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443 lines
15 KiB
C
443 lines
15 KiB
C
/*
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* Copyright 2000-2001 TransGaming Technologies Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
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#define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
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/* MAY NOT CONTAIN X11 or DGA specific includes/defines/structs! */
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#include <stdarg.h>
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#include <stdio.h>
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#include "windef.h"
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#include "winbase.h"
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#include "wtypes.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "ddraw.h"
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#include "d3d.h"
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#include "ddcomimpl.h"
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#include "ddrawi.h"
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/* XXX Put this somewhere proper. */
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#define DD_STRUCT_INIT(x) \
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do { \
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memset((x), 0, sizeof(*(x))); \
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(x)->dwSize = sizeof(*x); \
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} while (0)
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#define DD_STRUCT_COPY_BYSIZE(to,from) \
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do { \
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DWORD __size = (to)->dwSize; \
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DWORD __copysize = __size; \
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DWORD __resetsize = __size; \
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if (__resetsize > sizeof(*to)) \
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__resetsize = sizeof(*to); \
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memset(to,0,__resetsize); \
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if ((from)->dwSize < __size) \
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__copysize = (from)->dwSize; \
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memcpy(to,from,__copysize); \
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(to)->dwSize = __size;/*restore size*/ \
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} while (0)
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#define MAKE_FOURCC(a,b,c,d) ((a << 0) | (b << 8) | (c << 16) | (d << 24))
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/*****************************************************************************
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* IDirectDraw implementation structure
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*/
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typedef struct IDirectDrawImpl IDirectDrawImpl;
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typedef struct IDirectDrawPaletteImpl IDirectDrawPaletteImpl;
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typedef struct IDirectDrawClipperImpl IDirectDrawClipperImpl;
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typedef struct IDirectDrawSurfaceImpl IDirectDrawSurfaceImpl;
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typedef struct IDirect3DDeviceImpl IDirect3DDeviceImpl;
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typedef void (*pixel_convert_func)(void *src, void *dst, DWORD width,
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DWORD height, LONG pitch,
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IDirectDrawPaletteImpl *palette);
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typedef void (*palette_convert_func)(LPPALETTEENTRY palent,
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void *screen_palette, DWORD start,
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DWORD count);
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struct IDirectDrawImpl
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{
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ICOM_VFIELD_MULTI(IDirectDraw7);
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ICOM_VFIELD_MULTI(IDirectDraw4);
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ICOM_VFIELD_MULTI(IDirectDraw2);
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ICOM_VFIELD_MULTI(IDirectDraw);
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ICOM_VFIELD_MULTI(IDirect3D7);
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ICOM_VFIELD_MULTI(IDirect3D3);
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ICOM_VFIELD_MULTI(IDirect3D2);
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ICOM_VFIELD_MULTI(IDirect3D);
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DWORD ref;
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/* TRUE if created via DirectDrawCreateEx or CoCreateInstance,
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* FALSE if created via DirectDrawCreate. */
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BOOL ex;
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/* Linked list of surfaces, joined by next_ddraw in IDirectSurfaceImpl. */
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IDirectDrawSurfaceImpl* surfaces;
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/* Linked list of palettes, joined by next_ddraw. */
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IDirectDrawPaletteImpl* palettes;
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/* Linked list of clippers, joined by next_ddraw. */
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IDirectDrawClipperImpl* clippers;
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IDirectDrawSurfaceImpl* primary_surface;
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DDRAWI_DIRECTDRAW_LCL local;
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DDCAPS caps;
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HWND window;
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DWORD cooperative_level;
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WNDPROC original_wndproc;
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DWORD width, height;
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LONG pitch;
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DDPIXELFORMAT pixelformat;
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DWORD cur_scanline;
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/* Should each of these go into some structure? */
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DWORD orig_width, orig_height;
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LONG orig_pitch;
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DDPIXELFORMAT orig_pixelformat;
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/* Called when the refcount goes to 0. */
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void (*final_release)(IDirectDrawImpl *This);
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HRESULT (*set_exclusive_mode)(IDirectDrawImpl *This, DWORD dwExcl);
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HRESULT (*create_palette)(IDirectDrawImpl* This, DWORD dwFlags,
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LPDIRECTDRAWPALETTE* ppPalette,
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LPUNKNOWN pUnkOuter);
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/* Surface creation functions. For all of these, pOuter == NULL. */
