wine/dlls/d3d8
Jason Edmeades 6fc8f9f399 - Dont set lighting during draw primitive, rely on the render state.
- Small fix for alpha testing.
- Add support to enable/disable clipping as a whole.
- Allow D3DRS_TEXTUREFACTOR to be changed once texture stage arg set
  up.
- D3DTOP_DISABLE initial implementation.
2002-10-17 01:21:43 +00:00
..
.cvsignore Created d3d8 stub dll. 2002-06-25 23:23:03 +00:00
basetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
cubetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
d3d8_main.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
d3d8_private.h Significantly improve the lighting code. 2002-10-11 23:31:07 +00:00
d3d8.spec Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
device.c - Dont set lighting during draw primitive, rely on the render state. 2002-10-17 01:21:43 +00:00
directx.c Various fixes, typos corrected and clarifying trace points. 2002-10-07 18:24:28 +00:00
indexbuffer.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
Makefile.in Moved X flags and libraries out of Make.rules into the makefiles that 2002-10-01 18:16:19 +00:00
resource.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
surface.c Various fixes, typos corrected and clarifying trace points. 2002-10-07 18:24:28 +00:00
swapchain.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
texture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
vertexbuffer.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
volume.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00
volumetexture.c Initial D3D8 implementation. 2002-09-27 22:46:16 +00:00