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838 lines
29 KiB
C
838 lines
29 KiB
C
/*
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* vertex declaration implementation
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*
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2004 Jason Edmeades
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_decl);
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/**
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* DirectX9 SDK download
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* http://msdn.microsoft.com/library/default.asp?url=/downloads/list/directx.asp
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*
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* Exploring D3DX
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx07162002.asp
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*
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* Using Vertex Shaders
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dndrive/html/directx02192001.asp
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*
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* Dx9 New
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/whatsnew.asp
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*
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* Dx9 Shaders
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/VertexShader2_0.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader2_0/Instructions/Instructions.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexDeclaration/VertexDeclaration.asp
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/reference/Shaders/VertexShader3_0/VertexShader3_0.asp
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*
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* Dx9 D3DX
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
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*
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* FVF
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* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
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*
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* NVIDIA: DX8 Vertex Shader to NV Vertex Program
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* http://developer.nvidia.com/view.asp?IO=vstovp
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*
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* NVIDIA: Memory Management with VAR
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* http://developer.nvidia.com/view.asp?IO=var_memory_management
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*/
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/** Vertex Shader Declaration 8 data types tokens */
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#define MAX_VSHADER_DECL_TYPES 8
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static CONST char* VertexDecl8_DataTypes[] = {
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"D3DVSDT_FLOAT1",
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"D3DVSDT_FLOAT2",
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"D3DVSDT_FLOAT3",
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"D3DVSDT_FLOAT4",
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"D3DVSDT_D3DCOLOR",
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"D3DVSDT_UBYTE4",
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"D3DVSDT_SHORT2",
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"D3DVSDT_SHORT4",
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NULL
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};
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static CONST char* VertexDecl8_Registers[] = {
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"D3DVSDE_POSITION",
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"D3DVSDE_BLENDWEIGHT",
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"D3DVSDE_BLENDINDICES",
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"D3DVSDE_NORMAL",
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"D3DVSDE_PSIZE",
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"D3DVSDE_DIFFUSE",
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"D3DVSDE_SPECULAR",
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"D3DVSDE_TEXCOORD0",
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"D3DVSDE_TEXCOORD1",
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"D3DVSDE_TEXCOORD2",
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"D3DVSDE_TEXCOORD3",
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"D3DVSDE_TEXCOORD4",
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"D3DVSDE_TEXCOORD5",
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"D3DVSDE_TEXCOORD6",
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"D3DVSDE_TEXCOORD7",
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"D3DVSDE_POSITION2",
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"D3DVSDE_NORMAL2",
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NULL
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};
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typedef enum _D3DVSD_TOKENTYPE {
