mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 21:20:25 +00:00
a966293f59
Other than being a bit nicer than passing function pointers all over the place, this helps dxgi/d3d10. While the swapchain itself is created in dxgi, its surfaces are constructed in d3d10core, which makes it impractical for dxgi to pass the appropriate function pointers.
952 lines
31 KiB
C
952 lines
31 KiB
C
/* DirectDraw Base Functions
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*
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* Copyright 1997-1999 Marcus Meissner
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* Copyright 1998 Lionel Ulmer
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* Copyright 2000-2001 TransGaming Technologies Inc.
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* Copyright 2006 Stefan Dösinger
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* Copyright 2008 Denver Gingerich
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*
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* This file contains the (internal) driver registration functions,
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* driver enumeration APIs and DirectDraw creation functions.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wine/debug.h"
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "wingdi.h"
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#include "wine/exception.h"
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#include "winreg.h"
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#include "ddraw.h"
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#include "d3d.h"
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#define DDRAW_INIT_GUID
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#include "ddraw_private.h"
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static typeof(WineDirect3DCreate) *pWineDirect3DCreate;
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/* The configured default surface */
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WINED3DSURFTYPE DefaultSurfaceType = SURFACE_UNKNOWN;
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/* DDraw list and critical section */
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static struct list global_ddraw_list = LIST_INIT(global_ddraw_list);
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static CRITICAL_SECTION_DEBUG ddraw_cs_debug =
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{
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0, 0, &ddraw_cs,
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{ &ddraw_cs_debug.ProcessLocksList,
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&ddraw_cs_debug.ProcessLocksList },
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0, 0, { (DWORD_PTR)(__FILE__ ": ddraw_cs") }
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};
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CRITICAL_SECTION ddraw_cs = { &ddraw_cs_debug, -1, 0, 0, 0, 0 };
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/* value of ForceRefreshRate */
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DWORD force_refresh_rate = 0;
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/*
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* Helper Function for DDRAW_Create and DirectDrawCreateClipper for
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* lazy loading of the Wine D3D driver.
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*
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* Returns
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* TRUE on success
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* FALSE on failure.
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*/
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BOOL LoadWineD3D(void)
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{
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static HMODULE hWineD3D = (HMODULE) -1;
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if (hWineD3D == (HMODULE) -1)
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{
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hWineD3D = LoadLibraryA("wined3d");
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if (hWineD3D)
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{
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pWineDirect3DCreate = (typeof(WineDirect3DCreate) *)GetProcAddress(hWineD3D, "WineDirect3DCreate");
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pWineDirect3DCreateClipper = (typeof(WineDirect3DCreateClipper) *) GetProcAddress(hWineD3D, "WineDirect3DCreateClipper");
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return TRUE;
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}
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}
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return hWineD3D != NULL;
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}
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/***********************************************************************
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*
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* Helper function for DirectDrawCreate and friends
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* Creates a new DDraw interface with the given REFIID
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*
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* Interfaces that can be created:
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* IDirectDraw, IDirectDraw2, IDirectDraw4, IDirectDraw7
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* IDirect3D, IDirect3D2, IDirect3D3, IDirect3D7. (Does Windows return
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* IDirect3D interfaces?)
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*
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* Arguments:
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* guid: ID of the requested driver, NULL for the default driver.
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* The GUID can be queried with DirectDrawEnumerate(Ex)A/W
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* DD: Used to return the pointer to the created object
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* UnkOuter: For aggregation, which is unsupported. Must be NULL
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* iid: requested version ID.
