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3170 lines
149 KiB
C
3170 lines
149 KiB
C
/*
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* Copyright 2008 David Adam
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* Copyright 2008 Luis Busquets
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* Copyright 2008 Philip Nilsson
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* Copyright 2008 Henri Verbeet
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "wine/test.h"
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#include "d3dx9.h"
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#include <math.h>
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#define ARRAY_SIZE 5
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#define admitted_error 0.0001f
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#define relative_error(exp, out) (fabs(exp) < 0.01f ? fabs(exp - out) : fabs(1.0f - (out) / (exp)))
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#define expect_color(expectedcolor,gotcolor) ok((relative_error(expectedcolor.r, gotcolor.r)<admitted_error)&&(relative_error(expectedcolor.g, gotcolor.g)<admitted_error)&&(relative_error(expectedcolor.b, gotcolor.b)<admitted_error)&&(relative_error(expectedcolor.a, gotcolor.a)<admitted_error),"Expected Color= (%f, %f, %f, %f)\n , Got Color= (%f, %f, %f, %f)\n", expectedcolor.r, expectedcolor.g, expectedcolor.b, expectedcolor.a, gotcolor.r, gotcolor.g, gotcolor.b, gotcolor.a);
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static inline BOOL compare_matrix(const D3DXMATRIX *m1, const D3DXMATRIX *m2)
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{
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int i, j;
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for (i = 0; i < 4; ++i)
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{
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for (j = 0; j < 4; ++j)
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{
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if (relative_error(U(*m1).m[i][j], U(*m2).m[i][j]) > admitted_error)
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return FALSE;
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}
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}
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return TRUE;
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}
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#define expect_mat(expectedmat, gotmat) \
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do { \
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const D3DXMATRIX *__m1 = (expectedmat); \
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const D3DXMATRIX *__m2 = (gotmat); \
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ok(compare_matrix(__m1, __m2), "Expected matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n)\n\n" \
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"Got matrix=\n(%f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f\n %f,%f,%f,%f)\n", \
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U(*__m1).m[0][0], U(*__m1).m[0][1], U(*__m1).m[0][2], U(*__m1).m[0][3], \
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U(*__m1).m[1][0], U(*__m1).m[1][1], U(*__m1).m[1][2], U(*__m1).m[1][3], \
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U(*__m1).m[2][0], U(*__m1).m[2][1], U(*__m1).m[2][2], U(*__m1).m[2][3], \
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U(*__m1).m[3][0], U(*__m1).m[3][1], U(*__m1).m[3][2], U(*__m1).m[3][3], \
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U(*__m2).m[0][0], U(*__m2).m[0][1], U(*__m2).m[0][2], U(*__m2).m[0][3], \
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U(*__m2).m[1][0], U(*__m2).m[1][1], U(*__m2).m[1][2], U(*__m2).m[1][3], \
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U(*__m2).m[2][0], U(*__m2).m[2][1], U(*__m2).m[2][2], U(*__m2).m[2][3], \
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U(*__m2).m[3][0], U(*__m2).m[3][1], U(*__m2).m[3][2], U(*__m2).m[3][3]); \
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} while(0)
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#define compare_rotation(exp, got) \
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ok(relative_error(exp.w, got.w) < admitted_error && \
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relative_error(exp.x, got.x) < admitted_error && \
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relative_error(exp.y, got.y) < admitted_error && \
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relative_error(exp.z, got.z) < admitted_error, \
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"Expected rotation = (%f, %f, %f, %f), \
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got rotation = (%f, %f, %f, %f)\n", \
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exp.w, exp.x, exp.y, exp.z, got.w, got.x, got.y, got.z)
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#define compare_scale(exp, got) \
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ok(relative_error(exp.x, got.x) < admitted_error && \
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relative_error(exp.y, got.y) < admitted_error && \
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relative_error(exp.z, got.z) < admitted_error, \
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"Expected scale = (%f, %f, %f), \
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got scale = (%f, %f, %f)\n", \
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exp.x, exp.y, exp.z, got.x, got.y, got.z)
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#define compare_translation(exp, got) \
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ok(relative_error(exp.x, got.x) < admitted_error && \
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relative_error(exp.y, got.y) < admitted_error && \
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relative_error(exp.z, got.z) < admitted_error, \
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"Expected translation = (%f, %f, %f), \
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got translation = (%f, %f, %f)\n", \
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exp.x, exp.y, exp.z, got.x, got.y, got.z)
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#define compare_vectors(exp, out) \
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for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
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ok(relative_error(exp[i].x, out[i].x) < admitted_error && \
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relative_error(exp[i].y, out[i].y) < admitted_error && \
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relative_error(exp[i].z, out[i].z) < admitted_error && \
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relative_error(exp[i].w, out[i].w) < admitted_error, \
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"Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
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out[i].x, out[i].y, out[i].z, out[i].w, \
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exp[i].x, exp[i].y, exp[i].z, exp[i].w, \
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i); \
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}
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#define compare_planes(exp, out) \
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for (i = 0; i < ARRAY_SIZE + 2; ++i) { \
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ok(relative_error(exp[i].a, out[i].a) < admitted_error && \
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relative_error(exp[i].b, out[i].b) < admitted_error && \
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relative_error(exp[i].c, out[i].c) < admitted_error && \
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relative_error(exp[i].d, out[i].d) < admitted_error, \
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"Got (%f, %f, %f, %f), expected (%f, %f, %f, %f) for index %d.\n", \
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out[i].a, out[i].b, out[i].c, out[i].d, \
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exp[i].a, exp[i].b, exp[i].c, exp[i].d, \
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i); \
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}
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#define expect_plane(expectedplane,gotplane) ok((relative_error(expectedplane.a, gotplane.a)<admitted_error)&&(relative_error(expectedplane.b, gotplane.b)<admitted_error)&&(relative_error(expectedplane.c, gotplane.c)<admitted_error)&&(relative_error(expectedplane.d, gotplane.d)<admitted_error),"Expected Plane= (%f, %f, %f, %f)\n , Got Plane= (%f, %f, %f, %f)\n", expectedplane.a, expectedplane.b, expectedplane.c, expectedplane.d, gotplane.a, gotplane.b, gotplane.c, gotplane.d);
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#define expect_vec(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error),"Expected Vector= (%f, %f)\n , Got Vector= (%f, %f)\n", expectedvec.x, expectedvec.y, gotvec.x, gotvec.y);
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#define expect_vec3(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error)&&(relative_error(expectedvec.z, gotvec.z)<admitted_error),"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, gotvec.x, gotvec.y, gotvec.z);
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#define expect_vec4(expectedvec,gotvec) ok((relative_error(expectedvec.x, gotvec.x)<admitted_error)&&(relative_error(expectedvec.y, gotvec.y)<admitted_error)&&(relative_error(expectedvec.z, gotvec.z)<admitted_error)&&(relative_error(expectedvec.w, gotvec.w)<admitted_error),"Expected Vector= (%f, %f, %f, %f)\n , Got Vector= (%f, %f, %f, %f)\n", expectedvec.x, expectedvec.y, expectedvec.z, expectedvec.w, gotvec.x, gotvec.y, gotvec.z, gotvec.w);
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static void D3DXColorTest(void)
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{
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D3DXCOLOR color, color1, color2, expected, got;
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LPD3DXCOLOR funcpointer;
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FLOAT scale;
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color.r = 0.2f; color.g = 0.75f; color.b = 0.41f; color.a = 0.93f;
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color1.r = 0.6f; color1.g = 0.55f; color1.b = 0.23f; color1.a = 0.82f;
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color2.r = 0.3f; color2.g = 0.5f; color2.b = 0.76f; color2.a = 0.11f;
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scale = 0.3f;
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/*_______________D3DXColorAdd________________*/
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expected.r = 0.9f; expected.g = 1.05f; expected.b = 0.99f, expected.a = 0.93f;
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D3DXColorAdd(&got,&color1,&color2);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorAdd(&got,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorAdd(NULL,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorAdd(NULL,NULL,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorAdjustContrast______*/
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expected.r = 0.41f; expected.g = 0.575f; expected.b = 0.473f, expected.a = 0.93f;
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D3DXColorAdjustContrast(&got,&color,scale);
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expect_color(expected,got);
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/*_______________D3DXColorAdjustSaturation______*/
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expected.r = 0.486028f; expected.g = 0.651028f; expected.b = 0.549028f, expected.a = 0.93f;
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D3DXColorAdjustSaturation(&got,&color,scale);
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expect_color(expected,got);
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/*_______________D3DXColorLerp________________*/
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expected.r = 0.32f; expected.g = 0.69f; expected.b = 0.356f; expected.a = 0.897f;
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D3DXColorLerp(&got,&color,&color1,scale);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorLerp(&got,NULL,&color1,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorLerp(NULL,NULL,&color1,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorLerp(NULL,NULL,NULL,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorModulate________________*/
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expected.r = 0.18f; expected.g = 0.275f; expected.b = 0.1748f; expected.a = 0.0902f;
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D3DXColorModulate(&got,&color1,&color2);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorModulate(&got,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorModulate(NULL,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorModulate(NULL,NULL,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorNegative________________*/
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expected.r = 0.8f; expected.g = 0.25f; expected.b = 0.59f; expected.a = 0.93f;
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D3DXColorNegative(&got,&color);
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expect_color(got,expected);
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/* Test the greater than 1 case */
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color1.r = 0.2f; color1.g = 1.75f; color1.b = 0.41f; color1.a = 0.93f;
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expected.r = 0.8f; expected.g = -0.75f; expected.b = 0.59f; expected.a = 0.93f;
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D3DXColorNegative(&got,&color1);
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expect_color(got,expected);
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/* Test the negative case */
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color1.r = 0.2f; color1.g = -0.75f; color1.b = 0.41f; color1.a = 0.93f;
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expected.r = 0.8f; expected.g = 1.75f; expected.b = 0.59f; expected.a = 0.93f;
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D3DXColorNegative(&got,&color1);
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expect_color(got,expected);
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/* Test the NULL case */
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funcpointer = D3DXColorNegative(&got,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorNegative(NULL,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorScale________________*/
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expected.r = 0.06f; expected.g = 0.225f; expected.b = 0.123f; expected.a = 0.279f;
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D3DXColorScale(&got,&color,scale);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorScale(&got,NULL,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorScale(NULL,NULL,scale);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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/*_______________D3DXColorSubtract_______________*/
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expected.r = -0.1f; expected.g = 0.25f; expected.b = -0.35f, expected.a = 0.82f;
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D3DXColorSubtract(&got,&color,&color2);
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expect_color(expected,got);
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/* Test the NULL case */
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funcpointer = D3DXColorSubtract(&got,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorSubtract(NULL,NULL,&color2);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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funcpointer = D3DXColorSubtract(NULL,NULL,NULL);
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ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
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}
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static void D3DXFresnelTest(void)
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{
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FLOAT expected, got;
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expected = 0.089187;
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got = D3DXFresnelTerm(0.5f,1.5);
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ok(relative_error(got, expected) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
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}
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static void D3DXMatrixTest(void)
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{
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D3DXMATRIX expectedmat, gotmat, mat, mat2, mat3;
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LPD3DXMATRIX funcpointer;
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D3DXPLANE plane;
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D3DXQUATERNION q, r;
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D3DXVECTOR3 at, axis, eye, last;
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D3DXVECTOR4 light;
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BOOL expected, got;
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FLOAT angle, determinant, expectedfloat, gotfloat;
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U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
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U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