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D3DVSD_TOKEN_NOP = 0,
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D3DVSD_TOKEN_STREAM = 1,
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D3DVSD_TOKEN_STREAMDATA = 2,
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D3DVSD_TOKEN_TESSELLATOR = 3,
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D3DVSD_TOKEN_CONSTMEM = 4,
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D3DVSD_TOKEN_EXT = 5,
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/* RESERVED = 6 */
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D3DVSD_TOKEN_END = 7,
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D3DVSD_FORCE_DWORD = 0x7FFFFFFF
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} D3DVSD_TOKENTYPE;
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typedef enum _D3DVSDE_REGISTER {
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D3DVSDE_POSITION = 0,
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D3DVSDE_BLENDWEIGHT = 1,
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D3DVSDE_BLENDINDICES = 2,
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D3DVSDE_NORMAL = 3,
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D3DVSDE_PSIZE = 4,
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D3DVSDE_DIFFUSE = 5,
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D3DVSDE_SPECULAR = 6,
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D3DVSDE_TEXCOORD0 = 7,
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D3DVSDE_TEXCOORD1 = 8,
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D3DVSDE_TEXCOORD2 = 9,
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D3DVSDE_TEXCOORD3 = 10,
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D3DVSDE_TEXCOORD4 = 11,
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D3DVSDE_TEXCOORD5 = 12,
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D3DVSDE_TEXCOORD6 = 13,
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D3DVSDE_TEXCOORD7 = 14,
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D3DVSDE_POSITION2 = 15,
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D3DVSDE_NORMAL2 = 16
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} D3DVSDE_REGISTER;
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typedef enum _D3DVSDT_TYPE {
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D3DVSDT_FLOAT1 = 0x00,
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D3DVSDT_FLOAT2 = 0x01,
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D3DVSDT_FLOAT3 = 0x02,
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D3DVSDT_FLOAT4 = 0x03,
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D3DVSDT_D3DCOLOR = 0x04,
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D3DVSDT_UBYTE4 = 0x05,
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D3DVSDT_SHORT2 = 0x06,
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D3DVSDT_SHORT4 = 0x07
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} D3DVSDT_TYPE;
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#define D3DVSD_CONSTADDRESSSHIFT 0
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#define D3DVSD_EXTINFOSHIFT 0
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#define D3DVSD_STREAMNUMBERSHIFT 0
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#define D3DVSD_VERTEXREGSHIFT 0
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#define D3DVSD_CONSTRSSHIFT 16
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#define D3DVSD_DATATYPESHIFT 16
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#define D3DVSD_SKIPCOUNTSHIFT 16
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#define D3DVSD_VERTEXREGINSHIFT 20
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#define D3DVSD_EXTCOUNTSHIFT 24
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#define D3DVSD_CONSTCOUNTSHIFT 25
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#define D3DVSD_DATALOADTYPESHIFT 28
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#define D3DVSD_STREAMTESSSHIFT 28
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#define D3DVSD_TOKENTYPESHIFT 29
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#define D3DVSD_CONSTADDRESSMASK (0x7F << D3DVSD_CONSTADDRESSSHIFT)
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#define D3DVSD_EXTINFOMASK (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
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#define D3DVSD_STREAMNUMBERMASK (0xF << D3DVSD_STREAMNUMBERSHIFT)
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#define D3DVSD_VERTEXREGMASK (0x1F << D3DVSD_VERTEXREGSHIFT)
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#define D3DVSD_CONSTRSMASK (0x1FFF << D3DVSD_CONSTRSSHIFT)
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#define D3DVSD_DATATYPEMASK (0xF << D3DVSD_DATATYPESHIFT)
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#define D3DVSD_SKIPCOUNTMASK (0xF << D3DVSD_SKIPCOUNTSHIFT)
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#define D3DVSD_EXTCOUNTMASK (0x1F << D3DVSD_EXTCOUNTSHIFT)
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#define D3DVSD_VERTEXREGINMASK (0xF << D3DVSD_VERTEXREGINSHIFT)
