Stefan Dösinger 3cc253c557 wined3d: Enabling too many lights is silently ignored.
I'm resending this patch because my reply to Henri's concern came too late. 
Henri noted that I am enabling lights that do not exist. Existing tests show 
that if no light is assigned to the index, LightEnable creates a light with a 
set of default parameters, so the tests should be fine.

From 9ee4c61805b50886f79e87d744b52f27b7b00b4e Mon Sep 17 00:00:00 2001
From: Stefan Doesinger <stefan@codeweavers.com>
Date: Thu, 29 Nov 2007 13:22:47 +0100
Subject: [PATCH] WineD3D: Enabling too many lights is silently ignored

This patch adds tests for all d3d versions that show that Windows
pretends that enabling more lights than supported succeeds. D3D_OK is
returned, and the light is reported as enabled.

What is not tested in this patch is the rendering output of this
situation, thus the FIXME is still written.
2007-12-03 13:44:07 +01:00

1310 lines
53 KiB
C

/*
* Some unit tests for d3d functions
*
* Copyright (C) 2005 Antoine Chavasse
* Copyright (C) 2006 Stefan Dösinger for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <assert.h>
#include "wine/test.h"
#include "ddraw.h"
#include "d3d.h"
static LPDIRECTDRAW7 lpDD = NULL;
static LPDIRECT3D7 lpD3D = NULL;
static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
static LPDIRECTDRAWSURFACE7 lpDDSdepth = NULL;
static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL;
static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL;
static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL;
typedef struct {
int total;
int rgb;
int hal;
int tnlhal;
int unk;
} D3D7ETest;
/* To compare bad floating point numbers. Not the ideal way to do it,
* but it should be enough for here */
#define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) )
static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
typedef struct _VERTEX
{
float x, y, z; /* position */
} VERTEX, *LPVERTEX;
typedef struct _TVERTEX
{
float x, y, z; /* position */
float rhw;
} TVERTEX, *LPTVERTEX;
static void init_function_pointers(void)
{
HMODULE hmod = GetModuleHandleA("ddraw.dll");
pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
}
static BOOL CreateDirect3D(void)
{
HRESULT rc;
DDSURFACEDESC2 ddsd;
rc = pDirectDrawCreateEx(NULL, (void**)&lpDD,
&IID_IDirectDraw7, NULL);
ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc);
if (!lpDD) {
trace("DirectDrawCreateEx() failed with an error %x\n", rc);
return FALSE;
}
rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL);
ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc);
rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D);
if (rc == E_NOINTERFACE) return FALSE;
ok(rc==DD_OK, "QueryInterface returned: %x\n", rc);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
if (!SUCCEEDED(rc))
return FALSE;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 16;
U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x0000FFFF;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL);
ok(rc==DD_OK, "CreateSurface returned: %x\n", rc);
if (!SUCCEEDED(rc)) {
lpDDSdepth = NULL;
} else {
rc = IDirectDrawSurface_AddAttachedSurface(lpDDS, lpDDSdepth);
ok(rc == DD_OK, "IDirectDrawSurface_AddAttachedSurface returned %x\n", rc);
if (!SUCCEEDED(rc))
return FALSE;
}
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
&lpD3DDevice);
ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %x, trying HAL\n", rc);
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS,
&lpD3DDevice);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %x, trying RGB\n", rc);
rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS,
&lpD3DDevice);
if (!lpD3DDevice) {
trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %x, giving up\n", rc);
return FALSE;
}
}
}
return TRUE;
}
static void ReleaseDirect3D(void)
{
if (lpD3DDevice != NULL)
{
IDirect3DDevice7_Release(lpD3DDevice);
lpD3DDevice = NULL;
}
if (lpDDSdepth != NULL)
{
IDirectDrawSurface_Release(lpDDSdepth);
lpDDSdepth = NULL;
}
if (lpDDS != NULL)
{
IDirectDrawSurface_Release(lpDDS);
lpDDS = NULL;
}
if (lpD3D != NULL)
{
IDirect3D7_Release(lpD3D);
lpD3D = NULL;
}
if (lpDD != NULL)
{
IDirectDraw_Release(lpDD);
lpDD = NULL;
}
}
static void LightTest(void)
{
HRESULT rc;
D3DLIGHT7 light;
D3DLIGHT7 defaultlight;
BOOL bEnabled = FALSE;
float one = 1.0f;
float zero= 0.0f;