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U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
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U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
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U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
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U(mat).m[3][3] = -40.0f;
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U(mat2).m[0][0] = 1.0f; U(mat2).m[1][0] = 2.0f; U(mat2).m[2][0] = 3.0f;
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U(mat2).m[3][0] = 4.0f; U(mat2).m[0][1] = 5.0f; U(mat2).m[1][1] = 6.0f;
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U(mat2).m[2][1] = 7.0f; U(mat2).m[3][1] = 8.0f; U(mat2).m[0][2] = -8.0f;
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U(mat2).m[1][2] = -7.0f; U(mat2).m[2][2] = -6.0f; U(mat2).m[3][2] = -5.0f;
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U(mat2).m[0][3] = -4.0f; U(mat2).m[1][3] = -3.0f; U(mat2).m[2][3] = -2.0f;
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U(mat2).m[3][3] = -1.0f;
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plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
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q.x = 1.0f; q.y = -4.0f; q.z =7.0f; q.w = -11.0f;
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r.x = 0.87f; r.y = 0.65f; r.z =0.43f; r.w= 0.21f;
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at.x = -2.0f; at.y = 13.0f; at.z = -9.0f;
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axis.x = 1.0f; axis.y = -3.0f; axis.z = 7.0f;
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eye.x = 8.0f; eye.y = -5.0f; eye.z = 5.75f;
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last.x = 9.7f; last.y = -8.6; last.z = 1.3f;
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light.x = 9.6f; light.y = 8.5f; light.z = 7.4; light.w = 6.3;
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angle = D3DX_PI/3.0f;
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/*____________D3DXMatrixAffineTransformation______*/
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U(expectedmat).m[0][0] = -459.239990f; U(expectedmat).m[0][1] = -576.719971f; U(expectedmat).m[0][2] = -263.440002f; U(expectedmat).m[0][3] = 0.0f;
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U(expectedmat).m[1][0] = 519.760010f; U(expectedmat).m[1][1] = -352.440002f; U(expectedmat).m[1][2] = -277.679993f; U(expectedmat).m[1][3] = 0.0f;
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U(expectedmat).m[2][0] = 363.119995f; U(expectedmat).m[2][1] = -121.040001f; U(expectedmat).m[2][2] = -117.479996f; U(expectedmat).m[2][3] = 0.0f;
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U(expectedmat).m[3][0] = -1239.0f; U(expectedmat).m[3][1] = 667.0f; U(expectedmat).m[3][2] = 567.0f; U(expectedmat).m[3][3] = 1.0f;
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D3DXMatrixAffineTransformation(&gotmat, 3.56f, &at, &q, &axis);
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expect_mat(&expectedmat, &gotmat);
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/* Test the NULL case */
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U(expectedmat).m[3][0] = 1.0f; U(expectedmat).m[3][1] = -3.0f; U(expectedmat).m[3][2] = 7.0f; U(expectedmat).m[3][3] = 1.0f;
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D3DXMatrixAffineTransformation(&gotmat, 3.56f, NULL, &q, &axis);
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expect_mat(&expectedmat, &gotmat);
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U(expectedmat).m[3][0] = -1240.0f; U(expectedmat).m[3][1] = 670.0f; U(expectedmat).m[3][2] = 560.0f; U(expectedmat).m[3][3] = 1.0f;
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D3DXMatrixAffineTransformation(&gotmat, 3.56f, &at, &q, NULL);
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expect_mat(&expectedmat, &gotmat);
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U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
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D3DXMatrixAffineTransformation(&gotmat, 3.56f, NULL, &q, NULL);
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expect_mat(&expectedmat, &gotmat);
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U(expectedmat).m[0][0] = 3.56f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
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U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 3.56f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 3.56f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 1.0f; U(expectedmat).m[3][1] = -3.0f; U(expectedmat).m[3][2] = 7.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixAffineTransformation(&gotmat, 3.56f, NULL, NULL, &axis);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
D3DXMatrixAffineTransformation(&gotmat, 3.56f, &at, NULL, &axis);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixAffineTransformation(&gotmat, 3.56f, &at, NULL, NULL);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
D3DXMatrixAffineTransformation(&gotmat, 3.56f, NULL, NULL, NULL);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixfDeterminant_____________*/
|
|
expectedfloat = -147888.0f;
|
|
gotfloat = D3DXMatrixDeterminant(&mat);
|
|
ok(relative_error(gotfloat, expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, gotfloat);
|
|
|
|
/*____________D3DXMatrixInverse______________*/
|
|
U(expectedmat).m[0][0] = 16067.0f/73944.0f; U(expectedmat).m[0][1] = -10165.0f/147888.0f; U(expectedmat).m[0][2] = -2729.0f/147888.0f; U(expectedmat).m[0][3] = -1631.0f/49296.0f;
|
|
U(expectedmat).m[1][0] = -565.0f/36972.0f; U(expectedmat).m[1][1] = 2723.0f/73944.0f; U(expectedmat).m[1][2] = -1073.0f/73944.0f; U(expectedmat).m[1][3] = 289.0f/24648.0f;
|
|
U(expectedmat).m[2][0] = -389.0f/2054.0f; U(expectedmat).m[2][1] = 337.0f/4108.0f; U(expectedmat).m[2][2] = 181.0f/4108.0f; U(expectedmat).m[2][3] = 317.0f/4108.0f;
|
|
U(expectedmat).m[3][0] = 163.0f/5688.0f; U(expectedmat).m[3][1] = -101.0f/11376.0f; U(expectedmat).m[3][2] = -73.0f/11376.0f; U(expectedmat).m[3][3] = -127.0f/3792.0f;
|
|
expectedfloat = -147888.0f;
|
|
D3DXMatrixInverse(&gotmat,&determinant,&mat);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
ok(relative_error( determinant, expectedfloat ) < admitted_error, "Expected: %f, Got: %f\n", expectedfloat, determinant);
|
|
funcpointer = D3DXMatrixInverse(&gotmat,NULL,&mat2);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*____________D3DXMatrixIsIdentity______________*/
|
|
expected = FALSE;
|
|
memset(&mat3, 0, sizeof(mat3));
|
|
got = D3DXMatrixIsIdentity(&mat3);
|
|
ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
|
|
D3DXMatrixIdentity(&mat3);
|
|
expected = TRUE;
|
|
got = D3DXMatrixIsIdentity(&mat3);
|
|
ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
|
|
U(mat3).m[0][0] = 0.000009f;
|
|
expected = FALSE;
|
|
got = D3DXMatrixIsIdentity(&mat3);
|
|
ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
|
|
/* Test the NULL case */
|
|
expected = FALSE;
|
|
got = D3DXMatrixIsIdentity(NULL);
|
|
ok(expected == got, "Expected : %d, Got : %d\n", expected, got);
|
|
|
|
/*____________D3DXMatrixLookatLH_______________*/
|
|
U(expectedmat).m[0][0] = -0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = -0.394803f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = -0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = 0.710645f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = -0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = -0.582335f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = 10.060076f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixLookAtLH(&gotmat,&eye,&at,&axis);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixLookatRH_______________*/
|
|
U(expectedmat).m[0][0] = 0.822465f; U(expectedmat).m[0][1] = -0.409489f; U(expectedmat).m[0][2] = 0.394803f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.555856f; U(expectedmat).m[1][1] = 0.431286f; U(expectedmat).m[1][2] = -0.710645f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.120729f; U(expectedmat).m[2][1] = 0.803935f; U(expectedmat).m[2][2] = 0.582335f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = -4.494634f; U(expectedmat).m[3][1] = 0.809719f; U(expectedmat).m[3][2] = -10.060076f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixLookAtRH(&gotmat,&eye,&at,&axis);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixMultiply______________*/
|
|
U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 193.0f; U(expectedmat).m[0][2] = -197.0f; U(expectedmat).m[0][3] = -77.0f;
|
|
U(expectedmat).m[1][0] = 231.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = -489.0f; U(expectedmat).m[1][3] = -169.0;
|
|
U(expectedmat).m[2][0] = 239.0f; U(expectedmat).m[2][1] = 523.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = -116.0f;
|
|
U(expectedmat).m[3][0] = -164.0f; U(expectedmat).m[3][1] = -320.0f; U(expectedmat).m[3][2] = 187.0f; U(expectedmat).m[3][3] = 31.0f;
|
|
D3DXMatrixMultiply(&gotmat,&mat,&mat2);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixMultiplyTranspose____*/
|
|
U(expectedmat).m[0][0] = 73.0f; U(expectedmat).m[0][1] = 231.0f; U(expectedmat).m[0][2] = 239.0f; U(expectedmat).m[0][3] = -164.0f;
|
|
U(expectedmat).m[1][0] = 193.0f; U(expectedmat).m[1][1] = 551.0f; U(expectedmat).m[1][2] = 523.0f; U(expectedmat).m[1][3] = -320.0;
|
|
U(expectedmat).m[2][0] = -197.0f; U(expectedmat).m[2][1] = -489.0f; U(expectedmat).m[2][2] = -400.0f; U(expectedmat).m[2][3] = 187.0f;
|
|
U(expectedmat).m[3][0] = -77.0f; U(expectedmat).m[3][1] = -169.0f; U(expectedmat).m[3][2] = -116.0f; U(expectedmat).m[3][3] = 31.0f;
|
|
D3DXMatrixMultiplyTranspose(&gotmat,&mat,&mat2);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixOrthoLH_______________*/
|
|
U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.151515f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixOrthoLH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixOrthoOffCenterLH_______________*/
|
|
U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.045662f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixOrthoOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixOrthoOffCenterRH_______________*/
|
|
U(expectedmat).m[0][0] = 3.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.180180f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.045662f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = -1.727272f; U(expectedmat).m[3][1] = -0.567568f; U(expectedmat).m[3][2] = 0.424658f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixOrthoOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 9.3, -12.6);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixOrthoRH_______________*/
|
|
U(expectedmat).m[0][0] = 0.8f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.270270f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.151515f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -0.484848f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixOrthoRH(&gotmat, 2.5f, 7.4f, -3.2f, -9.8f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixPerspectiveFovLH_______________*/
|
|
U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
|
|
D3DXMatrixPerspectiveFovLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixPerspectiveFovRH_______________*/
|
|
U(expectedmat).m[0][0] = 13.288858f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 9.966644f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
|
|
D3DXMatrixPerspectiveFovRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixPerspectiveLH_______________*/
|
|
U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.783784f; U(expectedmat).m[2][3] = 1.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
|
|
D3DXMatrixPerspectiveLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixPerspectiveOffCenterLH_______________*/
|
|
U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = -1.727273f; U(expectedmat).m[2][1] = -0.567568f; U(expectedmat).m[2][2] = 0.840796f; U(expectedmat).m[2][3] = 1.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
|
|
D3DXMatrixPerspectiveOffCenterLH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixPerspectiveOffCenterRH_______________*/
|
|
U(expectedmat).m[0][0] = 11.636364f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = 0.576577f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 1.727273f; U(expectedmat).m[2][1] = 0.567568f; U(expectedmat).m[2][2] = -0.840796f; U(expectedmat).m[2][3] = -1.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = -2.690547f; U(expectedmat).m[3][3] = 0.0f;
|
|
D3DXMatrixPerspectiveOffCenterRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f, 3.2f, -16.9f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixPerspectiveRH_______________*/
|
|
U(expectedmat).m[0][0] = -24.0f; U(expectedmat).m[0][1] = -0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0f; U(expectedmat).m[1][1] = -6.4f; U(expectedmat).m[1][2] = 0.0; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = -0.783784f; U(expectedmat).m[2][3] = -1.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 1.881081f; U(expectedmat).m[3][3] = 0.0f;
|
|
D3DXMatrixPerspectiveRH(&gotmat, 0.2f, 0.75f, -2.4f, 8.7f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixReflect______________*/
|
|
U(expectedmat).m[0][0] = 0.307692f; U(expectedmat).m[0][1] = -0.230769f; U(expectedmat).m[0][2] = 0.923077f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = -0.230769; U(expectedmat).m[1][1] = 0.923077f; U(expectedmat).m[1][2] = 0.307693f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.923077f; U(expectedmat).m[2][1] = 0.307693f; U(expectedmat).m[2][2] = -0.230769f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 1.615385f; U(expectedmat).m[3][1] = 0.538462f; U(expectedmat).m[3][2] = -2.153846f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixReflect(&gotmat,&plane);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixRotationAxis_____*/
|
|
U(expectedmat).m[0][0] = 0.508475f; U(expectedmat).m[0][1] = 0.763805f; U(expectedmat).m[0][2] = 0.397563f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = -0.814652f; U(expectedmat).m[1][1] = 0.576271f; U(expectedmat).m[1][2] = -0.065219f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = -0.278919f; U(expectedmat).m[2][1] = -0.290713f; U(expectedmat).m[2][2] = 0.915254f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixRotationAxis(&gotmat,&axis,angle);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixRotationQuaternion______________*/
|
|
U(expectedmat).m[0][0] = -129.0f; U(expectedmat).m[0][1] = -162.0f; U(expectedmat).m[0][2] = -74.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 146.0f; U(expectedmat).m[1][1] = -99.0f; U(expectedmat).m[1][2] = -78.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 102.0f; U(expectedmat).m[2][1] = -34.0f; U(expectedmat).m[2][2] = -33.0f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixRotationQuaternion(&gotmat,&q);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixRotationX______________*/
|
|
U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = sqrt(3.0f)/2.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = -sqrt(3.0f)/2.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixRotationX(&gotmat,angle);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixRotationY______________*/
|
|
U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = -sqrt(3.0f)/2.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = sqrt(3.0f)/2.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 0.5f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixRotationY(&gotmat,angle);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixRotationYawPitchRoll____*/
|
|
U(expectedmat).m[0][0] = 0.888777f; U(expectedmat).m[0][1] = 0.091875f; U(expectedmat).m[0][2] = -0.449037f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.351713f; U(expectedmat).m[1][1] = 0.491487f; U(expectedmat).m[1][2] = 0.796705f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.293893f; U(expectedmat).m[2][1] = -0.866025f; U(expectedmat).m[2][2] = 0.404509f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixRotationYawPitchRoll(&gotmat, 3.0f*angle/5.0f, angle, 3.0f*angle/17.0f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixRotationZ______________*/
|
|
U(expectedmat).m[0][0] = 0.5f; U(expectedmat).m[0][1] = sqrt(3.0f)/2.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = -sqrt(3.0f)/2.0f; U(expectedmat).m[1][1] = 0.5f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixRotationZ(&gotmat,angle);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixScaling______________*/
|
|
U(expectedmat).m[0][0] = 0.69f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 0.53f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 4.11f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.0f; U(expectedmat).m[3][1] = 0.0f; U(expectedmat).m[3][2] = 0.0f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixScaling(&gotmat,0.69f,0.53f,4.11f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixShadow______________*/
|
|
U(expectedmat).m[0][0] = 12.786773f; U(expectedmat).m[0][1] = 5.000961f; U(expectedmat).m[0][2] = 4.353778f; U(expectedmat).m[0][3] = 3.706595f;
|
|
U(expectedmat).m[1][0] = 1.882715; U(expectedmat).m[1][1] = 8.805615f; U(expectedmat).m[1][2] = 1.451259f; U(expectedmat).m[1][3] = 1.235532f;
|
|
U(expectedmat).m[2][0] = -7.530860f; U(expectedmat).m[2][1] = -6.667949f; U(expectedmat).m[2][2] = 1.333590f; U(expectedmat).m[2][3] = -4.942127f;
|
|
U(expectedmat).m[3][0] = -13.179006f; U(expectedmat).m[3][1] = -11.668910f; U(expectedmat).m[3][2] = -10.158816f; U(expectedmat).m[3][3] = -1.510094f;
|
|
D3DXMatrixShadow(&gotmat,&light,&plane);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixTransformation______________*/