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/* Do not create any backbuffers or the flipping chain. */
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HRESULT (*create_primary)(IDirectDrawImpl* This,
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const DDSURFACEDESC2* pDDSD,
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LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter);
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/* Primary may be NULL if we are creating an unattached backbuffer. */
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HRESULT (*create_backbuffer)(IDirectDrawImpl* This,
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const DDSURFACEDESC2* pDDSD,
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LPDIRECTDRAWSURFACE7* ppSurf,
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LPUNKNOWN pOuter,
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IDirectDrawSurfaceImpl* primary);
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/* shiny happy offscreenplain surfaces */
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HRESULT (*create_offscreen)(IDirectDrawImpl* This,
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const DDSURFACEDESC2* pDDSD,
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LPDIRECTDRAWSURFACE7* ppSurf,
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LPUNKNOWN pOuter);
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/* dwMipMapLevel is specified as per OpenGL. (i.e. 0 is base) */
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HRESULT (*create_texture)(IDirectDrawImpl* This,
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const DDSURFACEDESC2* pDDSD,
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LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter,
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DWORD dwMipMapLevel);
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HRESULT (*create_zbuffer)(IDirectDrawImpl* This,
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const DDSURFACEDESC2* pDDSD,
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LPDIRECTDRAWSURFACE7* ppSurf, LPUNKNOWN pOuter);
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LPVOID private;
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/* Everything below here is still questionable. */
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DDPIXELFORMAT screen_pixelformat;
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int pixmap_depth;
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pixel_convert_func pixel_convert;
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palette_convert_func palette_convert;
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/* Use to fool some too strict games */
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INT32 (*allocate_memory)(IDirectDrawImpl *This, DWORD mem);
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void (*free_memory)(IDirectDrawImpl *This, DWORD mem);
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DWORD total_vidmem, available_vidmem;
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/* IDirect3D fields */
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LPVOID d3d_private;
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/* Used as a callback function to create a texture */
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HRESULT (*d3d_create_texture)(IDirectDrawImpl *d3d, IDirectDrawSurfaceImpl *tex, BOOLEAN at_creation, IDirectDrawSurfaceImpl *main);
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/* Used as a callback for Devices to tell to the D3D object it's been created */
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HRESULT (*d3d_added_device)(IDirectDrawImpl *d3d, IDirect3DDeviceImpl *device);
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HRESULT (*d3d_removed_device)(IDirectDrawImpl *d3d, IDirect3DDeviceImpl *device);
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/* This is needed for delayed texture creation and Z buffer blits */
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IDirect3DDeviceImpl *current_device;
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/* This is for the fake mainWindow */
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ATOM winclass;
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PAINTSTRUCT ps;
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BOOL paintable;
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};
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/*****************************************************************************
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* IDirectDrawPalette implementation structure
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*/
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struct IDirectDrawPaletteImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD_MULTI(IDirectDrawPalette);
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DWORD ref;
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DDRAWI_DDRAWPALETTE_LCL local;
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DDRAWI_DDRAWPALETTE_GBL global;
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/* IDirectDrawPalette fields */
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HPALETTE hpal;
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WORD palVersion, palNumEntries; /* LOGPALETTE */
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PALETTEENTRY palents[256];
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/* This is to store the palette in 'screen format' */
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int screen_palents[256];
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VOID (*final_release)(IDirectDrawPaletteImpl* This);
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IDirectDrawImpl* ddraw_owner;
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IDirectDrawPaletteImpl* prev_ddraw;
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IDirectDrawPaletteImpl* next_ddraw;
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LPVOID private;
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};
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/*****************************************************************************
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* IDirectDrawClipper implementation structure
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*/
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struct IDirectDrawClipperImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD_MULTI(IDirectDrawClipper);
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DWORD ref;
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/* IDirectDrawClipper fields */
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HWND hWnd;
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IDirectDrawImpl* ddraw_owner;
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IDirectDrawClipperImpl* prev_ddraw;
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IDirectDrawClipperImpl* next_ddraw;
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};
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/*****************************************************************************
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* IDirectDrawSurface implementation structure
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*/
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struct IDirectDrawSurfaceImpl
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{