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*
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* Returns:
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* DD_OK if the Interface was created successfully
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* CLASS_E_NOAGGREGATION if UnkOuter is not NULL
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* E_OUTOFMEMORY if some allocation failed
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*
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***********************************************************************/
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static HRESULT
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DDRAW_Create(const GUID *guid,
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void **DD,
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IUnknown *UnkOuter,
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REFIID iid)
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{
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IDirectDrawImpl *This = NULL;
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HRESULT hr;
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IWineD3D *wineD3D = NULL;
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IWineD3DDevice *wineD3DDevice = NULL;
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HDC hDC;
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WINED3DDEVTYPE devicetype;
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TRACE("(%s,%p,%p)\n", debugstr_guid(guid), DD, UnkOuter);
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*DD = NULL;
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/* We don't care about this guids. Well, there's no special guid anyway
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* OK, we could
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*/
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if (guid == (GUID *) DDCREATE_EMULATIONONLY)
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{
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/* Use the reference device id. This doesn't actually change anything,
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* WineD3D always uses OpenGL for D3D rendering. One could make it request
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* indirect rendering
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*/
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devicetype = WINED3DDEVTYPE_REF;
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}
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else if(guid == (GUID *) DDCREATE_HARDWAREONLY)
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{
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devicetype = WINED3DDEVTYPE_HAL;
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}
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else
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{
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devicetype = 0;
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}
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/* DDraw doesn't support aggregation, according to msdn */
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if (UnkOuter != NULL)
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return CLASS_E_NOAGGREGATION;
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/* DirectDraw creation comes here */
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This = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirectDrawImpl));
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if(!This)
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{
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ERR("Out of memory when creating DirectDraw\n");
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return E_OUTOFMEMORY;
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}
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/* The interfaces:
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* IDirectDraw and IDirect3D are the same object,
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* QueryInterface is used to get other interfaces.
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*/
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ICOM_INIT_INTERFACE(This, IDirectDraw, IDirectDraw1_Vtbl);
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ICOM_INIT_INTERFACE(This, IDirectDraw2, IDirectDraw2_Vtbl);
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ICOM_INIT_INTERFACE(This, IDirectDraw3, IDirectDraw3_Vtbl);
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ICOM_INIT_INTERFACE(This, IDirectDraw4, IDirectDraw4_Vtbl);
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ICOM_INIT_INTERFACE(This, IDirectDraw7, IDirectDraw7_Vtbl);
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ICOM_INIT_INTERFACE(This, IDirect3D, IDirect3D1_Vtbl);
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ICOM_INIT_INTERFACE(This, IDirect3D2, IDirect3D2_Vtbl);
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ICOM_INIT_INTERFACE(This, IDirect3D3, IDirect3D3_Vtbl);
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ICOM_INIT_INTERFACE(This, IDirect3D7, IDirect3D7_Vtbl);
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This->device_parent_vtbl = &ddraw_wined3d_device_parent_vtbl;
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/* See comments in IDirectDrawImpl_CreateNewSurface for a description
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* of this member.
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* Read from a registry key, should add a winecfg option later
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*/
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This->ImplType = DefaultSurfaceType;
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/* Get the current screen settings */
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hDC = GetDC(0);
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This->orig_bpp = GetDeviceCaps(hDC, BITSPIXEL) * GetDeviceCaps(hDC, PLANES);
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ReleaseDC(0, hDC);
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This->orig_width = GetSystemMetrics(SM_CXSCREEN);
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This->orig_height = GetSystemMetrics(SM_CYSCREEN);
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if (!LoadWineD3D())
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{
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ERR("Couldn't load WineD3D - OpenGL libs not present?\n");
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hr = DDERR_NODIRECTDRAWSUPPORT;
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goto err_out;
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}
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/* Initialize WineD3D
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*
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* All Rendering (2D and 3D) is relayed to WineD3D,
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* but DirectDraw specific management, like DDSURFACEDESC and DDPIXELFORMAT
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* structure handling is handled in this lib.
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*/
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wineD3D = pWineDirect3DCreate(7 /* DXVersion */, (IUnknown *) This /* Parent */);
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if(!wineD3D)
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{
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ERR("Failed to initialise WineD3D\n");
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hr = E_OUTOFMEMORY;
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goto err_out;
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}
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This->wineD3D = wineD3D;
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TRACE("WineD3D created at %p\n", wineD3D);
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/* Initialized member...
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*
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* It is set to false at creation time, and set to true in
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* IDirectDraw7::Initialize. Its sole purpose is to return DD_OK on
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* initialize only once
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*/
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This->initialized = FALSE;
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/* Initialize WineD3DDevice
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*
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* It is used for screen setup, surface and palette creation
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* When a Direct3DDevice7 is created, the D3D capabilities of WineD3D are
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* initialized
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*/
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hr = IWineD3D_CreateDevice(wineD3D, 0 /* D3D_ADAPTER_DEFAULT */, devicetype, NULL /* FocusWindow, don't know yet */,
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0 /* BehaviorFlags */, (IUnknown *)ICOM_INTERFACE(This, IDirectDraw7),
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(IWineD3DDeviceParent *)&This->device_parent_vtbl, &wineD3DDevice);
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if(FAILED(hr))
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{
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ERR("Failed to create a wineD3DDevice, result = %x\n", hr);
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goto err_out;
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}
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This->wineD3DDevice = wineD3DDevice;
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TRACE("wineD3DDevice created at %p\n", This->wineD3DDevice);
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/* Register the window class
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*
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* It is used to create a hidden window for D3D
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* rendering, if the application didn't pass one.
