wine/dlls/ddraw
Józef Kucia ffcea8af77 wined3d: Implement primitive restart.
Based on a patch by Andrew Wesie.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-12-08 13:54:06 +01:00
..
tests gdi32: Initialize rgbReserved to zero in SetDIBColorTable. 2016-11-23 22:36:39 +01:00
clipper.c
ddraw_classes.idl
ddraw_private.h wined3d: Implement primitive restart. 2016-12-08 13:54:06 +01:00
ddraw.c wined3d: Add WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT flag. 2016-08-03 09:56:17 -05:00
ddraw.spec
device.c ddraw: Apply legacy clipspace to d3d2. 2016-10-03 20:43:00 +02:00
executebuffer.c ddraw: Implement executebuffer point and line draws. 2016-11-15 13:46:16 -06:00
light.c
main.c ddraw: Fix its vs it's typos. 2016-08-02 06:08:44 -05:00
Makefile.in
material.c
palette.c ddraw: Rename "wineD3DPalette" to "wined3d_palette". 2016-08-26 23:23:45 +09:00
surface.c ddraw: Rename "wineD3DPalette" to "wined3d_palette". 2016-08-26 23:23:45 +09:00
utils.c
version.rc
vertexbuffer.c ddraw: Use wined3d_resource_unmap() in d3d_vertex_buffer7_Unlock(). 2016-08-29 17:55:16 +09:00
viewport.c ddraw: Use the clip space matrix in TransformVertices. 2016-10-03 20:43:01 +02:00