wine/dlls/d3dcompiler_43/reflection.c

244 lines
7.6 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "config.h"
#include "wine/port.h"
#include "d3dcompiler_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
/* IUnknown methods */
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *This = (struct d3dcompiler_shader_reflection *)iface;
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *This = (struct d3dcompiler_shader_reflection *)iface;
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D11ShaderReflection methods */
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
{
FIXME("iface %p, desc %p stub!\n", iface, desc);
return E_NOTIMPL;
}
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
ID3D11ShaderReflection *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
ID3D11ShaderReflection *iface, LPCSTR name)
{
FIXME("iface %p, name \"%s\" stub!\n", iface, name);
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
FIXME("iface %p, index %u, desc %p stub!\n", iface, index, desc);
return E_NOTIMPL;
}
static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
ID3D11ShaderReflection *iface, LPCSTR name)
{
FIXME("iface %p, name %s stub!\n", iface, name);
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
ID3D11ShaderReflection *iface, LPCSTR name, D3D11_SHADER_INPUT_BIND_DESC *desc)
{
FIXME("iface %p, name %s, desc %p stub!\n", iface, name, desc);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
{
FIXME("iface %p, level %p stub!\n", iface, level);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
{
FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
return 0;
}
const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
{
/* IUnknown methods */
d3dcompiler_shader_reflection_QueryInterface,
d3dcompiler_shader_reflection_AddRef,
d3dcompiler_shader_reflection_Release,
/* ID3D11ShaderReflection methods */
d3dcompiler_shader_reflection_GetDesc,
d3dcompiler_shader_reflection_GetConstantBufferByIndex,
d3dcompiler_shader_reflection_GetConstantBufferByName,
d3dcompiler_shader_reflection_GetResourceBindingDesc,
d3dcompiler_shader_reflection_GetInputParameterDesc,
d3dcompiler_shader_reflection_GetOutputParameterDesc,
d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
d3dcompiler_shader_reflection_GetVariableByName,
d3dcompiler_shader_reflection_GetResourceBindingDescByName,
d3dcompiler_shader_reflection_GetMovInstructionCount,
d3dcompiler_shader_reflection_GetMovcInstructionCount,
d3dcompiler_shader_reflection_GetConversionInstructionCount,
d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
d3dcompiler_shader_reflection_GetGSInputPrimitive,
d3dcompiler_shader_reflection_IsSampleFrequencyShader,
d3dcompiler_shader_reflection_GetNumInterfaceSlots,
d3dcompiler_shader_reflection_GetMinFeatureLevel,
d3dcompiler_shader_reflection_GetThreadGroupSize,
};