wine/dlls/wined3d
Henri Verbeet e4d2d78500 wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
..
arb_program_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
ati_fragment_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
buffer.c wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element. 2011-07-11 11:53:42 +02:00
clipper.c
context.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
device.c wined3d: Get rid of the clip status code. 2011-07-14 14:11:18 +02:00
directx.c wined3d: Introduce quirk for proper RGBA16 support. 2011-07-09 11:48:15 +02:00
drawprim.c wined3d: Store a struct wined3d_bo_address in struct wined3d_stream_info_element. 2011-07-11 11:53:42 +02:00
gl_compat.c
glsl_shader.c
Makefile.in
nvidia_texture_shader.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
palette.c
query.c
resource.c
shader_sm1.c
shader_sm4.c
shader.c wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
state.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
stateblock.c wined3d: Get rid of the clip status code. 2011-07-14 14:11:18 +02:00
surface.c wined3d: Make the surface parameter to d3dfmt_p8_init_palette() const. 2011-07-11 11:53:32 +02:00
swapchain.c wined3d: Make the swapchain parameter to x11_copy_to_screen() const. 2011-07-12 11:35:05 +02:00
texture.c
utils.c wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
version.rc
vertexdeclaration.c
view.c
volume.c wined3d: Make the volume parameter to volume_load() const. 2011-07-13 11:51:52 +02:00
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Pass a wined3d_state pointer to state handlers. 2011-07-14 14:11:25 +02:00
wined3d.spec