..
arb_program_shader.c
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
2010-03-03 12:53:51 +01:00
ati_fragment_shader.c
wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
2010-02-04 13:39:26 +01:00
basetexture.c
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
buffer.c
wined3d: Don't use GL_MAP_FLUSH_EXPLICIT_BIT without GL_MAP_WRITE_BIT.
2010-02-09 11:33:44 +01:00
clipper.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
context.c
wined3d: Do not preload surfaces when attaching them to an FBO.
2010-02-04 13:39:26 +01:00
cubetexture.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
device.c
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
2010-03-03 12:53:51 +01:00
directx.c
wined3d: Add Mesa ATI card detection code.
2010-03-03 16:13:23 +01:00
drawprim.c
wined3d: Ensure draw ordering across contexts.
2010-01-28 11:07:59 +01:00
gl_compat.c
wined3d: Get rid of the GL_SUPPORT macro.
2009-10-29 13:09:33 +01:00
glsl_shader.c
wined3d: Rename yuv to complex in order to prepare for 8-bit palette fixups using the same code.
2010-03-03 12:53:41 +01:00
Makefile.in
wined3d: Merge baseshader.c into shader.c.
2010-01-18 14:37:51 +01:00
nvidia_texture_shader.c
wined3d: Add the general combiner limit to wined3d_gl_info.
2010-02-05 10:06:03 +01:00
palette.c
wined3d: IWineD3DPaletteImpl implements IWineD3DBase.
2009-12-21 15:01:25 +01:00
query.c
wined3d: Create a wined3d internal event query interface.
2010-03-05 12:39:07 +01:00
resource.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
shader_sm1.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
shader_sm4.c
wined3d: Properly report shader comment sizes.
2010-02-23 12:06:54 +01:00
shader.c
wined3d: Split TEXT shader comments into separate lines.
2010-03-04 17:29:16 +01:00
state.c
wined3d: Set the texture stage limit based on the fragment pipe caps.
2010-02-05 10:06:08 +01:00
stateblock.c
wined3d: Handle stateblock capture for default lights created while recording.
2010-01-05 12:19:14 +01:00
surface_base.c
wined3d: Remove some redundant returns.
2009-12-30 13:31:26 +01:00
surface_gdi.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
surface.c
wined3d: Move the 8-bit palette shader code over to the blit_shader backend.
2010-03-03 12:53:51 +01:00
swapchain_base.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
swapchain_gdi.c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
2009-12-23 14:27:29 +01:00
swapchain.c
wined3d: Use the HDC from the acquired context to call SwapBuffer().
2010-02-05 10:06:21 +01:00
texture.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
utils.c
wined3d: Rename GL_VENDOR to HW_VENDOR.
2010-03-03 16:06:07 +01:00
version.rc
wined3d: Add version resource.
2009-11-04 11:54:59 +01:00
vertexdeclaration.c
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
view.c
volume.c
wined3d: Volumes are resources in wined3d.
2009-12-22 13:48:25 +01:00
volumetexture.c
wined3d: Get rid of some redundant local variables.
2009-12-22 13:48:25 +01:00
wined3d_gl.h
wined3d: Move the gl info structure to wined3d_private.h.
2010-02-16 10:47:50 +01:00
wined3d_main.c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
2009-12-23 14:27:29 +01:00
wined3d_private.h
wined3d: Create a wined3d internal event query interface.
2010-03-05 12:39:07 +01:00
wined3d.spec