mirror of
https://github.com/reactos/wine.git
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1655 lines
44 KiB
Plaintext
1655 lines
44 KiB
Plaintext
/*
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* Copyright 2010 Rico Schüller
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* Copyright 2013 Austin English
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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import "oaidl.idl";
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import "ocidl.idl";
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import "dxgi.idl";
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import "d3dcommon.idl";
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typedef D3D_PRIMITIVE D3D11_PRIMITIVE;
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typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
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typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
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typedef RECT D3D11_RECT;
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const unsigned int D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
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typedef enum D3D11_BLEND
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{
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D3D11_BLEND_ZERO = 1,
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D3D11_BLEND_ONE = 2,
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D3D11_BLEND_SRC_COLOR = 3,
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D3D11_BLEND_INV_SRC_COLOR = 4,
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D3D11_BLEND_SRC_ALPHA = 5,
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D3D11_BLEND_INV_SRC_ALPHA = 6,
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D3D11_BLEND_DEST_ALPHA = 7,
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D3D11_BLEND_INV_DEST_ALPHA = 8,
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D3D11_BLEND_DEST_COLOR = 9,
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D3D11_BLEND_INV_DEST_COLOR = 10,
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D3D11_BLEND_SRC_ALPHA_SAT = 11,
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D3D11_BLEND_BLEND_FACTOR = 14,
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D3D11_BLEND_INV_BLEND_FACTOR = 15,
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D3D11_BLEND_SRC1_COLOR = 16,
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D3D11_BLEND_INV_SRC1_COLOR = 17,
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D3D11_BLEND_SRC1_ALPHA = 18,
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D3D11_BLEND_INV_SRC1_ALPHA = 19,
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} D3D11_BLEND;
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typedef enum D3D11_BLEND_OP
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{
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D3D11_BLEND_OP_ADD = 1,
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D3D11_BLEND_OP_SUBTRACT,
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D3D11_BLEND_OP_REV_SUBTRACT,
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D3D11_BLEND_OP_MIN,
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D3D11_BLEND_OP_MAX
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} D3D11_BLEND_OP;
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typedef struct D3D11_BOX
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{
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UINT left;
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UINT top;
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UINT front;
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UINT right;
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UINT bottom;
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UINT back;
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} D3D11_BOX;
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typedef struct D3D11_BUFFER_RTV
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{
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union
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{
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UINT FirstElement;
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UINT ElementOffset;
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};
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union
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{
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UINT NumElements;
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UINT ElementWidth;
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};
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} D3D11_BUFFER_RTV;
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typedef struct D3D11_BUFFER_SRV
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{
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union
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{
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UINT FirstElement;
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UINT ElementOffset;
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};
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union
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{
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UINT NumElements;
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UINT ElementWidth;
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};
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} D3D11_BUFFER_SRV;
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typedef struct D3D11_BUFFER_UAV
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{
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UINT FirstElement;
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UINT NumElements;
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UINT Flags;
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} D3D11_BUFFER_UAV;
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typedef struct D3D11_BUFFEREX_SRV
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{
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UINT FirstElement;
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UINT NumElements;
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UINT Flags;
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} D3D11_BUFFEREX_SRV;
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typedef struct D3D11_CLASS_INSTANCE_DESC
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{
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UINT InstanceId;
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UINT InstanceIndex;
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UINT TypeId;
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UINT ConstantBuffer;
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UINT BaseConstantBufferOffset;
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UINT BaseTexture;
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UINT BaseSampler;
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BOOL Created;
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} D3D11_CLASS_INSTANCE_DESC;
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typedef enum D3D11_COMPARISON_FUNC
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{
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D3D11_COMPARISON_NEVER = 1,
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D3D11_COMPARISON_LESS,
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D3D11_COMPARISON_EQUAL,
