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wine
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wine
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dlls
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wined3d
History
Matteo Bruni
a7315eb76a
wined3d: Bind a VAO when using core profile contexts.
2015-07-13 22:06:38 +09:00
..
arb_program_shader.c
…
ati_fragment_shader.c
…
buffer.c
…
context.c
wined3d: Bind a VAO when using core profile contexts.
2015-07-13 22:06:38 +09:00
cs.c
…
device.c
…
directx.c
wined3d: Bind a VAO when using core profile contexts.
2015-07-13 22:06:38 +09:00
drawprim.c
…
gl_compat.c
…
glsl_shader.c
wined3d: Use GLSL 1.50 on core contexts.
2015-07-09 17:18:22 +09:00
Makefile.in
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nvidia_texture_shader.c
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palette.c
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query.c
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resource.c
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sampler.c
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shader_sm1.c
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shader_sm4.c
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shader.c
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state.c
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stateblock.c
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surface.c
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swapchain.c
wined3d: Use the correct texture coordinates in swapchain_blit() in the non-glBlitFramebuffer, NP2 case.
2015-07-09 17:18:22 +09:00
texture.c
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utils.c
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version.rc
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vertexdeclaration.c
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view.c
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volume.c
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wined3d_gl.h
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
wined3d_main.c
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
wined3d_private.h
wined3d: Add a setting for the maximum OpenGL version to use.
2015-07-09 17:18:22 +09:00
wined3d.spec
…