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d3ddevice
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Move the FPS computation from the D3D code to the common code.
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2004-06-04 19:37:16 +00:00 |
dclipper
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ddraw
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Enable creation of a zbuffer in system memory.
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2004-03-22 22:57:30 +00:00 |
direct3d
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Do not return an error when setting a material to NULL.
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2004-03-23 23:02:37 +00:00 |
dpalette
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dsurface
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Move the FPS computation from the D3D code to the common code.
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2004-06-04 19:37:16 +00:00 |
tests
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We no longer use the .exe.spec.c files.
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2004-03-02 21:16:37 +00:00 |
.cvsignore
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.spec.c files are no longer used for 32-bit dlls.
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2004-03-24 03:36:44 +00:00 |
convert.c
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d3d_private.h
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d3dcommon.c
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d3dexecutebuffer.c
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Do not return an error when setting a material to NULL.
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2004-03-23 23:02:37 +00:00 |
d3dlight.c
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Do not return an error when setting a material to NULL.
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2004-03-23 23:02:37 +00:00 |
d3dmaterial.c
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d3dtexture.c
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Add the possibility to save a snapshot of the backbuffer at
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2004-04-12 22:07:33 +00:00 |
d3dvertexbuffer.c
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d3dviewport.c
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ddcomimpl.h
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ddraw_private.h
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Add the possibility to save a snapshot of the backbuffer at
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2004-04-12 22:07:33 +00:00 |
ddraw.spec
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gl_api.h
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Use vertex arrays when possible.
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2003-11-25 00:06:33 +00:00 |
gl_private.h
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Use vertex arrays when possible.
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2003-11-25 00:06:33 +00:00 |
helper.c
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Add the possibility to save a snapshot of the backbuffer at
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2004-04-12 22:07:33 +00:00 |
main.c
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Fixed a couple of header files ordering issues.
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2004-04-07 03:59:41 +00:00 |
Makefile.in
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Only link against libdxguid where necessary.
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2004-01-27 00:11:16 +00:00 |
mesa_private.h
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Use vertex arrays when possible.
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2003-11-25 00:06:33 +00:00 |
mesa.c
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Fix handling of D3DBLEND_BOTH* blend modes.
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2004-03-27 01:36:26 +00:00 |
regsvr.c
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struct_convert.c
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version.rc
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Updated the version info of all DirectX dlls to the version numbers of
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2004-05-14 21:37:32 +00:00 |