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5261f031a4
- implement GetCaps for D3DDevice7
777 lines
26 KiB
C
777 lines
26 KiB
C
/* Direct3D Texture
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* Copyright (c) 1998 Lionel ULMER
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*
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* This file contains the implementation of interface Direct3DTexture2.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <string.h>
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#include "windef.h"
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#include "winerror.h"
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#include "wine/obj_base.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "wine/debug.h"
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#include "mesa_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
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/* Define this if you want to save to a file all the textures used by a game
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(can be funny to see how they managed to cram all the pictures in
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texture memory) */
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#undef TEXTURE_SNOOP
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#ifdef TEXTURE_SNOOP
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#include <stdio.h>
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#define SNOOP_PALETTED() \
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{ \
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FILE *f; \
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char buf[32]; \
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int x, y; \
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\
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sprintf(buf, "%ld.pnm", glThis->tex_name); \
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f = fopen(buf, "wb"); \
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fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
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for (y = 0; y < src_d->dwHeight; y++) { \
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for (x = 0; x < src_d->dwWidth; x++) { \
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unsigned char c = ((unsigned char *) src_d->lpSurface)[y * src_d->dwWidth + x]; \
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fputc(table[c][0], f); \
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fputc(table[c][1], f); \
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fputc(table[c][2], f); \
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} \
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} \
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fclose(f); \
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}
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#define SNOOP_5650() \
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{ \
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FILE *f; \
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char buf[32]; \
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int x, y; \
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\
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sprintf(buf, "%ld.pnm", glThis->tex_name); \
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f = fopen(buf, "wb"); \
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fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
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for (y = 0; y < src_d->dwHeight; y++) { \
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for (x = 0; x < src_d->dwWidth; x++) { \
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unsigned short c = ((unsigned short *) src_d->lpSurface)[y * src_d->dwWidth + x]; \
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fputc((c & 0xF800) >> 8, f); \
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fputc((c & 0x07E0) >> 3, f); \
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fputc((c & 0x001F) << 3, f); \
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} \
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} \
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fclose(f); \
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}
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#define SNOOP_5551() \
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{ \
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FILE *f; \
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char buf[32]; \
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int x, y; \
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\
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sprintf(buf, "%ld.pnm", glThis->tex_name); \
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f = fopen(buf, "wb"); \
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fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
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for (y = 0; y < src_d->dwHeight; y++) { \
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for (x = 0; x < src_d->dwWidth; x++) { \
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unsigned short c = ((unsigned short *) src_d->lpSurface)[y * src_d->dwWidth + x]; \
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fputc((c & 0xF800) >> 8, f); \
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fputc((c & 0x07C0) >> 3, f); \
