wine/dlls/d3dx9_36
2011-06-23 09:47:34 +02:00
..
tests d3dx9_36/tests: Fixed constant table sizes in shader.c. 2011-06-23 09:47:33 +02:00
core.c
d3dx9_36_main.c
d3dx9_36_private.h d3dx9: Generate effect instances from materials for mesh loading. 2011-06-07 18:06:54 +02:00
d3dx9_36.spec d3dx9: Implement D3DXLoadMeshFromX and D3DXLoadMeshFromXResource. 2011-06-08 17:08:24 +02:00
effect.c d3dx9_36: Fix the return value in error cases in d3dx9_parse_resource. 2011-06-16 11:17:28 +02:00
font.c
line.c d3dx9: Implemented GetDevice method. 2011-06-17 12:35:48 +02:00
Makefile.in d3dx9: Implement D3DXLoadMeshHierarchy for only loading frames. 2011-05-24 18:29:27 +02:00
math.c
mesh.c d3dx9: Implement UpdateSemantics mesh method. 2011-06-22 11:29:23 +02:00
shader.c d3dx9_36: Implemented support for samplers in ID3DXConstantTable. 2011-06-23 09:47:34 +02:00
sprite.c
surface.c d3dx9: Remove some redundant and compiler-unfriendly pixel format checking code. 2011-04-26 16:18:08 +02:00
texture.c
util.c d3dx9: Print a FIXME when encountering an unknown surface format. 2011-04-26 16:18:03 +02:00
version.rc
volume.c