wine/dlls/ddraw
2004-06-04 19:37:16 +00:00
..
d3ddevice Move the FPS computation from the D3D code to the common code. 2004-06-04 19:37:16 +00:00
dclipper
ddraw Enable creation of a zbuffer in system memory. 2004-03-22 22:57:30 +00:00
direct3d Do not return an error when setting a material to NULL. 2004-03-23 23:02:37 +00:00
dpalette
dsurface Move the FPS computation from the D3D code to the common code. 2004-06-04 19:37:16 +00:00
tests We no longer use the .exe.spec.c files. 2004-03-02 21:16:37 +00:00
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
convert.c
d3d_private.h
d3dcommon.c
d3dexecutebuffer.c Do not return an error when setting a material to NULL. 2004-03-23 23:02:37 +00:00
d3dlight.c Do not return an error when setting a material to NULL. 2004-03-23 23:02:37 +00:00
d3dmaterial.c
d3dtexture.c Add the possibility to save a snapshot of the backbuffer at 2004-04-12 22:07:33 +00:00
d3dvertexbuffer.c
d3dviewport.c
ddcomimpl.h
ddraw_private.h Add the possibility to save a snapshot of the backbuffer at 2004-04-12 22:07:33 +00:00
ddraw.spec
gl_api.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
gl_private.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
helper.c Add the possibility to save a snapshot of the backbuffer at 2004-04-12 22:07:33 +00:00
main.c Fixed a couple of header files ordering issues. 2004-04-07 03:59:41 +00:00
Makefile.in Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
mesa_private.h Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
mesa.c Fix handling of D3DBLEND_BOTH* blend modes. 2004-03-27 01:36:26 +00:00
regsvr.c
struct_convert.c
version.rc Updated the version info of all DirectX dlls to the version numbers of 2004-05-14 21:37:32 +00:00