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D3D11_COMPARISON_LESS_EQUAL,
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D3D11_COMPARISON_GREATER,
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D3D11_COMPARISON_NOT_EQUAL,
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D3D11_COMPARISON_GREATER_EQUAL,
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D3D11_COMPARISON_ALWAYS
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} D3D11_COMPARISON_FUNC;
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typedef enum D3D11_COUNTER
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{
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D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000,
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} D3D11_COUNTER;
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typedef struct D3D11_COUNTER_DESC
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{
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D3D11_COUNTER Counter;
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UINT MiscFlags;
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} D3D11_COUNTER_DESC;
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typedef struct D3D11_COUNTER_INFO
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{
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D3D11_COUNTER LastDeviceDependentCounter;
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UINT NumSimultaneousCounters;
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UINT8 NumDetectableParallelUnits;
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} D3D11_COUNTER_INFO;
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typedef enum D3D11_COUNTER_TYPE
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{
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D3D11_COUNTER_TYPE_FLOAT32,
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D3D11_COUNTER_TYPE_UINT16,
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D3D11_COUNTER_TYPE_UINT32,
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D3D11_COUNTER_TYPE_UINT64,
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} D3D11_COUNTER_TYPE;
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typedef enum D3D11_CULL_MODE
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{
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D3D11_CULL_NONE = 1,
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D3D11_CULL_FRONT,
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D3D11_CULL_BACK
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} D3D11_CULL_MODE;
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typedef enum D3D11_DEPTH_WRITE_MASK
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{
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D3D11_DEPTH_WRITE_MASK_ZERO,
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D3D11_DEPTH_WRITE_MASK_ALL,
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} D3D11_DEPTH_WRITE_MASK;
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typedef enum D3D11_DEVICE_CONTEXT_TYPE
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{
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D3D11_DEVICE_CONTEXT_IMMEDIATE,
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D3D11_DEVICE_CONTEXT_DEFERRED,
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} D3D11_DEVICE_CONTEXT_TYPE;
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typedef enum D3D11_DSV_DIMENSION
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{
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D3D11_DSV_DIMENSION_UNKNOWN,
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D3D11_DSV_DIMENSION_TEXTURE1D,
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D3D11_DSV_DIMENSION_TEXTURE1DARRAY,
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D3D11_DSV_DIMENSION_TEXTURE2D,
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D3D11_DSV_DIMENSION_TEXTURE2DARRAY,
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D3D11_DSV_DIMENSION_TEXTURE2DMS,
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D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY,
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} D3D11_DSV_DIMENSION;
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typedef enum D3D11_FEATURE
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{
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D3D11_FEATURE_THREADING,
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D3D11_FEATURE_DOUBLES,
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D3D11_FEATURE_FORMAT_SUPPORT,
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D3D11_FEATURE_FORMAT_SUPPORT2,
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D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
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} D3D11_FEATURE;
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typedef enum D3D11_FILL_MODE
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{
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D3D11_FILL_WIREFRAME = 2,
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D3D11_FILL_SOLID
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} D3D11_FILL_MODE;
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typedef enum D3D11_FILTER
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{
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D3D11_FILTER_MIN_MAG_MIP_POINT = 0x00,
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D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
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D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
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D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
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D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
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D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
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D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
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D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
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D3D11_FILTER_ANISOTROPIC = 0x55,
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D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
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D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
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D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
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D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
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D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
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D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
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D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
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D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
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D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5
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} D3D11_FILTER;
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typedef enum D3D11_DSV_FLAG
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{
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D3D11_DSV_READ_ONLY_DEPTH = 0x1,
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D3D11_DSV_READ_ONLY_STENCIL = 0x2,
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} D3D11_DSV_FLAG;
