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https://github.com/reactos/wine.git
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3d7cd87698
- Break out dpl and dp service provider intialization - Add missing definition of E_PENDING - Resolve a few fixmes - Fix includes for dplay.h
235 lines
5.8 KiB
C
235 lines
5.8 KiB
C
#ifndef __WINE_DPLAY_GLOBAL_INCLUDED
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#define __WINE_DPLAY_GLOBAL_INCLUDED
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#include "dplaysp.h"
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#include "lobbysp.h"
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#include "dplayx_queue.h"
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extern HRESULT DPL_EnumAddress( LPDPENUMADDRESSCALLBACK lpEnumAddressCallback,
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LPCVOID lpAddress, DWORD dwAddressSize,
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LPVOID lpContext );
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extern DWORD DP_CalcSessionDescSize( LPCDPSESSIONDESC2 lpSessDesc, BOOL bAnsi );
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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typedef struct IDirectPlay2Impl IDirectPlay2AImpl;
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typedef struct IDirectPlay2Impl IDirectPlay2Impl;
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typedef struct IDirectPlay3Impl IDirectPlay3AImpl;
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typedef struct IDirectPlay3Impl IDirectPlay3Impl;
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typedef struct IDirectPlay4Impl IDirectPlay4AImpl;
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typedef struct IDirectPlay4Impl IDirectPlay4Impl;
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typedef struct tagDirectPlayIUnknownData
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{
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ULONG ulObjRef;
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CRITICAL_SECTION DP_lock;
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} DirectPlayIUnknownData;
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typedef struct tagEnumSessionAsyncCallbackData
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{
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LPSPINITDATA lpSpData;
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GUID requestGuid;
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DWORD dwEnumSessionFlags;
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DWORD dwTimeout;
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HANDLE hSuicideRequest;
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} EnumSessionAsyncCallbackData;
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typedef struct tagDP_MSG_REPLY_STRUCT
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{
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HANDLE hReceipt;
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WORD wExpectedReply;
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LPVOID lpReplyMsg;
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DWORD dwMsgBodySize;
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/* FIXME: Is the message header required as well? */
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} DP_MSG_REPLY_STRUCT, *LPDP_MSG_REPLY_STRUCT;
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typedef struct tagDP_MSG_REPLY_STRUCT_LIST
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{
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DPQ_ENTRY(tagDP_MSG_REPLY_STRUCT_LIST) replysExpected;
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DP_MSG_REPLY_STRUCT replyExpected;
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} DP_MSG_REPLY_STRUCT_LIST, *LPDP_MSG_REPLY_STRUCT_LIST;
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struct PlayerData
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{
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/* Individual player information */
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DPID dpid;
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DPNAME name;
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HANDLE hEvent;
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ULONG uRef; /* What is the reference count on this data? */
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/* View of local data */
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LPVOID lpLocalData;
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DWORD dwLocalDataSize;
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/* View of remote data */
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LPVOID lpRemoteData;
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DWORD dwRemoteDataSize;
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/* SP data on a per player basis */
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LPVOID lpSPPlayerData;
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DWORD dwFlags; /* Special remarks about the type of player */
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};
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typedef struct PlayerData* lpPlayerData;
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struct PlayerList
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{
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DPQ_ENTRY(PlayerList) players;
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lpPlayerData lpPData;
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};
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typedef struct PlayerList* lpPlayerList;
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struct GroupData
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{
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/* Internal information */
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DPID parent; /* If parent == 0 it's a top level group */
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ULONG uRef; /* Reference count */
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DPQ_HEAD(GroupList) groups; /* A group has [0..n] groups */
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DPQ_HEAD(PlayerList) players; /* A group has [0..n] players */
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DPID idGroupOwner; /* ID of player who owns the group */
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DWORD dwFlags; /* Flags describing anything special about the group */
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DPID dpid;
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DPNAME name;
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/* View of local data */
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LPVOID lpLocalData;
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DWORD dwLocalDataSize;
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/* View of remote data */
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LPVOID lpRemoteData;
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DWORD dwRemoteDataSize;
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};
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typedef struct GroupData GroupData;
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typedef struct GroupData* lpGroupData;
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struct GroupList
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{
