wine/dlls/d3d9
Stefan Dösinger acf890e2b2 d3d9/tests: Add a test for D3DUSAGE_WRITEONLY.
This test seeks to demonstrate that readbacks of WRITEONLY resources
still work, even after a resource has been used for rendering.
2014-06-11 16:14:45 +02:00
..
tests d3d9/tests: Add a test for D3DUSAGE_WRITEONLY. 2014-06-11 16:14:45 +02:00
buffer.c d3d9: Use the private store api for buffers. 2014-03-24 20:20:16 +01:00
d3d9_main.c d3d9: Remove unnecessary DllMain implementation. 2014-05-15 19:04:50 +02:00
d3d9_private.h d3d9: Use the private store api for buffers. 2014-03-24 20:20:16 +01:00
d3d9.spec
device.c d3d9: Introduce a resource structure. 2014-03-24 20:20:15 +01:00
directx.c wined3d: Remove the version parameter. 2014-03-20 19:04:37 +01:00
Makefile.in makefiles: Get rid of the MAKE_DLL_RULES variable. 2014-01-02 12:08:18 +01:00
query.c wined3d: Add support for timestamp queries. 2014-04-17 13:53:00 +02:00
shader.c d3d9: Get rid of IDirect3DPixelShader9Impl. 2012-06-12 17:27:29 +02:00
stateblock.c wined3d: wined3d_stateblock_apply() never fails. 2012-10-08 11:28:37 +02:00
surface.c d3d9: Use the private store api for surfaces. 2014-03-24 20:20:17 +01:00
swapchain.c d3d9: Partial implementation of IDirect3DSwapChain9Ex. 2013-09-20 17:03:20 +02:00
texture.c d3d9: Use the private store api for textures. 2014-03-24 20:20:17 +01:00
version.rc
vertexdeclaration.c d3d9: Remove ERR() on HeapAlloc failure for small sizes known at compile time. 2013-02-07 15:48:20 +01:00
volume.c wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00