wine/dlls/d3dx9_36/tests
2013-04-04 19:27:52 +02:00
..
asm.c d3dx9: Avoid LPD3DXBUFFER. 2012-12-03 12:37:26 +01:00
bmp1x1.bmp
core.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
effect.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
line.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
Makefile.in d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests. 2012-12-27 18:47:54 +01:00
math.c d3dx9: Implement D3DXSHEvalHemisphereLight. 2013-04-04 19:27:52 +02:00
mesh.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
res.vsh
resources.h
rsrc.rc
shader.c d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx(). 2013-01-08 16:35:32 +01:00
surface.c d3dx9_36/tests: Use assignment instead of memcpy to copy a struct. 2013-01-24 15:38:42 +01:00
texture.c d3dx9/tests: Use D3DXFloat16To32Array() instead of a custom function. 2013-01-17 12:16:13 +01:00
volume.c d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
xfile.c d3dx9_36/tests: Remove useless casts. 2013-01-18 13:28:56 +01:00