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#define D3DVSD_CONSTCOUNTMASK (0xF << D3DVSD_CONSTCOUNTSHIFT)
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#define D3DVSD_DATALOADTYPEMASK (0x1 << D3DVSD_DATALOADTYPESHIFT)
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#define D3DVSD_STREAMTESSMASK (0x1 << D3DVSD_STREAMTESSSHIFT)
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#define D3DVSD_TOKENTYPEMASK (0x7 << D3DVSD_TOKENTYPESHIFT)
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#define D3DVSD_END() 0xFFFFFFFF
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#define D3DVSD_NOP() 0x00000000
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DWORD IWineD3DVertexDeclarationImpl_ParseToken8(const DWORD* pToken) {
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const DWORD token = *pToken;
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DWORD tokenlen = 1;
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switch ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT) { /* maybe a macro to inverse ... */
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case D3DVSD_TOKEN_NOP:
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TRACE(" 0x%08lx NOP()\n", token);
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break;
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case D3DVSD_TOKEN_STREAM:
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if (token & D3DVSD_STREAMTESSMASK) {
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TRACE(" 0x%08lx STREAM_TESS()\n", token);
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} else {
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TRACE(" 0x%08lx STREAM(%lu)\n", token, ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT));
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}
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break;
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case D3DVSD_TOKEN_STREAMDATA:
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if (token & 0x10000000) {
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TRACE(" 0x%08lx SKIP(%lu)\n", token, ((token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT));
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} else {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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TRACE(" 0x%08lx REG(%s, %s)\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSD_TOKEN_TESSELLATOR:
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if (token & 0x10000000) {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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TRACE(" 0x%08lx TESSUV(%s) as %s\n", token, VertexDecl8_Registers[reg], VertexDecl8_DataTypes[type]);
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} else {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD regout = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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DWORD regin = ((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
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TRACE(" 0x%08lx TESSNORMAL(%s, %s) as %s\n", token, VertexDecl8_Registers[regin], VertexDecl8_Registers[regout], VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSD_TOKEN_CONSTMEM:
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{
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DWORD i;
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DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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DWORD constaddress = ((token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT);
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TRACE(" 0x%08lx CONST(%lu, %lu)\n", token, constaddress, count);
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++pToken;
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for (i = 0; i < count; ++i) {
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#if 0
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TRACE(" c[%lu] = (0x%08lx, 0x%08lx, 0x%08lx, 0x%08lx)\n",
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constaddress,
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*pToken,
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*(pToken + 1),
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*(pToken + 2),
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*(pToken + 3));
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#endif
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TRACE(" c[%lu] = (%8f, %8f, %8f, %8f)\n",
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constaddress,
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*(const float*) pToken,
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*(const float*) (pToken + 1),
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*(const float*) (pToken + 2),
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*(const float*) (pToken + 3));
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pToken += 4;
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++constaddress;
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}
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tokenlen = (4 * count) + 1;
