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arb_program_shader.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
baseshader.c
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wined3d: Handle the ps_3_0 vPos field.
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2007-05-04 13:41:54 +02:00 |
basetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Some point sprite fixes.
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2007-06-25 20:04:58 +02:00 |
cubetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
device.c
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wined3d: Split of the mapping of pixel shader samplers from IWineD3DDeviceImpl_FindTexUnitMap().
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2007-06-25 11:43:36 +02:00 |
directx.c
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wined3d: DDraw surfaces are QWORD aligned.
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2007-06-14 13:22:52 +02:00 |
drawprim.c
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wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
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2007-06-22 12:19:10 +02:00 |
glsl_shader.c
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wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().
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2007-06-21 13:10:32 +02:00 |
indexbuffer.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
Makefile.in
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
palette.c
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d3d: Remove dependency on ddraw.h header.
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2007-04-16 13:20:15 +02:00 |
pixelshader.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
query.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
resource.c
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wined3d: Destroying the resource frees all private data.
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2007-05-11 11:22:31 +02:00 |
state.c
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wined3d: Some point sprite fixes.
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2007-06-25 20:04:58 +02:00 |
stateblock.c
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wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
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2007-06-22 12:19:10 +02:00 |
surface_gdi.c
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wined3d: Add support for loading gamma corrected textures.
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2007-06-07 13:01:49 +02:00 |
surface.c
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wined3d: Depthfill blits are allowed between BeginScene and Endscene.
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2007-06-22 13:42:51 +02:00 |
swapchain.c
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wined3d: Present does not clear the depth stencil.
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2007-06-14 13:22:19 +02:00 |
texture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
utils.c
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wined3d: Mask texture stage state arguments with WINED3DTA_SELECTMASK when comparing them.
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2007-06-18 12:33:56 +02:00 |
vertexbuffer.c
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wined3d: Fixed pointer casting and additions.
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2007-06-20 13:10:35 +02:00 |
vertexdeclaration.c
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wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
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2007-04-12 16:09:12 +02:00 |
vertexshader.c
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wined3d: Skip the start offset to the source array in IWIneD3DVertexShaderImpl_SetLocalConstantsF.
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2007-06-25 20:03:34 +02:00 |
volume.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
volumetexture.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
wined3d_main.c
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wined3d: Store the gl information in a per adapter structure and initialize it only once.
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2007-06-11 13:51:06 +02:00 |
wined3d_private_types.h
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wined3d: Implement support for projective textures in ps 2.0 and later.
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2007-03-29 21:15:29 +02:00 |
wined3d_private.h
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wined3d: Keep track of what fixed function texture stages are in use.
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2007-06-25 11:43:05 +02:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |