.. |
arb_program_shader.c
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wined3d: Move the pshader fog update to the vertex pipeline.
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2008-08-05 14:09:36 +02:00 |
ati_fragment_shader.c
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wined3d: Use a hashmap to store the ffp shaders.
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2008-07-31 13:01:50 +02:00 |
baseshader.c
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wined3d: Improve some shader traces.
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2008-07-16 17:54:23 +02:00 |
basetexture.c
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wined3d: Use the nofilter mipmap lookup for np2 textures.
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2008-07-18 11:41:21 +02:00 |
clipper.c
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |
context.c
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wined3d: Handle CTXUSAGE_BLIT with offscreen targets and FBO ORM.
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2008-08-05 14:09:34 +02:00 |
cubetexture.c
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wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18 11:41:09 +02:00 |
device.c
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
directx.c
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wined3d: Remove arb_tex_npot for NV FX series in fixup_extensions.
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2008-08-04 14:05:01 +02:00 |
drawprim.c
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wined3d: Apply FBO state in ActivateContext().
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2008-08-05 14:09:34 +02:00 |
glsl_shader.c
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Assorted spelling fixes.
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2008-08-04 13:04:48 +02:00 |
indexbuffer.c
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
Makefile.in
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wined3d: Give the nvts/nvrc code its own pipeline implementation.
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2008-07-14 11:44:26 +02:00 |
nvidia_texture_shader.c
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wined3d: Move set_tex_op(_nvrc) to their specific files.
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2008-07-22 13:01:45 +02:00 |
palette.c
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wined3d: Don't store primary surface palette in device palettes.
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2008-03-25 11:53:55 +01:00 |
pixelshader.c
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wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
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2008-06-19 11:47:52 +02:00 |
query.c
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wined3d: Add ENTER_GL/LEAVE_GL in IWineD3DOcclusionQueryImpl_Issue.
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2008-04-07 21:18:18 +02:00 |
resource.c
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Assorted spelling fixes.
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2008-01-23 21:16:22 +01:00 |
state.c
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wined3d: Move the pshader fog update to the vertex pipeline.
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2008-08-05 14:09:36 +02:00 |
stateblock.c
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wined3d: Remove unneeded address-of operators from array names.
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2008-07-14 11:50:22 +02:00 |
surface_base.c
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
surface_gdi.c
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
surface.c
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
swapchain.c
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wined3d: Update the surface locations in Present.
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2008-08-05 14:09:37 +02:00 |
texture.c
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wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18 11:41:09 +02:00 |
utils.c
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wined3d: Initialize the texture op function properly.
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2008-08-04 13:07:26 +02:00 |
vertexbuffer.c
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
vertexdeclaration.c
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d3d: D3DDECLTYPE_UNUSED is not valid in vertex declarations.
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2008-07-24 11:55:42 +02:00 |
vertexshader.c
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wined3d: Update copyright lines.
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2008-04-02 20:22:42 +02:00 |
volume.c
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wined3d: Implement IWineD3DVolume::UnLoad.
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2008-01-14 15:11:07 +01:00 |
volumetexture.c
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wined3d: Use GL_ARB_texture_non_power_of_two emulation.
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2008-07-18 11:41:09 +02:00 |
wined3d_main.c
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wined3d: Remove the DLL load init function.
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2008-07-08 21:08:54 +02:00 |
wined3d_private_types.h
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wined3d: Track depth stencil location per-surface.
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2008-07-03 11:50:52 +02:00 |
wined3d_private.h
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wined3d: Track overlay surfaces in the overlayed surface.
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2008-08-05 14:09:37 +02:00 |
wined3d.spec
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d3d: Move clippers from DDraw to wined3d.
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2007-05-08 18:27:44 +02:00 |