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typedef enum D3D11_INPUT_CLASSIFICATION
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{
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D3D11_INPUT_PER_VERTEX_DATA,
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D3D11_INPUT_PER_INSTANCE_DATA,
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} D3D11_INPUT_CLASSIFICATION;
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typedef struct D3D11_INPUT_ELEMENT_DESC
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{
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LPCSTR SemanticName;
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UINT SemanticIndex;
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DXGI_FORMAT Format;
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UINT InputSlot;
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UINT AlignedByteOffset;
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D3D11_INPUT_CLASSIFICATION InputSlotClass;
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UINT InstanceDataStepRate;
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} D3D11_INPUT_ELEMENT_DESC;
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typedef enum D3D11_MAP
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{
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D3D11_MAP_READ = 1,
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D3D11_MAP_WRITE,
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D3D11_MAP_READ_WRITE,
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D3D11_MAP_WRITE_DISCARD,
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D3D11_MAP_WRITE_NO_OVERWRITE
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} D3D11_MAP;
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typedef struct D3D11_MAPPED_SUBRESOURCE
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{
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void *pData;
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UINT RowPitch;
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UINT DepthPitch;
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} D3D11_MAPPED_SUBRESOURCE;
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typedef enum D3D11_QUERY
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{
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D3D11_QUERY_EVENT,
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D3D11_QUERY_OCCLUSION,
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D3D11_QUERY_TIMESTAMP,
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D3D11_QUERY_TIMESTAMP_DISJOINT,
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D3D11_QUERY_PIPELINE_STATISTICS,
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D3D11_QUERY_OCCLUSION_PREDICATE,
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D3D11_QUERY_SO_STATISTICS,
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D3D11_QUERY_SO_OVERFLOW_PREDICATE,
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D3D11_QUERY_SO_STATISTICS_STREAM0,
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D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0,
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D3D11_QUERY_SO_STATISTICS_STREAM1,
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D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1,
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D3D11_QUERY_SO_STATISTICS_STREAM2,
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D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2,
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D3D11_QUERY_SO_STATISTICS_STREAM3,
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D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3,
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} D3D11_QUERY;
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typedef struct D3D11_QUERY_DESC
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{
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D3D11_QUERY Query;
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UINT MiscFlags;
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} D3D11_QUERY_DESC;
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typedef struct D3D11_RASTERIZER_DESC
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{
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D3D11_FILL_MODE FillMode;
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D3D11_CULL_MODE CullMode;
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BOOL FrontCounterClockwise;
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INT DepthBias;
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FLOAT DepthBiasClamp;
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FLOAT SlopeScaledDepthBias;
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BOOL DepthClipEnable;
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BOOL ScissorEnable;
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BOOL MultisampleEnable;
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BOOL AntialiasedLineEnable;
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} D3D11_RASTERIZER_DESC;
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typedef enum D3D11_RESOURCE_DIMENSION
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{
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D3D11_RESOURCE_DIMENSION_UNKNOWN,
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D3D11_RESOURCE_DIMENSION_BUFFER,
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D3D11_RESOURCE_DIMENSION_TEXTURE1D,
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D3D11_RESOURCE_DIMENSION_TEXTURE2D,
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D3D11_RESOURCE_DIMENSION_TEXTURE3D,
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} D3D11_RESOURCE_DIMENSION;
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typedef enum D3D11_RTV_DIMENSION
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{
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D3D11_RTV_DIMENSION_UNKNOWN,
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D3D11_RTV_DIMENSION_BUFFER,
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D3D11_RTV_DIMENSION_TEXTURE1D,
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D3D11_RTV_DIMENSION_TEXTURE1DARRAY,
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D3D11_RTV_DIMENSION_TEXTURE2D,
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D3D11_RTV_DIMENSION_TEXTURE2DARRAY,
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D3D11_RTV_DIMENSION_TEXTURE2DMS,
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D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY,
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D3D11_RTV_DIMENSION_TEXTURE3D,
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} D3D11_RTV_DIMENSION;
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typedef struct D3D11_SO_DECLARATION_ENTRY
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{
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UINT Stream;
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LPCSTR SemanticName;
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UINT SemanticIndex;
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BYTE StartComponent;
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BYTE ComponentCount;
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BYTE OutputSlot;
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} D3D11_SO_DECLARATION_ENTRY;
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typedef enum D3D11_STENCIL_OP
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{
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D3D11_STENCIL_OP_KEEP = 1,