|
|
U(expectedmat).m[0][0] = -0.2148f; U(expectedmat).m[0][1] = 1.3116f; U(expectedmat).m[0][2] = 0.4752f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.9504f; U(expectedmat).m[1][1] = -0.8836f; U(expectedmat).m[1][2] = 0.9244f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 1.0212f; U(expectedmat).m[2][1] = 0.1936f; U(expectedmat).m[2][2] = -1.3588f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 18.2985f; U(expectedmat).m[3][1] = -29.624001f; U(expectedmat).m[3][2] = 15.683499f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixTransformation(&gotmat,&at,&q,NULL,&eye,&r,&last);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixTranslation______________*/
|
|
U(expectedmat).m[0][0] = 1.0f; U(expectedmat).m[0][1] = 0.0f; U(expectedmat).m[0][2] = 0.0f; U(expectedmat).m[0][3] = 0.0f;
|
|
U(expectedmat).m[1][0] = 0.0; U(expectedmat).m[1][1] = 1.0f; U(expectedmat).m[1][2] = 0.0f; U(expectedmat).m[1][3] = 0.0f;
|
|
U(expectedmat).m[2][0] = 0.0f; U(expectedmat).m[2][1] = 0.0f; U(expectedmat).m[2][2] = 1.0f; U(expectedmat).m[2][3] = 0.0f;
|
|
U(expectedmat).m[3][0] = 0.69f; U(expectedmat).m[3][1] = 0.53f; U(expectedmat).m[3][2] = 4.11f; U(expectedmat).m[3][3] = 1.0f;
|
|
D3DXMatrixTranslation(&gotmat,0.69f,0.53f,4.11f);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
|
|
/*____________D3DXMatrixTranspose______________*/
|
|
U(expectedmat).m[0][0] = 10.0f; U(expectedmat).m[0][1] = 11.0f; U(expectedmat).m[0][2] = 19.0f; U(expectedmat).m[0][3] = 2.0f;
|
|
U(expectedmat).m[1][0] = 5.0; U(expectedmat).m[1][1] = 20.0f; U(expectedmat).m[1][2] = -21.0f; U(expectedmat).m[1][3] = 3.0f;
|
|
U(expectedmat).m[2][0] = 7.0f; U(expectedmat).m[2][1] = 16.0f; U(expectedmat).m[2][2] = 30.f; U(expectedmat).m[2][3] = -4.0f;
|
|
U(expectedmat).m[3][0] = 8.0f; U(expectedmat).m[3][1] = 33.0f; U(expectedmat).m[3][2] = 43.0f; U(expectedmat).m[3][3] = -40.0f;
|
|
D3DXMatrixTranspose(&gotmat,&mat);
|
|
expect_mat(&expectedmat, &gotmat);
|
|
}
|
|
|
|
static void D3DXPlaneTest(void)
|
|
{
|
|
D3DXMATRIX mat;
|
|
D3DXPLANE expectedplane, gotplane, nulplane, plane;
|
|
D3DXVECTOR3 expectedvec, gotvec, vec1, vec2, vec3;
|
|
LPD3DXVECTOR3 funcpointer;
|
|
D3DXVECTOR4 vec;
|
|
FLOAT expected, got;
|
|
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
|
|
U(mat).m[3][3] = -40.0f;
|
|
|
|
plane.a = -3.0f; plane.b = -1.0f; plane.c = 4.0f; plane.d = 7.0f;
|
|
|
|
vec.x = 2.0f; vec.y = 5.0f; vec.z = -6.0f; vec.w = 11.0f;
|
|
|
|
/*_______________D3DXPlaneDot________________*/
|
|
expected = 42.0f;
|
|
got = D3DXPlaneDot(&plane,&vec),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
expected = 0.0f;
|
|
got = D3DXPlaneDot(NULL,&vec),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
expected = 0.0f;
|
|
got = D3DXPlaneDot(NULL,NULL),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
|
|
/*_______________D3DXPlaneDotCoord________________*/
|
|
expected = -28.0f;
|
|
got = D3DXPlaneDotCoord(&plane,&vec),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
expected = 0.0f;
|
|
got = D3DXPlaneDotCoord(NULL,&vec),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
expected = 0.0f;
|
|
got = D3DXPlaneDotCoord(NULL,NULL),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
|
|
/*_______________D3DXPlaneDotNormal______________*/
|
|
expected = -35.0f;
|
|
got = D3DXPlaneDotNormal(&plane,&vec),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
expected = 0.0f;
|
|
got = D3DXPlaneDotNormal(NULL,&vec),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
expected = 0.0f;
|
|
got = D3DXPlaneDotNormal(NULL,NULL),
|
|
ok( expected == got, "Expected : %f, Got : %f\n",expected, got);
|
|
|
|
/*_______________D3DXPlaneFromPointNormal_______*/
|
|
vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
|
|
vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
|
|
expectedplane.a = 17.0f; expectedplane.b = 31.0f; expectedplane.c = 24.0f; expectedplane.d = -950.0f;
|
|
D3DXPlaneFromPointNormal(&gotplane,&vec1,&vec2);
|
|
expect_plane(expectedplane, gotplane);
|
|
|
|
/*_______________D3DXPlaneFromPoints_______*/
|
|
vec1.x = 1.0f; vec1.y = 2.0f; vec1.z = 3.0f;
|
|
vec2.x = 1.0f; vec2.y = -6.0f; vec2.z = -5.0f;
|
|
vec3.x = 83.0f; vec3.y = 74.0f; vec3.z = 65.0f;
|
|
expectedplane.a = 0.085914f; expectedplane.b = -0.704492f; expectedplane.c = 0.704492f; expectedplane.d = -0.790406f;
|
|
D3DXPlaneFromPoints(&gotplane,&vec1,&vec2,&vec3);
|
|
expect_plane(expectedplane, gotplane);
|
|
|
|
/*_______________D3DXPlaneIntersectLine___________*/
|
|
vec1.x = 9.0f; vec1.y = 6.0f; vec1.z = 3.0f;
|
|
vec2.x = 2.0f; vec2.y = 5.0f; vec2.z = 8.0f;
|
|
expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
|
|
D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
|
|
expect_vec3(expectedvec, gotvec);
|
|
/* Test a parallel line */
|
|
vec1.x = 11.0f; vec1.y = 13.0f; vec1.z = 15.0f;
|
|
vec2.x = 17.0f; vec2.y = 31.0f; vec2.z = 24.0f;
|
|
expectedvec.x = 20.0f/3.0f; expectedvec.y = 17.0f/3.0f; expectedvec.z = 14.0f/3.0f;
|
|
funcpointer = D3DXPlaneIntersectLine(&gotvec,&plane,&vec1,&vec2);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXPlaneNormalize______________*/
|
|
expectedplane.a = -3.0f/sqrt(26.0f); expectedplane.b = -1.0f/sqrt(26.0f); expectedplane.c = 4.0f/sqrt(26.0f); expectedplane.d = 7.0/sqrt(26.0f);
|
|
D3DXPlaneNormalize(&gotplane, &plane);
|
|
expect_plane(expectedplane, gotplane);
|
|
nulplane.a = 0.0; nulplane.b = 0.0f, nulplane.c = 0.0f; nulplane.d = 0.0f;
|
|
expectedplane.a = 0.0f; expectedplane.b = 0.0f; expectedplane.c = 0.0f; expectedplane.d = 0.0f;
|
|
D3DXPlaneNormalize(&gotplane, &nulplane);
|
|
expect_plane(expectedplane, gotplane);
|
|
|
|
/*_______________D3DXPlaneTransform____________*/
|
|
expectedplane.a = 49.0f; expectedplane.b = -98.0f; expectedplane.c = 55.0f; expectedplane.d = -165.0f;
|
|
D3DXPlaneTransform(&gotplane,&plane,&mat);
|
|
expect_plane(expectedplane, gotplane);
|
|
}
|
|
|
|
static void D3DXQuaternionTest(void)
|
|
{
|
|
D3DXMATRIX mat;
|
|
D3DXQUATERNION expectedquat, gotquat, Nq, Nq1, nul, smallq, smallr, q, r, s, t, u;
|
|
LPD3DXQUATERNION funcpointer;
|
|
D3DXVECTOR3 axis, expectedvec;
|
|
FLOAT angle, expected, got, scale, scale2;
|
|
BOOL expectedbool, gotbool;
|
|
|
|
nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f; nul.w = 0.0f;
|
|
q.x = 1.0f, q.y = 2.0f; q.z = 4.0f; q.w = 10.0f;
|
|
r.x = -3.0f; r.y = 4.0f; r.z = -5.0f; r.w = 7.0;
|
|
t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
|
|
u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
|
|
smallq.x = 0.1f; smallq.y = 0.2f; smallq.z= 0.3f; smallq.w = 0.4f;
|
|
smallr.x = 0.5f; smallr.y = 0.6f; smallr.z= 0.7f; smallr.w = 0.8f;
|
|
|
|
scale = 0.3f;
|
|
scale2 = 0.78f;
|
|
|
|
/*_______________D3DXQuaternionBaryCentric________________________*/
|
|
expectedquat.x = -867.444458; expectedquat.y = 87.851111f; expectedquat.z = -9.937778f; expectedquat.w = 3.235555f;
|
|
D3DXQuaternionBaryCentric(&gotquat,&q,&r,&t,scale,scale2);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionConjugate________________*/
|
|
expectedquat.x = -1.0f; expectedquat.y = -2.0f; expectedquat.z = -4.0f; expectedquat.w = 10.0f;
|
|
D3DXQuaternionConjugate(&gotquat,&q);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* Test the NULL case */
|
|
funcpointer = D3DXQuaternionConjugate(&gotquat,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXQuaternionConjugate(NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXQuaternionDot______________________*/
|
|
expected = 55.0f;
|
|
got = D3DXQuaternionDot(&q,&r);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXQuaternionDot(NULL,&r);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
expected=0.0f;
|
|
got = D3DXQuaternionDot(NULL,NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXQuaternionExp______________________________*/
|
|
expectedquat.x = -0.216382f; expectedquat.y = -0.432764f; expectedquat.z = -0.8655270f; expectedquat.w = -0.129449f;
|
|
D3DXQuaternionExp(&gotquat,&q);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* Test the null quaternion */
|
|
expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
|
|
D3DXQuaternionExp(&gotquat,&nul);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* Test the case where the norm of the quaternion is <1 */
|
|
Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w= 0.9f;
|
|
expectedquat.x = 0.195366; expectedquat.y = 0.097683f; expectedquat.z = 0.293049f; expectedquat.w = 0.930813f;
|
|
D3DXQuaternionExp(&gotquat,&Nq1);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionIdentity________________*/
|
|
expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 1.0f;
|
|
D3DXQuaternionIdentity(&gotquat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* Test the NULL case */
|
|
funcpointer = D3DXQuaternionIdentity(NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXQuaternionInverse________________________*/
|
|
expectedquat.x = -1.0f/121.0f; expectedquat.y = -2.0f/121.0f; expectedquat.z = -4.0f/121.0f; expectedquat.w = 10.0f/121.0f;
|
|
D3DXQuaternionInverse(&gotquat,&q);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 10.0f;
|
|
D3DXQuaternionInverse(&gotquat,&gotquat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
|
|
/*_______________D3DXQuaternionIsIdentity________________*/
|
|
s.x = 0.0f; s.y = 0.0f; s.z = 0.0f; s.w = 1.0f;
|
|
expectedbool = TRUE;
|
|
gotbool = D3DXQuaternionIsIdentity(&s);
|
|
ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
|
|
s.x = 2.3f; s.y = -4.2f; s.z = 1.2f; s.w=0.2f;
|
|
expectedbool = FALSE;
|
|
gotbool = D3DXQuaternionIsIdentity(&q);
|
|
ok( expectedbool == gotbool, "Expected boolean : %d, Got bool : %d\n", expectedbool, gotbool);
|
|
/* Test the NULL case */
|
|
gotbool = D3DXQuaternionIsIdentity(NULL);
|
|
ok(gotbool == FALSE, "Expected boolean: %d, Got boolean: %d\n", FALSE, gotbool);
|
|
|
|
/*_______________D3DXQuaternionLength__________________________*/
|
|
expected = 11.0f;
|
|
got = D3DXQuaternionLength(&q);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXQuaternionLength(NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXQuaternionLengthSq________________________*/
|
|
expected = 121.0f;
|
|
got = D3DXQuaternionLengthSq(&q);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXQuaternionLengthSq(NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXQuaternionLn______________________________*/
|
|
expectedquat.x = 1.0f; expectedquat.y = 2.0f; expectedquat.z = 4.0f; expectedquat.w = 0.0f;
|
|
D3DXQuaternionLn(&gotquat,&q);
|
|
expect_vec4(expectedquat,gotquat);
|
|
expectedquat.x = -3.0f; expectedquat.y = 4.0f; expectedquat.z = -5.0f; expectedquat.w = 0.0f;
|
|
D3DXQuaternionLn(&gotquat,&r);
|
|
expect_vec4(expectedquat,gotquat);
|
|
Nq.x = 1.0f/11.0f; Nq.y = 2.0f/11.0f; Nq.z = 4.0f/11.0f; Nq.w=10.0f/11.0f;
|
|
expectedquat.x = 0.093768f; expectedquat.y = 0.187536f; expectedquat.z = 0.375073f; expectedquat.w = 0.0f;
|
|
D3DXQuaternionLn(&gotquat,&Nq);
|
|
expect_vec4(expectedquat,gotquat);
|
|
Nq.x = 0.0f; Nq.y = 0.0f; Nq.z = 0.0f; Nq.w = 1.0f;
|
|
expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
|
|
D3DXQuaternionLn(&gotquat,&Nq);
|
|
expect_vec4(expectedquat,gotquat);
|
|
Nq.x = 5.4f; Nq.y = 1.2f; Nq.z = -0.3f; Nq.w = -0.3f;
|
|
expectedquat.x = 10.616652f; expectedquat.y = 2.359256f; expectedquat.z = -0.589814f; expectedquat.w = 0.0f;
|
|
D3DXQuaternionLn(&gotquat,&Nq);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* Test the case where the norm of the quaternion is <1 */
|
|
Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w = 0.9f;
|
|
expectedquat.x = 0.206945f; expectedquat.y = 0.103473f; expectedquat.z = 0.310418f; expectedquat.w = 0.0f;
|
|
D3DXQuaternionLn(&gotquat,&Nq1);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* Test the case where the real part of the quaternion is -1.0f */
|
|
Nq1.x = 0.2f; Nq1.y = 0.1f; Nq1.z = 0.3; Nq1.w = -1.0f;
|
|
expectedquat.x = 0.2f; expectedquat.y = 0.1f; expectedquat.z = 0.3f; expectedquat.w = 0.0f;
|
|
D3DXQuaternionLn(&gotquat,&Nq1);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionMultiply________________________*/
|
|
expectedquat.x = 3.0f; expectedquat.y = 61.0f; expectedquat.z = -32.0f; expectedquat.w = 85.0f;
|
|
D3DXQuaternionMultiply(&gotquat,&q,&r);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionNormalize________________________*/
|
|
expectedquat.x = 1.0f/11.0f; expectedquat.y = 2.0f/11.0f; expectedquat.z = 4.0f/11.0f; expectedquat.w = 10.0f/11.0f;
|
|
D3DXQuaternionNormalize(&gotquat,&q);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionRotationAxis___________________*/
|
|
axis.x = 2.0f; axis.y = 7.0; axis.z = 13.0f;
|
|
angle = D3DX_PI/3.0f;
|
|
expectedquat.x = 0.067116; expectedquat.y = 0.234905f; expectedquat.z = 0.436251f; expectedquat.w = 0.866025f;
|
|
D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* Test the nul quaternion */
|
|
axis.x = 0.0f; axis.y = 0.0; axis.z = 0.0f;
|
|
expectedquat.x = 0.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.866025f;
|
|
D3DXQuaternionRotationAxis(&gotquat,&axis,angle);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionRotationMatrix___________________*/
|
|
/* test when the trace is >0 */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = 10.0f; U(mat).m[1][1] = 20.0f; U(mat).m[2][2] = 30.0f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 2.368682f; expectedquat.y = 0.768221f; expectedquat.z = -0.384111f; expectedquat.w = 3.905125f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the greater element is (2,2) */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = -60.0f; U(mat).m[2][2] = 40.0f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 1.233905f; expectedquat.y = -0.237290f; expectedquat.z = 5.267827f; expectedquat.w = -0.284747f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the greater element is (1,1) */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 60.0f; U(mat).m[2][2] = -80.0f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 0.651031f; expectedquat.y = 6.144103f; expectedquat.z = -0.203447f; expectedquat.w = 0.488273f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is near 0 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.9f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 1.709495f; expectedquat.y = 2.339872f; expectedquat.z = -0.534217f; expectedquat.w = 1.282122f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 0.49 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.51f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 1.724923f; expectedquat.y = 2.318944f; expectedquat.z = -0.539039f; expectedquat.w = 1.293692f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 0.51 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.49f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 1.725726f; expectedquat.y = 2.317865f; expectedquat.z = -0.539289f; expectedquat.w = 1.294294f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 0.99 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = -0.01f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 1.745328f; expectedquat.y = 2.291833f; expectedquat.z = -0.545415f; expectedquat.w = 1.308996f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 1.0 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.0f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 1.745743f; expectedquat.y = 2.291288f; expectedquat.z = -0.545545f; expectedquat.w = 1.309307f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 1.01 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.01f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 18.408188f; expectedquat.y = 5.970223f; expectedquat.z = -2.985111f; expectedquat.w = 0.502494f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 1.5 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.5f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 15.105186f; expectedquat.y = 4.898980f; expectedquat.z = -2.449490f; expectedquat.w = 0.612372f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 1.7 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.70f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 14.188852f; expectedquat.y = 4.601790f; expectedquat.z = -2.300895f; expectedquat.w = 0.651920f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 1.99 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 0.99f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 13.114303f; expectedquat.y = 4.253287f; expectedquat.z = -2.126644f; expectedquat.w = 0.705337f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
/* test the case when the trace is 2.0 in a matrix which is not a rotation */
|
|
U(mat).m[0][1] = 5.0f; U(mat).m[0][2] = 7.0f; U(mat).m[0][3] = 8.0f;
|
|
U(mat).m[1][0] = 11.0f; U(mat).m[1][2] = 16.0f; U(mat).m[1][3] = 33.0f;
|
|
U(mat).m[2][0] = 19.0f; U(mat).m[2][1] = -21.0f; U(mat).m[2][3] = 43.0f;
|
|
U(mat).m[3][0] = 2.0f; U(mat).m[3][1] = 3.0f; U(mat).m[3][2] = -4.0f;
|
|
U(mat).m[0][0] = -10.0f; U(mat).m[1][1] = 10.0f; U(mat).m[2][2] = 2.0f;
|
|
U(mat).m[3][3] = 48.0f;
|
|
expectedquat.x = 10.680980f; expectedquat.y = 3.464102f; expectedquat.z = -1.732051f; expectedquat.w = 0.866025f;
|
|
D3DXQuaternionRotationMatrix(&gotquat,&mat);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionRotationYawPitchRoll__________*/
|
|
expectedquat.x = 0.303261f; expectedquat.y = 0.262299f; expectedquat.z = 0.410073f; expectedquat.w = 0.819190f;
|
|
D3DXQuaternionRotationYawPitchRoll(&gotquat,D3DX_PI/4.0f,D3DX_PI/11.0f,D3DX_PI/3.0f);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionSlerp________________________*/
|
|
expectedquat.x = -0.2f; expectedquat.y = 2.6f; expectedquat.z = 1.3f; expectedquat.w = 9.1f;
|
|
D3DXQuaternionSlerp(&gotquat,&q,&r,scale);
|
|
expect_vec4(expectedquat,gotquat);
|
|
expectedquat.x = 334.0f; expectedquat.y = -31.9f; expectedquat.z = 6.1f; expectedquat.w = 6.7f;
|
|
D3DXQuaternionSlerp(&gotquat,&q,&t,scale);
