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420 lines
18 KiB
C
420 lines
18 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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return ref;
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}
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static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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TRACE("Releasing wined3d %p\n", This->WineD3D);
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IWineD3D_Release(This->WineD3D);
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3D8 Interface follow: */
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static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%p)\n", This, pInitializeFunction);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)\n", This);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_GetAdapterCount(This->WineD3D);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
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UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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HRESULT hr;
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TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
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EnterCriticalSection(&d3d8_cs);
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/* dx8 and dx9 have different structures to be filled in, with incompatible
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layouts so pass in pointers to the places to be filled via an internal
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structure */
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adapter_id.Driver = pIdentifier->Driver;
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adapter_id.Description = pIdentifier->Description;
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adapter_id.DeviceName = NULL; /* d3d9 only */
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adapter_id.DriverVersion = &pIdentifier->DriverVersion;
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adapter_id.VendorId = &pIdentifier->VendorId;
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adapter_id.DeviceId = &pIdentifier->DeviceId;
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adapter_id.SubSysId = &pIdentifier->SubSysId;
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adapter_id.Revision = &pIdentifier->Revision;
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adapter_id.DeviceIdentifier = &pIdentifier->DeviceIdentifier;
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adapter_id.WHQLLevel = &pIdentifier->WHQLLevel;
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hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d)\n", This, Adapter);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d8_cs);
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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LeaveCriticalSection(&d3d8_cs);
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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Usage, RType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
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wined3dformat_from_d3dformat(DepthStencilFormat));
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
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pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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if(pWineCaps == NULL){
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return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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}
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EnterCriticalSection(&d3d8_cs);
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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LeaveCriticalSection(&d3d8_cs);
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WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
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pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
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}
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if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
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pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
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}
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TRACE("(%p) returning %p\n", This, pCaps);
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return hrc;
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}
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static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HMONITOR ret;
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TRACE("(%p)->(%d)\n", This, Adapter);
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EnterCriticalSection(&d3d8_cs);
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ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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LeaveCriticalSection(&d3d8_cs);
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return ret;
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}
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ULONG WINAPI D3D8CB_DestroyRenderTarget(IWineD3DSurface *pSurface) {
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IDirect3DSurface8Impl* surfaceParent;
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TRACE("(%p) call back\n", pSurface);
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IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
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surfaceParent->isImplicit = FALSE;
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/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
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return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
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}
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ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
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IUnknown* swapChainParent;
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TRACE("(%p) call back\n", pSwapChain);
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IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
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IUnknown_Release(swapChainParent);
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return IUnknown_Release(swapChainParent);
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}
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ULONG WINAPI D3D8CB_DestroyDepthStencilSurface(IWineD3DSurface *pSurface) {
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IDirect3DSurface8Impl* surfaceParent;
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TRACE("(%p) call back\n", pSurface);
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IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
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surfaceParent->isImplicit = FALSE;
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/* Surface had refcount of 0 GetParent addrefed to 1, so 1 Release is enough */
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return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
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}
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static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice8** ppReturnedDeviceInterface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3DDevice8Impl *object = NULL;
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WINED3DPRESENT_PARAMETERS localParameters;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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/* Check the validity range of the adapter parameter */
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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*ppReturnedDeviceInterface = NULL;
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return D3DERR_INVALIDCALL;
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}
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/* Allocate the storage for the device object */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppReturnedDeviceInterface = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DDevice8_Vtbl;
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object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
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object->ref = 1;
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object->shader_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, INITIAL_SHADER_HANDLE_TABLE_SIZE * sizeof(shader_handle));
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object->shader_handle_table_size = INITIAL_SHADER_HANDLE_TABLE_SIZE;
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*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
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/* Allocate an associated WineD3DDevice object */
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EnterCriticalSection(&d3d8_cs);
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hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
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(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
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if (hr != D3D_OK) {
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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LeaveCriticalSection(&d3d8_cs);
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return hr;
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}
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TRACE("(%p) : Created Device %p\n", This, object);
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localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
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localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = 0; /* d3d9 only */
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localParameters.SwapEffect = pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
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localParameters.Flags = pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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localParameters.AutoRestoreDisplayMode = TRUE;
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if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
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IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
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}
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hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
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LeaveCriticalSection(&d3d8_cs);
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
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pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
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pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
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pPresentationParameters->SwapEffect = localParameters.SwapEffect;
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pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
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pPresentationParameters->Windowed = localParameters.Windowed;
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pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
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pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
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pPresentationParameters->Flags = localParameters.Flags;
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pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
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pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
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if (hr != D3D_OK) {
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FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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}
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object->declArraySize = 16;
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object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
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if(!object->decls) {
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ERR("Out of memory\n");
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IWineD3DDevice_Release(object->WineD3DDevice);
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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hr = E_OUTOFMEMORY;
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}
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return hr;
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}
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const IDirect3D8Vtbl Direct3D8_Vtbl =
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{
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/* IUnknown */
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IDirect3D8Impl_QueryInterface,
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IDirect3D8Impl_AddRef,
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IDirect3D8Impl_Release,
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/* IDirect3D8 */
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IDirect3D8Impl_RegisterSoftwareDevice,
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IDirect3D8Impl_GetAdapterCount,
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IDirect3D8Impl_GetAdapterIdentifier,
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IDirect3D8Impl_GetAdapterModeCount,
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IDirect3D8Impl_EnumAdapterModes,
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IDirect3D8Impl_GetAdapterDisplayMode,
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IDirect3D8Impl_CheckDeviceType,
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IDirect3D8Impl_CheckDeviceFormat,
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IDirect3D8Impl_CheckDeviceMultiSampleType,
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IDirect3D8Impl_CheckDepthStencilMatch,
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IDirect3D8Impl_GetDeviceCaps,
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IDirect3D8Impl_GetAdapterMonitor,
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IDirect3D8Impl_CreateDevice
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};
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