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D3D11_STENCIL_OP_ZERO,
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D3D11_STENCIL_OP_REPLACE,
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D3D11_STENCIL_OP_INCR_SAT,
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D3D11_STENCIL_OP_DECR_SAT,
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D3D11_STENCIL_OP_INVERT,
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D3D11_STENCIL_OP_INCR,
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D3D11_STENCIL_OP_DECR
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} D3D11_STENCIL_OP;
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typedef struct D3D11_SUBRESOURCE_DATA
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{
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const void *pSysMem;
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UINT SysMemPitch;
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UINT SysMemSlicePitch;
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} D3D11_SUBRESOURCE_DATA;
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typedef struct D3D11_TEX1D_ARRAY_DSV
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{
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UINT MipSlice;
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX1D_ARRAY_DSV;
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typedef struct D3D11_TEX1D_ARRAY_RTV
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{
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UINT MipSlice;
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX1D_ARRAY_RTV;
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typedef struct D3D11_TEX1D_ARRAY_SRV
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{
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UINT MostDetailedMip;
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UINT MipLevels;
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX1D_ARRAY_SRV;
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typedef struct D3D11_TEX1D_ARRAY_UAV
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{
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UINT MipSlice;
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX1D_ARRAY_UAV;
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typedef struct D3D11_TEX1D_DSV
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{
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UINT MipSlice;
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} D3D11_TEX1D_DSV;
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typedef struct D3D11_TEX1D_RTV
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{
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UINT MipSlice;
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} D3D11_TEX1D_RTV;
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typedef struct D3D11_TEX1D_SRV
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{
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UINT MostDetailedMip;
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UINT MipLevels;
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} D3D11_TEX1D_SRV;
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typedef struct D3D11_TEX1D_UAV
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{
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UINT MipSlice;
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} D3D11_TEX1D_UAV;
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typedef struct D3D11_TEX2D_ARRAY_DSV
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{
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UINT MipSlice;
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX2D_ARRAY_DSV;
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typedef struct D3D11_TEX2D_ARRAY_RTV
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{
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UINT MipSlice;
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX2D_ARRAY_RTV;
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typedef struct D3D11_TEX2D_ARRAY_SRV
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{
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UINT MostDetailedMip;
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UINT MipLevels;
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX2D_ARRAY_SRV;
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typedef struct D3D11_TEX2D_ARRAY_UAV
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{
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UINT MipSlice;
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX2D_ARRAY_UAV;
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typedef struct D3D11_TEX2D_DSV
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{
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UINT MipSlice;
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} D3D11_TEX2D_DSV;
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typedef struct D3D11_TEX2D_RTV
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{
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UINT MipSlice;
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} D3D11_TEX2D_RTV;
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typedef struct D3D11_TEX2D_SRV
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{
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UINT MostDetailedMip;
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UINT MipLevels;
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} D3D11_TEX2D_SRV;
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typedef struct D3D11_TEX2D_UAV
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{
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UINT MipSlice;
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} D3D11_TEX2D_UAV;
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typedef struct D3D11_TEX2DMS_ARRAY_DSV
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{
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX2DMS_ARRAY_DSV;
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typedef struct D3D11_TEX2DMS_ARRAY_RTV
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{
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX2DMS_ARRAY_RTV;
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typedef struct D3D11_TEX2DMS_ARRAY_SRV
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{
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UINT FirstArraySlice;
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UINT ArraySize;
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} D3D11_TEX2DMS_ARRAY_SRV;
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typedef struct D3D11_TEX2DMS_DSV
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{
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UINT UnusedField_NothingToDefine;
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} D3D11_TEX2DMS_DSV;
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|
|
typedef struct D3D11_TEX2DMS_RTV
|
|
{
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D11_TEX2DMS_RTV;
|
|
|
|
typedef struct D3D11_TEX2DMS_SRV
|
|
{
|
|
UINT UnusedField_NothingToDefine;
|
|
} D3D11_TEX2DMS_SRV;
|
|
|
|
typedef struct D3D11_TEX3D_RTV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstWSlice;
|
|
UINT WSize;
|
|
} D3D11_TEX3D_RTV;
|
|
|
|
typedef struct D3D11_TEX3D_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
} D3D11_TEX3D_SRV;
|
|
|
|
typedef struct D3D11_TEX3D_UAV
|
|
{
|
|
UINT MipSlice;
|
|
UINT FirstWSlice;
|
|
UINT WSize;
|
|
} D3D11_TEX3D_UAV;
|
|
|
|
typedef struct D3D11_TEXCUBE_ARRAY_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
UINT First2DArrayFace;