|
|
expect_vec4(expectedquat,gotquat);
|
|
expectedquat.x = 0.239485f; expectedquat.y = 0.346580f; expectedquat.z = 0.453676f; expectedquat.w = 0.560772f;
|
|
D3DXQuaternionSlerp(&gotquat,&smallq,&smallr,scale);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionSquad________________________*/
|
|
expectedquat.x = -156.296f; expectedquat.y = 30.242f; expectedquat.z = -2.5022f; expectedquat.w = 7.3576f;
|
|
D3DXQuaternionSquad(&gotquat,&q,&r,&t,&u,scale);
|
|
expect_vec4(expectedquat,gotquat);
|
|
|
|
/*_______________D3DXQuaternionSquadSetup___________________*/
|
|
r.x = 1.0f, r.y = 2.0f; r.z = 4.0f; r.w = 10.0f;
|
|
s.x = -3.0f; s.y = 4.0f; s.z = -5.0f; s.w = 7.0;
|
|
t.x = -1111.0f, t.y = 111.0f; t.z = -11.0f; t.w = 1.0f;
|
|
u.x = 91.0f; u.y = - 82.0f; u.z = 7.3f; u.w = -6.4f;
|
|
D3DXQuaternionSquadSetup(&gotquat,&Nq,&Nq1,&r,&s,&t,&u);
|
|
expectedquat.x = 7.121285f; expectedquat.y = 2.159964f; expectedquat.z = -3.855094f; expectedquat.w = 5.362844f;
|
|
expect_vec4(expectedquat,gotquat);
|
|
expectedquat.x = -1113.492920f; expectedquat.y = 82.679260f; expectedquat.z = -6.696645f; expectedquat.w = -4.090050f;
|
|
expect_vec4(expectedquat,Nq);
|
|
expectedquat.x = -1111.0f; expectedquat.y = 111.0f; expectedquat.z = -11.0f; expectedquat.w = 1.0f;
|
|
expect_vec4(expectedquat,Nq1);
|
|
r.x = 0.2f; r.y = 0.3f; r.z = 1.3f; r.w = -0.6f;
|
|
s.x = -3.0f; s.y =-2.0f; s.z = 4.0f; s.w = 0.2f;
|
|
t.x = 0.4f; t.y = 8.3f; t.z = -3.1f; t.w = -2.7f;
|
|
u.x = 1.1f; u.y = -0.7f; u.z = 9.2f; u.w = 0.0f;
|
|
D3DXQuaternionSquadSetup(&gotquat,&Nq,&Nq1,&r,&s,&u,&t);
|
|
expectedquat.x = -4.139569f; expectedquat.y = -2.469115f; expectedquat.z = 2.364477f; expectedquat.w = 0.465494f;
|
|
expect_vec4(expectedquat,gotquat);
|
|
expectedquat.x = 2.342533f; expectedquat.y = 2.365127f; expectedquat.z = 8.628538f; expectedquat.w = -0.898356f;
|
|
expect_vec4(expectedquat,Nq);
|
|
expectedquat.x = 1.1f; expectedquat.y = -0.7f; expectedquat.z = 9.2f; expectedquat.w = 0.0f;
|
|
expect_vec4(expectedquat,Nq1);
|
|
D3DXQuaternionSquadSetup(&gotquat,&Nq,&Nq1,&r,&s,&t,&u);
|
|
expectedquat.x = -3.754567f; expectedquat.y = -0.586085f; expectedquat.z = 3.815818f; expectedquat.w = -0.198150f;
|
|
expect_vec4(expectedquat,gotquat);
|
|
expectedquat.x = 0.140773f; expectedquat.y = -8.737090f; expectedquat.z = -0.516593f; expectedquat.w = 3.053942f;
|
|
expect_vec4(expectedquat,Nq);
|
|
expectedquat.x = -0.4f; expectedquat.y = -8.3f; expectedquat.z = 3.1f; expectedquat.w = 2.7f;
|
|
expect_vec4(expectedquat,Nq1);
|
|
r.x = -1.0f; r.y = 0.0f; r.z = 0.0f; r.w = 0.0f;
|
|
s.x = 1.0f; s.y =0.0f; s.z = 0.0f; s.w = 0.0f;
|
|
t.x = 1.0f; t.y = 0.0f; t.z = 0.0f; t.w = 0.0f;
|
|
u.x = -1.0f; u.y = 0.0f; u.z = 0.0f; u.w = 0.0f;
|
|
D3DXQuaternionSquadSetup(&gotquat,&Nq,&Nq1,&r,&s,&t,&u);
|
|
expectedquat.x = 1.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
|
|
expect_vec4(expectedquat,gotquat);
|
|
expectedquat.x = 1.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
|
|
expect_vec4(expectedquat,Nq);
|
|
expectedquat.x = 1.0f; expectedquat.y = 0.0f; expectedquat.z = 0.0f; expectedquat.w = 0.0f;
|
|
expect_vec4(expectedquat,Nq1);
|
|
|
|
/*_______________D3DXQuaternionToAxisAngle__________________*/
|
|
Nq.x = 1.0f/22.0f; Nq.y = 2.0f/22.0f; Nq.z = 4.0f/22.0f; Nq.w = 10.0f/22.0f;
|
|
expectedvec.x = 1.0f/22.0f; expectedvec.y = 2.0f/22.0f; expectedvec.z = 4.0f/22.0f;
|
|
expected = 2.197869f;
|
|
D3DXQuaternionToAxisAngle(&Nq,&axis,&angle);
|
|
expect_vec3(expectedvec,axis);
|
|
ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
|
|
/* Test if |w|>1.0f */
|
|
expectedvec.x = 1.0f; expectedvec.y = 2.0f; expectedvec.z = 4.0f;
|
|
D3DXQuaternionToAxisAngle(&q,&axis,&angle);
|
|
expect_vec3(expectedvec,axis);
|
|
/* Test the null quaternion */
|
|
expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
|
|
expected = 3.141593f;
|
|
D3DXQuaternionToAxisAngle(&nul,&axis,&angle);
|
|
expect_vec3(expectedvec,axis);
|
|
ok(relative_error(angle, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, angle);
|
|
}
|
|
|
|
static void D3DXVector2Test(void)
|
|
{
|
|
D3DXVECTOR2 expectedvec, gotvec, nul, u, v, w, x;
|
|
LPD3DXVECTOR2 funcpointer;
|
|
D3DXVECTOR4 expectedtrans, gottrans;
|
|
D3DXMATRIX mat;
|
|
FLOAT coeff1, coeff2, expected, got, scale;
|
|
|
|
nul.x = 0.0f; nul.y = 0.0f;
|
|
u.x = 3.0f; u.y = 4.0f;
|
|
v.x = -7.0f; v.y = 9.0f;
|
|
w.x = 4.0f; w.y = -3.0f;
|
|
x.x = 2.0f; x.y = -11.0f;
|
|
|
|
U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
|
|
U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
|
|
U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
|
|
U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
|
|
|
|
coeff1 = 2.0f; coeff2 = 5.0f;
|
|
scale = -6.5f;
|
|
|
|
/*_______________D3DXVec2Add__________________________*/
|
|
expectedvec.x = -4.0f; expectedvec.y = 13.0f;
|
|
D3DXVec2Add(&gotvec,&u,&v);
|
|
expect_vec(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec2Add(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec2Add(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec2BaryCentric___________________*/
|
|
expectedvec.x = -12.0f; expectedvec.y = -21.0f;
|
|
D3DXVec2BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
|
|
expect_vec(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec2CatmullRom____________________*/
|
|
expectedvec.x = 5820.25f; expectedvec.y = -3654.5625f;
|
|
D3DXVec2CatmullRom(&gotvec,&u,&v,&w,&x,scale);
|
|
expect_vec(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec2CCW__________________________*/
|
|
expected = 55.0f;
|
|
got = D3DXVec2CCW(&u,&v);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec2CCW(NULL,&v);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
expected=0.0f;
|
|
got = D3DXVec2CCW(NULL,NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec2Dot__________________________*/
|
|
expected = 15.0f;
|
|
got = D3DXVec2Dot(&u,&v);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec2Dot(NULL,&v);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
expected=0.0f;
|
|
got = D3DXVec2Dot(NULL,NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec2Hermite__________________________*/
|
|
expectedvec.x = 2604.625f; expectedvec.y = -4533.0f;
|
|
D3DXVec2Hermite(&gotvec,&u,&v,&w,&x,scale);
|
|
expect_vec(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec2Length__________________________*/
|
|
expected = 5.0f;
|
|
got = D3DXVec2Length(&u);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec2Length(NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec2LengthSq________________________*/
|
|
expected = 25.0f;
|
|
got = D3DXVec2LengthSq(&u);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec2LengthSq(NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec2Lerp__________________________*/
|
|
expectedvec.x = 68.0f; expectedvec.y = -28.5f;
|
|
D3DXVec2Lerp(&gotvec,&u,&v,scale);
|
|
expect_vec(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec2Lerp(&gotvec,NULL,&v,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec2Lerp(NULL,NULL,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec2Maximize__________________________*/
|
|
expectedvec.x = 3.0f; expectedvec.y = 9.0f;
|
|
D3DXVec2Maximize(&gotvec,&u,&v);
|
|
expect_vec(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec2Maximize(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec2Maximize(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec2Minimize__________________________*/
|
|
expectedvec.x = -7.0f; expectedvec.y = 4.0f;
|
|
D3DXVec2Minimize(&gotvec,&u,&v);
|
|
expect_vec(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec2Minimize(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec2Minimize(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec2Normalize_________________________*/
|
|
expectedvec.x = 0.6f; expectedvec.y = 0.8f;
|
|
D3DXVec2Normalize(&gotvec,&u);
|
|
expect_vec(expectedvec,gotvec);
|
|
/* Test the nul vector */
|
|
expectedvec.x = 0.0f; expectedvec.y = 0.0f;
|
|
D3DXVec2Normalize(&gotvec,&nul);
|
|
expect_vec(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec2Scale____________________________*/
|
|
expectedvec.x = -19.5f; expectedvec.y = -26.0f;
|
|
D3DXVec2Scale(&gotvec,&u,scale);
|
|
expect_vec(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec2Scale(&gotvec,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec2Scale(NULL,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec2Subtract__________________________*/
|
|
expectedvec.x = 10.0f; expectedvec.y = -5.0f;
|
|
D3DXVec2Subtract(&gotvec,&u,&v);
|
|
expect_vec(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec2Subtract(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec2Subtract(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec2Transform_______________________*/
|
|
expectedtrans.x = 36.0f; expectedtrans.y = 44.0f; expectedtrans.z = 52.0f; expectedtrans.w = 60.0f;
|
|
D3DXVec2Transform(&gottrans,&u,&mat);
|
|
expect_vec4(expectedtrans,gottrans);
|
|
|
|
/*_______________D3DXVec2TransformCoord_______________________*/
|
|
expectedvec.x = 0.6f; expectedvec.y = 11.0f/15.0f;
|
|
D3DXVec2TransformCoord(&gotvec,&u,&mat);
|
|
expect_vec(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec2TransformNormal______________________*/
|
|
expectedvec.x = 23.0f; expectedvec.y = 30.0f;
|
|
D3DXVec2TransformNormal(&gotvec,&u,&mat);
|
|
expect_vec(expectedvec,gotvec);
|
|
}
|
|
|
|
static void D3DXVector3Test(void)
|
|
{
|
|
D3DVIEWPORT9 viewport;
|
|
D3DXVECTOR3 expectedvec, gotvec, nul, u, v, w, x;
|
|
LPD3DXVECTOR3 funcpointer;
|
|
D3DXVECTOR4 expectedtrans, gottrans;
|
|
D3DXMATRIX mat, projection, view, world;
|
|
FLOAT coeff1, coeff2, expected, got, scale;
|
|
|
|
nul.x = 0.0f; nul.y = 0.0f; nul.z = 0.0f;
|
|
u.x = 9.0f; u.y = 6.0f; u.z = 2.0f;
|
|
v.x = 2.0f; v.y = -3.0f; v.z = -4.0;
|
|
w.x = 3.0f; w.y = -5.0f; w.z = 7.0f;
|
|
x.x = 4.0f; x.y = 1.0f; x.z = 11.0f;
|
|
|
|
viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
|
|
viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
|
|
|
|
U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
|
|
U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
|
|
U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
|
|
U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
|
|
|
|
U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
|
|
U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
|
|
U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
|
|
U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
|
|
U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
|
|
U(view).m[3][3] = -40.0f;
|
|
|
|
U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
|
|
U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
|
|
U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
|
|
U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
|
|
|
|
coeff1 = 2.0f; coeff2 = 5.0f;
|
|
scale = -6.5f;
|
|
|
|
/*_______________D3DXVec3Add__________________________*/
|
|
expectedvec.x = 11.0f; expectedvec.y = 3.0f; expectedvec.z = -2.0f;
|
|
D3DXVec3Add(&gotvec,&u,&v);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec3Add(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec3Add(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec3BaryCentric___________________*/
|
|
expectedvec.x = -35.0f; expectedvec.y = -67.0; expectedvec.z = 15.0f;
|
|
D3DXVec3BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
|
|
|
|
expect_vec3(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec3CatmullRom____________________*/
|
|
expectedvec.x = 1458.0f; expectedvec.y = 22.1875f; expectedvec.z = 4141.375f;
|
|
D3DXVec3CatmullRom(&gotvec,&u,&v,&w,&x,scale);
|
|
expect_vec3(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec3Cross________________________*/
|
|
expectedvec.x = -18.0f; expectedvec.y = 40.0f; expectedvec.z = -39.0f;
|
|
D3DXVec3Cross(&gotvec,&u,&v);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec3Cross(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec3Cross(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec3Dot__________________________*/
|
|
expected = -8.0f;
|
|
got = D3DXVec3Dot(&u,&v);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec3Dot(NULL,&v);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
expected=0.0f;
|
|
got = D3DXVec3Dot(NULL,NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec3Hermite__________________________*/
|
|
expectedvec.x = -6045.75f; expectedvec.y = -6650.0f; expectedvec.z = 1358.875f;
|
|
D3DXVec3Hermite(&gotvec,&u,&v,&w,&x,scale);
|
|
expect_vec3(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec3Length__________________________*/
|
|
expected = 11.0f;
|
|
got = D3DXVec3Length(&u);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec3Length(NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec3LengthSq________________________*/
|
|
expected = 121.0f;
|
|
got = D3DXVec3LengthSq(&u);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec3LengthSq(NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec3Lerp__________________________*/
|
|
expectedvec.x = 54.5f; expectedvec.y = 64.5f, expectedvec.z = 41.0f ;
|
|
D3DXVec3Lerp(&gotvec,&u,&v,scale);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec3Lerp(&gotvec,NULL,&v,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec3Lerp(NULL,NULL,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec3Maximize__________________________*/
|
|
expectedvec.x = 9.0f; expectedvec.y = 6.0f; expectedvec.z = 2.0f;
|
|
D3DXVec3Maximize(&gotvec,&u,&v);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec3Maximize(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec3Maximize(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec3Minimize__________________________*/
|
|
expectedvec.x = 2.0f; expectedvec.y = -3.0f; expectedvec.z = -4.0f;
|
|
D3DXVec3Minimize(&gotvec,&u,&v);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec3Minimize(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec3Minimize(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec3Normalize_________________________*/
|
|
expectedvec.x = 9.0f/11.0f; expectedvec.y = 6.0f/11.0f; expectedvec.z = 2.0f/11.0f;
|
|
D3DXVec3Normalize(&gotvec,&u);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Test the nul vector */
|
|
expectedvec.x = 0.0f; expectedvec.y = 0.0f; expectedvec.z = 0.0f;
|
|
D3DXVec3Normalize(&gotvec,&nul);
|
|
expect_vec3(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec3Scale____________________________*/
|
|
expectedvec.x = -58.5f; expectedvec.y = -39.0f; expectedvec.z = -13.0f;
|
|
D3DXVec3Scale(&gotvec,&u,scale);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec3Scale(&gotvec,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec3Scale(NULL,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec3Subtract_______________________*/
|
|
expectedvec.x = 7.0f; expectedvec.y = 9.0f; expectedvec.z = 6.0f;
|
|
D3DXVec3Subtract(&gotvec,&u,&v);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec3Subtract(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec3Subtract(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec3Transform_______________________*/
|
|
expectedtrans.x = 70.0f; expectedtrans.y = 88.0f; expectedtrans.z = 106.0f; expectedtrans.w = 124.0f;
|
|
D3DXVec3Transform(&gottrans,&u,&mat);
|
|
expect_vec4(expectedtrans,gottrans);
|
|
|
|
/*_______________D3DXVec3TransformCoord_______________________*/
|
|
expectedvec.x = 70.0f/124.0f; expectedvec.y = 88.0f/124.0f; expectedvec.z = 106.0f/124.0f;
|
|
D3DXVec3TransformCoord(&gotvec,&u,&mat);
|
|
expect_vec3(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec3TransformNormal______________________*/
|
|
expectedvec.x = 57.0f; expectedvec.y = 74.0f; expectedvec.z = 91.0f;
|
|
D3DXVec3TransformNormal(&gotvec,&u,&mat);
|
|
expect_vec3(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec3Project_________________________*/
|
|
expectedvec.x = 1135.721924f; expectedvec.y = 147.086914f; expectedvec.z = 0.153412f;
|
|
D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
|
|
D3DXVec3Project(&gotvec,&u,&viewport,&projection,&view,&world);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* World matrix can be omitted */
|
|
D3DXMatrixMultiply(&mat,&world,&view);
|
|
D3DXVec3Project(&gotvec,&u,&viewport,&projection,&mat,NULL);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Projection matrix can be omitted */
|
|
D3DXMatrixMultiply(&mat,&view,&projection);
|
|
D3DXVec3Project(&gotvec,&u,&viewport,NULL,&mat,&world);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* View matrix can be omitted */
|
|
D3DXMatrixMultiply(&mat,&world,&view);
|
|
D3DXVec3Project(&gotvec,&u,&viewport,&projection,NULL,&mat);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* All matrices can be omitted */
|
|
expectedvec.x = 4010.000000f; expectedvec.y = -1695.000000f; expectedvec.z = 1.600000f;
|
|
D3DXVec3Project(&gotvec,&u,&viewport,NULL,NULL,NULL);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Viewport can be omitted */
|
|
expectedvec.x = 1.814305f; expectedvec.y = 0.582097f; expectedvec.z = -0.066555f;
|
|
D3DXVec3Project(&gotvec,&u,NULL,&projection,&view,&world);
|
|
expect_vec3(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec3Unproject_________________________*/
|
|
expectedvec.x = -2.913411f; expectedvec.y = 1.593215f; expectedvec.z = 0.380724f;
|
|
D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
|
|
D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&view,&world);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* World matrix can be omitted */
|
|
D3DXMatrixMultiply(&mat,&world,&view);
|
|
D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,&mat,NULL);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Projection matrix can be omitted */
|
|
D3DXMatrixMultiply(&mat,&view,&projection);
|
|
D3DXVec3Unproject(&gotvec,&u,&viewport,NULL,&mat,&world);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* View matrix can be omitted */