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}
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break;
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case D3DVSD_TOKEN_EXT:
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{
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DWORD count = ((token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT);
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DWORD extinfo = ((token & D3DVSD_EXTINFOMASK) >> D3DVSD_EXTINFOSHIFT);
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TRACE(" 0x%08lx EXT(%lu, %lu)\n", token, count, extinfo);
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/* todo ... print extension */
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tokenlen = count + 1;
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}
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break;
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case D3DVSD_TOKEN_END:
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TRACE(" 0x%08lx END()\n", token);
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break;
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default:
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TRACE(" 0x%08lx UNKNOWN\n", token);
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/* argg error */
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}
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return tokenlen;
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}
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DWORD IWineD3DVertexDeclarationImpl_ParseToken9(const D3DVERTEXELEMENT9* pToken);
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HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration8(IWineD3DDeviceImpl* This, const DWORD* pDecl, IWineD3DVertexDeclarationImpl* object) {
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const DWORD* pToken = pDecl;
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DWORD fvf = 0;
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BOOL invalid_fvf = FALSE;
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DWORD tex = D3DFVF_TEX0;
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DWORD len = 0;
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DWORD stream = 0;
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DWORD token;
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DWORD tokenlen;
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DWORD tokentype;
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DWORD nTokens = 0;
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D3DVERTEXELEMENT9 convTo9[128];
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TRACE("(%p) : pDecl(%p)\n", This, pDecl);
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while (D3DVSD_END() != *pToken) {
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token = *pToken;
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tokenlen = IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
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tokentype = ((token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
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/** FVF generation block */
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if (D3DVSD_TOKEN_STREAM == tokentype && 0 == (D3DVSD_STREAMTESSMASK & token)) {
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/**
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* how really works streams,
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* in DolphinVS dx8 dsk sample they seems to decal reg numbers !!!
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*/
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DWORD oldStream = stream;
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stream = ((token & D3DVSD_STREAMNUMBERMASK) >> D3DVSD_STREAMNUMBERSHIFT);
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/* copy fvf if valid */
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if (FALSE == invalid_fvf) {
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fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
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tex = 0;
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object->fvf[oldStream] = fvf;
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object->allFVF |= fvf;
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} else {
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object->fvf[oldStream] = 0;
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tex = 0;
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}
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/* reset valid/invalid fvf */
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fvf = 0;
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invalid_fvf = FALSE;
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} else if (D3DVSD_TOKEN_STREAMDATA == tokentype && 0 == (0x10000000 & tokentype)) {
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DWORD type = ((token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
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DWORD reg = ((token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
