wine/dlls/wined3d
2006-07-10 20:55:58 +02:00
..
arb_program_shader.c wined3d: Reverse semantics maps for shaders. 2006-07-07 17:39:26 +02:00
baseshader.c wined3d: Trace ABS/ABSNEG modifiers. 2006-07-07 17:40:03 +02:00
basetexture.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
cubetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
device.c wined3d: Only link and use GLSL program if at least one GLSL shader is available. 2006-07-07 17:28:21 +02:00
directx.c wined3d: Rework shader mode selection. 2006-07-06 16:07:37 +02:00
drawprim.c wined3d: Create fake input semantics for d3d8 shaders. 2006-07-07 17:39:52 +02:00
glsl_shader.c wined3d: Fix typo breaking 3.0 pshaders color input. 2006-07-10 11:48:11 +02:00
indexbuffer.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Makefile.in wined3d: Move constant loading into target-specific files. 2006-06-19 10:49:52 +02:00
palette.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
pixelshader.c wined3d: Move register count pass to SetFunction. 2006-07-06 16:07:38 +02:00
query.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
resource.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
stateblock.c wined3d: Use register combiners for texture stage operations. 2006-06-28 16:34:36 +02:00
surface_gdi.c Add a common fps counter channel to ddraw, opengl and d3d. 2006-07-07 17:52:46 +02:00
surface.c wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB. 2006-07-06 12:45:27 +02:00
swapchain.c Add a common fps counter channel to ddraw, opengl and d3d. 2006-07-07 17:52:46 +02:00
texture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
utils.c wined3d: Flip WINED3DFMT_R8G8B8 to GL_RGB. 2006-07-06 12:45:27 +02:00
vertexbuffer.c wined3d: Add position_transformed flag to Strided data format. 2006-07-07 17:35:36 +02:00
vertexdeclaration.c wined3d: Add missing PSIZE register for decl8->9 conversion. 2006-07-06 16:07:38 +02:00
vertexshader.c wined3d: Create fake input semantics for d3d8 shaders. 2006-07-07 17:39:52 +02:00
volume.c wined3d: Pixel format cleanup. 2006-06-21 12:15:50 +02:00
volumetexture.c wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
wined3d_main.c Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
wined3d_private.h wined3d: Reverse semantics maps for shaders. 2006-07-07 17:39:26 +02:00
wined3d.spec WineDirect3DCreate has 3 args in the source. 2005-03-21 10:52:32 +00:00