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* It can also be used for Creating a device window
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* from SetCooperativeLevel
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*
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* The name: DDRAW_<address>. The classname is
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* 32 bit long, so a 64 bit address will fit nicely
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* (Will this be compiled for 64 bit anyway?)
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*
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*/
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sprintf(This->classname, "DDRAW_%p", This);
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memset(&This->wnd_class, 0, sizeof(This->wnd_class));
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This->wnd_class.style = CS_HREDRAW | CS_VREDRAW;
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This->wnd_class.lpfnWndProc = DefWindowProcA;
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This->wnd_class.cbClsExtra = 0;
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This->wnd_class.cbWndExtra = 0;
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This->wnd_class.hInstance = GetModuleHandleA(0);
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This->wnd_class.hIcon = 0;
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This->wnd_class.hCursor = 0;
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This->wnd_class.hbrBackground = GetStockObject(BLACK_BRUSH);
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This->wnd_class.lpszMenuName = NULL;
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This->wnd_class.lpszClassName = This->classname;
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if(!RegisterClassA(&This->wnd_class))
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{
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ERR("RegisterClassA failed!\n");
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goto err_out;
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}
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/* Get the amount of video memory */
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This->total_vidmem = IWineD3DDevice_GetAvailableTextureMem(This->wineD3DDevice);
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list_init(&This->surface_list);
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list_add_head(&global_ddraw_list, &This->ddraw_list_entry);
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/* Call QueryInterface to get the pointer to the requested interface. This also initializes
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* The required refcount
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*/
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hr = IDirectDraw7_QueryInterface( ICOM_INTERFACE(This, IDirectDraw7), iid, DD);
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if(SUCCEEDED(hr)) return DD_OK;
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err_out:
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/* Let's hope we never need this ;) */
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if(wineD3DDevice) IWineD3DDevice_Release(wineD3DDevice);
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if(wineD3D) IWineD3D_Release(wineD3D);
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if(This) HeapFree(GetProcessHeap(), 0, This->decls);
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HeapFree(GetProcessHeap(), 0, This);
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return hr;
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}
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/***********************************************************************
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* DirectDrawCreate (DDRAW.@)
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*
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* Creates legacy DirectDraw Interfaces. Can't create IDirectDraw7
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* interfaces in theory
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*
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* Arguments, return values: See DDRAW_Create
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*
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***********************************************************************/
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HRESULT WINAPI
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DirectDrawCreate(GUID *GUID,
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LPDIRECTDRAW *DD,
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IUnknown *UnkOuter)
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{
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HRESULT hr;
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TRACE("(%s,%p,%p)\n", debugstr_guid(GUID), DD, UnkOuter);
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EnterCriticalSection(&ddraw_cs);
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hr = DDRAW_Create(GUID, (void **) DD, UnkOuter, &IID_IDirectDraw);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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/***********************************************************************
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* DirectDrawCreateEx (DDRAW.@)
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*
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* Only creates new IDirectDraw7 interfaces, supposed to fail if legacy
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* interfaces are requested.
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*
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* Arguments, return values: See DDRAW_Create
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*
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***********************************************************************/
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HRESULT WINAPI
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DirectDrawCreateEx(GUID *GUID,
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LPVOID *DD,
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REFIID iid,
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IUnknown *UnkOuter)
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{
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HRESULT hr;
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TRACE("(%s,%p,%s,%p)\n", debugstr_guid(GUID), DD, debugstr_guid(iid), UnkOuter);
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if (!IsEqualGUID(iid, &IID_IDirectDraw7))
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return DDERR_INVALIDPARAMS;
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EnterCriticalSection(&ddraw_cs);
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hr = DDRAW_Create(GUID, DD, UnkOuter, iid);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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/***********************************************************************
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* DirectDrawEnumerateA (DDRAW.@)
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*
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* Enumerates legacy ddraw drivers, ascii version. We only have one
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* driver, which relays to WineD3D. If we were sufficiently cool,
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* we could offer various interfaces, which use a different default surface
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* implementation, but I think it's better to offer this choice in
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* winecfg, because some apps use the default driver, so we would need
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* a winecfg option anyway, and there shouldn't be 2 ways to set one setting
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*
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* Arguments:
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* Callback: Callback function from the app
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* Context: Argument to the call back.
