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Alexandre Julliard
a2f2e01962
Release 950606
Tue Jun 6 12:11:41 1995 Alexandre Julliard (julliard@sunsite.unc.edu) * [controls/menu.c] Fixed bug with drawing multi-column menus with vertical separator. * [debugger/debug.l] Fixed NULL-pointer reference after readline(). * [if1632/winprocs.spec] [miscemu/int21.c] [miscemu/interrupts.c] Added interrupt vector emulation. Allows to retrieve an interrupt vector and jump to it without crashing. * [loader/ldt.c] Moved ldt.c to memory directory. * [loader/task.c] Implemented LockCurrentTask() and GetInstanceData(). * [objects/bitblt.c] Fixed a bug that caused StretchBlt() to use wrong colors when stretching a monochrome bitmap to a color display. * [objects/bitmap.c] Fixed a segmented pointer bug in CreateBitmapIndirect(). * [tools/build.c] Added possibility to have arguments for register functions; used by interrupt vectors to remove the flags from the stack. Generate a new function CallTo32_LargeStack(), that allows calling a 32-bit function using the original 32-bit stack, for functions that need more that 64k of stack. Tue May 30 10:29:56 1995 Martin von Loewis <martin@informatik.hu-berlin.de> * [if1632/shell.spec] [misc/shell.c] DoEnvironmentSubst: fixed prototype * [if1632/gdi.spec] [objects/palette.c] SetSystemPaletteUse: new function * [if1632/kernel.spec] [loader/resource.c] DirectResAlloc: new function * [if1632/user.spec] [windows/keyboard.c] SetKeyboardState: new function Mon May 29 12:58:28 1995 Bernd Schmidt <crux@pool.informatik.rwth-aachen.de> * [tools/build.c] Prevent interrupts from destroying the args for a 32 bit function by loading the correct value into %esp directly after %ss. * [loader/ne_image.c] [loader/module.c] The new instance must be created earlier in LoadModule(), so that fixups referencing it will be handled correctly. Initialize the local heap for a DGROUP in NE_LoadSegment(). * [objects/dib.c] Like RLE8 bitmaps, RLE4 bitmaps don't always end with a proper code. This used to crash Wine. Fixed. * [objects/text.c] Fix possible null pointer dereference in debugging output. * [misc/commdlg.c] Handle user input in the edit control better. Some bugs fixed. * [memory/local.c] Started implementing moveable blocks. This is unfinished (!), but at least it does not seem to break things. Wed May 24 13:26:36 1995 Bernd Schmidt <crux@pool.informatik.rwth-aachen.de> * [loader/module.c] LoadModule(): DLLs occasionally have a data segment, and they work much better if it is loaded :-) LoadLibrary(): pass HMODULE instead of HINSTANCE to NE_InitializeDLLs. FindModule(): also strip off the last backslash of the pathnames (Winhelp tried to load C:\WINDOWS\SYSTEM\COMMDLG.DLL). GetModuleHandle(): just call MODULE_FindModule, it does the same job, only better. * [loader/ne_image.c] LocalInit() the heap of a DLL in NE_InitDLL. (This is probably not really correct, it seems that all programs and DLLs try to do this themselves. But they pass weird parameters.) NE_InitializeDLLs should also call NE_InitDLL for the passed hModule. * [loader/task.c] [misc/user.c] Finish global initializations in InitTask instead of InitApp, or all the DLLs will be initialized in InitTask without any available window classes!
1. INTRODUCTION Wine is a program that allows running MS-Windows programs under X11. It consists of a program loader, that loads and executes an MS-Windows binary, and of an emulation library that translates Windows API calls to their Unix/X11 equivalent. Wine is free software. See the file LICENSE for the details. Basically, you can do anything with it, except claim that you wrote it. 2. COMPILATION You must have one of: Linux version 0.99.13 or above NetBSD-current FreeBSD-current or FreeBSD 1.1 You also need to have libXpm installed on your system. The sources for it are probably available on the ftp site where you got Wine. They can also be found on ftp.x.org and all its mirror sites. To build Wine, first do a "./Configure" and then a "make" (or "gmake" if you're running *BSD). The executable "wine" will be built. "wine" will load and run 16-bit Windows executables. To upgrade to a new release by using a patch file, first cd to the top-level directory of the release (the one containing this README file). Then do a "make clean", and patch the release with: gunzip -c patch-file | patch -p1 where "patch-file" is the name of the patch file (something like Wine-yymmdd.diff.gz). You can then re-run "./Configure", and then run "make". 3. SETUP Wine requires you to have a file /usr/local/etc/wine.conf (you can supply a different name when configuring wine) or a file called .winerc in your home directory. The format of this config file is just like a Windows .ini file. The file wine.ini contains a config file example. Here's an explanation of each section: * [drives] format: <driveletter> = <rootdirectory> default: none This section is used to specify the root directory of each `dos'drive as Windows' applications require a dos/mswindows based diskdrive & directory scheme. If you mounted your dos-partition as /dos and installed Microsoft Windows in c:\windows than you should specify c=/dos in the drives section. * [wine] format: windows = <directory> default: c:\windows Used to specify an different windows directory. format: system = <directory> default: c:\windows\system Used to specify an different system directory. format: temp = <directory> default: c:\temp Used to specify a directory where Windows applications can store temporary files. format: path = <directories separated by semi-colons> default: c:\windows;c:\windows\system Used to specify the path which will be used to find executables and DLL's. format: symboltablefile = <filename> default: wine.sym Used to specify the path and file name of the symbol table used by the built-in debugger. * [serialports] format: com[12345678] = <devicename> default: none Used to specify the devices which are used as com1 - com8. * [parallelports] format: lpt[12345678] = <devicename> default: none Used to specify the devices which are used as lpt1 - lpt8. * [spy] format: file = <filename or CON when logging to stdout> default: none used to specify the file which will be used as logfile. format: exclude = <message names separated by semicolons> default: none Used to specify which messages will be excluded from the logfile. format: include = <message names separated by semicolons> default: none Used to specify which messages will be included in the logfile. 4. RUNNING PROGRAMS When invoking Wine, you must specify the entire path to the executable, or a filename only. For example: to run Windows' solitaire: wine sol (using the searchpath to locate the file) wine sol.exe wine c:\\windows\\sol.exe (using a dosfilename) wine /usr/windows/sol.exe (using a unixfilename) Note: the path of the file will also be added to the path when a full name is supplied on the commandline. Have a nice game of solitaire, but be careful. Emulation isn't perfect. So, occasionally it may crash. 5. GETTING MORE INFORMATION The best place to get help or to report bugs is the Usenet newsgroup comp.emulators.ms-windows.wine. The Wine FAQ is posted there every month. If you add something, or fix a bug, please send a patch to wine-new@amscons.com for inclusion in the next release. -- Alexandre Julliard julliard@lamisun.epfl.ch
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Wine / Wine-Staging fork of the ReactOS Project (master is mirror of git://source.winehq.org/git/wine.git)
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