wine/dlls/ddraw/d3dmaterial.c
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00

274 lines
7.4 KiB
C

/* Direct3D Material
* Copyright (c) 1998 Lionel ULMER
*
* This file contains the implementation of Direct3DMaterial2.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include "windef.h"
#include "winerror.h"
#include "wine/obj_base.h"
#include "ddraw.h"
#include "d3d.h"
#include "wine/debug.h"
#include "mesa_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable;
static ICOM_VTABLE(IDirect3DMaterial) material_vtable;
/*******************************************************************************
* Matrial2 static functions
*/
static void activate(IDirect3DMaterial2Impl* This) {
TRACE("Activating material %p\n", This);
ENTER_GL();
/* First, set the rendering context */
if (This->use_d3d2)
This->device.active_device2->set_context(This->device.active_device2);
else
This->device.active_device1->set_context(This->device.active_device1);
/* Set the current Material */
_dump_colorvalue("Diffuse", This->mat.u.diffuse);
glMaterialfv(GL_FRONT,
GL_DIFFUSE,
(float *) &(This->mat.u.diffuse));
_dump_colorvalue("Ambient", This->mat.u1.ambient);
glMaterialfv(GL_FRONT,
GL_AMBIENT,
(float *) &(This->mat.u1.ambient));
_dump_colorvalue("Specular", This->mat.u2.specular);
glMaterialfv(GL_FRONT,
GL_SPECULAR,
(float *) &(This->mat.u2.specular));
_dump_colorvalue("Emissive", This->mat.u3.emissive);
glMaterialfv(GL_FRONT,
GL_EMISSION,
(float *) &(This->mat.u3.emissive));
TRACE("Size : %ld\n", This->mat.dwSize);
TRACE("Power : %f\n", This->mat.u4.power);
TRACE("Texture handle : %08lx\n", (DWORD)This->mat.hTexture);
LEAVE_GL();
return ;
}
/*******************************************************************************
* Matrial2 Creation functions
*/
LPDIRECT3DMATERIAL2 d3dmaterial2_create(IDirect3D2Impl* d3d2)
{
IDirect3DMaterial2Impl* mat;
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
mat->ref = 1;
ICOM_VTBL(mat) = &material2_vtable;
mat->use_d3d2 = 1;
mat->d3d.d3d2 = d3d2;
mat->activate = activate;
return (LPDIRECT3DMATERIAL2)mat;
}
LPDIRECT3DMATERIAL d3dmaterial_create(IDirect3DImpl* d3d1)
{
IDirect3DMaterial2Impl* mat;
mat = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(IDirect3DMaterial2Impl));
mat->ref = 1;
ICOM_VTBL(mat) = (ICOM_VTABLE(IDirect3DMaterial2)*)&material_vtable;
mat->use_d3d2 = 0;
mat->d3d.d3d1 = d3d1;
mat->activate = activate;
return (LPDIRECT3DMATERIAL) mat;
}
/*******************************************************************************
* IDirect3DMaterial2 methods
*/
static HRESULT WINAPI IDirect3DMaterial2Impl_QueryInterface(LPDIRECT3DMATERIAL2 iface,
REFIID riid,
LPVOID* ppvObj)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
FIXME("(%p)->(%s,%p): stub\n", This, debugstr_guid(riid),ppvObj);
return S_OK;
}
static ULONG WINAPI IDirect3DMaterial2Impl_AddRef(LPDIRECT3DMATERIAL2 iface)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
TRACE("(%p)->()incrementing from %lu.\n", This, This->ref );
return ++(This->ref);
}
static ULONG WINAPI IDirect3DMaterial2Impl_Release(LPDIRECT3DMATERIAL2 iface)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
FIXME("(%p)->() decrementing from %lu.\n", This, This->ref );
if (!--(This->ref)) {
HeapFree(GetProcessHeap(),0,This);
return 0;
}