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*
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* Returns:
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* DD_OK on success
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* E_INVALIDARG if the Callback caused a page fault
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*
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*
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***********************************************************************/
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HRESULT WINAPI
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DirectDrawEnumerateA(LPDDENUMCALLBACKA Callback,
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LPVOID Context)
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{
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BOOL stop = FALSE;
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TRACE(" Enumerating default DirectDraw HAL interface\n");
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/* We only have one driver */
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__TRY
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{
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static CHAR driver_desc[] = "DirectDraw HAL",
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driver_name[] = "display";
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stop = !Callback(NULL, driver_desc, driver_name, Context);
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}
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__EXCEPT_PAGE_FAULT
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{
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return E_INVALIDARG;
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}
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__ENDTRY
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TRACE(" End of enumeration\n");
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return DD_OK;
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}
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/***********************************************************************
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* DirectDrawEnumerateExA (DDRAW.@)
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*
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* Enumerates DirectDraw7 drivers, ascii version. See
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* the comments above DirectDrawEnumerateA for more details.
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*
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* The Flag member is not supported right now.
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*
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***********************************************************************/
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HRESULT WINAPI
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DirectDrawEnumerateExA(LPDDENUMCALLBACKEXA Callback,
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LPVOID Context,
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DWORD Flags)
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{
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BOOL stop = FALSE;
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TRACE("Enumerating default DirectDraw HAL interface\n");
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/* We only have one driver by now */
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__TRY
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{
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static CHAR driver_desc[] = "DirectDraw HAL",
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driver_name[] = "display";
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/* QuickTime expects the description "DirectDraw HAL" */
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stop = !Callback(NULL, driver_desc, driver_name, Context, 0);
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}
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__EXCEPT_PAGE_FAULT
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{
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return E_INVALIDARG;
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}
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__ENDTRY;
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TRACE("End of enumeration\n");
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return DD_OK;
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}
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/***********************************************************************
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* DirectDrawEnumerateW (DDRAW.@)
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*
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* Enumerates legacy drivers, unicode version. See
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* the comments above DirectDrawEnumerateA for more details.
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*
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* The Flag member is not supported right now.
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*
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***********************************************************************/
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/***********************************************************************
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* DirectDrawEnumerateExW (DDRAW.@)
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*
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* Enumerates DirectDraw7 drivers, unicode version. See
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* the comments above DirectDrawEnumerateA for more details.
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*
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* The Flag member is not supported right now.
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*
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***********************************************************************/
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/***********************************************************************
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* Classfactory implementation.
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***********************************************************************/
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/***********************************************************************
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* CF_CreateDirectDraw
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*
