wine/dlls/wined3d
2012-01-11 17:47:23 +01:00
..
arb_program_shader.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
ati_fragment_shader.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
buffer.c wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
context.c wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef. 2012-01-10 10:47:27 +01:00
device.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
directx.c wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
drawprim.c wined3d: Don't use separate location flags for depth buffers. 2012-01-10 10:48:26 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef. 2012-01-10 10:47:30 +01:00
Makefile.in ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00
nvidia_texture_shader.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
palette.c
query.c wined3d: Make the device parameter to wined3d_event_query_issue() const. 2011-10-31 16:46:20 +01:00
resource.c wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
shader_sm1.c
shader_sm4.c wined3d: Recognize the SM4 xor opcode. 2011-11-22 10:52:33 +01:00
shader.c wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef. 2012-01-10 10:47:30 +01:00
state.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
stateblock.c wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
surface.c wined3d: Set SFLAG_PIN_SYSMEM when the application tries to use surfaces that are currently mapped. 2012-01-11 12:32:55 +01:00
swapchain.c wined3d: Get rid of the WINED3DSWAPEFFECT typedef. 2012-01-06 19:24:22 +01:00
texture.c wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
utils.c wined3d: Get rid of the WINED3DTEXTUREOP typedef. 2012-01-11 17:47:22 +01:00
version.rc
vertexdeclaration.c wined3d: Get rid of the WINED3DVERTEXELEMENT typedef. 2011-11-25 16:21:57 +01:00
view.c
volume.c wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef. 2012-01-09 12:22:17 +01:00
wined3d_gl.h wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps(). 2011-11-24 17:10:03 +01:00
wined3d_main.c wined3d: Delete the static critical sections when unloading the dll. 2011-11-17 11:38:08 +01:00
wined3d_private.h wined3d: Get rid of the WINED3DTEXTUREADDRESS typedef. 2012-01-11 17:47:23 +01:00
wined3d.spec ddraw: Move clipper handling to ddraw. 2011-12-13 18:58:37 +01:00