wine/dlls/ddraw/dsurface/wndproc.h
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00

10 lines
235 B
C

/* Copyright 2000 TransGaming Technologies Inc. */
#ifndef DDRAW_DSURFACE_WNDPROC_H_INCLUDED
#define DDRAW_DSURFACE_WNDPROC_H_INCLUDED
void DirectDrawSurface_RegisterClass(void);
void DirectDrawSurface_UnregisterClass(void);
#endif