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* DDraw creation function for the class factory
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*
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* Params:
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* UnkOuter: Set to NULL
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* iid: ID of the wanted interface
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* obj: Address to pass the interface pointer back
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*
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* Returns
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* DD_OK / DDERR*, see DDRAW_Create
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*
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***********************************************************************/
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static HRESULT
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CF_CreateDirectDraw(IUnknown* UnkOuter, REFIID iid,
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void **obj)
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{
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HRESULT hr;
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TRACE("(%p,%s,%p)\n", UnkOuter, debugstr_guid(iid), obj);
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EnterCriticalSection(&ddraw_cs);
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hr = DDRAW_Create(NULL, obj, UnkOuter, iid);
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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/***********************************************************************
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* CF_CreateDirectDraw
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*
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* Clipper creation function for the class factory
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*
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* Params:
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* UnkOuter: Set to NULL
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* iid: ID of the wanted interface
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* obj: Address to pass the interface pointer back
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*
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* Returns
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* DD_OK / DDERR*, see DDRAW_Create
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*
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***********************************************************************/
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static HRESULT
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CF_CreateDirectDrawClipper(IUnknown* UnkOuter, REFIID riid,
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void **obj)
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{
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HRESULT hr;
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IDirectDrawClipper *Clip;
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EnterCriticalSection(&ddraw_cs);
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hr = DirectDrawCreateClipper(0, &Clip, UnkOuter);
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if (hr != DD_OK)
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{
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LeaveCriticalSection(&ddraw_cs);
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return hr;
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}
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|
|
hr = IDirectDrawClipper_QueryInterface(Clip, riid, obj);
|
|
IDirectDrawClipper_Release(Clip);
|
|
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
return hr;
|
|
}
|
|
|
|
static const struct object_creation_info object_creation[] =
|
|
{
|
|
{ &CLSID_DirectDraw, CF_CreateDirectDraw },
|
|
{ &CLSID_DirectDraw7, CF_CreateDirectDraw },
|
|
{ &CLSID_DirectDrawClipper, CF_CreateDirectDrawClipper }
|
|
};
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::QueryInterface
|
|
*
|
|
* QueryInterface for the class factory
|
|
*
|
|
* PARAMS
|
|
* riid Reference to identifier of queried interface
|
|
* ppv Address to return the interface pointer at
|
|
*
|
|
* RETURNS
|
|
* Success: S_OK
|
|
* Failure: E_NOINTERFACE
|
|
*
|
|
*******************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawClassFactoryImpl_QueryInterface(IClassFactory *iface,
|
|
REFIID riid,
|
|
void **obj)
|
|
{
|
|
ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
|
|
|
|
TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
|
|
|
|
if (IsEqualGUID(riid, &IID_IUnknown)
|
|
|| IsEqualGUID(riid, &IID_IClassFactory))
|
|
{
|
|
IClassFactory_AddRef(iface);
|
|
*obj = This;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),obj);
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::AddRef
|
|
*
|
|
* AddRef for the class factory
|
|
*
|
|
* RETURNS
|
|
* The new refcount
|
|
*
|
|
*******************************************************************************/
|
|
static ULONG WINAPI
|
|
IDirectDrawClassFactoryImpl_AddRef(IClassFactory *iface)
|
|
{
|
|
ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
|
|
ULONG ref = InterlockedIncrement(&This->ref);
|
|
|
|
TRACE("(%p)->() incrementing from %d.\n", This, ref - 1);
|
|
|
|
return ref;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::Release
|
|
*
|
|
* Release for the class factory. If the refcount falls to 0, the object
|
|
* is destroyed
|
|
*
|
|
* RETURNS
|
|
* The new refcount
|
|
*
|
|
*******************************************************************************/
|
|
static ULONG WINAPI
|
|
IDirectDrawClassFactoryImpl_Release(IClassFactory *iface)
|
|
{
|
|
ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
|
|
ULONG ref = InterlockedDecrement(&This->ref);
|
|
TRACE("(%p)->() decrementing from %d.\n", This, ref+1);
|
|
|
|
if (ref == 0)
|
|
HeapFree(GetProcessHeap(), 0, This);
|
|
|
|
return ref;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::CreateInstance
|
|
*
|
|
* What is this? Seems to create DirectDraw objects...
|
|
*
|
|
* Params
|
|
* The usual things???
|
|
*
|
|
* RETURNS
|
|
* ???
|
|
*
|
|
*******************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawClassFactoryImpl_CreateInstance(IClassFactory *iface,
|
|
IUnknown *UnkOuter,
|
|
REFIID riid,
|
|
void **obj)
|
|
{
|
|
ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
|
|
|
|
TRACE("(%p)->(%p,%s,%p)\n",This,UnkOuter,debugstr_guid(riid),obj);
|
|
|
|
return This->pfnCreateInstance(UnkOuter, riid, obj);
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* IDirectDrawClassFactory::LockServer
|
|
*
|
|
* What is this?
|
|
*
|
|
* Params
|
|
* ???
