Józef Kucia a44cdbfdd2 wined3d: Use uintBitsToFloat() for float immediate shader constants.
This fixes issues with special floating-point values in immediate
constants. Inspired by a patch by Guillaume Charifi.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-07-14 17:40:12 +09:00
..
2016-06-22 00:59:00 +09:00
2016-07-09 11:03:55 +09:00
2016-06-22 22:09:17 +09:00
2016-06-22 22:09:17 +09:00