|
|
UINT NumCubes;
|
|
} D3D11_TEXCUBE_ARRAY_SRV;
|
|
|
|
typedef struct D3D11_TEXCUBE_SRV
|
|
{
|
|
UINT MostDetailedMip;
|
|
UINT MipLevels;
|
|
} D3D11_TEXCUBE_SRV;
|
|
|
|
typedef enum D3D11_TEXTURE_ADDRESS_MODE
|
|
{
|
|
D3D11_TEXTURE_ADDRESS_WRAP = 1,
|
|
D3D11_TEXTURE_ADDRESS_MIRROR,
|
|
D3D11_TEXTURE_ADDRESS_CLAMP,
|
|
D3D11_TEXTURE_ADDRESS_BORDER,
|
|
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
|
|
} D3D11_TEXTURE_ADDRESS_MODE;
|
|
|
|
typedef enum D3D11_UAV_DIMENSION
|
|
{
|
|
D3D11_UAV_DIMENSION_UNKNOWN,
|
|
D3D11_UAV_DIMENSION_BUFFER,
|
|
D3D11_UAV_DIMENSION_TEXTURE1D,
|
|
D3D11_UAV_DIMENSION_TEXTURE1DARRAY,
|
|
D3D11_UAV_DIMENSION_TEXTURE2D,
|
|
D3D11_UAV_DIMENSION_TEXTURE2DARRAY,
|
|
D3D11_UAV_DIMENSION_TEXTURE3D = 8,
|
|
} D3D11_UAV_DIMENSION;
|
|
|
|
typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
|
|
{
|
|
DXGI_FORMAT Format;
|
|
D3D11_UAV_DIMENSION ViewDimension;
|
|
|
|
union
|
|
{
|
|
D3D11_BUFFER_UAV Buffer;
|
|
D3D11_TEX1D_UAV Texture1D;
|
|
D3D11_TEX1D_ARRAY_UAV Texture1DArray;
|
|
D3D11_TEX2D_UAV Texture2D;
|
|
D3D11_TEX2D_ARRAY_UAV Texture2DArray;
|
|
D3D11_TEX3D_UAV Texture3D;
|
|
};
|
|
} D3D11_UNORDERED_ACCESS_VIEW_DESC;
|
|
|
|
typedef enum D3D11_USAGE
|
|
{
|
|
D3D11_USAGE_DEFAULT,
|
|
D3D11_USAGE_IMMUTABLE,
|
|
D3D11_USAGE_DYNAMIC,
|
|
D3D11_USAGE_STAGING,
|
|
} D3D11_USAGE;
|
|
|
|
typedef struct D3D11_VIEWPORT
|
|
{
|
|
FLOAT TopLeftX;
|
|
FLOAT TopLeftY;
|
|
FLOAT Width;
|
|
FLOAT Height;
|
|
FLOAT MinDepth;
|
|
FLOAT MaxDepth;
|
|
} D3D11_VIEWPORT;
|
|
|
|
typedef struct D3D11_RENDER_TARGET_BLEND_DESC
|
|
{
|
|
BOOL BlendEnable;
|
|
D3D11_BLEND SrcBlend;
|
|
D3D11_BLEND DestBlend;
|
|
D3D11_BLEND_OP BlendOp;
|
|
D3D11_BLEND SrcBlendAlpha;
|
|
D3D11_BLEND DestBlendAlpha;
|
|
D3D11_BLEND_OP BlendOpAlpha;
|
|
UINT8 RenderTargetWriteMask;
|
|
} D3D11_RENDER_TARGET_BLEND_DESC;
|
|
|
|
typedef struct D3D11_BLEND_DESC
|
|
{
|
|
BOOL AlphaToCoverageEnable;
|
|
BOOL IndependentBlendEnable;
|
|
D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT];
|
|
} D3D11_BLEND_DESC;
|
|
|
|
typedef struct D3D11_BUFFER_DESC
|
|
{
|
|
UINT ByteWidth;
|
|
D3D11_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
UINT StructureByteStride;
|
|
} D3D11_BUFFER_DESC;
|
|
|
|
typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
|
|
{
|
|
DXGI_FORMAT Format;
|
|
D3D11_DSV_DIMENSION ViewDimension;
|
|
UINT Flags;
|
|
|
|
union
|
|
{
|
|
D3D11_TEX1D_DSV Texture1D;
|
|
D3D11_TEX1D_ARRAY_DSV Texture1DArray;
|
|
D3D11_TEX2D_DSV Texture2D;
|
|
D3D11_TEX2D_ARRAY_DSV Texture2DArray;
|
|
D3D11_TEX2DMS_DSV Texture2DMS;
|
|
D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
|
|
};
|
|
} D3D11_DEPTH_STENCIL_VIEW_DESC;
|
|
|
|
typedef struct D3D11_DEPTH_STENCILOP_DESC
|
|
{
|
|
D3D11_STENCIL_OP StencilFailOp;
|
|
D3D11_STENCIL_OP StencilDepthFailOp;
|
|
D3D11_STENCIL_OP StencilPassOp;
|
|
D3D11_COMPARISON_FUNC StencilFunc;
|
|
} D3D11_DEPTH_STENCILOP_DESC;
|
|
|
|
typedef struct D3D11_DEPTH_STENCIL_DESC
|
|
{
|
|
BOOL DepthEnable;
|
|
D3D11_DEPTH_WRITE_MASK DepthWriteMask;
|
|
D3D11_COMPARISON_FUNC DepthFunc;
|
|
BOOL StencilEnable;
|
|
UINT8 StencilReadMask;
|
|
UINT8 StencilWriteMask;
|
|
D3D11_DEPTH_STENCILOP_DESC FrontFace;
|
|
D3D11_DEPTH_STENCILOP_DESC BackFace;
|
|
} D3D11_DEPTH_STENCIL_DESC;
|
|
|
|
typedef struct D3D11_RENDER_TARGET_VIEW_DESC
|
|
{
|
|
DXGI_FORMAT Format;
|
|
D3D11_RTV_DIMENSION ViewDimension;
|
|
|
|
union
|
|
{
|
|
D3D11_BUFFER_RTV Buffer;
|
|
D3D11_TEX1D_RTV Texture1D;
|
|
D3D11_TEX1D_ARRAY_RTV Texture1DArray;
|
|
D3D11_TEX2D_RTV Texture2D;
|
|
D3D11_TEX2D_ARRAY_RTV Texture2DArray;
|
|
D3D11_TEX2DMS_RTV Texture2DMS;
|
|
D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
|
|
D3D11_TEX3D_RTV Texture3D;
|
|
};
|
|
} D3D11_RENDER_TARGET_VIEW_DESC;
|
|
|
|
typedef struct D3D11_SAMPLER_DESC
|
|
{
|
|
D3D11_FILTER Filter;
|
|
D3D11_TEXTURE_ADDRESS_MODE AddressU;
|
|
D3D11_TEXTURE_ADDRESS_MODE AddressV;
|
|
D3D11_TEXTURE_ADDRESS_MODE AddressW;
|
|
FLOAT MipLODBias;
|
|
UINT MaxAnisotropy;
|
|
D3D11_COMPARISON_FUNC ComparisonFunc;
|
|
FLOAT BorderColor[4];
|
|
FLOAT MinLOD;
|
|
FLOAT MaxLOD;
|
|
} D3D11_SAMPLER_DESC;
|
|
|
|
typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
|
|
{
|
|
DXGI_FORMAT Format;
|
|
D3D11_SRV_DIMENSION ViewDimension;
|
|
|
|
union
|
|
{
|
|
D3D11_BUFFER_SRV Buffer;
|
|
D3D11_TEX1D_SRV Texture1D;
|
|
D3D11_TEX1D_ARRAY_SRV Texture1DArray;
|
|
D3D11_TEX2D_SRV Texture2D;
|
|
D3D11_TEX2D_ARRAY_SRV Texture2DArray;
|
|
D3D11_TEX2DMS_SRV Texture2DMS;
|
|
D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
|
|
D3D11_TEX3D_SRV Texture3D;
|
|
D3D11_TEXCUBE_SRV TextureCube;
|
|
D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
|
|
D3D11_BUFFEREX_SRV BufferEx;
|
|
};
|
|
} D3D11_SHADER_RESOURCE_VIEW_DESC;
|
|
|
|
typedef struct D3D11_TEXTURE1D_DESC
|
|
{
|
|
UINT Width;
|
|
UINT MipLevels;
|
|
UINT ArraySize;
|
|
DXGI_FORMAT Format;
|
|
D3D11_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
} D3D11_TEXTURE1D_DESC;
|
|
|
|
typedef struct D3D11_TEXTURE2D_DESC
|
|
{
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT MipLevels;
|
|
UINT ArraySize;
|
|
DXGI_FORMAT Format;
|
|
DXGI_SAMPLE_DESC SampleDesc;
|
|
D3D11_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
} D3D11_TEXTURE2D_DESC;
|
|
|
|
typedef struct D3D11_TEXTURE3D_DESC
|
|
{
|
|
UINT Width;
|
|
UINT Height;
|
|
UINT Depth;
|
|
UINT MipLevels;
|
|
DXGI_FORMAT Format;
|
|
D3D11_USAGE Usage;
|
|
UINT BindFlags;
|
|
UINT CPUAccessFlags;
|
|
UINT MiscFlags;
|
|
} D3D11_TEXTURE3D_DESC;
|
|
|
|
/* A couple forward declarations are needed */
|
|
interface ID3D11Device;
|
|
interface ID3D11ClassLinkage;
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(1841e5c8-16b0-489b-bcc8-44cfb0d5deae)
|
|
]
|
|
interface ID3D11DeviceChild : IUnknown
|
|
{
|
|
void GetDevice(
|
|
[out] ID3D11Device **ppDevice);
|
|
HRESULT GetPrivateData(
|
|
[in] REFGUID guid,
|
|
[in, out] UINT *pDataSize,
|
|
[out] void *pData);
|
|
HRESULT SetPrivateData(
|
|
[in] REFGUID guid,
|
|
[in] UINT DataSize,
|
|
[in] const void *pData);
|
|
HRESULT SetPrivateDataInterface(
|
|
[in] REFGUID guid,
|
|
[in] const IUnknown *pData);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(4b35d0cd-1e15-4258-9c98-1b1333f6dd3b)
|
|
]
|
|
interface ID3D11Asynchronous : ID3D11DeviceChild
|
|
{
|
|
UINT GetDataSize();
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(d6c00747-87b7-425e-b84d-44d108560afd)
|
|
]
|
|
interface ID3D11Query : ID3D11Asynchronous
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_QUERY_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(dc8e63f3-d12b-4952-b47b-5e45026a862d)
|
|
]
|
|
interface ID3D11Resource : ID3D11DeviceChild
|
|
{
|
|
void GetType(
|
|
[out] D3D11_RESOURCE_DIMENSION *pResourceDimension);
|
|
void SetEvictionPriority(
|
|
[in] UINT EvictionPriority);
|
|
UINT GetEvictionPriority();
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(839d1216-bb2e-412b-b7f4-a9dbebe08ed1)
|
|
]
|
|
interface ID3D11View : ID3D11DeviceChild
|
|
{
|
|
void GetResource(
|
|
[out] ID3D11Resource **ppResource);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(75b68faa-347d-4159-8f45-a0640f01cd9a)
|
|
]
|
|
interface ID3D11BlendState : ID3D11DeviceChild
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_BLEND_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(48570b85-d1ee-4fcd-a250-eb350722b037)
|
|
]
|
|
interface ID3D11Buffer : ID3D11Resource
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_BUFFER_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(a6cd7faa-b0b7-4a2f-9436-8662a65797cb)
|
|
]
|
|
interface ID3D11ClassInstance : ID3D11DeviceChild
|
|
{
|
|
void GetClassLinkage(
|
|
[out] ID3D11ClassLinkage **ppLinkage);