|
|
*
|
|
* RETURNS
|
|
* S_OK, because it's a stub
|
|
*
|
|
*******************************************************************************/
|
|
static HRESULT WINAPI
|
|
IDirectDrawClassFactoryImpl_LockServer(IClassFactory *iface,BOOL dolock)
|
|
{
|
|
ICOM_THIS_FROM(IClassFactoryImpl, IClassFactory, iface);
|
|
FIXME("(%p)->(%d),stub!\n",This,dolock);
|
|
return S_OK;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* The class factory VTable
|
|
*******************************************************************************/
|
|
static const IClassFactoryVtbl IClassFactory_Vtbl =
|
|
{
|
|
IDirectDrawClassFactoryImpl_QueryInterface,
|
|
IDirectDrawClassFactoryImpl_AddRef,
|
|
IDirectDrawClassFactoryImpl_Release,
|
|
IDirectDrawClassFactoryImpl_CreateInstance,
|
|
IDirectDrawClassFactoryImpl_LockServer
|
|
};
|
|
|
|
/*******************************************************************************
|
|
* DllGetClassObject [DDRAW.@]
|
|
* Retrieves class object from a DLL object
|
|
*
|
|
* NOTES
|
|
* Docs say returns STDAPI
|
|
*
|
|
* PARAMS
|
|
* rclsid [I] CLSID for the class object
|
|
* riid [I] Reference to identifier of interface for class object
|
|
* ppv [O] Address of variable to receive interface pointer for riid
|
|
*
|
|
* RETURNS
|
|
* Success: S_OK
|
|
* Failure: CLASS_E_CLASSNOTAVAILABLE, E_OUTOFMEMORY, E_INVALIDARG,
|
|
* E_UNEXPECTED
|
|
*/
|
|
HRESULT WINAPI DllGetClassObject(REFCLSID rclsid, REFIID riid, LPVOID *ppv)
|
|
{
|
|
unsigned int i;
|
|
IClassFactoryImpl *factory;
|
|
|
|
TRACE("(%s,%s,%p)\n", debugstr_guid(rclsid), debugstr_guid(riid), ppv);
|
|
|
|
if ( !IsEqualGUID( &IID_IClassFactory, riid )
|
|
&& ! IsEqualGUID( &IID_IUnknown, riid) )
|
|
return E_NOINTERFACE;
|
|
|
|
for (i=0; i < sizeof(object_creation)/sizeof(object_creation[0]); i++)
|
|
{
|
|
if (IsEqualGUID(object_creation[i].clsid, rclsid))
|
|
break;
|
|
}
|
|
|
|
if (i == sizeof(object_creation)/sizeof(object_creation[0]))
|
|
{
|
|
FIXME("%s: no class found.\n", debugstr_guid(rclsid));
|
|
return CLASS_E_CLASSNOTAVAILABLE;
|
|
}
|
|
|
|
factory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*factory));
|
|
if (factory == NULL) return E_OUTOFMEMORY;
|
|
|
|
ICOM_INIT_INTERFACE(factory, IClassFactory, IClassFactory_Vtbl);
|
|
factory->ref = 1;
|
|
|
|
factory->pfnCreateInstance = object_creation[i].pfnCreateInstance;
|
|
|
|
*ppv = ICOM_INTERFACE(factory, IClassFactory);
|
|
return S_OK;
|
|
}
|
|
|
|
|
|
/*******************************************************************************
|
|
* DllCanUnloadNow [DDRAW.@] Determines whether the DLL is in use.
|
|
*
|
|
* RETURNS
|
|
* Success: S_OK
|
|
* Failure: S_FALSE
|
|
*/
|
|
HRESULT WINAPI DllCanUnloadNow(void)
|
|
{
|
|
HRESULT hr;
|
|
FIXME("(void): stub\n");
|
|
|
|
EnterCriticalSection(&ddraw_cs);
|
|
hr = S_FALSE;
|
|
LeaveCriticalSection(&ddraw_cs);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/*******************************************************************************
|
|
* DestroyCallback
|
|
*
|
|
* Callback function for the EnumSurfaces call in DllMain.