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fputc((c & 0x003E) << 2, f); \
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} \
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} \
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fclose(f); \
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}
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#define SNOOP_1555() \
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{ \
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FILE *f; \
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char buf[32]; \
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int x, y; \
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\
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sprintf(buf, "%ld.pnm", glThis->tex_name); \
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f = fopen(buf, "wb"); \
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fprintf(f, "P6\n%ld %ld\n255\n", src_d->dwWidth, src_d->dwHeight); \
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for (y = 0; y < src_d->dwHeight; y++) { \
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for (x = 0; x < src_d->dwWidth; x++) { \
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unsigned short c = ((unsigned short *) src_d->lpSurface)[y * src_d->dwWidth + x]; \
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fputc((c & 0x7C00) >> 7, f); \
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fputc((c & 0x03E0) >> 2, f); \
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fputc((c & 0x001F) << 3, f); \
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} \
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} \
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fclose(f); \
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}
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#else
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#define SNOOP_PALETTED()
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#define SNOOP_5650()
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#define SNOOP_5551()
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#define SNOOP_1555()
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#endif
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/*******************************************************************************
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* IDirectSurface callback methods
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*/
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HRESULT WINAPI SetColorKey_cb(IDirect3DTextureImpl *texture, DWORD dwFlags, LPDDCOLORKEY ckey )
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{
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DDSURFACEDESC *tex_d;
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GLuint current_texture;
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) texture;
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TRACE("(%p) : colorkey callback\n", texture);
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/* Get the texture description */
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tex_d = (DDSURFACEDESC *)&(texture->surface->surface_desc);
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/* Now, save the current texture */
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ENTER_GL();
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glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
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/* If the GetHandle was not done yet, it's an error */
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if (glThis->tex_name == 0) {
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ERR("Unloaded texture !\n");
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LEAVE_GL();
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return DD_OK;
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}
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glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
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if (tex_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
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FIXME("Todo Paletted\n");
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} else if (tex_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
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if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
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FIXME("Todo 3_3_2_0\n");
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} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
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if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
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/* Now transform the 5_6_5 into a 5_5_5_1 surface to support color keying */
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unsigned short *dest = (unsigned short *) HeapAlloc(GetProcessHeap(),
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HEAP_ZERO_MEMORY,
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tex_d->u1.lPitch * tex_d->dwHeight);
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unsigned short *src = (unsigned short *) tex_d->lpSurface;
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int x, y;
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for (y = 0; y < tex_d->dwHeight; y++) {
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for (x = 0; x < tex_d->dwWidth; x++) {