|
|
void GetDesc(
|
|
[out] D3D11_CLASS_INSTANCE_DESC *pDesc);
|
|
void GetInstanceName(
|
|
[out] LPSTR pInstanceName,
|
|
[in, out] SIZE_T *pBufferLength);
|
|
void GetTypeName(
|
|
[out] LPSTR pTypeName,
|
|
[in, out] SIZE_T *pBufferLength);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(ddf57cba-9543-46e4-a12b-f207a0fe7fed)
|
|
]
|
|
interface ID3D11ClassLinkage : ID3D11DeviceChild
|
|
{
|
|
HRESULT GetClassInstance(
|
|
[in] LPCSTR pClassInstanceName,
|
|
[in] UINT InstanceIndex,
|
|
[out] ID3D11ClassInstance **ppInstance);
|
|
HRESULT CreateClassInstance(
|
|
[in] LPCSTR pClassTypeName,
|
|
[in] UINT ConstantBufferOffset,
|
|
[in] UINT ConstantVectorOffset,
|
|
[in] UINT TextureOffset,
|
|
[in] UINT SamplerOffset,
|
|
[out] ID3D11ClassInstance **ppInstance);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(a24bc4d1-769e-43f7-8013-98ff566c18e2)
|
|
]
|
|
interface ID3D11CommandList : ID3D11DeviceChild
|
|
{
|
|
UINT GetContextFlags();
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(4f5b196e-c2bd-495e-bd01-1fded38e4969)
|
|
]
|
|
interface ID3D11ComputeShader : ID3D11DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(6e8c49fb-a371-4770-b440-29086022b741)
|
|
]
|
|
interface ID3D11Counter : ID3D11Asynchronous
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_COUNTER_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1)
|
|
]
|
|
interface ID3D11DepthStencilState : ID3D11DeviceChild
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_DEPTH_STENCIL_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9fdac92a-1876-48c3-afad-25b94f84a9b6)
|
|
]
|
|
interface ID3D11DepthStencilView : ID3D11View
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(f582c508-0f36-490c-9977-31eece268cfa)
|
|
]
|
|
interface ID3D11DomainShader : ID3D11DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(38325b96-effb-4022-ba02-2e795b70275c)
|
|
]
|
|
interface ID3D11GeometryShader : ID3D11DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(8e5c6061-628a-4c8e-8264-bbe45cb3d5dd)
|
|
]
|
|
interface ID3D11HullShader : ID3D11DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(e4819ddc-4cf0-4025-bd26-5de82a3e07b7)
|
|
]
|
|
interface ID3D11InputLayout : ID3D11DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(ea82e40d-51dc-4f33-93d4-db7c9125ae8c)
|
|
]
|
|
interface ID3D11PixelShader : ID3D11DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9eb576dd-9f77-4d86-81aa-8bab5fe490e2)
|
|
]
|
|
interface ID3D11Predicate : ID3D11Query
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7)
|
|
]
|
|
interface ID3D11RasterizerState : ID3D11DeviceChild
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_RASTERIZER_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(dfdba067-0b8d-4865-875b-d7b4516cc164)
|
|
]
|
|
interface ID3D11RenderTargetView : ID3D11View
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(da6fea51-564c-4487-9810-f0d0f9b4e3a5)
|
|
]
|
|
interface ID3D11SamplerState : ID3D11DeviceChild
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_SAMPLER_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(b0e06fe0-8192-4e1a-b1ca-36d7414710b2)
|
|
]
|
|
interface ID3D11ShaderResourceView : ID3D11View
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(f8fb5c27-c6b3-4f75-a4c8-439af2ef564c),
|
|
]
|
|
interface ID3D11Texture1D : ID3D11Resource
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_TEXTURE1D_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(6f15aaf2-d208-4e89-9ab4-489535d34f9c)
|
|
]
|
|
interface ID3D11Texture2D : ID3D11Resource
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_TEXTURE2D_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(037e866e-f56d-4357-a8af-9dabbe6e250e)
|
|
]
|
|
interface ID3D11Texture3D : ID3D11Resource
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_TEXTURE3D_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(28acf509-7f5c-48f6-8611-f316010a6380)
|
|
]
|
|
interface ID3D11UnorderedAccessView : ID3D11View
|
|
{
|
|
void GetDesc(
|
|
[out] D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(3b301d64-d678-4289-8897-22f8928b72f3)
|
|
]
|
|
interface ID3D11VertexShader : ID3D11DeviceChild
|
|
{
|
|
}
|
|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(c0bfa96c-e089-44fb-8eaf-26f8796190da)
|
|
]
|
|
interface ID3D11DeviceContext : ID3D11DeviceChild
|
|
{
|
|
void VSSetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[in] ID3D11Buffer *const *ppConstantBuffers);
|
|
void PSSetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
void PSSetShader(
|
|
[in] ID3D11PixelShader *pPixelShader,
|
|
[in] ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
void PSSetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[in] ID3D11SamplerState *const *ppSamplers);
|
|
void VSSetShader(
|
|
[in] ID3D11VertexShader *pVertexShader,
|
|
[in] ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
void DrawIndexed(
|
|
[in] UINT IndexCount,
|
|
[in] UINT StartIndexLocation,
|
|
[in] INT BaseVertexLocation);
|
|
void Draw(
|
|
[in] UINT VertexCount,
|
|
[in] UINT StartVertexLocation);
|
|
HRESULT Map(
|
|
[in] ID3D11Resource *pResource,
|
|
[in] UINT Subresource,
|
|
[in] D3D11_MAP MapType,
|
|
[in] UINT MapFlags,
|
|
[out] D3D11_MAPPED_SUBRESOURCE *pMappedResource);
|
|
void Unmap(
|
|
[in] ID3D11Resource *pResource,
|
|
[in] UINT Subresource);
|
|
void PSSetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[in] ID3D11Buffer *const *ppConstantBuffers);
|
|
void IASetInputLayout(
|
|
[in] ID3D11InputLayout *pInputLayout);
|
|
void IASetVertexBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[in] ID3D11Buffer *const *ppVertexBuffers,
|
|
[in] const UINT *pStrides,
|
|
[in] const UINT *pOffsets);
|
|
void IASetIndexBuffer(
|
|
[in] ID3D11Buffer *pIndexBuffer,
|
|
[in] DXGI_FORMAT Format,
|
|
[in] UINT Offset);
|
|
void DrawIndexedInstanced(
|
|
[in] UINT IndexCountPerInstance,
|
|
[in] UINT InstanceCount,
|
|
[in] UINT StartIndexLocation,
|
|
[in] INT BaseVertexLocation,
|
|
[in] UINT StartInstanceLocation);
|
|
void DrawInstanced(
|
|
[in] UINT VertexCountPerInstance,
|
|
[in] UINT InstanceCount,
|
|
[in] UINT StartVertexLocation,
|
|
[in] UINT StartInstanceLocation);
|
|
void GSSetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[in] ID3D11Buffer *const *ppConstantBuffers);
|
|
void GSSetShader(
|
|
[in] ID3D11GeometryShader *pShader,
|
|
[in] ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
void IASetPrimitiveTopology(
|
|
[in] D3D11_PRIMITIVE_TOPOLOGY Topology);
|
|
void VSSetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
void VSSetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[in] ID3D11SamplerState *const *ppSamplers);
|
|
void Begin(
|
|
[in] ID3D11Asynchronous *pAsync);
|
|
void End(
|
|
[in] ID3D11Asynchronous *pAsync);
|
|
HRESULT GetData(
|
|
[in] ID3D11Asynchronous *pAsync,
|
|
[in] void *pData,
|
|
[in] UINT DataSize,
|
|
[in] UINT GetDataFlags);
|
|
void SetPredication(
|
|
[in] ID3D11Predicate *pPredicate,
|
|
[in] BOOL PredicateValue);
|
|
void GSSetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
void GSSetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[in] ID3D11SamplerState *const *ppSamplers);
|
|
void OMSetRenderTargets(
|
|
[in] UINT NumViews,
|
|
[in] ID3D11RenderTargetView *const *ppRenderTargetViews,
|
|
[in] ID3D11DepthStencilView *pDepthStencilView);
|
|
void OMSetRenderTargetsAndUnorderedAccessViews(
|
|
[in] UINT NumRTVs,
|
|
[in] ID3D11RenderTargetView *const *ppRenderTargetViews,
|
|
[in] ID3D11DepthStencilView *pDepthStencilView,
|
|
[in] UINT UAVStartSlot,
|
|
[in] UINT NumUAVs,
|
|
[in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
|
[in] const UINT *pUAVInitialCounts);
|
|
void OMSetBlendState(
|
|
