wine/dlls/winemac.drv/cocoa_window.h
Ken Thomases ae47323604 winemac: Track whether our windows would be visible if the process weren't hidden.
The -[NSWindow isVisible] method returns FALSE when the process is hidden,
but that's not what we need to know in some cases.

This fixes full-screen games which minimize their window when they lose
focus.  Command-Tabbing away hides the process.  Because the window was not
visible, the code didn't actually minimize it.  When switching back to the
process, no event was sent to the Wine back-end telling it the window had
been restored, so it never resumed drawing to it.
2013-12-31 12:31:21 +01:00

90 lines
2.4 KiB
Objective-C

/*
* MACDRV Cocoa window declarations
*
* Copyright 2011, 2012, 2013 Ken Thomases for CodeWeavers Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#import <AppKit/AppKit.h>
@class WineEventQueue;
@interface WineWindow : NSPanel <NSWindowDelegate>
{
BOOL disabled;
BOOL noActivate;
BOOL floating;
BOOL resizable;
BOOL maximized;
BOOL fullscreen;
BOOL pendingMinimize;
BOOL savedVisibleState;
WineWindow* latentParentWindow;
NSMutableArray* latentChildWindows;
void* hwnd;
WineEventQueue* queue;
void* surface;
pthread_mutex_t* surface_mutex;
NSBezierPath* shape;
BOOL shapeChangedSinceLastDraw;
BOOL colorKeyed;
CGFloat colorKeyRed, colorKeyGreen, colorKeyBlue;
BOOL usePerPixelAlpha;
NSUInteger lastModifierFlags;
NSTimer* liveResizeDisplayTimer;
void* imeData;
BOOL commandDone;
NSSize savedContentMinSize;
NSSize savedContentMaxSize;
BOOL enteringFullScreen;
BOOL exitingFullScreen;
NSRect nonFullscreenFrame;
NSTimeInterval enteredFullScreenTime;
BOOL ignore_windowDeminiaturize;
BOOL ignore_windowResize;
BOOL fakingClose;
}
@property (retain, readonly, nonatomic) WineEventQueue* queue;
@property (readonly, nonatomic) BOOL disabled;
@property (readonly, nonatomic) BOOL noActivate;
@property (readonly, nonatomic) BOOL floating;
@property (readonly, getter=isFullscreen, nonatomic) BOOL fullscreen;
@property (readonly, getter=isFakingClose, nonatomic) BOOL fakingClose;
- (NSInteger) minimumLevelForActive:(BOOL)active;
- (void) updateFullscreen;
- (void) postKeyEvent:(NSEvent *)theEvent;
- (void) postBroughtForwardEvent;
- (WineWindow*) ancestorWineWindow;
@end