D3DMATERIAL7 mat;
BOOL enabled;
unsigned int i;
D3DDEVICEDESC7 caps;
/* Set a few lights with funky indices. */
memset(&light, 0, sizeof(light));
light.dltType = D3DLIGHT_DIRECTIONAL;
U1(light.dcvDiffuse).r = 0.5f;
U2(light.dcvDiffuse).g = 0.6f;
U3(light.dcvDiffuse).b = 0.7f;
U2(light.dvDirection).y = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
/* Try to retrieve a light beyond the indices of the lights that have
been set. */
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light);
ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
/* Try to retrieve one of the lights that have been set */
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
/* Enable a light that have been previously set. */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
/* Enable some lights that have not been previously set, and verify that
they have been initialized with proper default values. */
memset(&defaultlight, 0, sizeof(D3DLIGHT7));
defaultlight.dltType = D3DLIGHT_DIRECTIONAL;
U1(defaultlight.dcvDiffuse).r = 1.f;
U2(defaultlight.dcvDiffuse).g = 1.f;
U3(defaultlight.dcvDiffuse).b = 1.f;
U3(defaultlight.dvDirection).z = 1.f;
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
"light data doesn't match expected default values\n" );
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
"light data doesn't match expected default values\n" );
/* Disable one of the light that have been previously enabled. */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE);
ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
/* Try to retrieve the enable status of some lights */
/* Light 20 is supposed to be disabled */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled );
ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
ok(!bEnabled, "GetLightEnable says the light is enabled\n");
/* Light 10 is supposed to be enabled */
bEnabled = FALSE;
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled );
ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
ok(bEnabled, "GetLightEnable says the light is disabled\n");
/* Light 80 has not been set */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled );
ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
/* Light 23 has not been set */
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled );
ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
/* Set some lights with invalid parameters */
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = 0;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = 12345;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
memset(&light, 0, sizeof(D3DLIGHT7));
light.dltType = D3DLIGHT_SPOT;
U1(light.dcvDiffuse).r = 1.f;
U2(light.dcvDiffuse).g = 1.f;
U3(light.dcvDiffuse).b = 1.f;
U3(light.dvDirection).z = 1.f;
light.dvAttenuation0 = -one / zero; /* -INFINITY */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = -1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = 0.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = 1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = one / zero; /* +INFINITY */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
light.dvAttenuation0 = zero / zero; /* NaN */
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
/* Directional light ignores attenuation */
light.dltType = D3DLIGHT_DIRECTIONAL;
light.dvAttenuation0 = -1.0;
rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial returned: %x\n", rc);
U4(mat).power = 129.0;
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = 129.0) returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc);
ok(U4(mat).power == 129, "Returned power is %f\n", U4(mat).power);
U4(mat).power = -1.0;
rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = -1.0) returned: %x\n", rc);
memset(&mat, 0, sizeof(mat));
rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat);
ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc);
ok(U4(mat).power == -1, "Returned power is %f\n", U4(mat).power);
memset(&caps, 0, sizeof(caps));
rc = IDirect3DDevice7_GetCaps(lpD3DDevice, &caps);
ok(rc == D3D_OK, "IDirect3DDevice7_GetCaps failed with %x\n", rc);
for(i = 1; i <= caps.dwMaxActiveLights; i++) {
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, TRUE);
ok(rc == D3D_OK, "Enabling light %u failed with %x\n", i, rc);
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i, &enabled);
ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i, rc);
ok(enabled, "Light %d is %s\n", i, enabled ? "enabled" : "disabled");
}
/* TODO: Test the rendering results in this situation */
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, TRUE);
ok(rc == D3D_OK, "Enabling one light more than supported returned %x\n", rc);
rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, i + 1, &enabled);
ok(rc == D3D_OK, "GetLightEnable on light %u failed with %x\n", i + 1, rc);
ok(enabled, "Light %d is %s\n", i + 1, enabled ? "enabled" : "disabled");
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i + 1, FALSE);
ok(rc == D3D_OK, "Disabling the additional returned %x\n", rc);
for(i = 1; i <= caps.dwMaxActiveLights; i++) {
rc = IDirect3DDevice7_LightEnable(lpD3DDevice, i, FALSE);
ok(rc == D3D_OK, "Disabling light %u failed with %x\n", i, rc);
}
}
static void ProcessVerticesTest(void)
{
D3DVERTEXBUFFERDESC desc;
HRESULT rc;
VERTEX *in;
TVERTEX *out;
VERTEX *out2;
D3DVIEWPORT7 vp;
D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0,
0.0, -1.0, 0.0, 0.0,
0.0, 0.0, 1.0, 0.0,
0.0, 0.0, 0.0, 3.0 };
D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0,
1.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 1.0,
0.0, 1.0, 1.0, 1.0 };
D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0,
0.0, 1.0, 1.0, 0.0,
0.0, 1.0, 1.0, 0.0,
1.0, 0.0, 0.0, 1.0 };
/* Create some vertex buffers */
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 16;
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufSrc)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZRHW;
desc.dwNumVertices = 16;
/* Msdn says that the last parameter must be 0 - check that */
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufDest1)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwCaps = 0;
desc.dwFVF = D3DFVF_XYZ;
desc.dwNumVertices = 16;
/* Msdn says that the last parameter must be 0 - check that */
rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
if (!lpVBufDest2)
{
trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
goto out;
}
rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!in) goto out;
/* Check basic transformation */
in[0].x = 0.0;
in[0].y = 0.0;
in[0].z = 0.0;
in[1].x = 1.0;
in[1].y = 1.0;
in[1].z = 1.0;
in[2].x = -1.0;
in[2].y = -1.0;
in[2].z = 0.5;
in[3].x = 0.5;
in[3].y = -0.5;
in[3].z = 0.25;
rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
/* Check the results */
ok( comparefloat(out[0].x, 128.0 ) &&
comparefloat(out[0].y, 128.0 ) &&
comparefloat(out[0].z, 0.0 ) &&
comparefloat(out[0].rhw, 1.0 ),
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
ok( comparefloat(out[1].x, 256.0 ) &&
comparefloat(out[1].y, 0.0 ) &&
comparefloat(out[1].z, 1.0 ) &&
comparefloat(out[1].rhw, 1.0 ),
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
ok( comparefloat(out[2].x, 0.0 ) &&
comparefloat(out[2].y, 256.0 ) &&
comparefloat(out[2].z, 0.5 ) &&
comparefloat(out[2].rhw, 1.0 ),
"Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
ok( comparefloat(out[3].x, 192.0 ) &&
comparefloat(out[3].y, 192.0 ) &&
comparefloat(out[3].z, 0.25 ) &&
comparefloat(out[3].rhw, 1.0 ),
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
out = NULL;
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out2) goto out;
/* Small thing without much practial meaning, but I stumbled upon it,
* so let's check for it: If the output vertex buffer has to RHW value,
* The RHW value of the last vertex is written into the next vertex
*/
ok( comparefloat(out2[4].x, 1.0 ) &&
comparefloat(out2[4].y, 0.0 ) &&
comparefloat(out2[4].z, 0.0 ),
"Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
out = NULL;
/* Try a more complicated viewport, same vertices */
memset(&vp, 0, sizeof(vp));
vp.dwX = 10;
vp.dwY = 5;
vp.dwWidth = 246;
vp.dwHeight = 130;
vp.dvMinZ = -2.0;
vp.dvMaxZ = 4.0;
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc);
/* Process again */
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
/* Check the results */
ok( comparefloat(out[0].x, 133.0 ) &&
comparefloat(out[0].y, 70.0 ) &&
comparefloat(out[0].z, -2.0 ) &&
comparefloat(out[0].rhw, 1.0 ),
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
ok( comparefloat(out[1].x, 256.0 ) &&
comparefloat(out[1].y, 5.0 ) &&
comparefloat(out[1].z, 4.0 ) &&
comparefloat(out[1].rhw, 1.0 ),