[in] ID3D11BlendState *pBlendState,
|
|
[in] const FLOAT BlendFactor[4],
|
|
[in] UINT SampleMask);
|
|
void OMSetDepthStencilState(
|
|
[in] ID3D11DepthStencilState *pDepthStencilState,
|
|
[in] UINT StencilRef);
|
|
void SOSetTargets(
|
|
[in] UINT NumBuffers,
|
|
[in] ID3D11Buffer *const *ppSOTargets,
|
|
[in] const UINT *pOffsets);
|
|
void DrawAuto();
|
|
void DrawIndexedInstancedIndirect(
|
|
[in] ID3D11Buffer *pBufferForArgs,
|
|
[in] UINT AlignedByteOffsetForArgs);
|
|
void DrawInstancedIndirect(
|
|
[in] ID3D11Buffer *pBufferForArgs,
|
|
[in] UINT AlignedByteOffsetForArgs);
|
|
void Dispatch(
|
|
[in] UINT ThreadGroupCountX,
|
|
[in] UINT ThreadGroupCountY,
|
|
[in] UINT ThreadGroupCountZ);
|
|
void DispatchIndirect(
|
|
[in] ID3D11Buffer *pBufferForArgs,
|
|
[in] UINT AlignedByteOffsetForArgs);
|
|
void RSSetState(
|
|
[in] ID3D11RasterizerState *pRasterizerState);
|
|
void RSSetViewports(
|
|
[in] UINT NumViewports,
|
|
[in] const D3D11_VIEWPORT *pViewports);
|
|
void RSSetScissorRects(
|
|
[in] UINT NumRects,
|
|
[in] const D3D11_RECT *pRects);
|
|
void CopySubresourceRegion(
|
|
[in] ID3D11Resource *pDstResource,
|
|
[in] UINT DstSubresource,
|
|
[in] UINT DstX,
|
|
[in] UINT DstY,
|
|
[in] UINT DstZ,
|
|
[in] ID3D11Resource *pSrcResource,
|
|
[in] UINT SrcSubresource,
|
|
[in] const D3D11_BOX *pSrcBox);
|
|
void CopyResource(
|
|
[in] ID3D11Resource *pDstResource,
|
|
[in] ID3D11Resource *pSrcResource);
|
|
void UpdateSubresource(
|
|
[in] ID3D11Resource *pDstResource,
|
|
[in] UINT DstSubresource,
|
|
[in] const D3D11_BOX *pDstBox,
|
|
[in] const void *pSrcData,
|
|
[in] UINT SrcRowPitch,
|
|
[in] UINT SrcDepthPitch);
|
|
void CopyStructureCount(
|
|
[in] ID3D11Buffer *pDstBuffer,
|
|
[in] UINT DstAlignedByteOffset,
|
|
[in] ID3D11UnorderedAccessView *pSrcView);
|
|
void ClearRenderTargetView(
|
|
[in] ID3D11RenderTargetView *pRenderTargetView,
|
|
[in] const FLOAT ColorRGBA[4]);
|
|
void ClearUnorderedAccessViewUint(
|
|
[in] ID3D11UnorderedAccessView *pUnorderedAccessView,
|
|
[in] const UINT Values[4]);
|
|
void ClearUnorderedAccessViewFloat(
|
|
[in] ID3D11UnorderedAccessView *pUnorderedAccessView,
|
|
[in] const FLOAT Values[4]);
|
|
void ClearDepthStencilView(
|
|
[in] ID3D11DepthStencilView *pDepthStencilView,
|
|
[in] UINT ClearFlags,
|
|
[in] FLOAT Depth,
|
|
[in] UINT8 Stencil);
|
|
void GenerateMips(
|
|
[in] ID3D11ShaderResourceView *pShaderResourceView);
|
|
void SetResourceMinLOD(
|
|
[in] ID3D11Resource *pResource, FLOAT MinLOD);
|
|
FLOAT GetResourceMinLOD(
|
|
[in] ID3D11Resource *pResource);
|
|
void ResolveSubresource(
|
|
[in] ID3D11Resource *pDstResource,
|
|
[in] UINT DstSubresource,
|
|
[in] ID3D11Resource *pSrcResource,
|
|
[in] UINT SrcSubresource,
|
|
[in] DXGI_FORMAT Format);
|
|
void ExecuteCommandList(
|
|
[in] ID3D11CommandList *pCommandList,
|
|
BOOL RestoreContextState);
|
|
void HSSetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
void HSSetShader(
|
|
[in] ID3D11HullShader *pHullShader,
|
|
[in] ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
void HSSetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[in] ID3D11SamplerState *const *ppSamplers);
|
|
void HSSetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[in] ID3D11Buffer *const *ppConstantBuffers);
|
|
void DSSetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
void DSSetShader(
|
|
[in] ID3D11DomainShader *pDomainShader,
|
|
[in] ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
void DSSetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[in] ID3D11SamplerState *const *ppSamplers);
|
|
void DSSetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[in] ID3D11Buffer *const *ppConstantBuffers);
|
|
void CSSetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[in] ID3D11ShaderResourceView *const *ppShaderResourceViews);
|
|
void CSSetUnorderedAccessViews(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumUAVs,
|
|
[in] ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
|
|
[in] const UINT *pUAVInitialCounts);
|
|
void CSSetShader(
|
|
[in] ID3D11ComputeShader *pComputeShader,
|
|
[in] ID3D11ClassInstance *const *ppClassInstances,
|
|
UINT NumClassInstances);
|
|
void CSSetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[in] ID3D11SamplerState *const *ppSamplers);
|
|
void CSSetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[in] ID3D11Buffer *const *ppConstantBuffers);
|
|
void VSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D11Buffer **ppConstantBuffers);
|
|
void PSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
void PSGetShader(
|
|
[out] ID3D11PixelShader **ppPixelShader,
|
|
[out] ID3D11ClassInstance **ppClassInstances,
|
|
[in, out] UINT *pNumClassInstances);
|
|
void PSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D11SamplerState **ppSamplers);
|
|
void VSGetShader(
|
|
[out] ID3D11VertexShader **ppVertexShader,
|
|
[out] ID3D11ClassInstance **ppClassInstances,
|
|
[in, out] UINT *pNumClassInstances);
|
|
void PSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D11Buffer **ppConstantBuffers);
|
|
void IAGetInputLayout(
|
|
[out] ID3D11InputLayout **ppInputLayout);
|
|
void IAGetVertexBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D11Buffer **ppVertexBuffers,
|
|
[out] UINT *pStrides,
|
|
[out] UINT *pOffsets);
|
|
void IAGetIndexBuffer(
|
|
[out] ID3D11Buffer **pIndexBuffer,
|
|
[out] DXGI_FORMAT* Format,
|
|
[out] UINT* Offset);
|
|
void GSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D11Buffer **ppConstantBuffers);
|
|
void GSGetShader(
|
|
[out] ID3D11GeometryShader **ppGeometryShader,
|
|
[out] ID3D11ClassInstance **ppClassInstances,
|
|
[in, out] UINT *pNumClassInstances);
|
|
void IAGetPrimitiveTopology(
|
|
[out] D3D11_PRIMITIVE_TOPOLOGY *pTopology);
|
|
void VSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
void VSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D11SamplerState **ppSamplers);
|
|
void GetPredication(
|
|
[out] ID3D11Predicate **ppPredicate,
|
|
[out] BOOL *pPredicateValue);
|
|
void GSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
void GSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D11SamplerState **ppSamplers);
|
|
void OMGetRenderTargets(
|
|
[in] UINT NumViews,
|
|
[out] ID3D11RenderTargetView **ppRenderTargetViews,
|
|
[out] ID3D11DepthStencilView **ppDepthStencilView);
|
|
void OMGetRenderTargetsAndUnorderedAccessViews(
|
|
[in] UINT NumRTVs,
|
|
[out] ID3D11RenderTargetView **ppRenderTargetViews,
|
|
[out] ID3D11DepthStencilView **ppDepthStencilView,
|
|
[in] UINT UAVStartSlot,
|
|
[out] UINT NumUAVs,
|
|
[out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
|
void OMGetBlendState(
|
|
[out] ID3D11BlendState **ppBlendState,
|
|
[out] FLOAT BlendFactor[4],
|
|
[out] UINT *pSampleMask);
|
|
void OMGetDepthStencilState(
|
|
[out] ID3D11DepthStencilState **ppDepthStencilState,
|
|
[out] UINT *pStencilRef);
|
|
void SOGetTargets(
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D11Buffer **ppSOTargets);
|
|
void RSGetState(
|
|
[out] ID3D11RasterizerState **ppRasterizerState);
|
|
void RSGetViewports(
|
|
[in, out] UINT *pNumViewports,
|
|
[out] D3D11_VIEWPORT *pViewports);
|
|
void RSGetScissorRects(
|
|
[in, out] UINT *pNumRects,
|
|
[out] D3D11_RECT *pRects);
|
|
void HSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
void HSGetShader(
|
|
[out] ID3D11HullShader **ppHullShader,
|
|
[out] ID3D11ClassInstance **ppClassInstances,
|
|
[in, out] UINT *pNumClassInstances);
|
|
void HSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D11SamplerState **ppSamplers);
|
|
void HSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D11Buffer **ppConstantBuffers);
|
|
void DSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
