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![Raphael Junqueira](/assets/img/avatar_default.png)
- pixel shader code split into a new "COM object" (as done before for vertex shader) - some fixes on Validate* functions call types - add pixel shader (ie fragment_program) detection on caps code
6 lines
162 B
Ruby
6 lines
162 B
Ruby
@ stdcall D3D8GetSWInfo()
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@ stdcall DebugSetMute()
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@ stdcall Direct3DCreate8(long)
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@ stdcall ValidatePixelShader(ptr ptr)
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@ stdcall ValidateVertexShader(ptr ptr)
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