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convTo9[nTokens].Stream = stream;
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convTo9[nTokens].Method = D3DDECLMETHOD_DEFAULT;
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convTo9[nTokens].UsageIndex = 0;
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convTo9[nTokens].Type = D3DDECLTYPE_UNUSED;
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switch (reg) {
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case D3DVSDE_POSITION:
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convTo9[nTokens].Usage = D3DDECLUSAGE_POSITION;
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convTo9[nTokens].Type = type;
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switch (type) {
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case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZ; break;
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case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
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default:
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/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
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invalid_fvf = TRUE;
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if (type >= MAX_VSHADER_DECL_TYPES) {
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TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported and unrecognized type %08lx\n", type);
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} else {
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TRACE("Mismatched use in VertexShader declaration of D3DVSDE_POSITION register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
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}
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}
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break;
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case D3DVSDE_BLENDWEIGHT:
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convTo9[nTokens].Usage = D3DDECLUSAGE_BLENDWEIGHT;
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convTo9[nTokens].Type = type;
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switch (type) {
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case D3DVSDT_FLOAT1: fvf |= D3DFVF_XYZB1; break;
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case D3DVSDT_FLOAT2: fvf |= D3DFVF_XYZB2; break;
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case D3DVSDT_FLOAT3: fvf |= D3DFVF_XYZB3; break;
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case D3DVSDT_FLOAT4: fvf |= D3DFVF_XYZB4; break;
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default:
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/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
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invalid_fvf = TRUE;
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TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSDE_BLENDINDICES: /* seem to be B5 as said in MSDN Dx9SDK ?? */
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convTo9[nTokens].Usage = D3DDECLUSAGE_BLENDINDICES;
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convTo9[nTokens].Type = type;
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switch (type) {
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case D3DVSDT_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
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default:
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/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
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invalid_fvf = TRUE;
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TRACE("Mismatched use in VertexShader declaration of D3DVSDE_BLENDINDINCES register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSDE_NORMAL: /* TODO: only FLOAT3 supported ... another choice possible ? */
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convTo9[nTokens].Usage = D3DDECLUSAGE_NORMAL;
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convTo9[nTokens].Type = type;
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switch (type) {
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case D3DVSDT_FLOAT3: fvf |= D3DFVF_NORMAL; break;
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default:
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/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
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invalid_fvf = TRUE;
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TRACE("Mismatched use in VertexShader declaration of D3DVSDE_NORMAL register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSDE_PSIZE: /* TODO: only FLOAT1 supported ... another choice possible ? */
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convTo9[nTokens].Usage = D3DDECLUSAGE_PSIZE;
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convTo9[nTokens].Type = type;
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switch (type) {
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case D3DVSDT_FLOAT1: fvf |= D3DFVF_PSIZE; break;
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default:
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/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
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invalid_fvf = TRUE;
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TRACE("Mismatched use in VertexShader declaration of D3DVSDE_PSIZE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSDE_DIFFUSE: /* TODO: only D3DCOLOR supported */
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convTo9[nTokens].Usage = D3DDECLUSAGE_COLOR;
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convTo9[nTokens].UsageIndex = 0;
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convTo9[nTokens].Type = type;
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switch (type) {
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case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_DIFFUSE; break;
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default:
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/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
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invalid_fvf = TRUE;
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TRACE("Mismatched use in VertexShader declaration of D3DVSDE_DIFFUSE register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
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}
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break;
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case D3DVSDE_SPECULAR: /* TODO: only D3DCOLOR supported */
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convTo9[nTokens].Usage = D3DDECLUSAGE_COLOR;
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convTo9[nTokens].UsageIndex = 1;
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convTo9[nTokens].Type = type;
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switch (type) {
|
|
case D3DVSDT_D3DCOLOR: fvf |= D3DFVF_SPECULAR; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_SPECULAR register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_TEXCOORD0:
|
|
case D3DVSDE_TEXCOORD1:
|
|
case D3DVSDE_TEXCOORD2:
|
|
case D3DVSDE_TEXCOORD3:
|
|
case D3DVSDE_TEXCOORD4:
|
|
case D3DVSDE_TEXCOORD5:
|
|
case D3DVSDE_TEXCOORD6:
|
|
case D3DVSDE_TEXCOORD7:
|
|
/* Fixme? - assume all tex coords in same stream */
|
|
{
|
|
int texNo = 1 + (reg - D3DVSDE_TEXCOORD0);
|
|
convTo9[nTokens].Usage = D3DDECLUSAGE_TEXCOORD;
|
|
convTo9[nTokens].UsageIndex = texNo;
|
|
convTo9[nTokens].Type = type;
|
|
tex = max(tex, texNo);
|
|
switch (type) {
|
|
case D3DVSDT_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
|
|
case D3DVSDT_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
|
|
case D3DVSDT_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
|
|
case D3DVSDT_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexShader declaration of D3DVSDE_TEXCOORD? register: unsupported type %s\n", VertexDecl8_DataTypes[type]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3DVSDE_POSITION2: /* maybe D3DFVF_XYZRHW instead D3DFVF_XYZ (of D3DVDE_POSITION) ... to see */
|
|
case D3DVSDE_NORMAL2: /* FIXME i don't know what to do here ;( */
|
|
FIXME("[%lu] registers in VertexShader declaration not supported yet (token:0x%08lx)\n", reg, token);
|
|
break;
|
|
}
|
|
TRACE("VertexShader declaration define %lx as current FVF\n", fvf);
|
|
}
|
|
++nTokens;
|
|
len += tokenlen;
|
|
pToken += tokenlen;
|
|
}
|
|
/* here D3DVSD_END() */
|
|
len += IWineD3DVertexDeclarationImpl_ParseToken8(pToken);
|
|
|
|
convTo9[nTokens].Stream = 0xFF;
|
|
convTo9[nTokens].Type = D3DDECLTYPE_UNUSED;
|
|
|
|
/* copy fvf if valid */
|
|
if (FALSE == invalid_fvf) {
|
|
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
|
|
object->fvf[stream] = fvf;
|
|
object->allFVF |= fvf;
|
|
} else {
|
|
object->fvf[stream] = 0;
|
|
}
|
|
TRACE("Completed, allFVF = %lx\n", object->allFVF);
|
|
|
|
/* compute size */
|
|
object->declaration8Length = len * sizeof(DWORD);
|
|
/* copy the declaration */
|
|
object->pDeclaration8 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, object->declaration8Length);
|
|
memcpy(object->pDeclaration8, pDecl, object->declaration8Length);
|
|
|
|
/* compute convTo9 size */
|
|
object->declaration9NumElements = nTokens;
|
|
/* copy the convTo9 declaration */
|
|
object->pDeclaration9 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, nTokens * sizeof(D3DVERTEXELEMENT9));
|
|
memcpy(object->pDeclaration9, convTo9, nTokens * sizeof(D3DVERTEXELEMENT9));
|
|
|
|
{
|
|
D3DVERTEXELEMENT9* pIt = object->pDeclaration9;
|
|
TRACE("dumping of D3D9 Conversion:\n");
|
|
while (0xFF != pIt->Stream) {
|
|
IWineD3DVertexDeclarationImpl_ParseToken9(pIt);
|
|
++pIt;
|
|
}
|
|
IWineD3DVertexDeclarationImpl_ParseToken9(pIt);
|
|
}
|
|
|
|
/* returns */
|
|
return D3D_OK;
|
|
}
|
|
|
|
static CONST char* VertexDecl9_DeclUsages[] = {
|
|
"D3DDECLUSAGE_POSITION",
|
|
"D3DDECLUSAGE_BLENDWEIGHT",
|
|
"D3DDECLUSAGE_BLENDINDICES",
|
|
"D3DDECLUSAGE_NORMAL",
|
|
"D3DDECLUSAGE_PSIZE",
|
|
"D3DDECLUSAGE_TEXCOORD",
|
|
"D3DDECLUSAGE_TANGENT",
|
|
"D3DDECLUSAGE_BINORMAL",
|
|
"D3DDECLUSAGE_TESSFACTOR",
|
|
"D3DDECLUSAGE_POSITIONT",
|
|
"D3DDECLUSAGE_COLOR",
|
|
"D3DDECLUSAGE_FOG",
|
