wine/dlls/d3d8
2010-02-22 12:36:05 +01:00
..
tests makefiles: Use the standard C_SRCS variable as the list of test files. 2010-02-22 10:47:11 +01:00
cubetexture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
d3d8_main.c d3d8: Display FIXME only once in ValidatePixelShader and ValidateVertexShader. 2010-02-22 12:36:05 +01:00
d3d8_private.h d3d8: Remove the unused Direct3DResource8_Vtbl. 2010-01-18 14:37:14 +01:00
d3d8.spec
device.c d3d8: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
directx.c
indexbuffer.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
Makefile.in
pixelshader.c
surface.c d3d8: Fix GetDevice() for surfaces that are part of a texture. 2009-12-07 14:34:04 +01:00
swapchain.c d3d8: Add a separate function for swapchain initialization. 2009-12-21 15:01:25 +01:00
texture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00
version.rc
vertexbuffer.c wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now. 2009-12-30 13:31:20 +01:00
vertexdeclaration.c
vertexshader.c
volume.c d3d8: Forward the volume's GetDevice() to the texture instead of the wined3d volume. 2009-12-09 13:50:52 +01:00
volumetexture.c d3d8: Simplify GetDevice(). 2009-12-04 14:34:59 +01:00