mirror of
https://github.com/reactos/wine.git
synced 2024-12-14 23:29:44 +00:00
53 lines
2.5 KiB
C
53 lines
2.5 KiB
C
/*
|
|
* Copyright 2010 Rico Schüller
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2.1 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
|
|
*/
|
|
|
|
#ifndef __D3D10_1SHADER_H__
|
|
#define __D3D10_1SHADER_H__
|
|
|
|
#include "d3d10shader.h"
|
|
|
|
DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
|
|
|
|
#define INTERFACE ID3D10ShaderReflection1
|
|
DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
|
|
{
|
|
/* IUnknown methods */
|
|
STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
|
|
STDMETHOD_(ULONG, AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG, Release)(THIS) PURE;
|
|
/* ID3D10ShaderReflection1 methods */
|
|
STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
|
|
STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
|
|
STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
|
|
STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
|
|
STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
|
|
STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
|
|
STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
|
|
STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
|
|
STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
|
|
STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
|
|
STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
|
|
STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
|
|
STDMETHOD(IsLevel9Shader)(THIS_ BOOL *level9shader) PURE;
|
|
STDMETHOD(IsSampleFrequencyShader)(THIS_ BOOL *samplefrequency) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
#endif
|