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
ok( comparefloat(out[2].x, 10.0 ) &&
comparefloat(out[2].y, 135.0 ) &&
comparefloat(out[2].z, 1.0 ) &&
comparefloat(out[2].rhw, 1.0 ),
"Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
ok( comparefloat(out[3].x, 194.5 ) &&
comparefloat(out[3].y, 102.5 ) &&
comparefloat(out[3].z, -0.5 ) &&
comparefloat(out[3].rhw, 1.0 ),
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
out = NULL;
/* Play with some matrices. */
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
if(!out) goto out;
/* Keep the viewport simpler, otherwise we get bad numbers to compare */
vp.dwX = 0;
vp.dwY = 0;
vp.dwWidth = 100;
vp.dwHeight = 100;
vp.dvMinZ = 1.0;
vp.dvMaxZ = 0.0;
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n");
/* Check the results */
ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */
comparefloat(out[0].y, 70.0 ) &&
comparefloat(out[0].z, -2.0 ) &&
comparefloat(out[0].rhw, (1.0 / 3.0)),
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
ok( comparefloat(out[1].x, 256.0 ) &&
comparefloat(out[1].y, 78.125000 ) &&
comparefloat(out[1].z, -2.750000 ) &&
comparefloat(out[1].rhw, 0.125000 ),
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
ok( comparefloat(out[2].x, 256.0 ) &&
comparefloat(out[2].y, 44.000000 ) &&
comparefloat(out[2].z, 0.400000 ) &&
comparefloat(out[2].rhw, 0.400000 ),
"Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
ok( comparefloat(out[3].x, 256.0 ) &&
comparefloat(out[3].y, 81.818184 ) &&
comparefloat(out[3].z, -3.090909 ) &&
comparefloat(out[3].rhw, 0.363636 ),
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
out = NULL;
out:
IDirect3DVertexBuffer7_Release(lpVBufSrc);
IDirect3DVertexBuffer7_Release(lpVBufDest1);
IDirect3DVertexBuffer7_Release(lpVBufDest2);
}
static void StateTest( void )
{
HRESULT rc;
/* The msdn says its undocumented, does it return an error too? */
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc);
}
static void SceneTest(void)
{
HRESULT hr;
/* Test an EndScene without beginscene. Should return an error */
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* Test a normal BeginScene / EndScene pair, this should work */
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
if(SUCCEEDED(hr))
{
DDBLTFX fx;
memset(&fx, 0, sizeof(fx));
fx.dwSize = sizeof(fx);
if(lpDDSdepth) {
hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx);
ok(hr == D3D_OK, "Depthfill failed in a BeginScene / EndScene pair\n");
} else {
skip("Depth stencil creation failed at startup, skipping\n");
}
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
}
/* Test another EndScene without having begun a new scene. Should return an error */
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* Two nested BeginScene and EndScene calls */
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
/* TODO: Verify that blitting works in the same way as in d3d9 */
}
static void LimitTest(void)
{
IDirectDrawSurface7 *pTexture = NULL;
HRESULT hr;
int i;
DDSURFACEDESC2 ddsd;
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
ddsd.dwWidth = 16;
ddsd.dwHeight = 16;
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL);
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
if(!pTexture) return;
for(i = 0; i < 8; i++) {
hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr);
}
IDirectDrawSurface7_Release(pTexture);
}
static HRESULT WINAPI enumDevicesCallback(GUID *Guid,LPSTR DeviceDescription,LPSTR DeviceName, D3DDEVICEDESC *hal, D3DDEVICEDESC *hel, VOID *ctx)
{
UINT ver = *((UINT *) ctx);
if(IsEqualGUID(&IID_IDirect3DRGBDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"RGB Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"RGB Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"RGB Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"RGB Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"RGB Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DHALDevice, Guid))
{
/* pow2 is hardware dependent */