void DSGetShader(
|
|
[out] ID3D11DomainShader **ppDomainShader,
|
|
[out] ID3D11ClassInstance **ppClassInstances,
|
|
[in, out] UINT *pNumClassInstances);
|
|
void DSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D11SamplerState **ppSamplers);
|
|
void DSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D11Buffer **ppConstantBuffers);
|
|
void CSGetShaderResources(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumViews,
|
|
[out] ID3D11ShaderResourceView **ppShaderResourceViews);
|
|
void CSGetUnorderedAccessViews(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumUAVs,
|
|
[out] ID3D11UnorderedAccessView **ppUnorderedAccessViews);
|
|
void CSGetShader(
|
|
[out] ID3D11ComputeShader **ppComputeShader,
|
|
[out] ID3D11ClassInstance **ppClassInstances,
|
|
[in, out] UINT *pNumClassInstances);
|
|
void CSGetSamplers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumSamplers,
|
|
[out] ID3D11SamplerState **ppSamplers);
|
|
void CSGetConstantBuffers(
|
|
[in] UINT StartSlot,
|
|
[in] UINT NumBuffers,
|
|
[out] ID3D11Buffer **ppConstantBuffers);
|
|
void ClearState();
|
|
void Flush();
|
|
D3D11_DEVICE_CONTEXT_TYPE GetType();
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|
UINT GetContextFlags();
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|
HRESULT FinishCommandList(
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|
BOOL RestoreDeferredContextState,
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|
[out] ID3D11CommandList **ppCommandList);
|
|
}
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|
|
|
[
|
|
object,
|
|
local,
|
|
uuid(db6f6ddb-ac77-4e88-8253-819df9bbf140)
|
|
]
|
|
interface ID3D11Device : IUnknown
|
|
{
|
|
HRESULT CreateBuffer(
|
|
[in] const D3D11_BUFFER_DESC *pDesc,
|
|
[in] const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
[out] ID3D11Buffer **ppBuffer);
|
|
HRESULT CreateTexture1D(
|
|
[in] const D3D11_TEXTURE1D_DESC *pDesc,
|
|
[in] const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
[out] ID3D11Texture1D **ppTexture1D);
|
|
HRESULT CreateTexture2D(
|
|
[in] const D3D11_TEXTURE2D_DESC *pDesc,
|
|
[in] const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
[out] ID3D11Texture2D **ppTexture2D);
|
|
HRESULT CreateTexture3D(
|
|
[in] const D3D11_TEXTURE3D_DESC *pDesc,
|
|
[in] const D3D11_SUBRESOURCE_DATA *pInitialData,
|
|
[out] ID3D11Texture3D **ppTexture3D);
|
|
HRESULT CreateShaderResourceView(
|
|
[in] ID3D11Resource *pResource,
|
|
[in] const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
|
[out] ID3D11ShaderResourceView **ppSRView);
|
|
HRESULT CreateUnorderedAccessView(
|
|
[in] ID3D11Resource *pResource,
|
|
[in] const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
|
|
[out] ID3D11UnorderedAccessView **ppUAView);
|
|
HRESULT CreateRenderTargetView(
|
|
[in] ID3D11Resource *pResource,
|
|
[in] const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
|
|
[out] ID3D11RenderTargetView **ppRTView);
|
|
HRESULT CreateDepthStencilView(
|
|
[in] ID3D11Resource *pResource,
|
|
[in] const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
|
[out] ID3D11DepthStencilView **ppDepthStencilView);
|
|
HRESULT CreateInputLayout(
|
|
[in] const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
|
|
[in] UINT NumElements,
|
|
[in] const void *pShaderBytecodeWithInputSignature,
|
|
[in] SIZE_T BytecodeLength,
|
|
[out] ID3D11InputLayout **ppInputLayout);
|
|
HRESULT CreateVertexShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[in] ID3D11ClassLinkage *pClassLinkage,
|
|
[out] ID3D11VertexShader **ppVertexShader);
|
|
HRESULT CreateGeometryShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[in] ID3D11ClassLinkage *pClassLinkage,
|
|
[out] ID3D11GeometryShader **ppGeometryShader);
|
|
HRESULT CreateGeometryShaderWithStreamOutput(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[in] const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
|
|
[in] UINT NumEntries,
|
|
[in] const UINT *pBufferStrides,
|
|
[in] UINT NumStrides,
|
|
[in] UINT RasterizedStream,
|
|
[in] ID3D11ClassLinkage *pClassLinkage,
|
|
[out] ID3D11GeometryShader **ppGeometryShader);
|
|
HRESULT CreatePixelShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[in] ID3D11ClassLinkage *pClassLinkage,
|
|
[out] ID3D11PixelShader **ppPixelShader);
|
|
HRESULT CreateHullShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[in] ID3D11ClassLinkage *pClassLinkage,
|
|
[out] ID3D11HullShader **ppHullShader);
|
|
HRESULT CreateDomainShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[in] ID3D11ClassLinkage *pClassLinkage,
|
|
[out] ID3D11DomainShader **ppDomainShader);
|
|
HRESULT CreateComputeShader(
|
|
[in] const void *pShaderBytecode,
|
|
[in] SIZE_T BytecodeLength,
|
|
[in] ID3D11ClassLinkage *pClassLinkage,
|
|
[out] ID3D11ComputeShader **ppComputeShader);
|
|
HRESULT CreateClassLinkage(
|
|
[out] ID3D11ClassLinkage **ppLinkage);
|
|
HRESULT CreateBlendState(
|
|
[in] const D3D11_BLEND_DESC *pBlendStateDesc,
|
|
[out] ID3D11BlendState **ppBlendState);
|
|
HRESULT CreateDepthStencilState(
|
|
[in] const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
|
|
[out] ID3D11DepthStencilState **ppDepthStencilState);
|
|
HRESULT CreateRasterizerState(
|
|
[in] const D3D11_RASTERIZER_DESC *pRasterizerDesc,
|
|
[out] ID3D11RasterizerState **ppRasterizerState);
|
|
HRESULT CreateSamplerState(
|
|
[in] const D3D11_SAMPLER_DESC *pSamplerDesc,
|
|
[out] ID3D11SamplerState **ppSamplerState);
|
|
HRESULT CreateQuery(
|
|
[in] const D3D11_QUERY_DESC *pQueryDesc,
|
|
[out] ID3D11Query **ppQuery);
|
|
HRESULT CreatePredicate(
|
|
[in] const D3D11_QUERY_DESC *pPredicateDesc,
|
|
[out] ID3D11Predicate **ppPredicate);
|
|
HRESULT CreateCounter(
|
|
[in] const D3D11_COUNTER_DESC *pCounterDesc,
|
|
[out] ID3D11Counter **ppCounter);
|
|
HRESULT CreateDeferredContext(
|
|
UINT ContextFlags,
|
|
[out] ID3D11DeviceContext **ppDeferredContext);
|
|
HRESULT OpenSharedResource(
|
|
[in] HANDLE hResource,
|
|
[in] REFIID ReturnedInterface,
|
|
[out] void **ppResource);
|
|
HRESULT CheckFormatSupport(
|
|
[in] DXGI_FORMAT Format,
|
|
[out] UINT *pFormatSupport);
|
|
HRESULT CheckMultisampleQualityLevels(
|
|
[in] DXGI_FORMAT Format,
|
|
[in] UINT SampleCount,
|
|
[out] UINT *pNumQualityLevels);
|
|
void CheckCounterInfo(
|
|
[out] D3D11_COUNTER_INFO *pCounterInfo);
|
|
HRESULT CheckCounter(
|
|
[in] const D3D11_COUNTER_DESC *pDesc,
|
|
[out] D3D11_COUNTER_TYPE *pType,
|
|
[out] UINT *pActiveCounters,
|
|
[out] LPSTR szName,
|
|
[in, out] UINT *pNameLength,
|
|
[out] LPSTR szUnits,
|
|
[in, out] UINT *pUnitsLength,
|
|
[out] LPSTR szDescription,
|
|
[in, out] UINT *pDescriptionLength);
|
|
HRESULT CheckFeatureSupport(
|
|
D3D11_FEATURE Feature,
|
|
[out] void *pFeatureSupportData,
|
|
UINT FeatureSupportDataSize);
|
|
HRESULT GetPrivateData(
|
|
[in] REFGUID guid,
|
|
[in, out] UINT *pDataSize,
|
|
[out] void *pData);
|
|
HRESULT SetPrivateData(
|
|
[in] REFGUID guid,
|
|
[in] UINT DataSize,
|
|
[in] const void *pData);
|
|
HRESULT SetPrivateDataInterface(
|
|
[in] REFGUID guid,
|
|
[in] const IUnknown *pData);
|
|
D3D_FEATURE_LEVEL GetFeatureLevel();
|
|
UINT GetCreationFlags();
|
|
HRESULT GetDeviceRemovedReason();
|
|
void GetImmediateContext(
|
|
[out] ID3D11DeviceContext **ppImmediateContext);
|
|
HRESULT SetExceptionMode(UINT RaiseFlags);
|
|
UINT GetExceptionMode();
|
|
}
|
|
|
|
cpp_quote("#include <d3d10_1.h>")
|
|
cpp_quote("#ifndef D3D11_IGNORE_SDK_LAYERS")
|
|
cpp_quote("/* FIXME: # include <d3d11sdklayers.h> */")
|
|
cpp_quote("#endif")
|
|
cpp_quote("#include <d3d10misc.h>")
|
|
cpp_quote("#include <d3d10shader.h>")
|
|
cpp_quote("#include <d3d10effect.h>")
|
|
cpp_quote("#include <d3d10_1shader.h>")
|