|
|
D3DXMatrixMultiply(&mat,&world,&view);
|
|
D3DXVec3Unproject(&gotvec,&u,&viewport,&projection,NULL,&mat);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* All matrices can be omitted */
|
|
expectedvec.x = -1.002500f; expectedvec.y = 0.997059f; expectedvec.z = 2.571429f;
|
|
D3DXVec3Unproject(&gotvec,&u,&viewport,NULL,NULL,NULL);
|
|
expect_vec3(expectedvec,gotvec);
|
|
/* Viewport can be omitted */
|
|
expectedvec.x = -11.018396f; expectedvec.y = 3.218991f; expectedvec.z = 1.380329f;
|
|
D3DXVec3Unproject(&gotvec,&u,NULL,&projection,&view,&world);
|
|
expect_vec3(expectedvec,gotvec);
|
|
}
|
|
|
|
static void D3DXVector4Test(void)
|
|
{
|
|
D3DXVECTOR4 expectedvec, gotvec, u, v, w, x;
|
|
LPD3DXVECTOR4 funcpointer;
|
|
D3DXVECTOR4 expectedtrans, gottrans;
|
|
D3DXMATRIX mat;
|
|
FLOAT coeff1, coeff2, expected, got, scale;
|
|
|
|
u.x = 1.0f; u.y = 2.0f; u.z = 4.0f; u.w = 10.0;
|
|
v.x = -3.0f; v.y = 4.0f; v.z = -5.0f; v.w = 7.0;
|
|
w.x = 4.0f; w.y =6.0f; w.z = -2.0f; w.w = 1.0f;
|
|
x.x = 6.0f; x.y = -7.0f; x.z =8.0f; x.w = -9.0f;
|
|
|
|
U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
|
|
U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
|
|
U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
|
|
U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
|
|
|
|
coeff1 = 2.0f; coeff2 = 5.0;
|
|
scale = -6.5f;
|
|
|
|
/*_______________D3DXVec4Add__________________________*/
|
|
expectedvec.x = -2.0f; expectedvec.y = 6.0f; expectedvec.z = -1.0f; expectedvec.w = 17.0f;
|
|
D3DXVec4Add(&gotvec,&u,&v);
|
|
expect_vec4(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec4Add(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec4Add(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec4BaryCentric____________________*/
|
|
expectedvec.x = 8.0f; expectedvec.y = 26.0; expectedvec.z = -44.0f; expectedvec.w = -41.0f;
|
|
D3DXVec4BaryCentric(&gotvec,&u,&v,&w,coeff1,coeff2);
|
|
expect_vec4(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec4CatmullRom____________________*/
|
|
expectedvec.x = 2754.625f; expectedvec.y = 2367.5625f; expectedvec.z = 1060.1875f; expectedvec.w = 131.3125f;
|
|
D3DXVec4CatmullRom(&gotvec,&u,&v,&w,&x,scale);
|
|
expect_vec4(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec4Cross_________________________*/
|
|
expectedvec.x = 390.0f; expectedvec.y = -393.0f; expectedvec.z = -316.0f; expectedvec.w = 166.0f;
|
|
D3DXVec4Cross(&gotvec,&u,&v,&w);
|
|
expect_vec4(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec4Dot__________________________*/
|
|
expected = 55.0f;
|
|
got = D3DXVec4Dot(&u,&v);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec4Dot(NULL,&v);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
expected=0.0f;
|
|
got = D3DXVec4Dot(NULL,NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec4Hermite_________________________*/
|
|
expectedvec.x = 1224.625f; expectedvec.y = 3461.625f; expectedvec.z = -4758.875f; expectedvec.w = -5781.5f;
|
|
D3DXVec4Hermite(&gotvec,&u,&v,&w,&x,scale);
|
|
expect_vec4(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec4Length__________________________*/
|
|
expected = 11.0f;
|
|
got = D3DXVec4Length(&u);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec4Length(NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec4LengthSq________________________*/
|
|
expected = 121.0f;
|
|
got = D3DXVec4LengthSq(&u);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
/* Tests the case NULL */
|
|
expected=0.0f;
|
|
got = D3DXVec4LengthSq(NULL);
|
|
ok(relative_error(got, expected ) < admitted_error, "Expected: %f, Got: %f\n", expected, got);
|
|
|
|
/*_______________D3DXVec4Lerp__________________________*/
|
|
expectedvec.x = 27.0f; expectedvec.y = -11.0f; expectedvec.z = 62.5; expectedvec.w = 29.5;
|
|
D3DXVec4Lerp(&gotvec,&u,&v,scale);
|
|
expect_vec4(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec4Lerp(&gotvec,NULL,&v,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec4Lerp(NULL,NULL,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec4Maximize__________________________*/
|
|
expectedvec.x = 1.0f; expectedvec.y = 4.0f; expectedvec.z = 4.0f; expectedvec.w = 10.0;
|
|
D3DXVec4Maximize(&gotvec,&u,&v);
|
|
expect_vec4(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec4Maximize(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec4Maximize(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec4Minimize__________________________*/
|
|
expectedvec.x = -3.0f; expectedvec.y = 2.0f; expectedvec.z = -5.0f; expectedvec.w = 7.0;
|
|
D3DXVec4Minimize(&gotvec,&u,&v);
|
|
expect_vec4(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec4Minimize(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec4Minimize(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec4Normalize_________________________*/
|
|
expectedvec.x = 1.0f/11.0f; expectedvec.y = 2.0f/11.0f; expectedvec.z = 4.0f/11.0f; expectedvec.w = 10.0f/11.0f;
|
|
D3DXVec4Normalize(&gotvec,&u);
|
|
expect_vec4(expectedvec,gotvec);
|
|
|
|
/*_______________D3DXVec4Scale____________________________*/
|
|
expectedvec.x = -6.5f; expectedvec.y = -13.0f; expectedvec.z = -26.0f; expectedvec.w = -65.0f;
|
|
D3DXVec4Scale(&gotvec,&u,scale);
|
|
expect_vec4(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec4Scale(&gotvec,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec4Scale(NULL,NULL,scale);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec4Subtract__________________________*/
|
|
expectedvec.x = 4.0f; expectedvec.y = -2.0f; expectedvec.z = 9.0f; expectedvec.w = 3.0f;
|
|
D3DXVec4Subtract(&gotvec,&u,&v);
|
|
expect_vec4(expectedvec,gotvec);
|
|
/* Tests the case NULL */
|
|
funcpointer = D3DXVec4Subtract(&gotvec,NULL,&v);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
funcpointer = D3DXVec4Subtract(NULL,NULL,NULL);
|
|
ok(funcpointer == NULL, "Expected: %p, Got: %p\n", NULL, funcpointer);
|
|
|
|
/*_______________D3DXVec4Transform_______________________*/
|
|
expectedtrans.x = 177.0f; expectedtrans.y = 194.0f; expectedtrans.z = 211.0f; expectedtrans.w = 228.0f;
|
|
D3DXVec4Transform(&gottrans,&u,&mat);
|
|
expect_vec4(expectedtrans,gottrans);
|
|
}
|
|
|
|
static void test_matrix_stack(void)
|
|
{
|
|
ID3DXMatrixStack *stack;
|
|
ULONG refcount;
|
|
HRESULT hr;
|
|
|
|
const D3DXMATRIX mat1 = {{{
|
|
1.0f, 2.0f, 3.0f, 4.0f,
|
|
5.0f, 6.0f, 7.0f, 8.0f,
|
|
9.0f, 10.0f, 11.0f, 12.0f,
|
|
13.0f, 14.0f, 15.0f, 16.0f
|
|
}}};
|
|
|
|
const D3DXMATRIX mat2 = {{{
|
|
17.0f, 18.0f, 19.0f, 20.0f,
|
|
21.0f, 22.0f, 23.0f, 24.0f,
|
|
25.0f, 26.0f, 27.0f, 28.0f,
|
|
29.0f, 30.0f, 31.0f, 32.0f
|
|
}}};
|
|
|
|
hr = D3DXCreateMatrixStack(0, &stack);
|
|
ok(SUCCEEDED(hr), "Failed to create a matrix stack, hr %#x\n", hr);
|
|
if (FAILED(hr)) return;
|
|
|
|
ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)),
|
|
"The top of an empty matrix stack should be an identity matrix\n");
|
|
|
|
hr = ID3DXMatrixStack_Pop(stack);
|
|
ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
|
|
|
|
hr = ID3DXMatrixStack_Push(stack);
|
|
ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
|
|
ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
|
|
|
|
hr = ID3DXMatrixStack_Push(stack);
|
|
ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
|
|
|
|
hr = ID3DXMatrixStack_LoadMatrix(stack, &mat1);
|
|
ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
|
|
expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
|
|
|
|
hr = ID3DXMatrixStack_Push(stack);
|
|
ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
|
|
expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
|
|
|
|
hr = ID3DXMatrixStack_LoadMatrix(stack, &mat2);
|
|
ok(SUCCEEDED(hr), "LoadMatrix failed, hr %#x\n", hr);
|
|
expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
|
|
|
|
hr = ID3DXMatrixStack_Push(stack);
|
|
ok(SUCCEEDED(hr), "Push failed, hr %#x\n", hr);
|
|
expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
|
|
|
|
hr = ID3DXMatrixStack_LoadIdentity(stack);
|
|
ok(SUCCEEDED(hr), "LoadIdentity failed, hr %#x\n", hr);
|
|
ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
|
|
|
|
hr = ID3DXMatrixStack_Pop(stack);
|
|
ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
|
|
expect_mat(&mat2, ID3DXMatrixStack_GetTop(stack));
|
|
|
|
hr = ID3DXMatrixStack_Pop(stack);
|
|
ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
|
|
expect_mat(&mat1, ID3DXMatrixStack_GetTop(stack));
|
|
|
|
hr = ID3DXMatrixStack_Pop(stack);
|
|
ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
|
|
ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
|
|
|
|
hr = ID3DXMatrixStack_Pop(stack);
|
|
ok(SUCCEEDED(hr), "Pop failed, hr %#x\n", hr);
|
|
ok(D3DXMatrixIsIdentity(ID3DXMatrixStack_GetTop(stack)), "The top should be an identity matrix\n");
|
|
|
|
refcount = ID3DXMatrixStack_Release(stack);
|
|
ok(!refcount, "Matrix stack has %u references left.\n", refcount);
|
|
}
|
|
|
|
static void test_Matrix_AffineTransformation2D(void)
|
|
{
|
|
D3DXMATRIX exp_mat, got_mat;
|
|
D3DXVECTOR2 center, position;
|
|
FLOAT angle, scale;
|
|
|
|
center.x = 3.0f;
|
|
center.y = 4.0f;
|
|
|
|
position.x = -6.0f;
|
|
position.y = 7.0f;
|
|
|
|
angle = D3DX_PI/3.0f;
|
|
|
|
scale = 20.0f;
|
|
|
|
U(exp_mat).m[0][0] = 10.0f;
|
|
U(exp_mat).m[1][0] = -17.320507f;
|
|
U(exp_mat).m[2][0] = 0.0f;
|
|
U(exp_mat).m[3][0] = -1.035898f;
|
|
U(exp_mat).m[0][1] = 17.320507f;
|
|
U(exp_mat).m[1][1] = 10.0f;
|
|
U(exp_mat).m[2][1] = 0.0f;
|
|
U(exp_mat).m[3][1] = 6.401924f;
|
|
U(exp_mat).m[0][2] = 0.0f;
|
|
U(exp_mat).m[1][2] = 0.0f;
|
|
U(exp_mat).m[2][2] = 1.0f;
|
|
U(exp_mat).m[3][2] = 0.0f;
|
|
U(exp_mat).m[0][3] = 0.0f;
|
|
U(exp_mat).m[1][3] = 0.0f;
|
|
U(exp_mat).m[2][3] = 0.0f;
|
|
U(exp_mat).m[3][3] = 1.0f;
|
|
|
|
D3DXMatrixAffineTransformation2D(&got_mat, scale, ¢er, angle, &position);
|
|
|
|
expect_mat(&exp_mat, &got_mat);
|
|
|
|
/*______________*/
|
|
|
|
center.x = 3.0f;
|
|
center.y = 4.0f;
|
|
|
|
angle = D3DX_PI/3.0f;
|
|
|
|
scale = 20.0f;
|
|
|
|
U(exp_mat).m[0][0] = 10.0f;
|
|
U(exp_mat).m[1][0] = -17.320507f;
|
|
U(exp_mat).m[2][0] = 0.0f;
|
|
U(exp_mat).m[3][0] = 4.964102f;
|
|
U(exp_mat).m[0][1] = 17.320507f;
|
|
U(exp_mat).m[1][1] = 10.0f;
|
|
U(exp_mat).m[2][1] = 0.0f;
|
|
U(exp_mat).m[3][1] = -0.598076f;
|
|
U(exp_mat).m[0][2] = 0.0f;
|
|
U(exp_mat).m[1][2] = 0.0f;
|
|
U(exp_mat).m[2][2] = 1.0f;
|
|
U(exp_mat).m[3][2] = 0.0f;
|
|
U(exp_mat).m[0][3] = 0.0f;
|
|
U(exp_mat).m[1][3] = 0.0f;
|
|
U(exp_mat).m[2][3] = 0.0f;
|
|
U(exp_mat).m[3][3] = 1.0f;
|
|
|
|
D3DXMatrixAffineTransformation2D(&got_mat, scale, ¢er, angle, NULL);
|
|
|
|
expect_mat(&exp_mat, &got_mat);
|
|
|
|
/*______________*/
|
|
|
|
position.x = -6.0f;
|
|
position.y = 7.0f;
|
|
|
|
angle = D3DX_PI/3.0f;
|
|
|
|
scale = 20.0f;
|
|
|
|
U(exp_mat).m[0][0] = 10.0f;
|
|
U(exp_mat).m[1][0] = -17.320507f;
|
|
U(exp_mat).m[2][0] = 0.0f;
|
|
U(exp_mat).m[3][0] = -6.0f;
|
|
U(exp_mat).m[0][1] = 17.320507f;
|
|
U(exp_mat).m[1][1] = 10.0f;
|
|
U(exp_mat).m[2][1] = 0.0f;
|
|
U(exp_mat).m[3][1] = 7.0f;
|
|
U(exp_mat).m[0][2] = 0.0f;
|
|
U(exp_mat).m[1][2] = 0.0f;
|
|
U(exp_mat).m[2][2] = 1.0f;
|
|
U(exp_mat).m[3][2] = 0.0f;
|
|
U(exp_mat).m[0][3] = 0.0f;
|
|
U(exp_mat).m[1][3] = 0.0f;
|
|
U(exp_mat).m[2][3] = 0.0f;
|
|
U(exp_mat).m[3][3] = 1.0f;
|
|
|
|
D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, &position);
|
|
|
|
expect_mat(&exp_mat, &got_mat);
|
|
|
|
/*______________*/
|
|
|
|
angle = 5.0f * D3DX_PI/4.0f;
|
|
|
|
scale = -20.0f;
|
|
|
|
U(exp_mat).m[0][0] = 14.142133f;
|
|
U(exp_mat).m[1][0] = -14.142133f;
|
|
U(exp_mat).m[2][0] = 0.0f;
|
|
U(exp_mat).m[3][0] = 0.0f;
|
|
U(exp_mat).m[0][1] = 14.142133;
|
|
U(exp_mat).m[1][1] = 14.142133f;
|
|
U(exp_mat).m[2][1] = 0.0f;
|
|
U(exp_mat).m[3][1] = 0.0f;
|
|
U(exp_mat).m[0][2] = 0.0f;
|
|
U(exp_mat).m[1][2] = 0.0f;
|
|
U(exp_mat).m[2][2] = 1.0f;
|
|
U(exp_mat).m[3][2] = 0.0f;
|
|
U(exp_mat).m[0][3] = 0.0f;
|
|
U(exp_mat).m[1][3] = 0.0f;
|
|
U(exp_mat).m[2][3] = 0.0f;
|
|
U(exp_mat).m[3][3] = 1.0f;
|
|
|
|
D3DXMatrixAffineTransformation2D(&got_mat, scale, NULL, angle, NULL);
|
|
|
|
expect_mat(&exp_mat, &got_mat);
|
|
}
|
|
|
|
static void test_Matrix_Decompose(void)
|
|
{
|
|
D3DXMATRIX pm;
|
|
D3DXQUATERNION exp_rotation, got_rotation;
|
|
D3DXVECTOR3 exp_scale, got_scale, exp_translation, got_translation;
|
|
HRESULT hr;
|
|
|
|
/*___________*/
|
|
|
|
U(pm).m[0][0] = -0.9238790f;
|
|
U(pm).m[1][0] = -0.2705984f;
|
|
U(pm).m[2][0] = 0.2705984f;
|
|
U(pm).m[3][0] = -5.0f;
|
|
U(pm).m[0][1] = 0.2705984f;
|
|
U(pm).m[1][1] = 0.03806049f;
|
|
U(pm).m[2][1] = 0.9619395f;
|
|
U(pm).m[3][1] = 0.0f;
|
|
U(pm).m[0][2] = -0.2705984f;
|
|
U(pm).m[1][2] = 0.9619395f;
|
|
U(pm).m[2][2] = 0.03806049f;
|
|
U(pm).m[3][2] = 10.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
exp_scale.x = 1.0f;
|
|
exp_scale.y = 1.0f;
|
|
exp_scale.z = 1.0f;
|
|
|
|
exp_rotation.w = 0.195091f;
|
|
exp_rotation.x = 0.0f;
|
|
exp_rotation.y = 0.693520f;
|
|
exp_rotation.z = 0.693520f;
|
|
|
|
exp_translation.x = -5.0f;
|
|
exp_translation.y = 0.0f;
|
|
exp_translation.z = 10.0f;
|
|
|
|
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
|
|
compare_scale(exp_scale, got_scale);
|
|
compare_rotation(exp_rotation, got_rotation);
|
|
compare_translation(exp_translation, got_translation);
|
|
|
|
/*_________*/
|
|
|
|
U(pm).m[0][0] = -2.255813f;
|
|
U(pm).m[1][0] = 1.302324f;
|
|
U(pm).m[2][0] = 1.488373f;
|
|
U(pm).m[3][0] = 1.0f;
|
|
U(pm).m[0][1] = 1.302327f;
|
|
U(pm).m[1][1] = -0.7209296f;
|
|
U(pm).m[2][1] = 2.60465f;
|
|
U(pm).m[3][1] = 2.0f;
|
|
U(pm).m[0][2] = 1.488371f;
|
|
U(pm).m[1][2] = 2.604651f;
|
|
U(pm).m[2][2] = -0.02325551f;
|
|
U(pm).m[3][2] = 3.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
exp_scale.x = 3.0f;
|
|
exp_scale.y = 3.0f;
|
|
exp_scale.z = 3.0f;
|
|
|
|
exp_rotation.w = 0.0;
|
|
exp_rotation.x = 0.352180f;
|
|
exp_rotation.y = 0.616316f;
|
|
exp_rotation.z = 0.704361f;
|
|
|
|
exp_translation.x = 1.0f;
|
|
exp_translation.y = 2.0f;
|
|
exp_translation.z = 3.0f;
|
|
|
|
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
|
|
compare_scale(exp_scale, got_scale);
|
|
compare_rotation(exp_rotation, got_rotation);
|
|
compare_translation(exp_translation, got_translation);
|
|
|
|
/*_____________*/
|
|
|
|
U(pm).m[0][0] = 2.427051f;
|
|
U(pm).m[1][0] = 0.0f;
|
|
U(pm).m[2][0] = 1.763355f;
|
|
U(pm).m[3][0] = 5.0f;
|
|
U(pm).m[0][1] = 0.0f;
|
|
U(pm).m[1][1] = 3.0f;
|
|
U(pm).m[2][1] = 0.0f;
|
|
U(pm).m[3][1] = 5.0f;
|
|
U(pm).m[0][2] = -1.763355f;
|
|
U(pm).m[1][2] = 0.0f;
|
|
U(pm).m[2][2] = 2.427051f;
|
|
U(pm).m[3][2] = 5.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
exp_scale.x = 3.0f;
|
|
exp_scale.y = 3.0f;
|
|
exp_scale.z = 3.0f;
|
|
|
|
exp_rotation.w = 0.951057f;
|
|
exp_rotation.x = 0.0f;
|
|
exp_rotation.y = 0.309017f;
|
|
exp_rotation.z = 0.0f;
|
|
|
|
exp_translation.x = 5.0f;
|
|
exp_translation.y = 5.0f;
|
|
exp_translation.z = 5.0f;
|
|
|
|
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
|
|
compare_scale(exp_scale, got_scale);
|
|
compare_rotation(exp_rotation, got_rotation);
|
|
compare_translation(exp_translation, got_translation);
|
|
|
|
/*_____________*/
|
|
|
|
U(pm).m[0][0] = -0.9238790f;
|
|
U(pm).m[1][0] = -0.2705984f;
|
|
U(pm).m[2][0] = 0.2705984f;
|
|
U(pm).m[3][0] = -5.0f;
|
|
U(pm).m[0][1] = 0.2705984f;
|
|
U(pm).m[1][1] = 0.03806049f;
|
|
U(pm).m[2][1] = 0.9619395f;
|
|
U(pm).m[3][1] = 0.0f;
|
|
U(pm).m[0][2] = -0.2705984f;
|
|
U(pm).m[1][2] = 0.9619395f;
|
|
U(pm).m[2][2] = 0.03806049f;
|
|
U(pm).m[3][2] = 10.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
exp_scale.x = 1.0f;
|
|
exp_scale.y = 1.0f;
|
|
exp_scale.z = 1.0f;
|
|
|
|
exp_rotation.w = 0.195091f;
|
|
exp_rotation.x = 0.0f;
|
|
exp_rotation.y = 0.693520f;
|
|
exp_rotation.z = 0.693520f;
|
|
|
|
exp_translation.x = -5.0f;
|
|
exp_translation.y = 0.0f;
|
|
exp_translation.z = 10.0f;
|
|
|
|
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
|
|
compare_scale(exp_scale, got_scale);
|
|
compare_rotation(exp_rotation, got_rotation);
|
|
compare_translation(exp_translation, got_translation);
|
|
|
|
/*__________*/
|
|
|
|
U(pm).m[0][0] = -0.9238790f;
|
|
U(pm).m[1][0] = -0.5411968f;
|
|
U(pm).m[2][0] = 0.8117952f;
|
|
U(pm).m[3][0] = -5.0f;
|
|
U(pm).m[0][1] = 0.2705984f;
|
|
U(pm).m[1][1] = 0.07612098f;
|
|
U(pm).m[2][1] = 2.8858185f;
|
|
U(pm).m[3][1] = 0.0f;
|
|
U(pm).m[0][2] = -0.2705984f;
|
|
U(pm).m[1][2] = 1.9238790f;
|
|
U(pm).m[2][2] = 0.11418147f;
|
|
U(pm).m[3][2] = 10.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
exp_scale.x = 1.0f;
|
|
exp_scale.y = 2.0f;
|
|
exp_scale.z = 3.0f;
|
|
|
|
exp_rotation.w = 0.195091f;
|
|
exp_rotation.x = 0.0f;
|
|
exp_rotation.y = 0.693520f;
|
|
exp_rotation.z = 0.693520f;
|
|
|
|
exp_translation.x = -5.0f;
|
|
exp_translation.y = 0.0f;
|
|
exp_translation.z = 10.0f;
|
|
|
|
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
|
|
compare_scale(exp_scale, got_scale);
|
|
compare_rotation(exp_rotation, got_rotation);
|
|
compare_translation(exp_translation, got_translation);
|
|
|
|
/*__________*/
|
|
|
|
U(pm).m[0][0] = 0.7156004f;
|
|
U(pm).m[1][0] = -0.5098283f;
|
|
U(pm).m[2][0] = -0.4774843f;
|
|
U(pm).m[3][0] = -5.0f;
|
|
U(pm).m[0][1] = -0.6612288f;
|
|
U(pm).m[1][1] = -0.7147621f;
|
|
U(pm).m[2][1] = -0.2277977f;
|
|
U(pm).m[3][1] = 0.0f;
|
|
U(pm).m[0][2] = -0.2251499f;
|
|
U(pm).m[1][2] = 0.4787385f;
|
|
U(pm).m[2][2] = -0.8485972f;
|
|
U(pm).m[3][2] = 10.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
exp_scale.x = 1.0f;
|
|
exp_scale.y = 1.0f;
|
|
exp_scale.z = 1.0f;
|
|
|
|
exp_rotation.w = 0.195091f;
|
|
exp_rotation.x = 0.905395f;
|
|
exp_rotation.y = -0.323355f;
|
|
exp_rotation.z = -0.194013f;
|
|
|
|
exp_translation.x = -5.0f;
|
|
exp_translation.y = 0.0f;
|
|
exp_translation.z = 10.0f;
|
|
|
|
