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114 lines
3.5 KiB
C
114 lines
3.5 KiB
C
/*
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* Win95 Flat Thunk data structures
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*
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* Copyright 1998 Ulrich Weigand
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*/
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#ifndef __WINE_FLATTHUNK_H
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#define __WINE_FLATTHUNK_H
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#include "windef.h"
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struct ThunkDataCommon
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{
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char magic[4]; /* 00 */
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DWORD checksum; /* 04 */
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};
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struct ThunkDataLS16
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{
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struct ThunkDataCommon common; /* 00 */
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SEGPTR targetTable; /* 08 */
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DWORD firstTime; /* 0C */
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};
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struct ThunkDataLS32
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{
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struct ThunkDataCommon common; /* 00 */
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DWORD * targetTable; /* 08 */
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char lateBinding[4]; /* 0C */
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DWORD flags; /* 10 */
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DWORD reserved1; /* 14 */
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DWORD reserved2; /* 18 */
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DWORD offsetQTThunk; /* 1C */
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DWORD offsetFTProlog; /* 20 */
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};
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struct ThunkDataSL16
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{
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struct ThunkDataCommon common; /* 00 */
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DWORD flags1; /* 08 */
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DWORD reserved1; /* 0C */
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struct ThunkDataSL * fpData; /* 10 */
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SEGPTR spData; /* 14 */
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DWORD reserved2; /* 18 */
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char lateBinding[4]; /* 1C */
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DWORD flags2; /* 20 */
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DWORD reserved3; /* 20 */
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SEGPTR apiDatabase; /* 28 */
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};
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struct ThunkDataSL32
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{
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struct ThunkDataCommon common; /* 00 */
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DWORD reserved1; /* 08 */
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struct ThunkDataSL * data; /* 0C */
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char lateBinding[4]; /* 10 */
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DWORD flags; /* 14 */
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DWORD reserved2; /* 18 */
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DWORD reserved3; /* 1C */
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DWORD offsetTargetTable; /* 20 */
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};
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struct ThunkDataSL
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{
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#if 0
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This structure differs from the Win95 original,
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but this should not matter since it is strictly internal to
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the thunk handling routines in KRNL386 / KERNEL32.
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For reference, here is the Win95 layout:
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struct ThunkDataCommon common; /* 00 */
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DWORD flags1; /* 08 */
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SEGPTR apiDatabase; /* 0C */
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WORD exePtr; /* 10 */
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WORD segMBA; /* 12 */
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DWORD lenMBATotal; /* 14 */
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DWORD lenMBAUsed; /* 18 */
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DWORD flags2; /* 1C */
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char pszDll16[256]; /* 20 */
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char pszDll32[256]; /*120 */
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We do it differently since all our thunk handling is done
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by 32-bit code. Therefore we do not need do provide
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easy access to this data, especially the process target
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table database, for 16-bit code.
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#endif
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struct ThunkDataCommon common;
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DWORD flags1;
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struct SLApiDB * apiDB;
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struct SLTargetDB * targetDB;
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DWORD flags2;
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char pszDll16[256];
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char pszDll32[256];
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};
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struct SLTargetDB
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{
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struct SLTargetDB * next;
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DWORD process;
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DWORD * targetTable;
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};
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struct SLApiDB
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{
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DWORD nrArgBytes;
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DWORD errorReturnValue;
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};
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#endif /* __WINE_FLATTHUNK_H */
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