|
"D3DDECLUSAGE_DEPTH",
|
|
"D3DDECLUSAGE_SAMPLE",
|
|
NULL
|
|
};
|
|
|
|
static CONST char* VertexDecl9_DeclMethods[] = {
|
|
"D3DDECLMETHOD_DEFAULT",
|
|
"D3DDECLMETHOD_PARTIALU",
|
|
"D3DDECLMETHOD_PARTIALV",
|
|
"D3DDECLMETHOD_CROSSUV",
|
|
"D3DDECLMETHOD_UV",
|
|
"D3DDECLMETHOD_LOOKUP",
|
|
"D3DDECLMETHOD_LOOKUPPRESAMPLED",
|
|
NULL
|
|
};
|
|
|
|
static CONST char* VertexDecl9_DeclTypes[] = {
|
|
"D3DDECLTYPE_FLOAT1",
|
|
"D3DDECLTYPE_FLOAT2",
|
|
"D3DDECLTYPE_FLOAT3",
|
|
"D3DDECLTYPE_FLOAT4",
|
|
"D3DDECLTYPE_D3DCOLOR",
|
|
"D3DDECLTYPE_UBYTE4",
|
|
"D3DDECLTYPE_SHORT2",
|
|
"D3DDECLTYPE_SHORT4",
|
|
/* VS 2.0 */
|
|
"D3DDECLTYPE_UBYTE4N",
|
|
"D3DDECLTYPE_SHORT2N",
|
|
"D3DDECLTYPE_SHORT4N",
|
|
"D3DDECLTYPE_USHORT2N",
|
|
"D3DDECLTYPE_USHORT4N",
|
|
"D3DDECLTYPE_UDEC3",
|
|
"D3DDECLTYPE_DEC3N",
|
|
"D3DDECLTYPE_FLOAT16_2",
|
|
"D3DDECLTYPE_FLOAT16_4",
|
|
"D3DDECLTYPE_UNUSED",
|
|
NULL
|
|
};
|
|
|
|
DWORD IWineD3DVertexDeclarationImpl_ParseToken9(const D3DVERTEXELEMENT9* pToken) {
|
|
DWORD tokenlen = 1;
|
|
|
|
if (0xFF != pToken->Stream) {
|
|
TRACE(" D3DDECL(%u, %u, %s, %s, %s, %u)\n",
|
|
pToken->Stream,
|
|
pToken->Offset,
|
|
VertexDecl9_DeclTypes[pToken->Type],
|
|
VertexDecl9_DeclMethods[pToken->Method],
|
|
VertexDecl9_DeclUsages[pToken->Usage],
|
|
pToken->UsageIndex
|
|
);
|
|
} else {
|
|
TRACE(" D3DDECL_END()\n" );
|
|
}
|
|
return tokenlen;
|
|
}
|
|
|
|
HRESULT IWineD3DVertexDeclarationImpl_ParseDeclaration9(IWineD3DDeviceImpl* This, const D3DVERTEXELEMENT9* pDecl, IWineD3DVertexDeclarationImpl* object) {
|
|
const D3DVERTEXELEMENT9* pToken = pDecl;
|
|
DWORD fvf = 0;
|
|
BOOL invalid_fvf = FALSE;
|
|
DWORD tex = D3DFVF_TEX0;
|
|
DWORD len = 0;
|
|
DWORD stream = 0;
|
|
|
|
TRACE("(%p) : pDecl(%p)\n", This, pDecl);
|
|
|
|
while (0xFF != pToken->Stream) {
|
|
DWORD type = pToken->Type;
|
|
DWORD oldStream = stream;
|
|
stream = pToken->Stream;
|
|
|
|
IWineD3DVertexDeclarationImpl_ParseToken9(pToken);
|
|
|
|
if (D3DDECLMETHOD_DEFAULT != pToken->Method) {
|
|
WARN(
|
|
"%s register: Unsupported Method of %s (only D3DDECLMETHOD_DEFAULT for now) for VertexDeclaration (type %s)\n",
|
|
VertexDecl9_DeclUsages[pToken->Usage],
|
|
VertexDecl9_DeclMethods[pToken->Method],
|
|
VertexDecl9_DeclTypes[pToken->Type]
|
|
);
|
|
}
|
|
|
|
if (oldStream != stream) {
|
|
|
|
if (FALSE == invalid_fvf) {
|
|
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
|
|
tex = 0;
|
|
object->fvf[oldStream] = fvf;
|
|
object->allFVF |= fvf;
|
|
} else {
|
|
object->fvf[oldStream] = 0;
|
|
tex = 0;
|
|
}
|
|
|
|
/* reset valid/invalid fvf */
|
|
fvf = 0;
|
|
invalid_fvf = FALSE;
|
|
}
|
|
|
|
switch (pToken->Usage) {
|
|
case D3DDECLUSAGE_POSITION:
|
|
if (0 < pToken->UsageIndex) {
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_POSITION register: unsupported type %s\n",
|
|
pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
|
|
break;
|
|
}
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZ; break;
|
|
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZRHW; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_POSITION register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_BLENDWEIGHT:
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_XYZB1; break;
|
|
case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_XYZB2; break;
|
|
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_XYZB3; break;
|
|
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_XYZB4; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDWEIGHT register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_BLENDINDICES:
|
|
switch (type) {
|
|
case D3DDECLTYPE_UBYTE4: fvf |= D3DFVF_LASTBETA_UBYTE4; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_BLENDINDINCES register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_NORMAL:
|
|
if (0 < pToken->UsageIndex) {
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched UsageIndex (%u) in VertexDeclaration for D3DDECLUSAGE_NORMAL register: unsupported type %s\n",
|
|
pToken->UsageIndex, VertexDecl9_DeclTypes[type]);
|
|
break;
|
|
}
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_NORMAL; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_NORMAL register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_PSIZE:
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_PSIZE; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_PSIZE register: unsupported type %s\n", VertexDecl9_DeclTypes[type]);
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_TEXCOORD:
|
|
{
|
|
DWORD texNo = pToken->UsageIndex;
|
|
tex = max(tex, texNo);
|
|
switch (type) {
|
|
case D3DDECLTYPE_FLOAT1: fvf |= D3DFVF_TEXCOORDSIZE1(texNo); break;
|
|
case D3DDECLTYPE_FLOAT2: fvf |= D3DFVF_TEXCOORDSIZE2(texNo); break;
|
|
case D3DDECLTYPE_FLOAT3: fvf |= D3DFVF_TEXCOORDSIZE3(texNo); break;
|
|
case D3DDECLTYPE_FLOAT4: fvf |= D3DFVF_TEXCOORDSIZE4(texNo); break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_TEXCOORD[%lu] register: unsupported type %s\n", texNo, VertexDecl9_DeclTypes[type]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_COLOR:
|
|
{
|
|
DWORD colorNo = pToken->UsageIndex;
|
|
switch (type) {
|
|
case D3DDECLTYPE_D3DCOLOR:
|
|
switch (pToken->UsageIndex) {
|
|
