.. |
.gitignore
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Renamed all .cvsignore files to .gitignore.
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2005-11-26 13:10:33 +01:00 |
basetexture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
cubetexture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
device.c
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wined3d: Don't use OpenGL 2.0.
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2006-03-20 22:09:05 +01:00 |
directx.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
drawprim.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
indexbuffer.c
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wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h.
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2006-03-15 11:30:39 +01:00 |
Makefile.in
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Implemented stubbed out pixel shaders and their states in wined3d.
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2005-08-25 19:24:21 +00:00 |
pixelshader.c
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wined3d: Don't override variable that still has something we need.
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2006-03-13 13:31:45 +01:00 |
query.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
resource.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
stateblock.c
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wined3d: Release the vertex declaration during stateblock cleanup.
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2006-02-10 14:52:27 +01:00 |
surface.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
swapchain.c
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wined3d: Use WINED3DPRESENT_PARAMETERS in IWineD3DSwapChain::GetPresentParameters.
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2006-03-09 12:51:26 +01:00 |
texture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
utils.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
vertexbuffer.c
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wined3d: Add WINED3DVERTEXBUFFER_DESC to wined3d_types.h.
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2006-03-13 13:32:01 +01:00 |
vertexdeclaration.c
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wined3d: Always return the number of elements in the vertex
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2006-02-07 12:26:34 +01:00 |
vertexshader.c
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d3d8/wined3d: Vertex shader fixes.
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2006-03-17 13:11:06 +01:00 |
volume.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
volumetexture.c
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
wined3d_main.c
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Remove spaces before '\n' in traces.
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2005-11-10 12:14:56 +00:00 |
wined3d_private.h
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wined3d: Consistently use WINED3DRESOURCETYPE.
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2006-03-10 21:43:00 +01:00 |
wined3d.spec
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WineDirect3DCreate has 3 args in the source.
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2005-03-21 10:52:32 +00:00 |