wine/dlls/wined3d
2006-11-30 16:04:00 +01:00
..
arb_program_shader.c wined3d: Use the texture sampling function in a few more instructions (ARB asm shaders). 2006-11-28 12:22:24 +01:00
baseshader.c wined3d: Move some code specific to the different shader backends into the respective source files. 2006-11-28 12:19:19 +01:00
basetexture.c
cubetexture.c wined3d: Fix GL_ARB_texture_cube_map extension support. 2006-11-20 11:50:14 +01:00
device.c Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.". 2006-11-30 16:04:00 +01:00
directx.c wined3d: Select the right shader backend when creating the device. 2006-11-28 12:19:27 +01:00
drawprim.c Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.". 2006-11-30 16:03:59 +01:00
glsl_shader.c wined3d: Use the texture sampling function in a few more instructions (GLSL). 2006-11-28 12:22:32 +01:00
indexbuffer.c
Makefile.in
palette.c
pixelshader.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
query.c
resource.c
stateblock.c
surface_gdi.c
surface.c Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.". 2006-11-30 16:03:59 +01:00
swapchain.c Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.". 2006-11-30 16:03:59 +01:00
texture.c
utils.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:05 +01:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c wined3d: Cast-qual warnings fix. 2006-11-27 13:43:10 +01:00
volume.c
volumetexture.c
wined3d_main.c wined3d: Add FBO support for offscreen rendering. 2006-11-17 18:14:13 +01:00
wined3d_private_types.h wined3d: Allow the depth buffer to be shared between onscreen and offscreen rendering modes. 2006-11-17 18:14:25 +01:00
wined3d_private.h wined3d: Select the right shader backend when creating the device. 2006-11-28 12:19:27 +01:00
wined3d.spec