.. |
arb_program_shader.c
|
wined3d: Implement texbem in arb, improve it in glsl.
|
2007-02-15 11:36:14 +01:00 |
baseshader.c
|
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
|
2007-02-15 11:36:01 +01:00 |
basetexture.c
|
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
|
2006-12-29 11:35:57 +01:00 |
context.c
|
wined3d: Use the context manager to create onscreen contexts.
|
2007-02-13 12:08:02 +01:00 |
cubetexture.c
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DCubeTexture.
|
2006-12-06 12:38:51 +01:00 |
device.c
|
wined3d: Use WINED3D_OK rather than D3D_OK.
|
2007-02-15 11:15:50 +01:00 |
directx.c
|
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
|
2007-02-15 11:36:01 +01:00 |
drawprim.c
|
wined3d: Use WINED3DSTREAMSOURCE_INSTANCEDATA rather than D3DSTREAMSOURCE_INSTANCEDATA.
|
2007-02-15 11:15:25 +01:00 |
glsl_shader.c
|
wined3d: Implement texbem in arb, improve it in glsl.
|
2007-02-15 11:36:14 +01:00 |
indexbuffer.c
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
Makefile.in
|
wined3d: Use the context manager to prepare for drawing.
|
2007-02-13 12:03:40 +01:00 |
palette.c
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
pixelshader.c
|
wined3d: Load one bump mapping environment matrix into pixel shaders if needed.
|
2007-02-15 11:36:01 +01:00 |
query.c
|
wined3d: Do not block waiting for occlusion query result in GetData.
|
2007-01-12 11:24:20 +01:00 |
resource.c
|
wined3d: Win64 printf fixes.
|
2006-10-02 14:38:04 +02:00 |
state.c
|
wined3d: alphaop fixes for color keying.
|
2007-02-15 11:40:57 +01:00 |
stateblock.c
|
wined3d: Replace the light chain with a hashmap.
|
2007-02-14 20:44:58 +01:00 |
surface_gdi.c
|
ddraw, wined3d: Color keying tests and fixes.
|
2007-02-15 11:37:00 +01:00 |
surface.c
|
ddraw, wined3d: Color keying tests and fixes.
|
2007-02-15 11:37:00 +01:00 |
swapchain.c
|
wined3d: Swap the SFLAG_DIBSECTION flag when swaping hdc and memory.
|
2007-02-14 12:29:29 +01:00 |
texture.c
|
d3d: Callback infrastructure for implicit surface destruction in IWineD3DTexture.
|
2006-12-06 12:38:37 +01:00 |
utils.c
|
wined3d: Convert and load U8V8 surfaces as rgb.
|
2007-02-15 11:36:28 +01:00 |
vertexbuffer.c
|
wined3d: Use WINED3D_OK rather than D3D_OK.
|
2007-02-15 11:15:50 +01:00 |
vertexdeclaration.c
|
d3d8: Don't store the d3d8 declaration in the wined3d object.
|
2007-02-14 13:56:50 +01:00 |
vertexshader.c
|
wined3d: Use WINED3D_OK rather than D3D_OK.
|
2007-02-15 11:15:50 +01:00 |
volume.c
|
wined3d: Remove IWineD3DVolume_GetContainerParent.
|
2006-12-18 12:02:28 +01:00 |
volumetexture.c
|
d3d: Callback infrastructure for implicit volume destruction in IWineD3DVolumeTexture.
|
2006-12-06 12:39:14 +01:00 |
wined3d_main.c
|
wined3d: Always use np2 repacking if no native np2 support is available.
|
2007-02-14 12:29:01 +01:00 |
wined3d_private_types.h
|
wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes.
|
2006-11-17 18:14:25 +01:00 |
wined3d_private.h
|
wined3d: alphaop fixes for color keying.
|
2007-02-15 11:40:57 +01:00 |
wined3d.spec
|
|
|