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unsigned short cpixel = src[x + y * tex_d->dwWidth];
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if ((dwFlags & DDCKEY_SRCBLT) &&
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(cpixel >= ckey->dwColorSpaceLowValue) &&
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(cpixel <= ckey->dwColorSpaceHighValue)) /* No alpha bit => this pixel is transparent */
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dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0000;
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else /* Alpha bit is set => this pixel will be seen */
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dest[x + y * tex_d->dwWidth] = (cpixel & ~0x003F) | ((cpixel & 0x001F) << 1) | 0x0001;
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}
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}
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glTexImage2D(GL_TEXTURE_2D,
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0,
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GL_RGBA,
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tex_d->dwWidth, tex_d->dwHeight,
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0,
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GL_RGBA,
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GL_UNSIGNED_SHORT_5_5_5_1,
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dest);
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/* Frees the temporary surface */
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HeapFree(GetProcessHeap(),0,dest);
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} else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
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FIXME("Todo 5_5_5_1\n");
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} else if (tex_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
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FIXME("Todo 4_4_4_4\n");
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} else {
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ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
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}
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} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
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FIXME("Todo 8_8_8_0\n");
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} else if (tex_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
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FIXME("Todo 8_8_8_8\n");
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} else {
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ERR("Unhandled texture format (bad RGB count)\n");
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}
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} else {
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ERR("Unhandled texture format (neither RGB nor INDEX)\n");
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}
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LEAVE_GL();
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_2_1T_QueryInterface(LPDIRECT3DTEXTURE2 iface,
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REFIID riid,
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LPVOID* obp)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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TRACE("(%p/%p)->(%s,%p): stub!\n", This, iface, debugstr_guid(riid), obp);
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*obp = NULL;
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if ( IsEqualGUID( &IID_IUnknown, riid ) ) {
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IDirect3DTexture2_AddRef(ICOM_INTERFACE(This, IDirect3DTexture2));
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*obp = iface;
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TRACE(" Creating IUnknown interface at %p.\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DTexture, riid ) ) {
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IDirect3DTexture2_AddRef(ICOM_INTERFACE(This, IDirect3DTexture2));
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*obp = ICOM_INTERFACE(This, IDirect3DTexture);
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TRACE(" Creating IDirect3DTexture interface %p\n", *obp);
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return S_OK;
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}
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if ( IsEqualGUID( &IID_IDirect3DTexture2, riid ) ) {
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IDirect3DTexture2_AddRef(ICOM_INTERFACE(This, IDirect3DTexture2));
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*obp = ICOM_INTERFACE(This, IDirect3DTexture2);
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TRACE(" Creating IDirect3DTexture2 interface %p\n", *obp);
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return S_OK;
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}
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FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
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return OLE_E_ENUM_NOMORE;
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}
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ULONG WINAPI