case 0: fvf |= D3DFVF_DIFFUSE; break;
|
|
case 1: fvf |= D3DFVF_SPECULAR; break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] unsupported COLOR register\n", colorNo);
|
|
}
|
|
break;
|
|
default:
|
|
/** Mismatched use of a register, invalid for fixed function fvf computing (ok for VS) */
|
|
invalid_fvf = TRUE;
|
|
TRACE("Mismatched use in VertexDeclaration of D3DDECLUSAGE_COLOR[%lu] register: unsupported type %s\n", colorNo, VertexDecl9_DeclTypes[type]);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case D3DDECLUSAGE_TANGENT:
|
|
case D3DDECLUSAGE_BINORMAL:
|
|
case D3DDECLUSAGE_TESSFACTOR:
|
|
case D3DDECLUSAGE_POSITIONT:
|
|
case D3DDECLUSAGE_FOG:
|
|
case D3DDECLUSAGE_DEPTH:
|
|
case D3DDECLUSAGE_SAMPLE:
|
|
FIXME("%s Usage not supported yet by VertexDeclaration (type is %s)\n", VertexDecl9_DeclUsages[pToken->Usage], VertexDecl9_DeclTypes[type]);
|
|
break;
|
|
}
|
|
|
|
++len;
|
|
++pToken;
|
|
}
|
|
++len; /* D3DDECL_END() */
|
|
|
|
/* copy fvf if valid */
|
|
if (FALSE == invalid_fvf) {
|
|
fvf |= tex << D3DFVF_TEXCOUNT_SHIFT;
|
|
object->fvf[stream] = fvf;
|
|
object->allFVF |= fvf;
|
|
} else {
|
|
object->fvf[stream] = 0;
|
|
}
|
|
|
|
|
|
TRACE("Completed, allFVF = %lx\n", object->allFVF);
|
|
|
|
/* compute size */
|
|
object->declaration9NumElements = len;
|
|
/* copy the declaration */
|
|
object->pDeclaration9 = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, len * sizeof(D3DVERTEXELEMENT9));
|
|
memcpy(object->pDeclaration9, pDecl, len * sizeof(D3DVERTEXELEMENT9));
|
|
/* returns */
|
|
|
|
TRACE("Returns allFVF = %lx\n", object->allFVF);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
/* *******************************************
|
|
IWineD3DVertexDeclaration IUnknown parts follow
|
|
******************************************* */
|
|
HRESULT WINAPI IWineD3DVertexDeclarationImpl_QueryInterface(IWineD3DVertexDeclaration *iface, REFIID riid, LPVOID *ppobj)
|
|
{
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IWineD3DVertexDeclaration)){
|
|
IUnknown_AddRef(iface);
|
|
*ppobj = This;
|
|
return D3D_OK;
|
|
}
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DVertexDeclarationImpl_AddRef(IWineD3DVertexDeclaration *iface) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p) : AddRef increasing from %ld\n", This, This->ref);
|
|
return InterlockedIncrement(&This->ref);
|
|
}
|
|
|
|
ULONG WINAPI IWineD3DVertexDeclarationImpl_Release(IWineD3DVertexDeclaration *iface) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
ULONG ref;
|
|
TRACE("(%p) : Releasing from %ld\n", This, This->ref);
|
|
ref = InterlockedDecrement(&This->ref);
|
|
if (ref == 0) {
|
|
HeapFree(GetProcessHeap(), 0, This->pDeclaration8);
|
|
HeapFree(GetProcessHeap(), 0, This->pDeclaration9);
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
}
|
|
return ref;
|
|
}
|
|
|
|
/* *******************************************
|
|
IWineD3DVertexDeclaration parts follow
|
|
******************************************* */
|
|
|
|
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDevice(IWineD3DVertexDeclaration *iface, IWineD3DDevice** ppDevice) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
TRACE("(%p) : returning %p\n", This, This->wineD3DDevice);
|
|
|
|
*ppDevice = (IWineD3DDevice *) This->wineD3DDevice;
|
|
IWineD3DDevice_AddRef(*ppDevice);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration8(IWineD3DVertexDeclaration* iface, DWORD* pData, DWORD* pSizeOfData) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
if (NULL == pData) {
|
|
*pSizeOfData = This->declaration8Length;
|
|
return D3D_OK;
|
|
}
|
|
if (*pSizeOfData < This->declaration8Length) {
|
|
*pSizeOfData = This->declaration8Length;
|
|
return D3DERR_MOREDATA;
|
|
}
|
|
TRACE("(%p) : GetVertexDeclaration8 copying to %p\n", This, pData);
|
|
memcpy(pData, This->pDeclaration8, This->declaration8Length);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration9(IWineD3DVertexDeclaration* iface, D3DVERTEXELEMENT9* pData, DWORD* pNumElements) {
|
|
IWineD3DVertexDeclarationImpl *This = (IWineD3DVertexDeclarationImpl *)iface;
|
|
if (NULL == pData) {
|
|
*pNumElements = This->declaration9NumElements;
|
|
return D3D_OK;
|
|
}
|
|
if (*pNumElements < This->declaration9NumElements) {
|
|
*pNumElements = This->declaration9NumElements;
|
|
return D3DERR_MOREDATA;
|
|
}
|
|
TRACE("(%p) : GetVertexDeclaration9 copying to %p\n", This, pData);
|
|
memcpy(pData, This->pDeclaration9, This->declaration9NumElements);
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI IWineD3DVertexDeclarationImpl_GetDeclaration(IWineD3DVertexDeclaration* iface, UINT iDeclVersion, VOID* pData, DWORD* pSize) {
|
|
if (8 == iDeclVersion) {
|
|
return IWineD3DVertexDeclarationImpl_GetDeclaration8(iface, (DWORD*) pData, pSize);
|
|
}
|
|
return IWineD3DVertexDeclarationImpl_GetDeclaration9(iface, (D3DVERTEXELEMENT9*) pData, pSize);
|
|
}
|
|
|
|
const IWineD3DVertexDeclarationVtbl IWineD3DVertexDeclaration_Vtbl =
|
|
{
|
|
IWineD3DVertexDeclarationImpl_QueryInterface,
|
|
IWineD3DVertexDeclarationImpl_AddRef,
|
|
IWineD3DVertexDeclarationImpl_Release,
|
|
IWineD3DVertexDeclarationImpl_GetDevice,
|
|
IWineD3DVertexDeclarationImpl_GetDeclaration,
|
|
};
|