mirror of
https://github.com/reactos/wine.git
synced 2024-12-15 15:48:49 +00:00
8bc6d0153c
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com> Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
250 lines
9.5 KiB
C
250 lines
9.5 KiB
C
/*
|
|
* Copyright 2010 Matteo Bruni for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __D3D11SHADER_H__
|
|
#define __D3D11SHADER_H__
|
|
|
|
#include "d3dcommon.h"
|
|
|
|
/* These are defined as version-neutral in d3dcommon.h */
|
|
typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
|
|
|
|
typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
|
|
|
|
typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
|
|
|
|
typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
|
|
|
|
typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
|
|
|
|
typedef struct _D3D11_SHADER_DESC
|
|
{
|
|
UINT Version;
|
|
const char *Creator;
|
|
UINT Flags;
|
|
UINT ConstantBuffers;
|
|
UINT BoundResources;
|
|
UINT InputParameters;
|
|
UINT OutputParameters;
|
|
UINT InstructionCount;
|
|
UINT TempRegisterCount;
|
|
UINT TempArrayCount;
|
|
UINT DefCount;
|
|
UINT DclCount;
|
|
UINT TextureNormalInstructions;
|
|
UINT TextureLoadInstructions;
|
|
UINT TextureCompInstructions;
|
|
UINT TextureBiasInstructions;
|
|
UINT TextureGradientInstructions;
|
|
UINT FloatInstructionCount;
|
|
UINT IntInstructionCount;
|
|
UINT UintInstructionCount;
|
|
UINT StaticFlowControlCount;
|
|
UINT DynamicFlowControlCount;
|
|
UINT MacroInstructionCount;
|
|
UINT ArrayInstructionCount;
|
|
UINT CutInstructionCount;
|
|
UINT EmitInstructionCount;
|
|
D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
|
|
UINT GSMaxOutputVertexCount;
|
|
D3D_PRIMITIVE InputPrimitive;
|
|
UINT PatchConstantParameters;
|
|
UINT cGSInstanceCount;
|
|
UINT cControlPoints;
|
|
D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
|
|
D3D_TESSELLATOR_PARTITIONING HSPartitioning;
|
|
D3D_TESSELLATOR_DOMAIN TessellatorDomain;
|
|
UINT cBarrierInstructions;
|
|
UINT cInterlockedInstructions;
|
|
UINT cTextureStoreInstructions;
|
|
} D3D11_SHADER_DESC;
|
|
|
|
typedef struct _D3D11_SHADER_VARIABLE_DESC
|
|
{
|
|
const char *Name;
|
|
UINT StartOffset;
|
|
UINT Size;
|
|
UINT uFlags;
|
|
void *DefaultValue;
|
|
UINT StartTexture;
|
|
UINT TextureSize;
|
|
UINT StartSampler;
|
|
UINT SamplerSize;
|
|
} D3D11_SHADER_VARIABLE_DESC;
|
|
|
|
typedef struct _D3D11_SHADER_TYPE_DESC
|
|
{
|
|
D3D_SHADER_VARIABLE_CLASS Class;
|
|
D3D_SHADER_VARIABLE_TYPE Type;
|
|
UINT Rows;
|
|
UINT Columns;
|
|
UINT Elements;
|
|
UINT Members;
|
|
UINT Offset;
|
|
const char *Name;
|
|
} D3D11_SHADER_TYPE_DESC;
|
|
|
|
typedef struct _D3D11_SHADER_BUFFER_DESC
|
|
{
|
|
const char *Name;
|
|
D3D_CBUFFER_TYPE Type;
|
|
UINT Variables;
|
|
UINT Size;
|
|
UINT uFlags;
|
|
} D3D11_SHADER_BUFFER_DESC;
|
|
|
|
typedef struct _D3D11_SHADER_INPUT_BIND_DESC
|
|
{
|
|
const char *Name;
|
|
D3D_SHADER_INPUT_TYPE Type;
|
|
UINT BindPoint;
|
|
UINT BindCount;
|
|
UINT uFlags;
|
|
D3D_RESOURCE_RETURN_TYPE ReturnType;
|
|
D3D_SRV_DIMENSION Dimension;
|
|
UINT NumSamples;
|
|
} D3D11_SHADER_INPUT_BIND_DESC;
|
|
|
|
typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
|
|
{
|
|
const char *SemanticName;
|
|
UINT SemanticIndex;
|
|
UINT Register;
|
|
D3D_NAME SystemValueType;
|
|
D3D_REGISTER_COMPONENT_TYPE ComponentType;
|
|
BYTE Mask;
|
|
BYTE ReadWriteMask;
|
|
UINT Stream;
|
|
} D3D11_SIGNATURE_PARAMETER_DESC;
|
|
|
|
DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
|
|
|
|
#define INTERFACE ID3D11ShaderReflectionType
|
|
DECLARE_INTERFACE(ID3D11ShaderReflectionType)
|
|
{
|
|
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
|
|
STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
|
|
STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
|
|
STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
|
|
|
|
#define INTERFACE ID3D11ShaderReflectionVariable
|
|
DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
|
|
{
|
|
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
|
|
|
|
#define INTERFACE ID3D11ShaderReflectionConstantBuffer
|
|
DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
|
|
{
|
|
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
|
|
|
|
#define INTERFACE ID3D11ShaderReflection
|
|
DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
|
|
{
|
|
/* IUnknown methods */
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
/* ID3D11ShaderReflection methods */
|
|
STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
|
|
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
|
|
STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
|
|
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
|
|
STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
|
|
STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
|
|
STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
|
|
STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
|
|
STDMETHOD_(BOOL, IsSampleFrequencyShader)(THIS) PURE;
|
|
STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
|
|
STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
|
|
STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
|
|
|
|
#define INTERFACE ID3D11ModuleInstance
|
|
DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown)
|
|
{
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/* ID3D11ModuleInstance methods */
|
|
STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE;
|
|
STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE;
|
|
|
|
STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
|
|
STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
|
|
|
|
STDMETHOD(BindSampler)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
|
|
STDMETHOD(BindSamplerByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
|
|
|
|
STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
|
|
STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
|
|
|
|
STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
|
|
STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
|
|
|
|
#define INTERFACE ID3D11Module
|
|
DECLARE_INTERFACE_(ID3D11Module, IUnknown)
|
|
{
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
|
|
/* ID3D11Module methods */
|
|
STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#endif
|