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
|
|
compare_scale(exp_scale, got_scale);
|
|
compare_rotation(exp_rotation, got_rotation);
|
|
compare_translation(exp_translation, got_translation);
|
|
|
|
/*_____________*/
|
|
|
|
U(pm).m[0][0] = 0.06554436f;
|
|
U(pm).m[1][0] = -0.6873012f;
|
|
U(pm).m[2][0] = 0.7234092f;
|
|
U(pm).m[3][0] = -5.0f;
|
|
U(pm).m[0][1] = -0.9617381f;
|
|
U(pm).m[1][1] = -0.2367795f;
|
|
U(pm).m[2][1] = -0.1378230f;
|
|
U(pm).m[3][1] = 0.0f;
|
|
U(pm).m[0][2] = 0.2660144f;
|
|
U(pm).m[1][2] = -0.6866967f;
|
|
U(pm).m[2][2] = -0.6765233f;
|
|
U(pm).m[3][2] = 10.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
exp_scale.x = 1.0f;
|
|
exp_scale.y = 1.0f;
|
|
exp_scale.z = 1.0f;
|
|
|
|
exp_rotation.w = -0.195091f;
|
|
exp_rotation.x = 0.703358f;
|
|
exp_rotation.y = -0.586131f;
|
|
exp_rotation.z = 0.351679f;
|
|
|
|
exp_translation.x = -5.0f;
|
|
exp_translation.y = 0.0f;
|
|
exp_translation.z = 10.0f;
|
|
|
|
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
|
|
compare_scale(exp_scale, got_scale);
|
|
compare_rotation(exp_rotation, got_rotation);
|
|
compare_translation(exp_translation, got_translation);
|
|
|
|
/*_________*/
|
|
|
|
U(pm).m[0][0] = 7.121047f;
|
|
U(pm).m[1][0] = -5.883487f;
|
|
U(pm).m[2][0] = 11.81843f;
|
|
U(pm).m[3][0] = -5.0f;
|
|
U(pm).m[0][1] = 5.883487f;
|
|
U(pm).m[1][1] = -10.60660f;
|
|
U(pm).m[2][1] = -8.825232f;
|
|
U(pm).m[3][1] = 0.0f;
|
|
U(pm).m[0][2] = 11.81843f;
|
|
U(pm).m[1][2] = 8.8252320f;
|
|
U(pm).m[2][2] = -2.727645f;
|
|
U(pm).m[3][2] = 2.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
exp_scale.x = 15.0f;
|
|
exp_scale.y = 15.0f;
|
|
exp_scale.z = 15.0f;
|
|
|
|
exp_rotation.w = 0.382684f;
|
|
exp_rotation.x = 0.768714f;
|
|
exp_rotation.y = 0.0f;
|
|
exp_rotation.z = 0.512476f;
|
|
|
|
exp_translation.x = -5.0f;
|
|
exp_translation.y = 0.0f;
|
|
exp_translation.z = 2.0f;
|
|
|
|
D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
|
|
compare_scale(exp_scale, got_scale);
|
|
compare_rotation(exp_rotation, got_rotation);
|
|
compare_translation(exp_translation, got_translation);
|
|
|
|
/*__________*/
|
|
|
|
U(pm).m[0][0] = 0.0f;
|
|
U(pm).m[1][0] = 4.0f;
|
|
U(pm).m[2][0] = 5.0f;
|
|
U(pm).m[3][0] = -5.0f;
|
|
U(pm).m[0][1] = 0.0f;
|
|
U(pm).m[1][1] = -10.60660f;
|
|
U(pm).m[2][1] = -8.825232f;
|
|
U(pm).m[3][1] = 6.0f;
|
|
U(pm).m[0][2] = 0.0f;
|
|
U(pm).m[1][2] = 8.8252320f;
|
|
U(pm).m[2][2] = 2.727645;
|
|
U(pm).m[3][2] = 3.0f;
|
|
U(pm).m[0][3] = 0.0f;
|
|
U(pm).m[1][3] = 0.0f;
|
|
U(pm).m[2][3] = 0.0f;
|
|
U(pm).m[3][3] = 1.0f;
|
|
|
|
hr = D3DXMatrixDecompose(&got_scale, &got_rotation, &got_translation, &pm);
|
|
ok(hr == D3DERR_INVALIDCALL, "Expected D3DERR_INVALIDCALL, got %x\n", hr);
|
|
}
|
|
|
|
static void test_Matrix_Transformation2D(void)
|
|
{
|
|
D3DXMATRIX exp_mat, got_mat;
|
|
D3DXVECTOR2 rot_center, sca, sca_center, trans;
|
|
FLOAT rot, sca_rot;
|
|
|
|
rot_center.x = 3.0f;
|
|
rot_center.y = 4.0f;
|
|
|
|
sca.x = 12.0f;
|
|
sca.y = -3.0f;
|
|
|
|
sca_center.x = 9.0f;
|
|
sca_center.y = -5.0f;
|
|
|
|
trans.x = -6.0f;
|
|
trans.y = 7.0f;
|
|
|
|
rot = D3DX_PI/3.0f;
|
|
|
|
sca_rot = 5.0f*D3DX_PI/4.0f;
|
|
|
|
U(exp_mat).m[0][0] = -4.245192f;
|
|
U(exp_mat).m[1][0] = -0.147116f;
|
|
U(exp_mat).m[2][0] = 0.0f;
|
|
U(exp_mat).m[3][0] = 45.265373f;
|
|
U(exp_mat).m[0][1] = 7.647113f;
|
|
U(exp_mat).m[1][1] = 8.745192f;
|
|
U(exp_mat).m[2][1] = 0.0f;
|
|
U(exp_mat).m[3][1] = -13.401899f;
|
|
U(exp_mat).m[0][2] = 0.0f;
|
|
U(exp_mat).m[1][2] = 0.0f;
|
|
U(exp_mat).m[2][2] = 1.0f;
|
|
U(exp_mat).m[3][2] = 0.0f;
|
|
U(exp_mat).m[0][3] = 0.0f;
|
|
U(exp_mat).m[1][3] = 0.0f;
|
|
U(exp_mat).m[2][3] = 0.0f;
|
|
U(exp_mat).m[3][3] = 1.0f;
|
|
|
|
D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, &sca, &rot_center, rot, &trans);
|
|
|
|
expect_mat(&exp_mat, &got_mat);
|
|
|
|
/*_________*/
|
|
|
|
sca_center.x = 9.0f;
|
|
sca_center.y = -5.0f;
|
|
|
|
trans.x = -6.0f;
|
|
trans.y = 7.0f;
|
|
|
|
rot = D3DX_PI/3.0f;
|
|
|
|
sca_rot = 5.0f*D3DX_PI/4.0f;
|
|
|
|
U(exp_mat).m[0][0] = 0.50f;
|
|
U(exp_mat).m[1][0] = -0.866025f;
|
|
U(exp_mat).m[2][0] = 0.0f;
|
|
U(exp_mat).m[3][0] = -6.0f;
|
|
U(exp_mat).m[0][1] = 0.866025f;
|
|
U(exp_mat).m[1][1] = 0.50f;
|
|
U(exp_mat).m[2][1] = 0.0f;
|
|
U(exp_mat).m[3][1] = 7.0f;
|
|
U(exp_mat).m[0][2] = 0.0f;
|
|
U(exp_mat).m[1][2] = 0.0f;
|
|
U(exp_mat).m[2][2] = 1.0f;
|
|
U(exp_mat).m[3][2] = 0.0f;
|
|
U(exp_mat).m[0][3] = 0.0f;
|
|
U(exp_mat).m[1][3] = 0.0f;
|
|
U(exp_mat).m[2][3] = 0.0f;
|
|
U(exp_mat).m[3][3] = 1.0f;
|
|
|
|
D3DXMatrixTransformation2D(&got_mat, &sca_center, sca_rot, NULL, NULL, rot, &trans);
|
|
|
|
expect_mat(&exp_mat, &got_mat);
|
|
|
|
/*_________*/
|
|
|
|
U(exp_mat).m[0][0] = 0.50f;
|
|
U(exp_mat).m[1][0] = -0.866025f;
|
|
U(exp_mat).m[2][0] = 0.0f;
|
|
U(exp_mat).m[3][0] = 0.0f;
|
|
U(exp_mat).m[0][1] = 0.866025f;
|
|
U(exp_mat).m[1][1] = 0.50f;
|
|
U(exp_mat).m[2][1] = 0.0f;
|
|
U(exp_mat).m[3][1] = 0.0f;
|
|
U(exp_mat).m[0][2] = 0.0f;
|
|
U(exp_mat).m[1][2] = 0.0f;
|
|
U(exp_mat).m[2][2] = 1.0f;
|
|
U(exp_mat).m[3][2] = 0.0f;
|
|
U(exp_mat).m[0][3] = 0.0f;
|
|
U(exp_mat).m[1][3] = 0.0f;
|
|
U(exp_mat).m[2][3] = 0.0f;
|
|
U(exp_mat).m[3][3] = 1.0f;
|
|
|
|
D3DXMatrixTransformation2D(&got_mat, NULL, sca_rot, NULL, NULL, rot, NULL);
|
|
|
|
expect_mat(&exp_mat, &got_mat);
|
|
}
|
|
|
|
static void test_D3DXVec_Array(void)
|
|
{
|
|
unsigned int i;
|
|
D3DVIEWPORT9 viewport;
|
|
D3DXMATRIX mat, projection, view, world;
|
|
D3DXVECTOR4 inp_vec[ARRAY_SIZE];
|
|
D3DXVECTOR4 out_vec[ARRAY_SIZE + 2];
|
|
D3DXVECTOR4 exp_vec[ARRAY_SIZE + 2];
|
|
D3DXPLANE inp_plane[ARRAY_SIZE];
|
|
D3DXPLANE out_plane[ARRAY_SIZE + 2];
|
|
D3DXPLANE exp_plane[ARRAY_SIZE + 2];
|
|
|
|
viewport.Width = 800; viewport.MinZ = 0.2f; viewport.X = 10;
|
|
viewport.Height = 680; viewport.MaxZ = 0.9f; viewport.Y = 5;
|
|
|
|
for (i = 0; i < ARRAY_SIZE + 2; ++i) {
|
|
out_vec[i].x = out_vec[i].y = out_vec[i].z = out_vec[i].w = 0.0f;
|
|
exp_vec[i].x = exp_vec[i].y = exp_vec[i].z = exp_vec[i].w = 0.0f;
|
|
out_plane[i].a = out_plane[i].b = out_plane[i].c = out_plane[i].d = 0.0f;
|
|
exp_plane[i].a = exp_plane[i].b = exp_plane[i].c = exp_plane[i].d = 0.0f;
|
|
}
|
|
|
|
for (i = 0; i < ARRAY_SIZE; ++i) {
|
|
inp_plane[i].a = inp_plane[i].c = inp_vec[i].x = inp_vec[i].z = i;
|
|
inp_plane[i].b = inp_plane[i].d = inp_vec[i].y = inp_vec[i].w = ARRAY_SIZE - i;
|
|
}
|
|
|
|
U(mat).m[0][0] = 1.0f; U(mat).m[0][1] = 2.0f; U(mat).m[0][2] = 3.0f; U(mat).m[0][3] = 4.0f;
|
|
U(mat).m[1][0] = 5.0f; U(mat).m[1][1] = 6.0f; U(mat).m[1][2] = 7.0f; U(mat).m[1][3] = 8.0f;
|
|
U(mat).m[2][0] = 9.0f; U(mat).m[2][1] = 10.0f; U(mat).m[2][2] = 11.0f; U(mat).m[2][3] = 12.0f;
|
|
U(mat).m[3][0] = 13.0f; U(mat).m[3][1] = 14.0f; U(mat).m[3][2] = 15.0f; U(mat).m[3][3] = 16.0f;
|
|
|
|
D3DXMatrixPerspectiveFovLH(&projection,D3DX_PI/4.0f,20.0f/17.0f,1.0f,1000.0f);
|
|
|
|
U(view).m[0][1] = 5.0f; U(view).m[0][2] = 7.0f; U(view).m[0][3] = 8.0f;
|
|
U(view).m[1][0] = 11.0f; U(view).m[1][2] = 16.0f; U(view).m[1][3] = 33.0f;
|
|
U(view).m[2][0] = 19.0f; U(view).m[2][1] = -21.0f; U(view).m[2][3] = 43.0f;
|
|
U(view).m[3][0] = 2.0f; U(view).m[3][1] = 3.0f; U(view).m[3][2] = -4.0f;
|
|
U(view).m[0][0] = 10.0f; U(view).m[1][1] = 20.0f; U(view).m[2][2] = 30.0f;
|
|
U(view).m[3][3] = -40.0f;
|
|
|
|
U(world).m[0][0] = 21.0f; U(world).m[0][1] = 2.0f; U(world).m[0][2] = 3.0f; U(world).m[0][3] = 4.0;
|
|
U(world).m[1][0] = 5.0f; U(world).m[1][1] = 23.0f; U(world).m[1][2] = 7.0f; U(world).m[1][3] = 8.0f;
|
|
U(world).m[2][0] = -8.0f; U(world).m[2][1] = -7.0f; U(world).m[2][2] = 25.0f; U(world).m[2][3] = -5.0f;
|
|
U(world).m[3][0] = -4.0f; U(world).m[3][1] = -3.0f; U(world).m[3][2] = -2.0f; U(world).m[3][3] = 27.0f;
|
|
|
|
/* D3DXVec2TransformCoordArray */
|
|
exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f;
|
|
exp_vec[2].x = 0.653846f; exp_vec[2].y = 0.769231f;
|
|
exp_vec[3].x = 0.625f; exp_vec[3].y = 0.75f;
|
|
exp_vec[4].x = 0.590909f; exp_vec[4].y = 8.0f/11.0f;
|
|
exp_vec[5].x = 0.55f; exp_vec[5].y = 0.7f;
|
|
D3DXVec2TransformCoordArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXVec2TransformNormalArray */
|
|
exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f;
|
|
exp_vec[2].x = 21.0f; exp_vec[2].y = 26.0f;
|
|
exp_vec[3].x = 17.0f; exp_vec[3].y = 22.0f;
|
|
exp_vec[4].x = 13.0f; exp_vec[4].y = 18.0f;
|
|
exp_vec[5].x = 9.0f; exp_vec[5].y = 14.0f;
|
|
D3DXVec2TransformNormalArray((D3DXVECTOR2*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXVec3TransformCoordArray */
|
|
exp_vec[1].x = 0.678571f; exp_vec[1].y = 0.785714f; exp_vec[1].z = 0.892857f;
|
|
exp_vec[2].x = 0.671875f; exp_vec[2].y = 0.78125f; exp_vec[2].z = 0.890625f;
|
|
exp_vec[3].x = 6.0f/9.0f; exp_vec[3].y = 7.0f/9.0f; exp_vec[3].z = 8.0f/9.0f;
|
|
exp_vec[4].x = 0.6625f; exp_vec[4].y = 0.775f; exp_vec[4].z = 0.8875f;
|
|
exp_vec[5].x = 0.659091f; exp_vec[5].y = 0.772727f; exp_vec[5].z = 0.886364f;
|
|
D3DXVec3TransformCoordArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXVec3TransformNormalArray */
|
|
exp_vec[1].x = 25.0f; exp_vec[1].y = 30.0f; exp_vec[1].z = 35.0f;
|
|
exp_vec[2].x = 30.0f; exp_vec[2].y = 36.0f; exp_vec[2].z = 42.0f;
|
|
exp_vec[3].x = 35.0f; exp_vec[3].y = 42.0f; exp_vec[3].z = 49.0f;
|
|
exp_vec[4].x = 40.0f; exp_vec[4].y = 48.0f; exp_vec[4].z = 56.0f;
|
|
exp_vec[5].x = 45.0f; exp_vec[5].y = 54.0f; exp_vec[5].z = 63.0f;
|
|
D3DXVec3TransformNormalArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXVec3ProjectArray */
|
|
exp_vec[1].x = 1089.554199f; exp_vec[1].y = -226.590622f; exp_vec[1].z = 0.215273f;
|
|
exp_vec[2].x = 1068.903320f; exp_vec[2].y = 103.085129f; exp_vec[2].z = 0.183050f;
|
|
exp_vec[3].x = 1051.778931f; exp_vec[3].y = 376.462250f; exp_vec[3].z = 0.156329f;
|
|
exp_vec[4].x = 1037.348877f; exp_vec[4].y = 606.827393f; exp_vec[4].z = 0.133813f;
|
|
exp_vec[5].x = 1025.023560f; exp_vec[5].y = 803.591248f; exp_vec[5].z = 0.114581f;
|
|
D3DXVec3ProjectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (const D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXVec3UnprojectArray */
|
|
exp_vec[1].x = -6.124031f; exp_vec[1].y = 3.225360f; exp_vec[1].z = 0.620571f;
|
|
exp_vec[2].x = -3.807109f; exp_vec[2].y = 2.046579f; exp_vec[2].z = 0.446894f;
|
|
exp_vec[3].x = -2.922839f; exp_vec[3].y = 1.596689f; exp_vec[3].z = 0.380609f;
|
|
exp_vec[4].x = -2.456225f; exp_vec[4].y = 1.359290f; exp_vec[4].z = 0.345632f;
|
|
exp_vec[5].x = -2.167897f; exp_vec[5].y = 1.212597f; exp_vec[5].z = 0.324019f;
|
|
D3DXVec3UnprojectArray((D3DXVECTOR3*)(out_vec + 1), sizeof(D3DXVECTOR4), (const D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &viewport, &projection, &view, &world, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXVec2TransformArray */
|
|
exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
|
|
exp_vec[2].x = 34.0f; exp_vec[2].y = 40.0f; exp_vec[2].z = 46.0f; exp_vec[2].w = 52.0f;
|
|
exp_vec[3].x = 30.0f; exp_vec[3].y = 36.0f; exp_vec[3].z = 42.0f; exp_vec[3].w = 48.0f;
|
|
exp_vec[4].x = 26.0f; exp_vec[4].y = 32.0f; exp_vec[4].z = 38.0f; exp_vec[4].w = 44.0f;
|
|
exp_vec[5].x = 22.0f; exp_vec[5].y = 28.0f; exp_vec[5].z = 34.0f; exp_vec[5].w = 40.0f;
|
|
D3DXVec2TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR2*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXVec3TransformArray */
|
|
exp_vec[1].x = 38.0f; exp_vec[1].y = 44.0f; exp_vec[1].z = 50.0f; exp_vec[1].w = 56.0f;
|
|
exp_vec[2].x = 43.0f; exp_vec[2].y = 50.0f; exp_vec[2].z = 57.0f; exp_vec[2].w = 64.0f;
|
|
exp_vec[3].x = 48.0f; exp_vec[3].y = 56.0f; exp_vec[3].z = 64.0f; exp_vec[3].w = 72.0f;
|
|
exp_vec[4].x = 53.0f; exp_vec[4].y = 62.0f; exp_vec[4].z = 71.0f; exp_vec[4].w = 80.0f;
|
|
exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f;
|
|
D3DXVec3TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), (D3DXVECTOR3*)inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXVec4TransformArray */
|
|
exp_vec[1].x = 90.0f; exp_vec[1].y = 100.0f; exp_vec[1].z = 110.0f; exp_vec[1].w = 120.0f;
|
|
exp_vec[2].x = 82.0f; exp_vec[2].y = 92.0f; exp_vec[2].z = 102.0f; exp_vec[2].w = 112.0f;
|
|
exp_vec[3].x = 74.0f; exp_vec[3].y = 84.0f; exp_vec[3].z = 94.0f; exp_vec[3].w = 104.0f;
|
|
exp_vec[4].x = 66.0f; exp_vec[4].y = 76.0f; exp_vec[4].z = 86.0f; exp_vec[4].w = 96.0f;
|
|
exp_vec[5].x = 58.0f; exp_vec[5].y = 68.0f; exp_vec[5].z = 78.0f; exp_vec[5].w = 88.0f;
|
|
D3DXVec4TransformArray(out_vec + 1, sizeof(D3DXVECTOR4), inp_vec, sizeof(D3DXVECTOR4), &mat, ARRAY_SIZE);
|
|
compare_vectors(exp_vec, out_vec);
|
|
|
|
/* D3DXPlaneTransformArray */
|
|
exp_plane[1].a = 90.0f; exp_plane[1].b = 100.0f; exp_plane[1].c = 110.0f; exp_plane[1].d = 120.0f;
|
|
exp_plane[2].a = 82.0f; exp_plane[2].b = 92.0f; exp_plane[2].c = 102.0f; exp_plane[2].d = 112.0f;
|
|
exp_plane[3].a = 74.0f; exp_plane[3].b = 84.0f; exp_plane[3].c = 94.0f; exp_plane[3].d = 104.0f;
|
|
exp_plane[4].a = 66.0f; exp_plane[4].b = 76.0f; exp_plane[4].c = 86.0f; exp_plane[4].d = 96.0f;
|
|
exp_plane[5].a = 58.0f; exp_plane[5].b = 68.0f; exp_plane[5].c = 78.0f; exp_plane[5].d = 88.0f;
|
|
D3DXPlaneTransformArray(out_plane + 1, sizeof(D3DXPLANE), inp_plane, sizeof(D3DXPLANE), &mat, ARRAY_SIZE);
|
|
compare_planes(exp_plane, out_plane);
|
|
}
|
|
|
|
static void test_D3DXFloat_Array(void)
|
|
{
|
|
static const float z = 0.0f;
|
|
/* Compilers set different sign bits on 0.0 / 0.0, pick the right ones for NaN and -NaN */
|
|
float tmpnan = 0.0f/z;
|
|
float nnan = copysignf(1, tmpnan) < 0.0f ? tmpnan : -tmpnan;
|
|
float nan = -nnan;
|
|
unsigned int i;
|
|
void *out = NULL;
|
|
D3DXFLOAT16 half;
|
|
FLOAT single;
|
|
struct
|
|
{
|
|
FLOAT single_in;
|
|
|
|
/* half_ver2 occurs on WXPPROSP3 (32 bit math), WVISTAADM (32/64 bit math), W7PRO (32 bit math) */
|
|
WORD half_ver1, half_ver2;
|
|
|
|
/* single_out_ver2 confirms that half -> single conversion is consistent across platforms */
|
|
FLOAT single_out_ver1, single_out_ver2;
|
|
} testdata[] = {
|
|
{ 80000.0f, 0x7c00, 0x7ce2, 65536.0f, 80000.0f },
|
|
{ 65503.0f, 0x7bff, 0x7bff, 65504.0f, 65504.0f },
|
|
{ 65504.0f, 0x7bff, 0x7bff, 65504.0f, 65504.0f },
|
|
{ 65520.0f, 0x7bff, 0x7c00, 65504.0f, 65536.0f },
|
|
{ 65521.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f },
|
|
{ 65534.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f },
|
|
{ 65535.0f, 0x7c00, 0x7c00, 65535.0f, 65536.0f },
|
|
{ 65536.0f, 0x7c00, 0x7c00, 65536.0f, 65536.0f },
|
|
{ -80000.0f, 0xfc00, 0xfce2, -65536.0f, -80000.0f },
|
|
{ -65503.0f, 0xfbff, 0xfbff, -65504.0f, -65504.0f },
|
|
{ -65504.0f, 0xfbff, 0xfbff, -65504.0f, -65504.0f },
|
|
{ -65520.0f, 0xfbff, 0xfc00, -65504.0f, -65536.0f },
|
|
{ -65521.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f },
|
|
{ -65534.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f },
|
|
{ -65535.0f, 0xfc00, 0xfc00, -65535.0f, -65536.0f },
|
|
{ -65536.0f, 0xfc00, 0xfc00, -65536.0f, -65536.0f },
|
|
{ 1.0f/z, 0x7c00, 0x7fff, 65536.0f, 131008.0f },
|
|
{ -1.0f/z, 0xffff, 0xffff, -131008.0f, -131008.0f },
|
|
{ nan, 0x7fff, 0xffff, 131008.0f, -131008.0f },
|
|
{ nnan, 0xffff, 0xffff, -131008.0f, -131008.0f },
|
|
{ 0.0f, 0x0, 0x0, 0.0f, 0.0f },
|
|
{ -0.0f, 0x8000, 0x8000, 0.0f, 0.0f },
|
|
{ 2.9809595e-08f, 0x0, 0x0, 0.0f, 0.0f },
|
|
{ -2.9809595e-08f, 0x8000, 0x8000, -0.0f, -0.0f },
|
|
{ 2.9809598e-08f, 0x1, 0x0, 5.96046e-08f, 5.96046e-08f },
|
|
{ -2.9809598e-08f, 0x8001, 0x8000, -5.96046e-08f, -5.96046e-08f },
|
|
{ 8.9406967e-08f, 0x2, 0x1, 1.19209e-07f, 5.96046e-008 }
|
|
};
|
|
|
|
/* exception on NULL out or in parameter */
|
|
out = D3DXFloat32To16Array(&half, &single, 0);
|
|
ok(out == &half, "Got %p, expected %p.\n", out, &half);
|
|
|
|
out = D3DXFloat16To32Array(&single, &half, 0);
|
|
ok(out == &single, "Got %p, expected %p.\n", out, &single);
|
|
|
|
for (i = 0; i < sizeof(testdata)/sizeof(testdata[0]); i++)
|
|
{
|
|
out = D3DXFloat32To16Array(&half, &testdata[i].single_in, 1);
|
|
ok(out == &half, "Got %p, expected %p.\n", out, &half);
|
|
ok(half.value == testdata[i].half_ver1 || half.value == testdata[i].half_ver2,
|
|
"Got %x, expected %x or %x for index %d.\n", half.value, testdata[i].half_ver1,
|
|
testdata[i].half_ver2, i);
|
|
|
|
out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&testdata[i].half_ver1, 1);
|
|
ok(out == &single, "Got %p, expected %p.\n", out, &single);
|
|
ok(relative_error(single, testdata[i].single_out_ver1) < admitted_error,
|
|
"Got %g, expected %g for index %d.\n", single, testdata[i].single_out_ver1, i);
|
|
|
|
out = D3DXFloat16To32Array(&single, (D3DXFLOAT16 *)&testdata[i].half_ver2, 1);
|
|
ok(out == &single, "Got %p, expected %p.\n", out, &single);
|
|
ok(relative_error(single, testdata[i].single_out_ver2) < admitted_error,
|
|
"Got %g, expected %g for index %d.\n", single, testdata[i].single_out_ver2, i);
|
|
}
|
|
}
|
|
|
|
static void test_D3DXSHAdd(void)
|
|
{
|
|
UINT i, k;
|
|
FLOAT *ret = (FLOAT *)0xdeadbeef;
|
|
const FLOAT in1[50] =
|
|
{
|
|
1.11f, 1.12f, 1.13f, 1.14f, 1.15f, 1.16f, 1.17f, 1.18f,
|
|
1.19f, 1.20f, 1.21f, 1.22f, 1.23f, 1.24f, 1.25f, 1.26f,
|
|
1.27f, 1.28f, 1.29f, 1.30f, 1.31f, 1.32f, 1.33f, 1.34f,
|
|
1.35f, 1.36f, 1.37f, 1.38f, 1.39f, 1.40f, 1.41f, 1.42f,
|
|
1.43f, 1.44f, 1.45f, 1.46f, 1.47f, 1.48f, 1.49f, 1.50f,
|
|
1.51f, 1.52f, 1.53f, 1.54f, 1.55f, 1.56f, 1.57f, 1.58f,
|
|
1.59f, 1.60f,
|
|
};
|
|
const FLOAT in2[50] =
|
|
{
|
|
2.11f, 2.12f, 2.13f, 2.14f, 2.15f, 2.16f, 2.17f, 2.18f,
|
|
2.19f, 2.20f, 2.21f, 2.22f, 2.23f, 2.24f, 2.25f, 2.26f,
|
|
2.27f, 2.28f, 2.29f, 2.30f, 2.31f, 2.32f, 2.33f, 2.34f,
|
|
2.35f, 2.36f, 2.37f, 2.38f, 2.39f, 2.40f, 2.41f, 2.42f,
|
|
2.43f, 2.44f, 2.45f, 2.46f, 2.47f, 2.48f, 2.49f, 2.50f,
|
|
2.51f, 2.52f, 2.53f, 2.54f, 2.55f, 2.56f, 2.57f, 2.58f,
|
|
2.59f, 2.60f,
|
|
};
|
|
FLOAT out[50] = {0.0f};
|
|
|
|
/*
|
|
* Order is not limited by D3DXSH_MINORDER and D3DXSH_MAXORDER!