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/* IUnknown fields */
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ICOM_VFIELD_MULTI(IDirectDrawSurface7);
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ICOM_VFIELD_MULTI(IDirectDrawSurface3);
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ICOM_VFIELD_MULTI(IDirectDrawGammaControl);
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ICOM_VFIELD_MULTI(IDirect3DTexture2);
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ICOM_VFIELD_MULTI(IDirect3DTexture);
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DWORD ref;
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struct IDirectDrawSurfaceImpl* attached; /* attached surfaces */
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struct IDirectDrawSurfaceImpl* next_ddraw; /* ddraw surface chain */
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struct IDirectDrawSurfaceImpl* prev_ddraw;
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struct IDirectDrawSurfaceImpl* next_attached; /* attached surface chain */
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struct IDirectDrawSurfaceImpl* prev_attached;
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IDirectDrawImpl* ddraw_owner;
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IDirectDrawSurfaceImpl* surface_owner;
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IDirectDrawPaletteImpl* palette; /* strong ref */
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IDirectDrawClipperImpl* clipper; /* strong ref */
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DDRAWI_DDRAWSURFACE_LCL local;
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DDRAWI_DDRAWSURFACE_MORE more;
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/* FIXME: since Flip should swap the GBL structures, they should
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* probably not be embedded into the IDirectDrawSurfaceImpl structure... */
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LPDDRAWI_DDRAWSURFACE_GBL_MORE gmore;
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DDRAWI_DDRAWSURFACE_GBL global;
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DDRAWI_DDRAWSURFACE_GBL_MORE global_more;
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DDSURFACEDESC2 surface_desc;
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HDC hDC;
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RECT lastlockrect;
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DWORD lastlocktype;
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BOOL dc_in_use;
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HRESULT (*duplicate_surface)(IDirectDrawSurfaceImpl* src,
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LPDIRECTDRAWSURFACE7* dst);
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void (*final_release)(IDirectDrawSurfaceImpl *This);
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HRESULT (*late_allocate)(IDirectDrawSurfaceImpl *This);
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BOOL (*attach)(IDirectDrawSurfaceImpl *This, IDirectDrawSurfaceImpl *to);
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BOOL (*detach)(IDirectDrawSurfaceImpl *This);
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void (*lock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
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void (*unlock_update)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
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void (*lose_surface)(IDirectDrawSurfaceImpl* This);
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BOOL (*flip_data)(IDirectDrawSurfaceImpl* front,
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IDirectDrawSurfaceImpl* back,
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DWORD dwFlags);
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void (*flip_update)(IDirectDrawSurfaceImpl* front, DWORD dwFlags);
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HRESULT (*get_dc)(IDirectDrawSurfaceImpl* This, HDC* phDC);
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HRESULT (*release_dc)(IDirectDrawSurfaceImpl* This, HDC hDC);
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void (*set_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal);
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void (*update_palette)(IDirectDrawSurfaceImpl* This, IDirectDrawPaletteImpl* pal,
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DWORD dwStart, DWORD dwCount, LPPALETTEENTRY palent);
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HWND (*get_display_window)(IDirectDrawSurfaceImpl *This);
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HRESULT (*get_gamma_ramp)(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDGAMMARAMP lpGammaRamp);
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HRESULT (*set_gamma_ramp)(IDirectDrawSurfaceImpl *This, DWORD dwFlags, LPDDGAMMARAMP lpGammaRamp);
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struct PrivateData* private_data;
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DWORD max_lod;
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DWORD priority;
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BOOL lost;
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DWORD uniqueness_value;
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LPVOID private;
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/* Everything below here is dodgy. */
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/* For Direct3D use */
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LPVOID aux_ctx, aux_data;
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void (*aux_release)(LPVOID ctx, LPVOID data);
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BOOL (*aux_flip)(LPVOID ctx, LPVOID data);
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void (*aux_unlock)(LPVOID ctx, LPVOID data, LPRECT lpRect);
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HRESULT (*aux_blt)(struct IDirectDrawSurfaceImpl *This, LPRECT rdst, LPDIRECTDRAWSURFACE7 src, LPRECT rsrc, DWORD dwFlags, LPDDBLTFX lpbltfx);
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HRESULT (*aux_bltfast)(struct IDirectDrawSurfaceImpl *This, DWORD dstx, DWORD dsty, LPDIRECTDRAWSURFACE7 src, LPRECT rsrc, DWORD trans);
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HRESULT (*aux_setcolorkey_cb)(struct IDirectDrawSurfaceImpl *texture, DWORD dwFlags, LPDDCOLORKEY ckey );
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/* This is to get the D3DDevice object associated to this surface */
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struct IDirect3DDeviceImpl *d3ddevice;
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/* This is for texture */
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IDirectDrawSurfaceImpl *mip_main;
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int mipmap_level;
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LPVOID tex_private;
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void (*lock_update_prev)(IDirectDrawSurfaceImpl* This, LPCRECT pRect, DWORD dwFlags);
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void (*unlock_update_prev)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
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BOOLEAN (*get_dirty_status)(IDirectDrawSurfaceImpl* This, LPCRECT pRect);
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};
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/*****************************************************************************
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* Driver initialisation functions.
