wine/dlls/d3d10core
2015-02-24 12:36:07 +09:00
..
tests d3d10core: Implement d3d10_texture2d_SetPrivateDataInterface(). 2015-02-24 12:36:00 +09:00
async.c d3d10core: Implement d3d10_query_SetPrivateDataInterface(). 2015-02-24 12:36:07 +09:00
buffer.c d3d10core: Add support for map_type flags D3D10_MAP_READ, D3D10_MAP_WRITE_NO_OVERWRITE and D3D10_MAP_DISCARD. 2014-09-26 13:29:49 +02:00
d3d10core_main.c d3d10core: Remove unnecessary DllMain implementation. 2014-05-16 11:33:45 +02:00
d3d10core_private.h d3d10core: Implement d3d10_query_SetPrivateData(). 2015-02-24 12:36:05 +09:00
d3d10core.spec
device.c d3d10core: Implement d3d10_device_GetPrivateData(). 2015-02-24 12:35:54 +09:00
inputlayout.c wined3d: Add support for appending vertex declaration elements. 2015-02-13 18:53:17 +09:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
shader.c wined3d: Use the input signature to setup SM4 pixel shader input semantics. 2014-11-04 16:54:35 +09:00
state.c wined3d: Create GL sampler objects for wined3d sampler objects. 2015-01-15 17:24:43 +01:00
texture.c d3d10core: Implement d3d10_texture2d_GetPrivateData(). 2015-02-24 12:36:02 +09:00
utils.c d3d10core: Implement d3d10_texture2d_GetPrivateData(). 2015-02-24 12:36:02 +09:00
version.rc
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00