..
.cvsignore
.spec.c files are no longer used for 32-bit dlls.
2004-03-24 03:36:44 +00:00
basetexture.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
cubetexture.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
d3d8_main.c
Implemented pixel shaders using ARB_fragment_program extension.
2004-05-10 19:57:51 +00:00
d3d8_private.h
- first draft of D3DCLIPSTATUS8 handling (not really used for now)
2004-05-19 04:33:42 +00:00
d3d8.spec
- the hardware GL vendors (NVidia and ATI) can support more than 95
2004-05-27 01:56:56 +00:00
d3dcore_gl.h
Implemented some texture operations using ATI_texture_env_combine3.
2004-05-28 03:39:42 +00:00
device.c
- fix version string
2004-06-14 16:57:41 +00:00
directx.c
- the hardware GL vendors (NVidia and ATI) can support more than 95
2004-05-27 01:56:56 +00:00
drawprim.c
Handle XYZRHW vertex mode correctly in slow path.
2004-05-17 19:49:01 +00:00
indexbuffer.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
Makefile.in
Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr>
2004-04-15 23:58:15 +00:00
resource.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
shader.c
- the hardware GL vendors (NVidia and ATI) can support more than 95
2004-05-27 01:56:56 +00:00
stateblock.c
- first draft of D3DCLIPSTATUS8 handling (not really used for now)
2004-05-19 04:33:42 +00:00
surface.c
Revert broken strict aliasing fix.
2004-05-21 20:52:57 +00:00
swapchain.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
texture.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
utils.c
- fix version string
2004-06-14 16:57:41 +00:00
version.rc
- fix version string
2004-06-14 16:57:41 +00:00
vertexbuffer.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
volume.c
Assorted spelling fixes.
2004-01-06 22:08:33 +00:00
volumetexture.c
Fixed header dependencies to be fully compatible with the Windows
2003-09-05 23:08:26 +00:00
vshaderdeclaration.c
- the hardware GL vendors (NVidia and ATI) can support more than 95
2004-05-27 01:56:56 +00:00