wine/dlls/d3d9
Axel Davy b83825509e d3d9/tests: Fix test_3dc_formats getPixelColor check.
getPixelColor should be called before Present, because the device
swapchain was created with discard mode.
2015-01-08 14:03:15 +01:00
..
tests d3d9/tests: Fix test_3dc_formats getPixelColor check. 2015-01-08 14:03:15 +01:00
buffer.c
d3d9_main.c
d3d9_private.h wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
d3d9.spec
device.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
directx.c wined3d: Restore the display mode on focus change. 2014-11-19 17:56:44 +09:00
Makefile.in
query.c d3d10core: Implement d3d10_device_GetPredication(). 2014-09-19 10:49:24 +02:00
shader.c d3d9: Don't assert for shaders with the wrong vtbl. 2014-12-16 11:39:40 +01:00
stateblock.c
surface.c wined3d: Use rendertarget views for color output instead of surfaces. 2014-08-21 12:24:42 +02:00
swapchain.c
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
version.rc
vertexdeclaration.c
volume.c