ok(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"HAL Device %d hal line caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"HAL Device %d hal tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"HAL Device %d hel line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"HAL Device %d hel tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DRefDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"REF Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"REF Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"REF Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"REF Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"REF Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DRampDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"Ramp Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"Ramp Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"Ramp Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"Ramp Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"Ramp Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else if(IsEqualGUID(&IID_IDirect3DMMXDevice, Guid))
{
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"MMX Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
"MMX Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"MMX Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"MMX Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
"MMX Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
}
else
{
ok(FALSE, "Unexpected device enumerated: \"%s\" \"%s\"\n", DeviceDescription, DeviceName);
if(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal line has pow2 set\n");
else trace("hal line does NOT have pow2 set\n");
if(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal tri has pow2 set\n");
else trace("hal tri does NOT have pow2 set\n");
if(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel line has pow2 set\n");
else trace("hel line does NOT have pow2 set\n");
if(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel tri has pow2 set\n");
else trace("hel tri does NOT have pow2 set\n");
}
return DDENUMRET_OK;
}
static HRESULT WINAPI enumDevicesCallbackTest7(LPSTR DeviceDescription, LPSTR DeviceName, LPD3DDEVICEDESC7 lpdd7, LPVOID Context)
{
D3D7ETest *d3d7et = (D3D7ETest*)Context;
if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DRGBDevice))
d3d7et->rgb++;
else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DHALDevice))
d3d7et->hal++;
else if(IsEqualGUID(&lpdd7->deviceGUID, &IID_IDirect3DTnLHalDevice))
d3d7et->tnlhal++;
else
d3d7et->unk++;
d3d7et->total++;
return DDENUMRET_OK;
}
/* Check the deviceGUID of devices enumerated by
IDirect3D7_EnumDevices. */
static void D3D7EnumTest(void)
{
D3D7ETest d3d7et;
if (!lpD3D) {
skip("No Direct3D7 interface.\n");
return;
}
memset(&d3d7et, 0, sizeof(d3d7et));
IDirect3D7_EnumDevices(lpD3D, enumDevicesCallbackTest7, (LPVOID) &d3d7et);
/* A couple of games (Delta Force LW and TFD) rely on this behaviour */
ok(d3d7et.tnlhal < d3d7et.total, "TnLHal device enumerated as only device.\n");
/* We make two additional assumptions. */
ok(d3d7et.rgb, "No RGB Device enumerated.\n");
if(d3d7et.tnlhal)
ok(d3d7et.hal, "TnLHal device enumerated, but no Hal device found.\n");
return;
}
static void CapsTest(void)
{
IDirect3D3 *d3d3;
IDirect3D3 *d3d2;
IDirectDraw *dd1;
HRESULT hr;
UINT ver;
hr = DirectDrawCreate(NULL, &dd1, NULL);
ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D3, (void **) &d3d3);
ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
ver = 3;
IDirect3D3_EnumDevices(d3d3, enumDevicesCallback, &ver);
IDirect3D3_Release(d3d3);
IDirectDraw_Release(dd1);
hr = DirectDrawCreate(NULL, &dd1, NULL);
ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D2, (void **) &d3d2);
ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
ver = 2;
IDirect3D2_EnumDevices(d3d2, enumDevicesCallback, &ver);
IDirect3D2_Release(d3d2);
IDirectDraw_Release(dd1);
}
struct v_in {
float x, y, z;
};
struct v_out {
float x, y, z, rhw;
};
static void Direct3D1Test(void)
{
IDirect3DDevice *dev1 = NULL;
IDirectDraw *dd;
IDirect3D *d3d;
IDirectDrawSurface *dds;
IDirect3DExecuteBuffer *exebuf;
IDirect3DViewport *vp;
HRESULT hr;
DDSURFACEDESC ddsd;
D3DEXECUTEBUFFERDESC desc;
D3DVIEWPORT vp_data;
D3DINSTRUCTION *instr;
D3DBRANCH *branch;
unsigned int idx = 0;
static struct v_in testverts[] = {
{0.0, 0.0, 0.0}, { 1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0},
{0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5}, {-0.5, -0.5, 0.0},
};
static struct v_in cliptest[] = {
{25.59, 25.59, 1.0}, {-25.59, -25.59, 0.0},
{25.61, 25.61, 1.01}, {-25.61, -25.61, -0.01},
};
static struct v_in offscreentest[] = {
{128.1, 0.0, 0.0},
};
