wine/dlls/d3d10core
2009-09-25 15:14:44 +02:00
..
tests d3d10core/tests: Fix compilation on systems that don't support nameless unions. 2009-08-31 12:41:37 +02:00
buffer.c wined3d: Don't free D3D buffers until the wined3d buffer is destroyed. 2009-09-18 08:55:25 -05:00
d3d10core_main.c
d3d10core_private.h d3d10core: Add a separate function for d3d10_pixel_shader initialization. 2009-09-24 13:24:34 +02:00
d3d10core.spec
device.c wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer(). 2009-09-25 15:14:44 +02:00
inputlayout.c wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed. 2009-09-23 12:36:28 +02:00
Makefile.in
shader.c wined3d: Don't free D3D pixel shaders until the wined3d pixel shader is destroyed. 2009-09-24 13:24:53 +02:00
texture2d.c wined3d: Don't free D3D surfaces until the wined3d surface is destroyed. 2009-09-16 13:04:32 -05:00
utils.c d3d10core: Use debugstr_a()/debugstr_an() to trace external strings. 2009-09-10 10:49:53 +02:00
version.rc
view.c