wine/dlls/d3d8
2010-10-25 15:30:46 +02:00
..
tests d3d8: ApplyStateBlock with a zero token returns D3D_OK. 2010-10-25 15:30:46 +02:00
buffer.c wined3d: IWineD3DBuffer_Unmap() can't fail. 2010-10-15 16:19:54 +02:00
cubetexture.c wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods. 2010-10-25 14:29:31 +02:00
d3d8_main.c
d3d8_private.h
d3d8.spec
device.c d3d8: ApplyStateBlock with a zero token returns D3D_OK. 2010-10-25 15:30:46 +02:00
directx.c
Makefile.in
shader.c
surface.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
swapchain.c
texture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
version.rc
vertexdeclaration.c
volume.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00
volumetexture.c wined3d: Consistently use Map/Unmap for mapping resources. 2010-10-14 17:54:52 +02:00