struct v_out out[sizeof(testverts) / sizeof(testverts[0])];
D3DHVERTEX outH[sizeof(testverts) / sizeof(testverts[0])];
D3DTRANSFORMDATA transformdata;
DWORD i = FALSE;
/* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
hr = DirectDrawCreate(NULL, &dd, NULL);
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
if (!dd) {
trace("DirectDrawCreate() failed with an error %x\n", hr);
return;
}
hr = IDirectDraw_SetCooperativeLevel(dd, NULL, DDSCL_NORMAL);
ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
hr = IDirectDraw_QueryInterface(dd, &IID_IDirect3D, (void**) &d3d);
ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
ddsd.dwWidth = 256;
ddsd.dwHeight = 256;
hr = IDirectDraw_CreateSurface(dd, &ddsd, &dds, NULL);
ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
dev1 = NULL;
hr = IDirectDrawSurface_QueryInterface(dds, &IID_IDirect3DRGBDevice, (void **) &dev1);
ok(hr==D3D_OK || hr==DDERR_NOPALETTEATTACHED || hr==E_OUTOFMEMORY, "CreateDevice returned: %x\n", hr);
if(!dev1) return;
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
desc.dwCaps = D3DDEBCAPS_VIDEOMEMORY;
desc.dwBufferSize = 128;
desc.lpData = NULL;
hr = IDirect3DDevice_CreateExecuteBuffer(dev1, &desc, &exebuf, NULL);
ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed: %08x\n", hr);
memset(&desc, 0, sizeof(desc));
desc.dwSize = sizeof(desc);
hr = IDirect3DExecuteBuffer_Lock(exebuf, &desc);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
instr = desc.lpData;
instr[idx].bOpcode = D3DOP_BRANCHFORWARD;
instr[idx].bSize = sizeof(*branch);
instr[idx].wCount = 1;
idx++;
branch = (D3DBRANCH *) &instr[idx];
branch->dwMask = 0x0;
branch->dwValue = 1;
branch->bNegate = TRUE;
branch->dwOffset = 0;
idx += (sizeof(*branch) / sizeof(*instr));
instr[idx].bOpcode = D3DOP_EXIT;
instr[idx].bSize = 0;
instr[idx].bSize = 0;
hr = IDirect3DExecuteBuffer_Unlock(exebuf);
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
hr = IDirect3D_CreateViewport(d3d, &vp, NULL);
ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
hr = IDirect3DViewport_Initialize(vp, d3d);
ok(hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
hr = IDirect3DDevice_AddViewport(dev1, vp);
ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
vp_data.dwSize = sizeof(vp_data);
vp_data.dwX = 0;
vp_data.dwY = 0;
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
vp_data.dvMaxX = 256;
vp_data.dvMaxY = 256;
vp_data.dvMinZ = 0;
vp_data.dvMaxZ = 1;
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DDevice_Execute(dev1, exebuf, vp, D3DEXECUTE_CLIPPED);
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
memset(&transformdata, 0, sizeof(transformdata));
transformdata.dwSize = sizeof(transformdata);
transformdata.lpIn = (void *) testverts;
transformdata.dwInSize = sizeof(testverts[0]);
transformdata.lpOut = out;
transformdata.dwOutSize = sizeof(out[0]);
transformdata.lpHOut = NULL;
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
transformdata.lpHOut = outH;
memset(outH, 0xaa, sizeof(outH));
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{128.0, 128.0, 0.0, 1}, {129.0, 127.0, 1.0, 1}, {127.0, 129.0, -1, 1},
{128.5, 127.5, 0.5, 1}, {127.5, 128.5, -0.5, 1}, {127.5, 128.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
for(i = 0; i < sizeof(outH); i++) {
if(((unsigned char *) outH)[i] != 0xaa) {
ok(FALSE, "Homogenous output was generated despite UNCLIPPED flag\n");
break;
}
}
vp_data.dvScaleX = 5;
vp_data.dvScaleY = 5;
vp_data.dvMinZ = -25;
vp_data.dvMaxZ = 60;
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{128.0, 128.0, 0.0, 1}, {133.0, 123.0, 1.0, 1}, {123.0, 133.0, -1, 1},
{130.5, 125.5, 0.5, 1}, {125.5, 130.5, -0.5, 1}, {125.5, 130.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
vp_data.dwX = 10;
vp_data.dwY = 20;
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const struct v_out cmp[] = {
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, {133.0, 153.0, -1, 1},
{140.5, 145.5, 0.5, 1}, {135.5, 150.5, -0.5, 1}, {135.5, 150.5, 0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
memset(out, 0xbb, sizeof(out));
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
static const D3DHVERTEX cmpH[] = {
{0, { 0.0}, { 0.0}, { 0.0}}, {0, { 1.0}, { 1.0}, {1.0}},
{D3DCLIP_FRONT, {-1.0}, {-1.0}, {-1.0}}, {0, { 0.5}, { 0.5}, {0.5}},
{D3DCLIP_FRONT, {-0.5}, {-0.5}, {-0.5}}, {0, {-0.5}, {-0.5}, {0.0}}
