..
arb_program_shader.c
wined3d: Get rid of some unnecessary casts to specific shader types.
2010-01-26 12:08:13 +01:00
ati_fragment_shader.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
basetexture.c
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
buffer.c
wined3d: Put the APPLE_flush_buffer_range code into the right branch.
2010-01-26 12:18:59 +01:00
clipper.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
context.c
wined3d: Add an ARB_sync implementation of event queries.
2010-01-26 12:08:23 +01:00
cubetexture.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
device.c
wined3d: Use correct texture stage limits in a couple of places.
2010-01-28 11:08:14 +01:00
directx.c
wined3d: Trace the GLSL version string.
2010-01-28 11:07:52 +01:00
drawprim.c
wined3d: Ensure draw ordering across contexts.
2010-01-28 11:07:59 +01:00
gl_compat.c
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
glsl_shader.c
wined3d: Dump the GLSL shader source on link failure.
2010-01-29 13:30:06 +01:00
Makefile.in
wined3d: Merge baseshader.c into shader.c.
2010-01-18 14:37:51 +01:00
nvidia_texture_shader.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
palette.c
wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
2009-12-21 15:01:25 +01:00
query.c
wined3d: Add an ARB_sync implementation of event queries.
2010-01-26 12:08:23 +01:00
resource.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
shader_sm1.c
wined3d: Refuse to parse shaders with an invalid version token.
2009-10-26 11:20:39 +01:00
shader_sm4.c
wined3d: Recognize the SM4 cut opcode.
2010-01-07 09:26:54 +01:00
shader.c
wined3d: Store a pointer to the GL info in the shader context.
2010-01-25 12:58:52 +01:00
state.c
wined3d: Prune invalid states from the state table.
2010-01-29 13:30:06 +01:00
stateblock.c
wined3d: Handle stateblock capture for default lights created while recording.
2010-01-05 12:19:14 +01:00
surface_base.c
wined3d: Remove some redundant returns.
2009-12-30 13:31:26 +01:00
surface_gdi.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
surface.c
wined3d: Get rid of an unnecessary GetContainer() call in surface_blt_to_drawable().
2010-01-29 13:30:06 +01:00
swapchain_base.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
swapchain_gdi.c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
2009-12-23 14:27:29 +01:00
swapchain.c
wined3d: Make sure all contexts are finished drawing before calling SwapBuffers().
2010-01-28 11:08:07 +01:00
texture.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
utils.c
wined3d: Add a debug function for state names.
2010-01-29 13:30:05 +01:00
version.rc
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
vertexdeclaration.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
view.c
wined3d: Add IWineD3DRendertargetView.
2009-02-24 16:57:29 +01:00
volume.c
wined3d: Volumes are resources in wined3d.
2009-12-22 13:48:25 +01:00
volumetexture.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
wined3d_gl.h
wined3d: Trace the GLSL version string.
2010-01-28 11:07:52 +01:00
wined3d_main.c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
2009-12-23 14:27:29 +01:00
wined3d_private.h
wined3d: Add a debug function for state names.
2010-01-29 13:30:05 +01:00
wined3d.spec
d3d8: Use a wined3d cs for wined3d locking.
2009-08-25 11:12:17 +02:00