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Main_IDirect3DTextureImpl_2_1T_AddRef(LPDIRECT3DTEXTURE2 iface)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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TRACE("(%p/%p)->() incrementing from %lu.\n", This, iface, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI
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Main_IDirect3DTextureImpl_2_1T_Release(LPDIRECT3DTEXTURE2 iface)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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FIXME("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
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if (!--(This->ref)) {
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/* Release surface */
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IDirectDrawSurface3_Release(ICOM_INTERFACE(This->surface, IDirectDrawSurface3));
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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return This->ref;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_1_Initialize(LPDIRECT3DTEXTURE iface,
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LPDIRECT3DDEVICE lpDirect3DDevice,
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LPDIRECTDRAWSURFACE lpDDSurface)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture, iface);
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FIXME("(%p/%p)->(%p,%p) no-op...\n", This, iface, lpDirect3DDevice, lpDDSurface);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_2_1T_PaletteChanged(LPDIRECT3DTEXTURE2 iface,
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DWORD dwStart,
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DWORD dwCount)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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FIXME("(%p/%p)->(%08lx,%08lx): stub!\n", This, iface, dwStart, dwCount);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_1_Unload(LPDIRECT3DTEXTURE iface)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture, iface);
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FIXME("(%p/%p)->(): stub!\n", This, iface);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DDEVICE2 lpDirect3DDevice2,
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LPD3DTEXTUREHANDLE lpHandle)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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FIXME("(%p/%p)->(%p,%p): stub!\n", This, iface, lpDirect3DDevice2, lpHandle);
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return DD_OK;
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}
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HRESULT WINAPI
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Main_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTexture2)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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FIXME("(%p/%p)->(%p): stub!\n", This, iface, lpD3DTexture2);
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return DD_OK;
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}
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ULONG WINAPI
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GL_IDirect3DTextureImpl_2_1T_Release(LPDIRECT3DTEXTURE2 iface)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This;
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FIXME("(%p/%p)->() decrementing from %lu.\n", This, iface, This->ref);
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if (!--(This->ref)) {
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DWORD mem_used;
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/* Release surface */
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IDirectDrawSurface3_Release(ICOM_INTERFACE(This->surface, IDirectDrawSurface3));
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/* And delete texture handle */
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ENTER_GL();
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glDeleteTextures(1, &(glThis->tex_name));
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LEAVE_GL();
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/* And if this texture was the current one, remove it at the device level */
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if (This->d3ddevice != NULL)
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if (This->d3ddevice->current_texture[0] == This)
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This->d3ddevice->current_texture[0] = NULL;
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if (This->loaded) {
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mem_used = This->surface->surface_desc.dwHeight *
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This->surface->surface_desc.dwHeight *
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This->surface->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
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This->surface->ddraw_owner->free_memory(This->surface->ddraw_owner, mem_used);
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}
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HeapFree(GetProcessHeap(),0,This);
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return 0;
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}
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return This->ref;
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}
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HRESULT WINAPI
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GL_IDirect3DTextureImpl_2_1T_GetHandle(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DDEVICE2 lpDirect3DDevice2,