|
|
* All values will work, test from 0-7 [D3DXSH_MINORDER = 2, D3DXSH_MAXORDER = 6]
|
|
* Exceptions will show up when out, in1 or in2 are NULL
|
|
*/
|
|
for (k = 0; k <= D3DXSH_MAXORDER + 1; k++)
|
|
{
|
|
UINT count = k * k;
|
|
|
|
ret = D3DXSHAdd(&out[0], k, &in1[0], &in2[0]);
|
|
ok(ret == out, "%u: D3DXSHAdd() failed, got %p, expected %p\n", k, out, ret);
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
ok(relative_error(in1[i] + in2[i], out[i]) < admitted_error,
|
|
"%u-%u: D3DXSHAdd() failed, got %f, expected %f\n", k, i, out[i], in1[i] + in2[i]);
|
|
}
|
|
ok(relative_error(out[count], 0.0f) < admitted_error, "%u-%u: D3DXSHAdd() failed, got %f, expected 0.0\n", k, k * k, out[count]);
|
|
}
|
|
}
|
|
|
|
static void test_D3DXSHDot(void)
|
|
{
|
|
unsigned int i;
|
|
FLOAT a[49], b[49], got;
|
|
const FLOAT expected[] =
|
|
{ 0.5f, 0.5f, 25.0f, 262.5f, 1428.0f, 5362.0f, 15873.0f, 39812.0f, };
|
|
|
|
for (i = 0; i < 49; i++)
|
|
{
|
|
a[i] = i + 1.0f;
|
|
b[i] = i + 0.5f;
|
|
}
|
|
|
|
/* D3DXSHDot computes by using order * order elements */
|
|
for (i = 0; i <= D3DXSH_MAXORDER + 1; i++)
|
|
{
|
|
got = D3DXSHDot(i, a, b);
|
|
ok(relative_error(got, expected[i]) < admitted_error, "order %d: expected %f, received %f\n", i, expected[i], got);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
static void test_D3DXSHEvalConeLight(void)
|
|
{
|
|
D3DXVECTOR3 dir;
|
|
FLOAT bout[49], expected, gout[49], rout[49];
|
|
const FLOAT table[] = {
|
|
/* Red colour */
|
|
1.604815f, -3.131381f, 7.202175f, -2.870432f, 6.759296f, -16.959688f,
|
|
32.303082f, -15.546381f, -0.588878f, -5.902123f, 40.084042f, -77.423569f,
|
|
137.556320f, -70.971603f, -3.492171f, 7.683092f, -2.129311f, -35.971344f,
|
|
183.086548f, -312.414948f, 535.091064f, -286.380371f, -15.950727f, 46.825714f,
|
|
-12.127637f, 11.289261f, -12.417809f, -155.039566f, 681.182556f, -1079.733643f,
|
|
1807.650513f, -989.755798f, -59.345467f, 201.822815f, -70.726486f, 7.206529f,
|
|
|
|
3.101155f, -3.128710f, 7.196033f, -2.867984f, -0.224708f, 0.563814f,
|
|
-1.073895f, 0.516829f, 0.019577f, 2.059788f, -13.988971f, 27.020128f,
|
|
-48.005917f, 24.768450f, 1.218736f, -2.681329f, -0.088639f, -1.497410f,
|
|
7.621501f, -13.005165f, 22.274696f, -11.921401f, -0.663995f, 1.949254f,
|
|
-0.504848f, 4.168484f, -4.585193f, -57.247314f, 251.522095f, -398.684387f,
|
|
667.462891f, -365.460693f, -21.912912f, 74.521721f, -26.115280f, 2.660963f,
|
|
/* Green colour */
|
|
2.454422f, -4.789170f, 11.015091f, -4.390072f, 10.337747f, -25.938347f,
|
|
49.404713f, -23.776817f, -0.900637f, -9.026776f, 61.305000f, -118.412514f,
|
|
210.380249f, -108.544792f, -5.340967f, 11.750610f, -3.256593f, -55.014996f,
|
|
280.014709f, -477.811066f, 818.374512f, -437.993469f, -24.395227f, 71.615799f,
|
|
-18.548151f, 17.265928f, -18.991943f, -237.119324f, 1041.808594f, -1651.357300f,
|
|
2764.642090f, -1513.744141f, -90.763657f, 308.670197f, -108.169922f, 11.021750f,
|
|
|
|
4.742942f, -4.785086f, 11.005697f, -4.386329f, -0.343672f, 0.862303f,
|
|
-1.642427f, 0.790444f, 0.029941f, 3.150264f, -21.394896f, 41.324898f,
|
|
-73.420807f, 37.881153f, 1.863950f, -4.100857f, -0.135565f, -2.290156f,
|
|
11.656413f, -19.890251f, 34.067181f, -18.232729f, -1.015521f, 2.981212f,
|
|
-0.772120f, 6.375328f, -7.012648f, -87.554710f, 384.680817f, -609.752563f,
|
|
1020.825500f, -558.939819f, -33.513863f, 113.974388f, -39.941013f, 4.069707f,
|
|
/* Blue colour */
|
|
3.304030f, -6.446959f, 14.828006f, -5.909713f, 13.916198f, -34.917004f,
|
|
66.506340f, -32.007256f, -1.212396f, -12.151429f, 82.525963f, -159.401459f,
|
|
283.204193f, -146.117996f, -7.189764f, 15.818130f, -4.383876f, -74.058655f,
|
|
376.942871f, -643.207214f, 1101.658081f, -589.606628f, -32.839729f, 96.405884f,
|
|
-24.968664f, 23.242596f, -25.566080f, -319.199097f, 1402.434692f, -2222.980957f,
|
|
3721.633545f, -2037.732544f, -122.181847f, 415.517578f, -145.613358f, 14.836972f,
|
|
|
|
6.384730f, -6.441462f, 14.815362f, -5.904673f, -0.462635f, 1.160793f,
|
|
-2.210959f, 1.064060f, 0.040305f, 4.240739f, -28.800821f, 55.629673f,
|
|
-98.835709f, 50.993862f, 2.509163f, -5.520384f, -0.182491f, -3.082903f,
|
|
15.691326f, -26.775339f, 45.859665f, -24.544060f, -1.367048f, 4.013170f,
|
|
-1.039392f, 8.582172f, -9.440103f, -117.862114f, 517.839600f, -820.820740f,
|
|
1374.188232f, -752.419067f, -45.114819f, 153.427063f, -53.766754f, 5.478452f, };
|
|
struct
|
|
{
|
|
FLOAT *red_received, *green_received, *blue_received;
|
|
const FLOAT *red_expected, *green_expected, *blue_expected;
|
|
FLOAT radius, roffset, goffset, boffset;
|
|
} test[] = {
|
|
{ rout, gout, bout, table, &table[72], &table[144], 0.5f, 1.01f, 1.02f, 1.03f, },
|
|
{ rout, gout, bout, &table[36], &table[108], &table[180], 1.6f, 1.01f, 1.02f, 1.03f, },
|
|
{ rout, rout, rout, &table[144], &table[144], &table[144], 0.5f, 1.03f, 1.03f, 1.03f, },
|
|
{ rout, rout, bout, &table[72], &table[72], &table[144], 0.5, 1.02f, 1.02f, 1.03f, },
|
|
{ rout, gout, gout, table, &table[144], &table[144], 0.5f, 1.01f, 1.03f, 1.03f, },
|
|
{ rout, gout, rout, &table[144], &table[72], &table[144], 0.5f, 1.03f, 1.02f, 1.03f, },
|
|
/* D3DXSHEvalConeLight accepts NULL green or blue colour. */
|
|
{ rout, NULL, bout, table, NULL, &table[144], 0.5f, 1.01f, 0.0f, 1.03f, },
|
|
{ rout, gout, NULL, table, &table[72], NULL, 0.5f, 1.01f, 1.02f, 0.0f, },
|
|
{ rout, NULL, NULL, table, NULL, NULL, 0.5f, 1.01f, 0.0f, 0.0f, }, };
|
|
HRESULT hr;
|
|
unsigned int j, l, order;
|
|
|
|
dir.x = 1.1f; dir.y = 1.2f; dir.z = 2.76f;
|
|
|
|
for (l = 0; l < sizeof(test) / sizeof(test[0]); l++)
|
|
{
|
|
for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++)
|
|
{
|
|
for (j = 0; j < 49; j++)
|
|
{
|
|
test[l].red_received[j] = 1.01f + j;
|
|
if (test[l].green_received)
|
|
test[l].green_received[j] = 1.02f + j;
|
|
if (test[l].blue_received)
|
|
test[l].blue_received[j] = 1.03f + j;
|
|
}
|
|
|
|
hr = D3DXSHEvalConeLight(order, &dir, test[l].radius, 1.7f, 2.6f, 3.5f, test[l].red_received, test[l].green_received, test[l].blue_received);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
|
|
for (j = 0; j < 49; j++)
|
|
{
|
|
if (j >= order * order)
|
|
expected = j + test[l].roffset;
|
|
else
|
|
expected = test[l].red_expected[j];
|
|
ok(relative_error(expected, test[l].red_received[j]) < admitted_error,
|
|
"Red: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, test[l].red_received[j]);
|
|
|
|
if (test[l].green_received)
|
|
{
|
|
if (j >= order * order)
|
|
expected = j + test[l].goffset;
|
|
else
|
|
expected = test[l].green_expected[j];
|
|
ok(relative_error(expected, test[l].green_received[j]) < admitted_error,
|
|
"Green: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, test[l].green_received[j]);
|
|
}
|
|
|
|
if (test[l].blue_received)
|
|
{
|
|
if (j >= order * order)
|
|
expected = j + test[l].boffset;
|
|
else
|
|
expected = test[l].blue_expected[j];
|
|
ok(relative_error(expected, test[l].blue_received[j]) < admitted_error,
|
|
"Blue: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, test[l].blue_received[j]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Cone light with radius <= 0.0f behaves as a directional light */
|
|
for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++)
|
|
{
|
|
FLOAT blue[49], green[49], red[49];
|
|
|
|
for (j = 0; j < 49; j++)
|
|
{
|
|
rout[j] = 1.01f + j;
|
|
gout[j] = 1.02f + j;
|
|
bout[j] = 1.03f + j;
|
|
red[j] = 1.01f + j;
|
|
green[j] = 1.02f + j;
|
|
blue[j] = 1.03f + j;
|
|
}
|
|
|
|
hr = D3DXSHEvalConeLight(order, &dir, -0.1f, 1.7f, 2.6f, 3.5f, rout, gout, bout);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
D3DXSHEvalDirectionalLight(order, &dir, 1.7f, 2.6f, 3.5f, red, green, blue);
|
|
|
|
for (j = 0; j < 49; j++)
|
|
{
|
|
expected = red[j];
|
|
ok(relative_error(expected, rout[j]) < admitted_error,
|
|
"Red: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, rout[j]);
|
|
|
|
expected = green[j];
|
|
ok(relative_error(expected, gout[j]) < admitted_error,
|
|
"Green: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, gout[j]);
|
|
|
|
expected = blue[j];
|
|
ok(relative_error(expected, bout[j]) < admitted_error,
|
|
"Blue: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, bout[j]);
|
|
}
|
|
}
|
|
|
|
/* D3DXSHEvalConeLight accepts order < D3DXSH_MINORDER or order > D3DXSH_MAXORDER. But tests in native windows show that the colour outputs are not set */
|
|
hr = D3DXSHEvalConeLight(7, &dir, 0.5f, 1.0f, 2.0f, 3.0f, rout, gout, bout);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
hr = D3DXSHEvalConeLight(0, &dir, 0.5f, 1.0f, 2.0f, 3.0f, rout, gout, bout);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
hr = D3DXSHEvalConeLight(1, &dir, 0.5f, 1.0f, 2.0f, 3.0f, rout, gout, bout);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
}
|
|
|
|
static void test_D3DXSHEvalDirection(void)
|
|
{
|
|
unsigned int i, order;
|
|
D3DXVECTOR3 d;
|
|
FLOAT a[49], expected[49], *received_ptr;
|
|
const FLOAT table[36] =
|
|
{ 0.282095f, -0.977205f, 1.465808f, -0.488603f, 2.185097f, -6.555291f,
|
|
8.200181f, -3.277646f, -1.638823f, 1.180087f, 17.343668f, -40.220032f,
|
|
47.020218f, -20.110016f, -13.007751f, 6.490479f, -15.020058f, 10.620785f,
|
|
117.325661f, -240.856750f, 271.657288f, -120.428375f, -87.994247f, 58.414314f,
|
|
-4.380850f, 24.942520f, -149.447693f, 78.278130f, 747.791748f, -1427.687866f,
|
|
1574.619141, -713.843933f, -560.843811f, 430.529724, -43.588909, -26.911665, };
|
|
|
|
d.x = 1.0; d.y = 2.0f; d.z = 3.0f;
|
|
|
|
for (order = 0; order <= D3DXSH_MAXORDER + 1; order++)
|
|
{
|
|
for (i = 0; i < 49; i++)
|
|
a[i] = 1.5f + i;
|
|
|
|
received_ptr = D3DXSHEvalDirection(a, order, &d);
|
|
ok(received_ptr == a, "Expected %p, received %p\n", a, received_ptr);
|
|
|
|
for (i = 0; i < 49; i++)
|
|
{
|
|
/* if the order is < D3DXSH_MINORDER or order > D3DXSH_MAXORDER or the index of the element is greater than order * order - 1, D3DXSHEvalDirection does not modify the output */
|
|
if ( (order < D3DXSH_MINORDER) || (order > D3DXSH_MAXORDER) || (i >= order * order) )
|
|
expected[i] = 1.5f + i;
|
|
else
|
|
expected[i] = table[i];
|
|
|
|
ok(relative_error(a[i], expected[i]) < admitted_error, "order %u, index %u: expected %f, received %f\n", order, i, expected[i], a[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void test_D3DXSHEvalDirectionalLight(void)
|
|
{
|
|
D3DXVECTOR3 dir;
|
|
FLOAT *blue_out, bout[49], expected, gout[49], *green_out, *red_out, rout[49];
|
|
static const FLOAT table[] = {
|
|
/* Red colour */
|
|
2.008781f, -4.175174f, 9.602900f, -3.827243f, 1.417963f, -2.947181f,
|
|
6.778517f, -2.701583f, 7.249108f, -18.188671f, 34.643921f, -16.672949f,
|
|
-0.631551f, 1.417963f, -2.947181f, 6.778517f, -2.701583f, 7.249108f,
|
|
-18.188671f, 34.643921f, -16.672949f, -0.631551f, -7.794341f, 52.934967f,
|
|
-102.245529f, 181.656815f, -93.725060f, -4.611760f, 10.146287f, 1.555186f,
|
|
-3.232392f, 7.434503f, -2.963026f, 7.950634f, -19.948866f, 37.996559f,
|
|
-18.286459f, -0.692669f, -8.548632f, 58.057705f, -112.140251f, 199.236496f,
|
|
-102.795227f, -5.058059f, 11.128186f, -4.189955f, -70.782669f, 360.268829f,
|
|
-614.755005f, 1052.926270f, -563.525391f, -31.387066f, 92.141365f, -23.864176f,
|
|
1.555186f, -3.232392f, 7.434503f, -2.963026f, 7.950634f, -19.948866f,
|
|
37.996559f, -18.286459f, -0.692669f, -8.548632f, 58.057705f, -112.140251f,
|
|
199.236496f, -102.795227f, -5.058059f, 11.128186f, -4.189955f, -70.782669f,
|
|
360.268829f, -614.755005f, 1052.926270f, -563.525391f, -31.387066f, 92.141365f,
|
|
-23.864176f, 34.868664f, -38.354366f, -478.864166f, 2103.939941f, -3334.927734f,
|
|
5583.213867f, -3057.017090f, -183.297836f, 623.361633f, -218.449921f, 22.258503f,
|
|
/* Green colour */
|
|
3.072254f, -6.385560f, 14.686787f, -5.853429f, 2.168650f, -4.507453f,
|
|
10.367143f, -4.131832f, 11.086870f, -27.817965f, 52.984818f, -25.499800f,
|
|
-0.965902f, 2.168650f, -4.507453f, 10.367143f, -4.131832f, 11.086870f,
|
|
-27.817965f, 52.984818f, -25.499800f, -0.965902f, -11.920755f, 80.959351f,
|
|
-156.375488f, 277.828033f, -143.344193f, -7.053278f, 15.517849f, 2.378519f,
|
|
-4.943659f, 11.370415f, -4.531687f, 12.159794f, -30.510029f, 58.112385f,
|
|
-27.967525f, -1.059376f, -13.074378f, 88.794136f, -171.508621f, 304.714630f,
|
|
-157.216217f, -7.735855f, 17.019577f, -6.408166f, -108.255844f, 550.999390f,
|
|
-940.213501f, 1610.357788f, -861.862305f, -48.003746f, 140.922089f, -36.498150f,
|
|
2.378519f, -4.943659f, 11.370415f, -4.531687f, 12.159794f, -30.510029f,
|
|
58.112385f, -27.967525f, -1.059376f, -13.074378f, 88.794136f, -171.508621f,
|
|
304.714630f, -157.216217f, -7.735855f, 17.019577f, -6.408166f, -108.255844f,
|
|
550.999390f, -940.213501f, 1610.357788f, -861.862305f, -48.003746f, 140.922089f,
|
|
-36.498150f, 53.328545f, -58.659618f, -732.380493f, 3217.790283f, -5100.477539f,
|
|
8539.033203f, -4675.437500f, -280.337860f, 953.376587f, -334.099884f, 34.042416f,
|
|
/* Blue colour */
|
|
4.135726f, -8.595945f, 19.770674f, -7.879617f, 2.919336f, -6.067726f,
|
|
13.955770f, -5.562082f, 14.924634f, -37.447262f, 71.325722f, -34.326656f,
|
|
-1.300252f, 2.919336f, -6.067726f, 13.955770f, -5.562082f, 14.924634f,
|
|
-37.447262f, 71.325722f, -34.326656f, -1.300252f, -16.047173f, 108.983749f,
|
|
-210.505493f, 373.999298f, -192.963348f, -9.494799f, 20.889414f, 3.201853f,
|
|
-6.654925f, 15.306328f, -6.100348f, 16.368954f, -41.071194f, 78.228210f,
|
|
-37.648590f, -1.426083f, -17.600124f, 119.530563f, -230.876984f, 410.192780f,
|
|
-211.637222f, -10.413651f, 22.910971f, -8.626378f, -145.729019f, 741.729919f,
|
|
-1265.671997f, 2167.789307f, -1160.199219f, -64.620430f, 189.702820f, -49.132126f,
|
|
3.201853f, -6.654925f, 15.306328f, -6.100348f, 16.368954f, -41.071194f,
|
|
78.228210f, -37.648590f, -1.426083f, -17.600124f, 119.530563f, -230.876984f,
|
|
410.192780f, -211.637222f, -10.413651f, 22.910971f, -8.626378f, -145.729019f,
|
|
741.729919f, -1265.671997f, 2167.789307f, -1160.199219f, -64.620430f, 189.702820f,
|
|
-49.132126f, 71.788422f, -78.964867f, -985.896790f, 4331.640625f, -6866.027344f,
|
|
11494.852539f, -6293.858398f, -377.377899f, 1283.391479f, -449.749817f, 45.826328f, };
|
|
struct
|
|
{
|
|
FLOAT *red_in, *green_in, *blue_in;
|
|
const FLOAT *red_out, *green_out, *blue_out;
|
|
FLOAT roffset, goffset, boffset;
|
|
} test[] =
|
|
{ { rout, gout, bout, table, &table[90], &table[180], 1.01f, 1.02f, 1.03f, },
|
|
{ rout, rout, rout, &table[180], &table[180], &table[180], 1.03f, 1.03f, 1.03f, },
|
|
{ rout, rout, bout, &table[90], &table[90], &table[180], 1.02f, 1.02f, 1.03f, },
|
|
{ rout, gout, gout, table, &table[180], &table[180], 1.01f, 1.03f, 1.03f, },
|
|
{ rout, gout, rout, &table[180], &table[90], &table[180], 1.03f, 1.02f, 1.03f, },
|
|
/* D3DXSHEvalDirectionaLight accepts NULL green or blue colour. */
|
|
{ rout, NULL, bout, table, NULL, &table[180], 1.01f, 0.0f, 1.03f, },
|
|
{ rout, gout, NULL, table, &table[90], NULL, 1.01f, 1.02f, 0.0f, },
|
|
{ rout, NULL, NULL, table, NULL, NULL, 1.01f, 0.0f, 0.0f, }, };
|
|
HRESULT hr;
|
|
unsigned int j, l, order, startindex;
|
|
|
|
dir.x = 1.1f; dir.y= 1.2f; dir.z = 2.76f;
|
|
|
|
for (l = 0; l < sizeof( test ) / sizeof( test[0] ); l++)
|
|
{
|
|
startindex = 0;
|
|
|
|
for (order = D3DXSH_MINORDER; order <= D3DXSH_MAXORDER; order++)
|
|
{
|
|
red_out = test[l].red_in;
|
|
green_out = test[l].green_in;
|
|
blue_out = test[l].blue_in;
|
|
|
|
for (j = 0; j < 49; j++)
|
|
{
|
|
red_out[j] = 1.01f + j;
|
|
if ( green_out )
|
|
green_out[j] = 1.02f + j;
|
|
if ( blue_out )
|
|
blue_out[j] = 1.03f + j;
|
|
}
|
|
|
|