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DPQ_ENTRY(GroupList) groups;
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lpGroupData lpGData;
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};
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typedef struct GroupList* lpGroupList;
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struct DPMSG
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{
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DPQ_ENTRY( DPMSG ) msgs;
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DPMSG_GENERIC* msg;
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};
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typedef struct DPMSG* LPDPMSG;
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enum SPSTATE
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{
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NO_PROVIDER = 0,
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DP_SERVICE_PROVIDER = 1,
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DP_LOBBY_PROVIDER = 2
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};
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/* Contains all data members. FIXME: Rename me */
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typedef struct tagDirectPlay2Data
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{
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BOOL bConnectionOpen;
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/* For async EnumSessions requests */
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HANDLE hEnumSessionThread;
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HANDLE hKillEnumSessionThreadEvent;
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LPVOID lpNameServerData; /* DPlay interface doesn't know contents */
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BOOL bHostInterface; /* Did this interface create the session */
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lpGroupData lpSysGroup; /* System group with _everything_ in it */
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LPDPSESSIONDESC2 lpSessionDesc;
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/* I/O Msg queues */
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DPQ_HEAD( DPMSG ) receiveMsgs; /* Msg receive queue */
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DPQ_HEAD( DPMSG ) sendMsgs; /* Msg send pending queue */
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/* Information about the service provider active on this connection */
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SPINITDATA spData;
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BOOL bSPInitialized;
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/* Information about the lobby server that's attached to this DP object */
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SPDATA_INIT dplspData;
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BOOL bDPLSPInitialized;
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/* Our service provider */
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HMODULE hServiceProvider;
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/* Our DP lobby provider */
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HMODULE hDPLobbyProvider;
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enum SPSTATE connectionInitialized;
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/* Expected messages queue */
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DPQ_HEAD( tagDP_MSG_REPLY_STRUCT_LIST ) replysExpected;
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} DirectPlay2Data;
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typedef struct tagDirectPlay3Data
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{
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BOOL dummy;
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} DirectPlay3Data;
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typedef struct tagDirectPlay4Data
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{
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BOOL dummy;
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} DirectPlay4Data;
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#define DP_IMPL_FIELDS \
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ULONG ulInterfaceRef; \
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DirectPlayIUnknownData* unk; \
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DirectPlay2Data* dp2; \
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DirectPlay3Data* dp3; \
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DirectPlay4Data* dp4;
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struct IDirectPlay2Impl
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{
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ICOM_VFIELD(IDirectPlay2);
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DP_IMPL_FIELDS
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};
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struct IDirectPlay3Impl
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{
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ICOM_VFIELD(IDirectPlay3);
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DP_IMPL_FIELDS
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};
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struct IDirectPlay4Impl
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{
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ICOM_VFIELD(IDirectPlay4);
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DP_IMPL_FIELDS
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};
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/* Forward declarations of virtual tables */
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extern ICOM_VTABLE(IDirectPlay2) directPlay2AVT;
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extern ICOM_VTABLE(IDirectPlay3) directPlay3AVT;
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extern ICOM_VTABLE(IDirectPlay4) directPlay4AVT;
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extern ICOM_VTABLE(IDirectPlay2) directPlay2WVT;
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extern ICOM_VTABLE(IDirectPlay3) directPlay3WVT;
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extern ICOM_VTABLE(IDirectPlay4) directPlay4WVT;
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HRESULT DP_HandleMessage( IDirectPlay2Impl* This, LPCVOID lpMessageBody,
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DWORD dwMessageBodySize, LPCVOID lpMessageHeader,
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WORD wCommandId, WORD wVersion,
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LPVOID* lplpReply, LPDWORD lpdwMsgSize );
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/* DP SP external interfaces into DirectPlay */
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extern HRESULT DP_GetSPPlayerData( IDirectPlay2Impl* lpDP, DPID idPlayer, LPVOID* lplpData );
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extern HRESULT DP_SetSPPlayerData( IDirectPlay2Impl* lpDP, DPID idPlayer, LPVOID lpData );
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/* DP external interfaces to call into DPSP interface */
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extern LPVOID DPSP_CreateSPPlayerData(void);
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#endif /* __WINE_DPLAY_GLOBAL_INCLUDED */
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