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LPD3DTEXTUREHANDLE lpHandle)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This;
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IDirect3DDeviceImpl *lpDeviceImpl = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice2, lpDirect3DDevice2);
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TRACE("(%p/%p)->(%p,%p)\n", This, iface, lpDirect3DDevice2, lpHandle);
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/* The handle is simply the pointer to the implementation structure */
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*lpHandle = (D3DTEXTUREHANDLE) This;
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TRACE(" returning handle %08lx.\n", *lpHandle);
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/* Now, bind a new texture */
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This->d3ddevice = lpDeviceImpl;
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ENTER_GL();
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if (glThis->tex_name == 0)
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glGenTextures(1, &(glThis->tex_name));
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LEAVE_GL();
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/* Associate the texture with the device and perform the appropriate AddRef/Release */
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/* FIXME: Is there only one or several textures associated with the device ? */
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if (lpDeviceImpl->current_texture[0] != NULL)
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IDirect3DTexture2_Release(ICOM_INTERFACE(lpDeviceImpl->current_texture[0], IDirect3DTexture2));
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IDirect3DTexture2_AddRef(ICOM_INTERFACE(This, IDirect3DTexture2));
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lpDeviceImpl->current_texture[0] = This;
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TRACE("OpenGL texture handle is : %d\n", glThis->tex_name);
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return D3D_OK;
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}
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/* NOTE : if you experience crashes in this function, you must have a buggy
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version of Mesa. See the file d3dtexture.c for a cure */
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HRESULT WINAPI
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GL_IDirect3DTextureImpl_2_1T_Load(LPDIRECT3DTEXTURE2 iface,
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LPDIRECT3DTEXTURE2 lpD3DTexture2)
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{
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ICOM_THIS_FROM(IDirect3DTextureImpl, IDirect3DTexture2, iface);
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IDirect3DTextureGLImpl *glThis = (IDirect3DTextureGLImpl *) This;
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IDirect3DTextureImpl *lpD3DTextureImpl = ICOM_OBJECT(IDirect3DTextureImpl, IDirect3DTexture2, lpD3DTexture2);
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DWORD mem_used;
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DDSURFACEDESC *src_d, *dst_d;
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static void (*ptr_ColorTableEXT) (GLenum target, GLenum internalformat,
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GLsizei width, GLenum format, GLenum type, const GLvoid *table) = NULL;
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#if 0
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static BOOL color_table_queried = FALSE;
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#endif
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TRACE("(%p/%p)->(%p)\n", This, iface, lpD3DTexture2);
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if (This->loaded == FALSE) {
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/* Only check memory for not already loaded texture... */
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mem_used = This->surface->surface_desc.dwHeight *
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This->surface->surface_desc.dwHeight *
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This->surface->surface_desc.u4.ddpfPixelFormat.u1.dwRGBBitCount;
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if (This->surface->ddraw_owner->allocate_memory(This->surface->ddraw_owner, mem_used) < 0) {
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TRACE(" out of virtual memory... Warning application.\n");
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return D3DERR_TEXTURE_LOAD_FAILED;
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}
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}
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This->loaded = TRUE;
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TRACE("Copied surface %p to surface %p\n", lpD3DTextureImpl->surface, This->surface);
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if ( This->surface->surface_desc.ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD )
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/* If the surface is not allocated and its location is not yet specified,
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force it to video memory */
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if ( !(This->surface->surface_desc.ddsCaps.dwCaps & (DDSCAPS_SYSTEMMEMORY|DDSCAPS_VIDEOMEMORY)) )