|
|
* Dumps some surface info and releases the surface
|
|
*
|
|
* Params:
|
|
* surf: The enumerated surface
|
|
* desc: it's description
|
|
* context: Pointer to the ddraw impl
|
|
*
|
|
* Returns:
|
|
* DDENUMRET_OK;
|
|
*******************************************************************************/
|
|
static HRESULT WINAPI
|
|
DestroyCallback(IDirectDrawSurface7 *surf,
|
|
DDSURFACEDESC2 *desc,
|
|
void *context)
|
|
{
|
|
IDirectDrawSurfaceImpl *Impl = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, surf);
|
|
IDirectDrawImpl *ddraw = context;
|
|
ULONG ref;
|
|
|
|
ref = IDirectDrawSurface7_Release(surf); /* For the EnumSurfaces */
|
|
WARN("Surface %p has an reference count of %d\n", Impl, ref);
|
|
|
|
/* Skip surfaces which are attached somewhere or which are
|
|
* part of a complex compound. They will get released when destroying
|
|
* the root
|
|
*/
|
|
if( (!Impl->is_complex_root) || (Impl->first_attached != Impl) )
|
|
return DDENUMRET_OK;
|
|
/* Skip our depth stencil surface, it will be released with the render target */
|
|
if( Impl == ddraw->DepthStencilBuffer)
|
|
return DDENUMRET_OK;
|
|
|
|
/* Destroy the surface */
|
|
while(ref) ref = IDirectDrawSurface7_Release(surf);
|
|
|
|
return DDENUMRET_OK;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* get_config_key
|
|
*
|
|
* Reads a config key from the registry. Taken from WineD3D
|
|
*
|
|
***********************************************************************/
|
|
static inline DWORD get_config_key(HKEY defkey, HKEY appkey, const char* name, char* buffer, DWORD size)
|
|
{
|
|
if (0 != appkey && !RegQueryValueExA( appkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
|
|
if (0 != defkey && !RegQueryValueExA( defkey, name, 0, NULL, (LPBYTE) buffer, &size )) return 0;
|
|
return ERROR_FILE_NOT_FOUND;
|
|
}
|
|
|
|
/***********************************************************************
|
|
* DllMain (DDRAW.0)
|
|
*
|
|
* Could be used to register DirectDraw drivers, if we have more than
|
|
* one. Also used to destroy any objects left at unload if the
|
|
* app didn't release them properly(Gothic 2, Diablo 2, Moto racer, ...)
|
|
*
|
|
***********************************************************************/
|
|
BOOL WINAPI
|
|
DllMain(HINSTANCE hInstDLL,
|
|
DWORD Reason,
|
|
LPVOID lpv)
|
|
{
|
|
TRACE("(%p,%x,%p)\n", hInstDLL, Reason, lpv);
|
|
if (Reason == DLL_PROCESS_ATTACH)
|
|
{
|
|
char buffer[MAX_PATH+10];
|
|
DWORD size = sizeof(buffer);
|
|
HKEY hkey = 0;
|
|
HKEY appkey = 0;
|
|
DWORD len;
|
|
|
|
/* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
|
|
if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
|
|
|
|
len = GetModuleFileNameA( 0, buffer, MAX_PATH );
|
|
if (len && len < MAX_PATH)
|
|
{
|
|
HKEY tmpkey;
|
|
/* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
|
|
if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
|
|
{
|
|
char *p, *appname = buffer;
|
|
if ((p = strrchr( appname, '/' ))) appname = p + 1;
|
|
if ((p = strrchr( appname, '\\' ))) appname = p + 1;
|
|
strcat( appname, "\\Direct3D" );
|
|
TRACE("appname = [%s]\n", appname);
|
|
if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
|
|
RegCloseKey( tmpkey );
|
|
}
|
|
}
|
|
|
|
if ( 0 != hkey || 0 != appkey )
|
|
{
|
|
if ( !get_config_key( hkey, appkey, "DirectDrawRenderer", buffer, size) )
|
|
{
|
|
if (!strcmp(buffer,"gdi"))
|
|
{
|
|
TRACE("Defaulting to GDI surfaces\n");
|
|
DefaultSurfaceType = SURFACE_GDI;
|
|
}
|
|
else if (!strcmp(buffer,"opengl"))
|
|
{
|
|
TRACE("Defaulting to opengl surfaces\n");
|
|
DefaultSurfaceType = SURFACE_OPENGL;
|
|
}
|
|
else
|
|
{
|
|
ERR("Unknown default surface type. Supported are:\n gdi, opengl\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
/* On Windows one can force the refresh rate that DirectDraw uses by
|
|
* setting an override value in dxdiag. This is documented in KB315614
|
|
* (main article), KB230002, and KB217348. By comparing registry dumps
|
|
* before and after setting the override, we see that the override value
|
|
* is stored in HKLM\Software\Microsoft\DirectDraw\ForceRefreshRate as a
|
|
* DWORD that represents the refresh rate to force. We use this
|
|
* registry entry to modify the behavior of SetDisplayMode so that Wine
|
|
* users can override the refresh rate in a Windows-compatible way.
|
|
*
|
|
* dxdiag will not accept a refresh rate lower than 40 or higher than
|
|
* 120 so this value should be within that range. It is, of course,
|
|
* possible for a user to set the registry entry value directly so that
|
|
* assumption might not hold.
|
|
*
|
|
* There is no current mechanism for setting this value through the Wine
|
|
* GUI. It would be most appropriate to set this value through a dxdiag
|
|
* clone, but it may be sufficient to use winecfg.