};
ok(U1(cmpH[i]).hx == U1(outH[i]).hx && U2(cmpH[i]).hy == U2(outH[i]).hy &&
U3(cmpH[i]).hz == U3(outH[i]).hz && cmpH[i].dwFlags == outH[i].dwFlags,
"HVertex %d differs. Got %08x %f %f %f, expexted %08x %f %f %f\n", i + 1,
outH[i].dwFlags, U1(outH[i]).hx, U2(outH[i]).hy, U3(outH[i]).hz,
cmpH[i].dwFlags, U1(cmpH[i]).hx, U2(cmpH[i]).hy, U3(cmpH[i]).hz);
/* No scheme has been found behind those return values. It seems to be
* whatever data windows has when throwing the vertex away. Modify the
* input test vertices to test this more. Depending on the input data
* it can happen that the z coord gets written into y, or similar things
*/
if(0)
{
static const struct v_out cmp[] = {
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, { -1.0, -1.0, 0.5, 1},
{140.5, 145.5, 0.5, 1}, { -0.5, -0.5, -0.5, 1}, {135.5, 150.5, 0.0, 1}
};
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
out[i].x, out[i].y, out[i].z, out[i].rhw,
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
}
}
for(i = 0; i < sizeof(out) / sizeof(DWORD); i++) {
ok(((DWORD *) out)[i] != 0xbbbbbbbb,
"Regular output DWORD %d remained untouched\n", i);
}
transformdata.lpIn = (void *) cliptest;
transformdata.dwInSize = sizeof(cliptest[0]);
hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
0,
0,
D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP,
D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
vp_data.dwWidth = 10;
vp_data.dwHeight = 1000;
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
i = 10;
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
D3DCLIP_RIGHT,
D3DCLIP_LEFT,
D3DCLIP_RIGHT | D3DCLIP_BACK,
D3DCLIP_LEFT | D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %s\n", i ? "TRUE" : "FALSE");
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
{
0,
0,
D3DCLIP_BACK,
D3DCLIP_FRONT,
};
ok(Flags[i] == outH[i].dwFlags,
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
outH[i].dwFlags, Flags[i]);
}
/* Finally try to figure out how the DWORD dwOffscreen works.
* Apparently no vertex is offscreen with clipping off,
* and with clipping on the offscreen flag is set if only one vertex
* is transformed, and this vertex is offscreen.
*/
vp_data.dwWidth = 5;
vp_data.dwHeight = 5;
vp_data.dvScaleX = 10000;
vp_data.dvScaleY = 10000;
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
transformdata.lpIn = cliptest;
hr = IDirect3DViewport_TransformVertices(vp, 1,
&transformdata, D3DTRANSFORM_UNCLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(vp, 1,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(vp, 2,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
transformdata.lpIn = cliptest + 1;
hr = IDirect3DViewport_TransformVertices(vp, 1,
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %d\n", i);
transformdata.lpIn = (void *) offscreentest;
transformdata.dwInSize = sizeof(offscreentest[0]);
vp_data.dwWidth = 257;
vp_data.dwHeight = 257;
vp_data.dvScaleX = 1;
vp_data.dvScaleY = 1;
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
i = 12345;
hr = IDirect3DViewport_TransformVertices(vp, sizeof(offscreentest) / sizeof(offscreentest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == 0, "Offscreen is %d\n", i);
vp_data.dwWidth = 256;
vp_data.dwHeight = 256;
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
i = 12345;
hr = IDirect3DViewport_TransformVertices(vp, sizeof(offscreentest) / sizeof(offscreentest[0]),
&transformdata, D3DTRANSFORM_CLIPPED,
&i);
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
ok(i == D3DCLIP_RIGHT, "Offscreen is %d\n", i);
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
&transformdata, 0,
&i);
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
hr = IDirect3DDevice_DeleteViewport(dev1, vp);
ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr);
IDirect3DViewport_Release(vp);
IDirect3DExecuteBuffer_Release(exebuf);
IDirect3DDevice_Release(dev1);
IDirectDrawSurface_Release(dds);
IDirect3D_Release(d3d);
IDirectDraw_Release(dd);
return;
}
START_TEST(d3d)
{
init_function_pointers();
if(!pDirectDrawCreateEx) {
skip("function DirectDrawCreateEx not available\n");
return;
}
if(!CreateDirect3D()) {
trace("Skipping tests\n");
return;
}
LightTest();
ProcessVerticesTest();
StateTest();
SceneTest();
LimitTest();
D3D7EnumTest();
CapsTest();
ReleaseDirect3D();
Direct3D1Test();
}