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This->surface->surface_desc.ddsCaps.dwCaps |= DDSCAPS_VIDEOMEMORY;
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/* Suppress the ALLOCONLOAD flag */
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This->surface->surface_desc.ddsCaps.dwCaps &= ~DDSCAPS_ALLOCONLOAD;
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/* Copy one surface on the other */
|
|
dst_d = (DDSURFACEDESC *)&(This->surface->surface_desc);
|
|
src_d = (DDSURFACEDESC *)&(lpD3DTextureImpl->surface->surface_desc);
|
|
|
|
/* Install the callbacks to the destination surface */
|
|
This->surface->texture = This;
|
|
This->surface->SetColorKey_cb = SetColorKey_cb;
|
|
|
|
if ((src_d->dwWidth != dst_d->dwWidth) || (src_d->dwHeight != dst_d->dwHeight)) {
|
|
/* Should also check for same pixel format, u1.lPitch, ... */
|
|
ERR("Error in surface sizes\n");
|
|
return D3DERR_TEXTURE_LOAD_FAILED;
|
|
} else {
|
|
/* LPDIRECT3DDEVICE2 d3dd = (LPDIRECT3DDEVICE2) This->D3Ddevice; */
|
|
/* I should put a macro for the calculus of bpp */
|
|
GLuint current_texture;
|
|
|
|
/* Copy the main memry texture into the surface that corresponds to the OpenGL
|
|
texture object. */
|
|
memcpy(dst_d->lpSurface, src_d->lpSurface, src_d->u1.lPitch * src_d->dwHeight);
|
|
|
|
ENTER_GL();
|
|
|
|
/* Now, load the texture */
|
|
/* d3dd->set_context(d3dd); We need to set the context somehow.... */
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, ¤t_texture);
|
|
|
|
/* If the GetHandle was not done, get the texture name here */
|
|
if (glThis->tex_name == 0)
|
|
glGenTextures(1, &(glThis->tex_name));
|
|
glBindTexture(GL_TEXTURE_2D, glThis->tex_name);
|
|
|
|
if (src_d->ddpfPixelFormat.dwFlags & DDPF_PALETTEINDEXED8) {
|
|
/* ****************
|
|
Paletted Texture
|
|
**************** */
|
|
IDirectDrawPaletteImpl* pal = lpD3DTextureImpl->surface->palette;
|
|
BYTE table[256][4];
|
|
int i;
|
|
|
|
#if 0
|
|
if (color_table_queried == FALSE) {
|
|
ptr_ColorTableEXT =
|
|
((Mesa_DeviceCapabilities *) ((x11_dd_private *) This->surface->s.ddraw->d->private)->device_capabilities)->ptr_ColorTableEXT;
|
|
}
|
|
#endif
|
|
|
|
if (pal == NULL) {
|
|
ERR("Palettized texture Loading with a NULL palette !\n");
|
|
LEAVE_GL();
|
|
return D3DERR_TEXTURE_LOAD_FAILED;
|
|
}
|
|
|
|
/* Get the surface's palette */
|
|
for (i = 0; i < 256; i++) {
|
|
table[i][0] = pal->palents[i].peRed;
|
|
table[i][1] = pal->palents[i].peGreen;
|
|
table[i][2] = pal->palents[i].peBlue;
|
|
if ((This->surface->surface_desc.dwFlags & DDSD_CKSRCBLT) &&
|
|
(i >= This->surface->surface_desc.ddckCKSrcBlt.dwColorSpaceLowValue) &&
|
|
(i <= This->surface->surface_desc.ddckCKSrcBlt.dwColorSpaceHighValue))
|
|
table[i][3] = 0x00;
|
|
else
|
|
table[i][3] = 0xFF;
|
|
}
|
|
|
|
/* Texture snooping */
|
|
SNOOP_PALETTED();
|
|
|
|
if (ptr_ColorTableEXT != NULL) {
|
|
/* use Paletted Texture Extension */
|
|
ptr_ColorTableEXT(GL_TEXTURE_2D, /* target */
|
|
GL_RGBA, /* internal format */
|
|
256, /* table size */
|
|
GL_RGBA, /* table format */
|
|
GL_UNSIGNED_BYTE, /* table type */
|
|
table); /* the color table */
|
|
|
|
glTexImage2D(GL_TEXTURE_2D, /* target */
|
|
0, /* level */
|
|
GL_COLOR_INDEX8_EXT, /* internal format */
|
|
src_d->dwWidth, src_d->dwHeight, /* width, height */
|
|
0, /* border */
|
|
GL_COLOR_INDEX, /* texture format */
|
|
GL_UNSIGNED_BYTE, /* texture type */
|
|
src_d->lpSurface); /* the texture */
|
|
} else {
|
|
DWORD *surface = (DWORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(DWORD));
|
|
DWORD i;
|
|
BYTE *src = (BYTE *) src_d->lpSurface, *dst = (BYTE *) surface;
|
|
|
|
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
|
|
BYTE color = *src++;
|
|
*dst++ = table[color][0];
|
|
*dst++ = table[color][1];
|
|
*dst++ = table[color][2];
|
|
*dst++ = table[color][3];
|
|
}
|
|
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_BYTE,
|
|
surface);
|
|
|
|
HeapFree(GetProcessHeap(), 0, surface);
|
|
}
|
|
} else if (src_d->ddpfPixelFormat.dwFlags & DDPF_RGB) {
|
|
/* ************
|
|
RGB Textures
|
|
************ */
|
|
if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 8) {
|
|
/* **********************
|
|
GL_UNSIGNED_BYTE_3_3_2
|
|
********************** */
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGB,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGB,
|
|
GL_UNSIGNED_BYTE_3_3_2,
|
|
src_d->lpSurface);
|
|
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 16) {
|
|
if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000000) {
|
|
|
|
/* Texture snooping */
|
|
SNOOP_5650();
|
|
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGB,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGB,
|
|
GL_UNSIGNED_SHORT_5_6_5,
|
|
src_d->lpSurface);
|
|
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00000001) {
|
|
/* Texture snooping */
|
|
SNOOP_5551();
|
|
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_SHORT_5_5_5_1,
|
|
src_d->lpSurface);
|
|
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x0000000F) {
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_SHORT_4_4_4_4,
|
|
src_d->lpSurface);
|
|
} else if (src_d->ddpfPixelFormat.u5.dwRGBAlphaBitMask == 0x00008000) {
|
|
/* Converting the 1555 format in 5551 packed */
|
|
WORD *surface = (WORD *) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, src_d->dwWidth * src_d->dwHeight * sizeof(WORD));
|
|
DWORD i;
|
|
WORD *src = (WORD *) src_d->lpSurface, *dst = surface;
|
|
|
|
for (i = 0; i < src_d->dwHeight * src_d->dwWidth; i++) {
|
|
*dst++ = (((*src & 0x8000) >> 15) |
