mirror of
https://github.com/reactos/wine.git
synced 2024-11-26 21:20:25 +00:00
266 lines
8.9 KiB
C
266 lines
8.9 KiB
C
/*
|
|
* IWineD3DResource Implementation
|
|
*
|
|
* Copyright 2002-2004 Jason Edmeades
|
|
* Copyright 2003-2004 Raphael Junqueira
|
|
* Copyright 2004 Christian Costa
|
|
* Copyright 2005 Oliver Stieber
|
|
* Copyright 2009 Henri Verbeet for CodeWeavers
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#include "config.h"
|
|
#include "wined3d_private.h"
|
|
|
|
WINE_DEFAULT_DEBUG_CHANNEL(d3d);
|
|
|
|
HRESULT resource_init(IWineD3DResource *iface, WINED3DRESOURCETYPE resource_type,
|
|
IWineD3DDeviceImpl *device, UINT size, DWORD usage, const struct GlPixelFormatDesc *format_desc,
|
|
WINED3DPOOL pool, IUnknown *parent, const struct wined3d_parent_ops *parent_ops)
|
|
{
|
|
struct IWineD3DResourceClass *resource = &((IWineD3DResourceImpl *)iface)->resource;
|
|
|
|
resource->wineD3DDevice = device;
|
|
resource->parent = parent;
|
|
resource->resourceType = resource_type;
|
|
resource->ref = 1;
|
|
resource->pool = pool;
|
|
resource->format_desc = format_desc;
|
|
resource->usage = usage;
|
|
resource->size = size;
|
|
resource->priority = 0;
|
|
resource->parent_ops = parent_ops;
|
|
list_init(&resource->privateData);
|
|
|
|
if (size)
|
|
{
|
|
resource->heapMemory = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size + RESOURCE_ALIGNMENT);
|
|
if (!resource->heapMemory)
|
|
{
|
|
ERR("Out of memory!\n");
|
|
return WINED3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
resource->heapMemory = NULL;
|
|
}
|
|
resource->allocatedMemory = (BYTE *)(((ULONG_PTR)resource->heapMemory + (RESOURCE_ALIGNMENT - 1)) & ~(RESOURCE_ALIGNMENT - 1));
|
|
|
|
/* Check that we have enough video ram left */
|
|
if (pool == WINED3DPOOL_DEFAULT)
|
|
{
|
|
if (size > IWineD3DDevice_GetAvailableTextureMem((IWineD3DDevice *)device))
|
|
{
|
|
ERR("Out of adapter memory\n");
|
|
HeapFree(GetProcessHeap(), 0, resource->heapMemory);
|
|
return WINED3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
WineD3DAdapterChangeGLRam(device, size);
|
|
}
|
|
|
|
device_resource_add(device, iface);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
void resource_cleanup(IWineD3DResource *iface)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
struct list *e1, *e2;
|
|
PrivateData *data;
|
|
HRESULT hr;
|
|
|
|
TRACE("(%p) Cleaning up resource\n", This);
|
|
if (This->resource.pool == WINED3DPOOL_DEFAULT) {
|
|
TRACE("Decrementing device memory pool by %u\n", This->resource.size);
|
|
WineD3DAdapterChangeGLRam(This->resource.wineD3DDevice, -This->resource.size);
|
|
}
|
|
|
|
LIST_FOR_EACH_SAFE(e1, e2, &This->resource.privateData) {
|
|
data = LIST_ENTRY(e1, PrivateData, entry);
|
|
hr = resource_free_private_data(iface, &data->tag);
|
|
if(hr != WINED3D_OK) {
|
|
ERR("Failed to free private data when destroying resource %p, hr = %08x\n", This, hr);
|
|
}
|
|
}
|
|
|
|
HeapFree(GetProcessHeap(), 0, This->resource.heapMemory);
|
|
This->resource.allocatedMemory = 0;
|
|
This->resource.heapMemory = 0;
|
|
|
|
if (This->resource.wineD3DDevice) device_resource_released(This->resource.wineD3DDevice, iface);
|
|
}
|
|
|
|
HRESULT resource_get_device(IWineD3DResource *iface, IWineD3DDevice** ppDevice)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
TRACE("(%p) : returning %p\n", This, This->resource.wineD3DDevice);
|
|
*ppDevice = (IWineD3DDevice *) This->resource.wineD3DDevice;
|
|
IWineD3DDevice_AddRef(*ppDevice);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static PrivateData* resource_find_private_data(IWineD3DResourceImpl *This, REFGUID tag)
|
|
{
|
|
PrivateData *data;
|
|
struct list *entry;
|
|
|
|
TRACE("Searching for private data %s\n", debugstr_guid(tag));
|
|
LIST_FOR_EACH(entry, &This->resource.privateData)
|
|
{
|
|
data = LIST_ENTRY(entry, PrivateData, entry);
|
|
if (IsEqualGUID(&data->tag, tag)) {
|
|
TRACE("Found %p\n", data);
|
|
return data;
|
|
}
|
|
}
|
|
TRACE("Not found\n");
|
|
return NULL;
|
|
}
|
|
|
|
HRESULT resource_set_private_data(IWineD3DResource *iface, REFGUID refguid,
|
|
const void *pData, DWORD SizeOfData, DWORD Flags)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