hr = D3DXSHEvalDirectionalLight(order, &dir, 1.7f, 2.6f, 3.5f, red_out, green_out, blue_out);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
|
|
for (j = 0; j < 49; j++)
|
|
{
|
|
if ( j >= order * order )
|
|
expected = j + test[l].roffset;
|
|
else
|
|
expected = test[l].red_out[startindex + j];
|
|
ok(relative_error(expected, red_out[j]) < admitted_error,
|
|
"Red: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, red_out[j]);
|
|
|
|
if ( green_out )
|
|
{
|
|
if ( j >= order * order )
|
|
expected = j + test[l].goffset;
|
|
else
|
|
expected = test[l].green_out[startindex + j];
|
|
ok(relative_error(expected, green_out[j]) < admitted_error,
|
|
"Green: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, green_out[j]);
|
|
}
|
|
|
|
if ( blue_out )
|
|
{
|
|
if ( j >= order * order )
|
|
expected = j + test[l].boffset;
|
|
else
|
|
expected = test[l].blue_out[startindex + j];
|
|
ok(relative_error(expected, blue_out[j]) < admitted_error,
|
|
"Blue: case %u, order %u: expected[%u] = %f, received %f\n", l, order, j, expected, blue_out[j]);
|
|
}
|
|
}
|
|
|
|
startindex += order * order;
|
|
}
|
|
}
|
|
|
|
/* D3DXSHEvalDirectionalLight accepts order < D3DXSH_MINORDER or order > D3DXSH_MAXORDER. But tests in native windows show that the colour outputs are not set*/
|
|
hr = D3DXSHEvalDirectionalLight(7, &dir, 1.0f, 2.0f, 3.0f, rout, gout, bout);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
hr = D3DXSHEvalDirectionalLight(0, &dir, 1.0f, 2.0f, 3.0f, rout, gout, bout);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
hr = D3DXSHEvalDirectionalLight(1, &dir, 1.0f, 2.0f, 3.0f, rout, gout, bout);
|
|
ok(hr == D3D_OK, "Expected %#x, got %#x\n", D3D_OK, hr);
|
|
}
|
|
|
|
static void test_D3DXSHMultiply2(void)
|
|
{
|
|
unsigned int i;
|
|
FLOAT a[20], b[20], c[20];
|
|
/* D3DXSHMultiply2 only modifies the first 4 elements of the array */
|
|
const FLOAT expected[20] =
|
|
{ 3.418594f, 1.698211f, 1.703853f, 1.709494f, 4.0f, 5.0f,
|
|
6.0f, 7.0f, 8.0f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
|
|
14.0f, 15.0f, 16.0f, 17.0f, 18.0f, 19.0f };
|
|
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
a[i] = 1.0f + i / 100.0f;
|
|
b[i] = 3.0f - i / 100.0f;
|
|
c[i] = i;
|
|
}
|
|
|
|
D3DXSHMultiply2(c, a, b);
|
|
for (i = 0; i < 20; i++)
|
|
ok(relative_error(c[i], expected[i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[i], c[i]);
|
|
}
|
|
|
|
static void test_D3DXSHMultiply3(void)
|
|
{
|
|
unsigned int i;
|
|
FLOAT a[20], b[20], c[20];
|
|
/* D3DXSHMultiply3 only modifies the first 9 elements of the array */
|
|
const FLOAT expected[20] =
|
|
{ 7.813913f, 2.256058f, 5.9484005f, 4.970894f, 2.899858f, 3.598946f,
|
|
1.726572f, 5.573538f, 0.622063f, 9.0f, 10.0f, 11.0f, 12.0f, 13.0f,
|
|
14.0f, 15.0f, 16.0f, 17.0f, 18.0f, 19.0f };
|
|
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
a[i] = 1.0f + i / 100.0f;
|
|
b[i] = 3.0f - i / 100.0f;
|
|
c[i] = i;
|
|
}
|
|
|
|
D3DXSHMultiply3(c, a, b);
|
|
for (i = 0; i < 20; i++)
|
|
ok(relative_error(c[i], expected[i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[i], c[i]);
|
|
}
|
|
|
|
static void test_D3DXSHMultiply4(void)
|
|
{
|
|
unsigned int i;
|
|
FLOAT a[20], b[20], c[20];
|
|
/* D3DXSHMultiply4 only modifies the first 16 elements of the array */
|
|
const FLOAT expected[] =
|
|
{ /* c, a, b */
|
|
14.182599f, 2.615703f, 12.828601f, 9.820596f, 3.039696f, 4.530442f,
|
|
5.820584f, 12.249846f, 2.194346f, 3.900152f, 5.416609f, 5.601813f,
|
|
0.959982f, 7.037550f, 3.625230f, 0.463601f, 16.0f, 17.0f, 18.0f, 19.0f,
|
|
/* c, c, b */
|
|
-211441.265625f, -2529.157715f, -10023.393555f, -441.277191f, -163.994385f,
|
|
-526.305115f, 29636.187500f, -3931.830811f, -13577.111328f, -3978.973877f,
|
|
-10330.341797f, -13779.787109f, -16685.109375f, -44981.375000f, -73269.742188f,
|
|
-95237.335938f, 16.0f, 17.0f, 18.0f, 19.0f,
|
|
/* c, c, c */
|
|
0.236682f, -0.717649f, -0.180500f, -0.077124f, 0.144831f, 0.573286f,
|
|
-0.337959f, 0.055694f, -0.442100f, 0.147702f, -0.055157f, 0.084337f,
|
|
0.179877f, 0.009099f, 0.232200f, 0.074142f, 1.6f, 1.7f, 1.8f, 1.9f, };
|
|
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
a[i] = 1.0f + i / 100.0f;
|
|
b[i] = 3.0f - i / 100.0f;
|
|
c[i] = i;
|
|
}
|
|
|
|
D3DXSHMultiply4(c, a, b);
|
|
for (i = 0; i < 20; i++)
|
|
ok(relative_error(c[i], expected[i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[i], c[i]);
|
|
|
|
for (i = 0; i < 20; i++)
|
|
{
|
|
b[i] = 3.0f - i / 100.0f;
|
|
c[i] = i;
|
|
}
|
|
|
|
D3DXSHMultiply4(c, c, b);
|
|
for (i = 0; i < 20; i++)
|
|
ok(relative_error(c[i], expected[20 + i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[20 + i], c[i]);
|
|
|
|
for (i = 0; i < 20; i++)
|
|
c[i] = 0.1f * i;
|
|
|
|
D3DXSHMultiply4(c, c, c);
|
|
for (i = 0; i < 20; i++)
|
|
ok(relative_error(c[i], expected[40 + i]) < admitted_error, "Expected[%d] = %f, received = %f\n", i, expected[40 + i], c[i]);
|
|
}
|
|
|
|
static void test_D3DXSHRotate(void)
|
|
{
|
|
D3DXMATRIX m[4];
|
|
FLOAT expected, in[49], out[49], *out_temp, *received_ptr;
|
|
static const FLOAT table[]=
|
|
{ /* Rotation around X-axis Pi/2 */
|
|
1.01f, -3.01f, 2.01f, 4.01f, -8.01f, -6.01f,
|
|
-11.307890f, 5.01f, -1.565839f, 1.093598f, -11.01f, 19.833414f,
|
|
-15.268191f, -19.004118f, -3.364889f, -9.562627f, 12.099654f, -0.272131f,
|
|
30.241013f, 26.919991f, 39.236877f, -22.632446f, 6.707388f, -11.768282f,
|
|
3.443672f, -6.07445f, 11.61839f, 1.527561f, 37.89633f, -56.9012f,
|
|
47.42289f, 50.39153f, 10.61819f, 25.50101f, 0.049241f, 16.98330f,
|
|
|
|
1.01f, -3.01f, -3.01f, 4.01f, -8.01f, -6.01f, -11.307889f, -8.01f, 14.297919f,
|
|
/* Rotation around X-axis -Pi/2 */
|
|
1.01f, 3.01f, -2.01f, 4.01f, 8.01f, -6.01f,
|
|
-11.307890f, -5.01f, -1.565839f, -1.093598f, -11.01f, -19.833414f,
|
|
15.268191f, -19.004118f, 3.364889f, -9.562627f, -12.099654f, -0.272131f,
|
|
-30.241013f, 26.919991f, 39.236877f, 22.632446f, 6.707388f, 11.768282f,
|
|
3.443672f, 6.07445f, 11.61839f, -1.527561f, 37.89633f, 56.9012f,
|
|
-47.42289f, 50.39153f, -10.61819f, 25.50101f, -0.049248f, 16.98330f,
|
|
|
|
1.01f, 3.01f, -3.01f, 4.01f, 8.01f, -6.01f, -11.307890f, -8.01f, 14.297919f,
|
|
/* Yaw Pi/3, Pitch Pi/4, Roll Pi/5 */
|
|
1.01f, 4.944899f, 1.442301f, 1.627281f, 0.219220f, 10.540824f,
|
|
-9.136903f, 2.763750f, -7.30904f, -5.875721f, 5.303124f, -8.682154f,
|
|
-25.683384f, 1.680279f, -18.808388f, 7.653656f, 16.939133f, -17.328018f,
|
|
14.629795f, -54.467102f, -12.231035f, -4.089857f, -9.444222f, 3.056035f,
|
|
0.179257f, -10.041875f, 23.090092f, -23.188709f, 11.727098f, -65.183090f,
|
|
48.671577f, -15.073209f, 38.793171f, -26.039536f, 6.192769f, -17.672247f,
|
|
|
|
1.01f, 4.944899f, -0.891142f, 4.607695f, 0.219218f, 10.773325f,
|
|
-8.204769f, 13.563829f, -12.007767f,
|
|
/* Rotation around Z-axis Pi/6 */
|
|
1.01f, 3.745711f, 3.01f, 2.467762f, 10.307889f, 9.209813f,
|
|
7.01f, 3.931864f, 0.166212f, 16.01f, 18.504042f, 17.405966f,
|
|
13.01f, 6.128016f, -2.029941f, -10.01f, 13.154292f, 24.01f,
|
|
29.432245f, 28.334167f, 21.01f, 9.056221f, -4.958143f, -18.01f,
|
|
-27.236094f, -4.520332f, 16.814543f, 34.01f, 43.092495f, 41.994423f,
|
|
31.01f, 12.716471f, -8.618400f, -28.01f, -40.896347f, -44.190571,
|
|
|
|
1.01f, 3.745711f, 3.01f, 1.599906f, 10.307889f, 9.209813f,
|
|
7.01f, 2.331957f, -4.421894f, };
|
|
unsigned int i, j, l, order;
|
|
|
|
D3DXMatrixRotationX(&m[0], -D3DX_PI / 2.0f);
|
|
D3DXMatrixRotationX(&m[1], D3DX_PI / 2.0f);
|
|
D3DXMatrixRotationYawPitchRoll(&m[2], D3DX_PI / 3.0f, D3DX_PI / 4.0f, D3DX_PI / 5.0f);
|
|
D3DXMatrixRotationZ(&m[3], D3DX_PI / 6.0f);
|
|
|
|
for (l = 0; l < 2; l++)
|
|
{
|
|
if (l == 0)
|
|
out_temp = out;
|
|
else
|
|
out_temp = in;
|
|
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
for (order = 0; order <= D3DXSH_MAXORDER; order++)
|
|
{
|
|
for (i = 0; i < 49; i++)
|
|
{
|
|
out[i] = ( i + 1.0f ) * ( i + 1.0f );
|
|
in[i] = i + 1.01f;
|
|
}
|
|
|
|
received_ptr = D3DXSHRotate(out_temp, order, &m[j], in);
|
|
ok(received_ptr == out_temp, "Order %u, expected %p, received %p\n", order, out, received_ptr);
|
|
|
|
for (i = 0; i < 49; i++)
|
|
{
|
|
if ((i > 0) && ((i >= order * order) || (order > D3DXSH_MAXORDER)))
|
|
{
|
|
if (l == 0)
|
|
expected = ( i + 1.0f ) * ( i + 1.0f );
|
|
else
|
|
expected = i + 1.01f;
|
|
}
|
|
else if ((l == 0) || (order > 3))
|
|
expected = table[45 * j + i];
|
|
else
|
|
expected = table[45 * j + 36 +i];
|
|
ok(relative_error(out_temp[i], expected) < admitted_error,
|
|
"Order %u index %u, expected %f, received %f\n", order, i, expected, out_temp[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void test_D3DXSHRotateZ(void)
|
|
{
|
|
unsigned int end, i, j, l, order, square;
|
|
FLOAT expected, in[49], out[49], *out_temp, *received_ptr;
|
|
const FLOAT angle[] = { D3DX_PI / 3.0f, -D3DX_PI / 3.0f, 4.0f * D3DX_PI / 3.0f, }, table[] =
|
|
{ /* Angle = D3DX_PI / 3.0f */
|
|
1.01f, 4.477762f, 3.010000f, 0.264289f, 5.297888f, 9.941864f,
|
|
7.010000f, -1.199813f, -8.843789f, -10.010002f, 7.494040f, 18.138016f,
|
|
13.010000, -3.395966f, -17.039942f, -16.009998f, -30.164297f, -18.010004f,
|
|
10.422242f, 29.066219f, 21.010000f, -6.324171f, -27.968145f, -24.009998f,
|
|
2.226099f, -18.180565, -43.824551f, -28.010004f, 14.082493f, 42.726471f,
|
|
31.010000f, -9.984426f, -41.628399f, -34.009995f, 5.886358f, 40.530331f,
|
|
|
|
1.01f, 4.477762f, 0.0f, -5.816784f, 5.297888f, 6.936864f,
|
|
0.0f, -9.011250f, -2.294052f, -10.010002f, 12.999042f, 12.133017f,
|
|
0.0f, -15.761250f, -5.628748f, 0.0f, -30.164297f, 0.0f,
|
|
19.927244f, 19.061220f, 0.0f, -24.761251f, -8.628748f, 0.0f,
|
|
-13.061530f, -18.180565f, -30.319553f, 0.0f, 28.587496f, 27.721474f,
|
|
0.0f, -36.011253f, -12.378746f, 0.0f, -13.128758f, -23.617250f,
|
|
|
|
1.010000f, 3.977762f, 3.977762f, 1.114195f, 7.245791f, 10.559759f,
|
|
10.559759f, -0.995160f, -0.467341f, 0.467339f, 12.765371f, 18.515701f,
|
|
18.515701f, -1.797287f, 0.493916f, -0.493916f, -21.412342f, 21.412338f,
|
|
9.221072f, 23.671757f, 23.671757f, 3.850195f, -20.468727f, 20.468723f,
|
|
-10.662103f, -36.516628f, -12.061245f, 12.061240f, 22.556875f, 38.999908f,
|
|
38.999908f, -0.034875f, -10.427902f, 10.427900f, -36.838284f, -27.652803f,
|
|
/* Angle = -D3DX_PI / 3.0f */
|
|
1.01f, -2.467762f, 3.010000f, 3.745711f, -10.307890f, -3.931864f,
|
|
7.010000f, 9.209813f, -0.166214f, -10.010002f, -18.504044f, -6.128017f,
|
|
13.010000f, 17.405966f, 2.029938f, -16.009998f, 13.154303f, -18.010004f,
|
|
-29.432247f, -9.056221f, 21.010000f, 28.334169f, 4.958139f, -24.010002f,
|
|
-27.236092f, 44.190582f, 16.814558f, -28.009996f, -43.092499f, -12.716474f,
|
|
31.010000f, 41.994423f, 8.618393f, -34.010002f, -40.896347f, -4.520310f,
|
|
|
|
1.01f, -2.467762f, 0.0f, -3.205718f, -10.307890f, -6.936864f,
|
|
0.0f, -9.011250f, -4.463446f, -10.009998f, -12.999042f, -12.133017f,
|
|
0.0f, -15.761250f, -5.628748f, 0.0f, 13.154303f, 0.0f,
|
|
-19.927244f, -19.061220f, 0.0f, -24.761251f, -8.628748f, 0.0f,
|
|
-5.695983f, 44.190582f, 30.319553f, 0.0f, -28.587496f, -27.721474f,
|
|
0.0f, -36.011253f, -12.378746f, 0.0f, -13.128758f, -57.405258f,
|
|
|
|
1.010000f, -2.967762f, -2.967762f, -0.609195f, -7.498291f, -10.686009f,
|
|
-10.686009f, -11.836716f, 5.390780f, -5.390779f, -10.303651f, -17.284842f,
|
|
-17.284842f, -17.565643f, 4.114273f, -4.114273f, 23.716436f, -23.716433f,
|
|
-8.069025f, -23.095732f, -23.095732f, -18.535847f, -11.271107f, 11.271104f,
|
|
-2.072484f, 30.149330f, 15.244893f, -15.244888f, -20.965050f, -38.203999f,
|
|
-38.203999f, -37.258266f, 5.426677f, -5.426679f, -23.396751f, -9.903559f,
|
|
/* Angle = 4.0f * D3DX_PI / 3.0f */
|
|
1.01f, -4.477762f, 3.010000f, -0.264289f, 5.297887f, -9.941864f,
|
|
7.010000f, 1.199814f, -8.843788f, 10.010004f, 7.494038f, -18.138016f,
|
|
13.010000f, 3.395967f, -17.039940f, 16.009996f, -30.164293f, 18.010006f,
|
|
10.422239f, -29.066219f, 21.010000f, 6.324172f, -27.968143f, 24.009993f,
|
|
2.226105f, 18.180552f, -43.824543f, 28.010008f, 14.082489f, -42.726471f,
|
|
31.010000f, 9.984427f, -41.628399f, 34.009987f, 5.886366f, -40.530327f,
|
|
|
|
1.01f, -4.477762f, 0.0f, -1.938928f, 5.297887f, -6.936864f,
|
|
0.0f, -3.003751f, -2.294051f, 10.010004f, 12.999040f, -12.133017f,
|
|
0.0f, -5.253751f, -5.628747f, 0.0f, -30.164293f, 0.0f,
|
|
19.927242f, -19.061220f, 0.0f, -8.253753f, -8.628746f, 0.0f,
|
|
-13.061535f, 18.180552f, -30.319553f, 0.0f, 28.587492f, -27.721474f,
|
|
0.0f, -12.003753f, -12.378742f, 0.0f, -13.128765f, -7.872400f,
|
|
|
|
1.010000f, -3.977762f, -3.977762f, 2.863566f, 6.371104f, -10.122416f,
|
|
-10.122416f, 10.578746f, -7.769295f, -7.769290f, 16.883686f, -20.574858f,
|
|
-20.574858f, 24.909130f, -5.726166f, -5.726164f, -18.796221f, -18.796211f,
|
|
29.325350f, -33.723892f, -33.723892f, 42.258442f, -4.851232f, -4.851226f,
|
|
-2.533393f, 32.452259f, -46.545670f, -46.545654f, 51.860325f, -53.651630f,
|
|
-53.651630f, 71.738174f, 4.440616f, 4.440629f, 25.884174f, -10.748116f, };
|
|
|
|
for (l = 0; l < 3; l++)
|
|
{
|
|
if (l == 0)
|
|
out_temp = out;
|
|
else
|
|
out_temp = &in[l - 1];
|
|
|
|
if (l < 2)
|
|
end = 49;
|
|
else
|
|
end = 48;
|
|
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
for (order = 0; order <= D3DXSH_MAXORDER + 1; order++)
|
|
{
|
|
for (i = 0; i < 49; i++)
|
|
{
|
|
out[i] = ( i + 1.0f ) * ( i + 1.0f );
|
|
in[i] = i + 1.01f;
|
|
}
|
|
|
|
received_ptr = D3DXSHRotateZ(out_temp, order, angle[j], in);
|
|
ok(received_ptr == out_temp, "angle %f, order %u, expected %p, received %p\n", angle[j], order, out_temp, received_ptr);
|
|
|
|
for (i = 0; i < end; i++)
|
|
{
|
|
/* order = 0 or order = 1 behaves like order = D3DXSH_MINORDER */
|
|
square = (order <= D3DXSH_MINORDER) ? D3DXSH_MINORDER * D3DXSH_MINORDER : order * order;
|
|
if (i >= square || ((order >= D3DXSH_MAXORDER) && (i >= D3DXSH_MAXORDER * D3DXSH_MAXORDER)))
|
|
if (l > 0)
|
|
expected = i + l + 0.01f;
|
|
else
|
|
expected = ( i + 1.0f ) * ( i + 1.0f );
|
|
else
|
|
expected = table[36 * (l + 3 * j) + i];
|
|
ok(relative_error(expected, out_temp[i]) < admitted_error, "angle %f, order %u index %u, expected %f, received %f\n", angle[j], order, i, expected, out_temp[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void test_D3DXSHScale(void)
|
|
{
|
|
unsigned int i, order;
|
|
FLOAT a[49], b[49], expected, *received_array;
|
|
|
|
for (i = 0; i < 49; i++)
|
|
{
|
|
a[i] = i;
|
|
b[i] = i;
|
|
}
|
|
|
|
for (order = 0; order <= D3DXSH_MAXORDER + 1; order++)
|
|
{
|
|
received_array = D3DXSHScale(b, order, a, 5.0f);
|
|
ok(received_array == b, "Expected %p, received %p\n", b, received_array);
|
|
|
|
for (i = 0; i < 49; i++)
|
|
{
|
|
if (i < order * order)
|
|
expected = 5.0f * a[i];
|
|
/* D3DXSHScale does not modify the elements of the array after the order * order-th element */
|
|
else
|
|
expected = a[i];
|
|
ok(relative_error(b[i], expected) < admitted_error, "order %d, element %d, expected %f, received %f\n", order, i, expected, b[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
START_TEST(math)
|
|
{
|
|
D3DXColorTest();
|
|
D3DXFresnelTest();
|
|
D3DXMatrixTest();
|
|
D3DXPlaneTest();
|
|
D3DXQuaternionTest();
|
|
D3DXVector2Test();
|
|
D3DXVector3Test();
|
|
D3DXVector4Test();
|
|
test_matrix_stack();
|
|
test_Matrix_AffineTransformation2D();
|
|
test_Matrix_Decompose();
|
|
test_Matrix_Transformation2D();
|
|
test_D3DXVec_Array();
|
|
test_D3DXFloat_Array();
|
|
test_D3DXSHAdd();
|
|
test_D3DXSHDot();
|
|
test_D3DXSHEvalConeLight();
|
|
test_D3DXSHEvalDirection();
|
|
test_D3DXSHEvalDirectionalLight();
|
|
test_D3DXSHMultiply2();
|
|
test_D3DXSHMultiply3();
|
|
test_D3DXSHMultiply4();
|
|
test_D3DXSHRotate();
|
|
test_D3DXSHRotateZ();
|
|
test_D3DXSHScale();
|
|
}
|