return This->ref;
}
/*** IDirect3DMaterial2 methods ***/
static void dump_material(LPD3DMATERIAL mat)
{
DPRINTF(" dwSize : %ld\n", mat->dwSize);
}
static HRESULT WINAPI IDirect3DMaterial2Impl_GetMaterial(LPDIRECT3DMATERIAL2 iface,
LPD3DMATERIAL lpMat)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
TRACE("(%p)->(%p)\n", This, lpMat);
if (TRACE_ON(ddraw))
dump_material(lpMat);
/* Copies the material structure */
*lpMat = This->mat;
return DD_OK;
}
static HRESULT WINAPI IDirect3DMaterial2Impl_SetMaterial(LPDIRECT3DMATERIAL2 iface,
LPD3DMATERIAL lpMat)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
TRACE("(%p)->(%p)\n", This, lpMat);
if (TRACE_ON(ddraw))
dump_material(lpMat);
/* Stores the material */
This->mat = *lpMat;
return DD_OK;
}
static HRESULT WINAPI IDirect3DMaterial2Impl_GetHandle(LPDIRECT3DMATERIAL2 iface,
LPDIRECT3DDEVICE2 lpD3DDevice2,
LPD3DMATERIALHANDLE lpMatHandle)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
FIXME("(%p)->(%p,%p): stub\n", This, lpD3DDevice2, lpMatHandle);
if (This->use_d3d2)
This->device.active_device2 = (IDirect3DDevice2Impl*)lpD3DDevice2;
else
This->device.active_device1 = (IDirect3DDeviceImpl*)lpD3DDevice2;
*lpMatHandle = (DWORD) This; /* lpD3DDevice2->store_material(This); */
return DD_OK;
}
static HRESULT WINAPI IDirect3DMaterialImpl_Reserve(LPDIRECT3DMATERIAL iface)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
FIXME("(%p)->(): stub\n", This);
return DDERR_INVALIDPARAMS;
}
static HRESULT WINAPI IDirect3DMaterialImpl_Unreserve(LPDIRECT3DMATERIAL iface)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
FIXME("(%p)->(): stub\n", This);
return DDERR_INVALIDPARAMS;
}
static HRESULT WINAPI IDirect3DMaterialImpl_Initialize(LPDIRECT3DMATERIAL iface,
LPDIRECT3D lpDirect3D)
{
ICOM_THIS(IDirect3DMaterial2Impl,iface);
TRACE("(%p)->(%p)\n", This, lpDirect3D);
return DDERR_ALREADYINITIALIZED;
}
/*******************************************************************************
* IDirect3DMaterial VTable
*/
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
# define XCAST(fun) (typeof(material_vtable.fun))
#else
# define XCAST(fun) (void*)
#endif
static ICOM_VTABLE(IDirect3DMaterial) material_vtable =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
/*** IUnknown methods ***/
XCAST(QueryInterface)IDirect3DMaterial2Impl_QueryInterface,
XCAST(AddRef)IDirect3DMaterial2Impl_AddRef,
XCAST(Release)IDirect3DMaterial2Impl_Release,
/*** IDirect3DMaterial methods ***/
IDirect3DMaterialImpl_Initialize,
XCAST(SetMaterial)IDirect3DMaterial2Impl_SetMaterial,
XCAST(GetMaterial)IDirect3DMaterial2Impl_GetMaterial,
XCAST(GetHandle)IDirect3DMaterial2Impl_GetHandle,
IDirect3DMaterialImpl_Reserve,
IDirect3DMaterialImpl_Unreserve
};
#if !defined(__STRICT_ANSI__) && defined(__GNUC__)
#undef XCAST
#endif
/*******************************************************************************
* IDirect3DMaterial2 VTable
*/
static ICOM_VTABLE(IDirect3DMaterial2) material2_vtable =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
/*** IUnknown methods ***/
IDirect3DMaterial2Impl_QueryInterface,
IDirect3DMaterial2Impl_AddRef,
IDirect3DMaterial2Impl_Release,
/*** IDirect3DMaterial methods ***/
IDirect3DMaterial2Impl_SetMaterial,
IDirect3DMaterial2Impl_GetMaterial,
IDirect3DMaterial2Impl_GetHandle
};