wine/library
Alexandre Julliard 9ea19e54cb Release 970101
Wed Jan  1 15:36:17 1997  Alexandre Julliard  <julliard@lrc.epfl.ch>

	* [controls/listbox.c]
	Use FindFirstFile/FindNextFile in LISTBOX_Directory.

	* [files/dos_fs.c]
	Rewrote FindFirstFile/FindNextFile to use DOSFS_FindNext().

	* [files/file.c] [files/directory.c]
	Use Win32 kernel objects and handles for file handles.
	Unified SearchPath() and OpenFile().

	* [loader/builtin.c]
	Moved to if1632/ directory.

	* [tools/build.c] [debugger/*] [miscemu/*]
	Win16 register functions now receive the same CONTEXT * structure
	as Win32 functions.

	* [include/sigcontext.h] [miscemu/instr.c]
	Added new macros to get register values from the SIGCONTEXT
	structure (only used for instruction emulation now).

	* [scheduler/process.c] [scheduler/thread.c] (New files)
	Allocate process and thread structures.

	* [scheduler/process.c] [win32/k32obj.c]
	Added Win32 kernel objects and handles management.

	* [loader/task.c]
	Create a Win32 process and thread for every Win16 task.

	* [misc/commdlg.c] [misc/shell.c] [windows/msgbox.c]
	Built-in resources are now in Win32 format. This also avoids
	16-bit callbacks for built-in dialogs.

	* [misc/lzexpand.c]
	Differentiate between 16-bit and 32-bit file handles.

	* [miscemu/int*.c]
	Moved all int emulation to msdos/ directory.

	* [msdos/*]
	New directory msdos/ contains all MS-DOS emulation code that can
	also be used for Winelib; this should enable Winelib apps to use
	DOS3Call and related functions.

	* [rc/winerc.c]
	A few bug fixes for Win32 resource format.

	* [windows/winpos.c]
	Hack in WINPOS_ReorderOwnerPopups() to avoid X crashed (still not
	right though).

Sun Dec 29 17:47:55 1996  O. Flebbe <flebbe@science-computing.uni-tuebingen.de>

	* [loader/pe_image.c]
	Make sure BSS of a PE_Image is zero.

Sat Dec 28 22:15:34 1996 Alex Korobka <alex@trantor.pharm.sunysb.edu>

	* [windows/scroll.c]
	ScrollWindowEx() rewrite, ScrollDC() fix.

	* [windows/nonclient.c] [controls/menu.c]
	Fixed Alt-Space crashes in dialogs.

	* [windows/event.c] [windows/message.c]
	Some changes in mouse message generation.

Thu Dec 26 09:25:24 1996  Philippe De Muyter  <phdm@info.ucl.ac.be>

	* [debugger/stabs.c]
	Dummy DEBUG_ReadExecutableDbgInfo provided for !__ELF__ case.

Tue Dec 24 00:59:05 MET 1996  Martin Buck <martin-2.buck@student.uni-ulm.de>

	* [windows/event.c]
	Changed XK_Page_{Up,Down} to XK_{Prior,Next} for X11R5
	compatibility.
1997-01-01 17:29:55 +00:00
..
1995-12-26 15:05:24 +00:00
1996-12-22 18:27:48 +00:00
1996-12-08 19:25:27 +00:00
1997-01-01 17:29:55 +00:00
1995-12-26 15:05:24 +00:00
1996-08-05 17:42:43 +00:00
1997-01-01 17:29:55 +00:00

This is a short discussion of resources in WineLib.

Introduction
Resources are used to store dialogs, menus, bitmaps, icons, 
version information, strings, fonts, and accelerators.
In a Win3.1 programming environment, there are three file formats for 
resources:
- the RC script, which is human-readable and can be processed by a resource
compiler
- the .RES file, which is the output of the resource compiler
- the .EXE and .DLL files, which store resources as a part of the NE
file format
For WineLib, only a part of this is supported. In particular, there is no
.RES file, the executable is not a NE file (as it is a native Unix executable),
and some resource types are not implemented: icons, version information,
strings, and fonts.

Building a WineLib application
The build process assumes that the C source files and the resource script
is available. At the moment, a single resource script is recommended.
This script is processed by winerc:
1) the preprocessor is used to resolve symbolic style name (LBS_STANDARD, ...)
into numbers. This involves processing windows.h
2) the unused parts of windows.h (type definitions) are removed. This would
not be necessary if Wine's windows.h would use the RC_INVOKED macro.
3) winerc is invoked to create a binary representation of the resources.
This representation is stored as C source code (arrays).
4) gcc is used to compile the generated C code.
Now, each resource is available as a C array to the application. As the 
executable is not in the NE format, it is not possible to retrieve resource
locations in the executable via name. Instead, the resources have to be
referenced with their generated C array names. The linker then resolves
these names in the compiled resource file.
5) The program sources are compiled and linked with the output of step 4.
A sample build process is in toolkit/Makefile:hello3.

Required changes to the program sources
Because loading the resources from an instance handle is not possible,
the *Indirect functions have to be used to load a resource. The C arrays
can be directly passed to the *Indirect functions. So, instead of writing

	hMenu=LoadMenu(hInstance,"MAIN");

write

	hMenu=LoadMenuIndirect(hello3_MENU_MAIN.bytes);

Fortunately, the Windows API has the following functions available:
DialogBoxIndirect
CreateDialogIndirect
DialogBoxIndirectParam
CreateDialogIndirectParam

LoadMenuIndirect
SetDIBitsToDevice

Sample code is available in hello3.c. hello3res.c contains the corresponding
resources.

Keeping a common source
Clearly, changing the sources is not very desirable, and suggestions how
to reduce the amount of work are welcome. In the meantime, two approaches
allow at least to remain a common source between the Win3.1 code and the
WineLib code:
1) conditional compiles:
When compiling a WineLib application, WINELIB is defined. This can be used
to select Wine-specific code.
2) usage of winerc for Windows: The *Indirect functions are available on
plain Win3.1, and the resource format is fully compatible. Thus, recompiling
sources modified for WineLib on Win3.1 is possible and known to work.

Open problems
1) Icons and cursors: For these resources, there is no *Indirect function
documented. In addition, both are implemented by a set of two resources.
This is the reason why they are not supported by winerc.
2) Accelerators: Although winerc supports accelerators, there is no 
LoadAcceleratorIndirect function. A work-around would be to define one.
3) Fonts: Font resources are not supported by Wine at all.
4) String tables: Although string tables are not supported by winerc, there
is no reason not to add such support. Again, some indirect loading would
be necessary.
5) API requires loading by name: At some places, the name of a resource
is passed instead of a handle. The WNDCLASS structure contains the name
of a menu resource, and the icon in a dialog box is referenced by its name.
(Are there some more places?)
Clearly, loading the resource by name would be highly desirable. The
resource compiler currently creates a structure containing all resources
defined in an RC file. However, it is not clear how WINELIB could find the
location of this structure, especially, when there is more than one RC file.