PrivateData *data;
|
|
|
|
TRACE("(%p) : %s %p %d %d\n", This, debugstr_guid(refguid), pData, SizeOfData, Flags);
|
|
resource_free_private_data(iface, refguid);
|
|
|
|
data = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*data));
|
|
if (NULL == data) return E_OUTOFMEMORY;
|
|
|
|
data->tag = *refguid;
|
|
data->flags = Flags;
|
|
|
|
if (Flags & WINED3DSPD_IUNKNOWN) {
|
|
if(SizeOfData != sizeof(IUnknown *)) {
|
|
WARN("IUnknown data with size %d, returning WINED3DERR_INVALIDCALL\n", SizeOfData);
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
data->ptr.object = (LPUNKNOWN)pData;
|
|
data->size = sizeof(LPUNKNOWN);
|
|
IUnknown_AddRef(data->ptr.object);
|
|
}
|
|
else
|
|
{
|
|
data->ptr.data = HeapAlloc(GetProcessHeap(), 0, SizeOfData);
|
|
if (NULL == data->ptr.data) {
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
data->size = SizeOfData;
|
|
memcpy(data->ptr.data, pData, SizeOfData);
|
|
}
|
|
list_add_tail(&This->resource.privateData, &data->entry);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT resource_get_private_data(IWineD3DResource *iface, REFGUID refguid, void *pData, DWORD *pSizeOfData)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
PrivateData *data;
|
|
|
|
TRACE("(%p) : %p %p %p\n", This, refguid, pData, pSizeOfData);
|
|
data = resource_find_private_data(This, refguid);
|
|
if (data == NULL) return WINED3DERR_NOTFOUND;
|
|
|
|
if (*pSizeOfData < data->size) {
|
|
*pSizeOfData = data->size;
|
|
return WINED3DERR_MOREDATA;
|
|
}
|
|
|
|
if (data->flags & WINED3DSPD_IUNKNOWN) {
|
|
*(LPUNKNOWN *)pData = data->ptr.object;
|
|
if(((IWineD3DImpl *) This->resource.wineD3DDevice->wineD3D)->dxVersion != 7) {
|
|
/* D3D8 and D3D9 addref the private data, DDraw does not. This can't be handled in
|
|
* ddraw because it doesn't know if the pointer returned is an IUnknown * or just a
|
|
* Blob
|
|
*/
|
|
IUnknown_AddRef(data->ptr.object);
|
|
}
|
|
}
|
|
else {
|
|
memcpy(pData, data->ptr.data, data->size);
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
HRESULT resource_free_private_data(IWineD3DResource *iface, REFGUID refguid)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
PrivateData *data;
|
|
|
|
TRACE("(%p) : %s\n", This, debugstr_guid(refguid));
|
|
data = resource_find_private_data(This, refguid);
|
|
if (data == NULL) return WINED3DERR_NOTFOUND;
|
|
|
|
if (data->flags & WINED3DSPD_IUNKNOWN)
|
|
{
|
|
if (data->ptr.object != NULL)
|
|
IUnknown_Release(data->ptr.object);
|
|
} else {
|
|
HeapFree(GetProcessHeap(), 0, data->ptr.data);
|
|
}
|
|
list_remove(&data->entry);
|
|
|
|
HeapFree(GetProcessHeap(), 0, data);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
DWORD resource_set_priority(IWineD3DResource *iface, DWORD PriorityNew)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
DWORD PriorityOld = This->resource.priority;
|
|
This->resource.priority = PriorityNew;
|
|
TRACE("(%p) : new priority %d, returning old priority %d\n", This, PriorityNew, PriorityOld );
|
|
return PriorityOld;
|
|
}
|
|
|
|
DWORD resource_get_priority(IWineD3DResource *iface)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
TRACE("(%p) : returning %d\n", This, This->resource.priority );
|
|
return This->resource.priority;
|
|
}
|
|
|
|
WINED3DRESOURCETYPE resource_get_type(IWineD3DResource *iface)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
TRACE("(%p) : returning %d\n", This, This->resource.resourceType);
|
|
return This->resource.resourceType;
|
|
}
|
|
|
|
HRESULT resource_get_parent(IWineD3DResource *iface, IUnknown **pParent)
|
|
{
|
|
IWineD3DResourceImpl *This = (IWineD3DResourceImpl *)iface;
|
|
IUnknown_AddRef(This->resource.parent);
|
|
*pParent = This->resource.parent;
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
void dumpResources(struct list *list) {
|
|
IWineD3DResourceImpl *resource;
|
|
|
|
LIST_FOR_EACH_ENTRY(resource, list, IWineD3DResourceImpl, resource.resource_list_entry) {
|
|
FIXME("Leftover resource %p with type %d,%s\n", resource, IWineD3DResource_GetType((IWineD3DResource *) resource), debug_d3dresourcetype(IWineD3DResource_GetType((IWineD3DResource *) resource)));
|
|
}
|
|
}
|