|
|
*
|
|
* TODO: Create a mechanism for setting this value through the Wine GUI.
|
|
*/
|
|
if ( !RegOpenKeyA( HKEY_LOCAL_MACHINE, "Software\\Microsoft\\DirectDraw", &hkey ) )
|
|
{
|
|
DWORD type, data;
|
|
size = sizeof(data);
|
|
if (!RegQueryValueExA( hkey, "ForceRefreshRate", NULL, &type, (LPBYTE)&data, &size ) && type == REG_DWORD)
|
|
{
|
|
TRACE("ForceRefreshRate set; overriding refresh rate to %d Hz\n", data);
|
|
force_refresh_rate = data;
|
|
}
|
|
RegCloseKey( hkey );
|
|
}
|
|
|
|
DisableThreadLibraryCalls(hInstDLL);
|
|
}
|
|
else if (Reason == DLL_PROCESS_DETACH)
|
|
{
|
|
if(!list_empty(&global_ddraw_list))
|
|
{
|
|
struct list *entry, *entry2;
|
|
WARN("There are still existing DirectDraw interfaces. Wine bug or buggy application?\n");
|
|
|
|
/* We remove elements from this loop */
|
|
LIST_FOR_EACH_SAFE(entry, entry2, &global_ddraw_list)
|
|
{
|
|
HRESULT hr;
|
|
DDSURFACEDESC2 desc;
|
|
int i;
|
|
IDirectDrawImpl *ddraw = LIST_ENTRY(entry, IDirectDrawImpl, ddraw_list_entry);
|
|
|
|
WARN("DDraw %p has a refcount of %d\n", ddraw, ddraw->ref7 + ddraw->ref4 + ddraw->ref3 + ddraw->ref2 + ddraw->ref1);
|
|
|
|
/* Add references to each interface to avoid freeing them unexpectedly */
|
|
IDirectDraw_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw));
|
|
IDirectDraw2_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw2));
|
|
IDirectDraw3_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw3));
|
|
IDirectDraw4_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw4));
|
|
IDirectDraw7_AddRef(ICOM_INTERFACE(ddraw, IDirectDraw7));
|
|
|
|
/* Does a D3D device exist? Destroy it
|
|
* TODO: Destroy all Vertex buffers, Lights, Materials
|
|
* and execute buffers too
|
|
*/
|
|
if(ddraw->d3ddevice)
|
|
{
|
|
WARN("DDraw %p has d3ddevice %p attached\n", ddraw, ddraw->d3ddevice);
|
|
while(IDirect3DDevice7_Release(ICOM_INTERFACE(ddraw->d3ddevice, IDirect3DDevice7)));
|
|
}
|
|
|
|
/* Try to release the objects
|
|
* Do an EnumSurfaces to find any hanging surfaces
|
|
*/
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.dwSize = sizeof(desc);
|
|
for(i = 0; i <= 1; i++)
|
|
{
|
|
hr = IDirectDraw7_EnumSurfaces(ICOM_INTERFACE(ddraw, IDirectDraw7),
|
|
DDENUMSURFACES_ALL,
|
|
&desc,
|
|
ddraw,
|
|
DestroyCallback);
|
|
if(hr != D3D_OK)
|
|
ERR("(%p) EnumSurfaces failed, prepare for trouble\n", ddraw);
|
|
}
|
|
|
|
/* Check the surface count */
|
|
if(ddraw->surfaces > 0)
|
|
ERR("DDraw %p still has %d surfaces attached\n", ddraw, ddraw->surfaces);
|
|
|
|
/* Release all hanging references to destroy the objects. This
|
|
* restores the screen mode too
|
|
*/
|
|
while(IDirectDraw_Release(ICOM_INTERFACE(ddraw, IDirectDraw)));
|
|
while(IDirectDraw2_Release(ICOM_INTERFACE(ddraw, IDirectDraw2)));
|
|
while(IDirectDraw3_Release(ICOM_INTERFACE(ddraw, IDirectDraw3)));
|
|
while(IDirectDraw4_Release(ICOM_INTERFACE(ddraw, IDirectDraw4)));
|
|
while(IDirectDraw7_Release(ICOM_INTERFACE(ddraw, IDirectDraw7)));
|
|
}
|
|
}
|
|
}
|
|
|
|
return TRUE;
|
|
}
|