|
|
((*src & 0x7FFF) << 1));
|
|
src++;
|
|
}
|
|
SNOOP_1555();
|
|
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_SHORT_5_5_5_1,
|
|
surface);
|
|
|
|
HeapFree(GetProcessHeap(), 0, surface);
|
|
} else {
|
|
ERR("Unhandled texture format (bad Aplha channel for a 16 bit texture)\n");
|
|
}
|
|
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 24) {
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGB,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGB,
|
|
GL_UNSIGNED_BYTE,
|
|
src_d->lpSurface);
|
|
} else if (src_d->ddpfPixelFormat.u1.dwRGBBitCount == 32) {
|
|
glTexImage2D(GL_TEXTURE_2D,
|
|
0,
|
|
GL_RGBA,
|
|
src_d->dwWidth, src_d->dwHeight,
|
|
0,
|
|
GL_RGBA,
|
|
GL_UNSIGNED_BYTE,
|
|
src_d->lpSurface);
|
|
} else {
|
|
ERR("Unhandled texture format (bad RGB count)\n");
|
|
}
|
|
} else {
|
|
ERR("Unhandled texture format (neither RGB nor INDEX)\n");
|
|
}
|
|
|
|
glBindTexture(GL_TEXTURE_2D, current_texture);
|
|
|
|
LEAVE_GL();
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_QueryInterface(LPDIRECT3DTEXTURE iface,
|
|
REFIID riid,
|
|
LPVOID* obp)
|
|
{
|
|
TRACE("(%p)->(%s,%p) thunking to IDirect3DTexture2 interface.\n", iface, debugstr_guid(riid), obp);
|
|
return IDirect3DTexture2_QueryInterface(COM_INTERFACE_CAST(IDirect3DTextureImpl, IDirect3DTexture, IDirect3DTexture2, iface),
|
|
riid,
|
|
obp);
|
|
}
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_AddRef(LPDIRECT3DTEXTURE iface)
|
|
{
|
|
TRACE("(%p)->() thunking to IDirect3DTexture2 interface.\n", iface);
|
|
return IDirect3DTexture2_AddRef(COM_INTERFACE_CAST(IDirect3DTextureImpl, IDirect3DTexture, IDirect3DTexture2, iface));
|
|
}
|
|
|
|
ULONG WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_Release(LPDIRECT3DTEXTURE iface)
|
|
{
|
|
TRACE("(%p)->() thunking to IDirect3DTexture2 interface.\n", iface);
|
|
return IDirect3DTexture2_Release(COM_INTERFACE_CAST(IDirect3DTextureImpl, IDirect3DTexture, IDirect3DTexture2, iface));
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_PaletteChanged(LPDIRECT3DTEXTURE iface,
|
|
DWORD dwStart,
|
|
DWORD dwCount)
|
|
{
|
|
TRACE("(%p)->(%08lx,%08lx) thunking to IDirect3DTexture2 interface.\n", iface, dwStart, dwCount);
|
|
return IDirect3DTexture2_PaletteChanged(COM_INTERFACE_CAST(IDirect3DTextureImpl, IDirect3DTexture, IDirect3DTexture2, iface),
|
|
dwStart,
|
|
dwCount);
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_GetHandle(LPDIRECT3DTEXTURE iface,
|
|
LPDIRECT3DDEVICE lpDirect3DDevice,
|
|
LPD3DTEXTUREHANDLE lpHandle)
|
|
{
|
|
TRACE("(%p)->(%p,%p) thunking to IDirect3DTexture2 interface.\n", iface, lpDirect3DDevice, lpHandle);
|
|
return IDirect3DTexture2_GetHandle(COM_INTERFACE_CAST(IDirect3DTextureImpl, IDirect3DTexture, IDirect3DTexture2, iface),
|
|
COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice2, lpDirect3DDevice),
|
|
lpHandle);
|
|
}
|
|
|
|
HRESULT WINAPI
|
|
Thunk_IDirect3DTextureImpl_1_Load(LPDIRECT3DTEXTURE iface,
|
|
LPDIRECT3DTEXTURE lpD3DTexture)
|
|
{
|
|
TRACE("(%p)->(%p) thunking to IDirect3DTexture2 interface.\n", iface, lpD3DTexture);
|
|
return IDirect3DTexture2_Load(COM_INTERFACE_CAST(IDirect3DTextureImpl, IDirect3DTexture, IDirect3DTexture2, iface),
|
|
COM_INTERFACE_CAST(IDirect3DTextureImpl, IDirect3DTexture, IDirect3DTexture2, lpD3DTexture));
|
|
}
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
# define XCAST(fun) (typeof(VTABLE_IDirect3DTexture2.fun))
|
|
#else
|
|
# define XCAST(fun) (void*)
|
|
#endif
|
|
|
|
ICOM_VTABLE(IDirect3DTexture2) VTABLE_IDirect3DTexture2 =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
XCAST(QueryInterface) Main_IDirect3DTextureImpl_2_1T_QueryInterface,
|
|
XCAST(AddRef) Main_IDirect3DTextureImpl_2_1T_AddRef,
|
|
XCAST(Release) GL_IDirect3DTextureImpl_2_1T_Release,
|
|
XCAST(GetHandle) GL_IDirect3DTextureImpl_2_1T_GetHandle,
|
|
XCAST(PaletteChanged) Main_IDirect3DTextureImpl_2_1T_PaletteChanged,
|
|
XCAST(Load) GL_IDirect3DTextureImpl_2_1T_Load,
|
|
};
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
#undef XCAST
|
|
#endif
|
|
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
# define XCAST(fun) (typeof(VTABLE_IDirect3DTexture.fun))
|
|
#else
|
|
# define XCAST(fun) (void*)
|
|
#endif
|
|
|
|
ICOM_VTABLE(IDirect3DTexture) VTABLE_IDirect3DTexture =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
XCAST(QueryInterface) Thunk_IDirect3DTextureImpl_1_QueryInterface,
|
|
XCAST(AddRef) Thunk_IDirect3DTextureImpl_1_AddRef,
|
|
XCAST(Release) Thunk_IDirect3DTextureImpl_1_Release,
|
|
XCAST(Initialize) Main_IDirect3DTextureImpl_1_Initialize,
|
|
XCAST(GetHandle) Thunk_IDirect3DTextureImpl_1_GetHandle,
|
|
XCAST(PaletteChanged) Thunk_IDirect3DTextureImpl_1_PaletteChanged,
|
|
XCAST(Load) Thunk_IDirect3DTextureImpl_1_Load,
|
|
XCAST(Unload) Main_IDirect3DTextureImpl_1_Unload,
|
|
};
|
|
|
|
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
|
|
#undef XCAST
|
|
#endif
|
|
|
|
|
|
|
|
|
|
HRESULT d3dtexture_create(IDirect3DTextureImpl **obj, IDirect3DImpl *d3d, IDirectDrawSurfaceImpl *surf)
|
|
{
|
|
IDirect3DTextureImpl *object;
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTextureGLImpl));
|
|
if (object == NULL) return DDERR_OUTOFMEMORY;
|
|
|
|
object->ref = 1;
|
|
object->d3d = d3d;
|
|
object->surface = surf;
|
|
|
|
ICOM_INIT_INTERFACE(object, IDirect3DTexture, VTABLE_IDirect3DTexture);
|
|
ICOM_INIT_INTERFACE(object, IDirect3DTexture2, VTABLE_IDirect3DTexture2);
|
|
|
|
*obj = object;
|
|
|
|
TRACE(" creating implementation at %p.\n", *obj);
|
|
|
|
return D3D_OK;
|
|
}
|