Joachim Priesner 3cd86c9f62 wined3d: Clear active lights when cleaning up a D3D stateblock.
This prevents dangling pointers as the light structures that the pointers in
the state->lights array point to are freed below when cleaning the light maps.
2014-05-09 20:03:43 +02:00
..
2014-05-07 20:21:56 +02:00
2014-05-07 20:21:56 +02:00
2014-05-07 20:21:56 +02:00