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*/
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BOOL DDRAW_HAL_Init(HINSTANCE, DWORD, LPVOID);
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BOOL DDRAW_User_Init(HINSTANCE, DWORD, LPVOID);
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typedef struct {
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const DDDEVICEIDENTIFIER2* info;
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int preference; /* how good we are. dga might get 100, xlib 50*/
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HRESULT (*create)(const GUID*, LPDIRECTDRAW7*, LPUNKNOWN, BOOL ex);
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/* For IDirectDraw7::Initialize. */
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HRESULT (*init)(IDirectDrawImpl *, const GUID*);
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} ddraw_driver;
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void DDRAW_register_driver(const ddraw_driver*);
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const ddraw_driver* DDRAW_FindDriver(const GUID* guid);
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/******************************************************************************
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* Random utilities
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*/
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/* Get DDSCAPS of surface (shortcutmacro) */
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#define SDDSCAPS(iface) ((iface)->s.surface_desc.ddsCaps.dwCaps)
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/* Get the number of bytes per pixel for a given surface */
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#define PFGET_BPP(pf) (pf.dwFlags&DDPF_PALETTEINDEXED8?1:((pf.u1.dwRGBBitCount+7)/8))
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#define GET_BPP(desc) PFGET_BPP(desc.u4.ddpfPixelFormat)
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LONG DDRAW_width_bpp_to_pitch(DWORD width, DWORD bpp);
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typedef struct {
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unsigned short bpp,depth;
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unsigned int rmask,gmask,bmask;
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} ConvertMode;
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typedef struct {
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void (*pixel_convert)(void *src, void *dst, DWORD width, DWORD height, LONG pitch, IDirectDrawPaletteImpl* palette);
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void (*palette_convert)(LPPALETTEENTRY palent, void *screen_palette, DWORD start, DWORD count);
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} ConvertFuncs;
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typedef struct {
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ConvertMode screen, dest;
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ConvertFuncs funcs;
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} Convert;
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extern Convert ModeEmulations[8];
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extern int _common_depth_to_pixelformat(DWORD depth,LPDIRECTDRAW ddraw);
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extern BOOL opengl_initialized;
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extern BOOL s3tc_initialized;
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typedef void (*FUNC_FETCH_2D_TEXEL_RGBA_DXT1)(int srcRowStride, const BYTE *pixdata, int i, int j, void *texel);
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typedef void (*FUNC_FETCH_2D_TEXEL_RGBA_DXT3)(int srcRowStride, const BYTE *pixdata, int i, int j, void *texel);
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typedef void (*FUNC_FETCH_2D_TEXEL_RGBA_DXT5)(int srcRowStride, const BYTE *pixdata, int i, int j, void *texel);
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extern FUNC_FETCH_2D_TEXEL_RGBA_DXT1 fetch_2d_texel_rgba_dxt1;
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extern FUNC_FETCH_2D_TEXEL_RGBA_DXT3 fetch_2d_texel_rgba_dxt3;
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extern FUNC_FETCH_2D_TEXEL_RGBA_DXT5 fetch_2d_texel_rgba_dxt5;
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/******************************************************************************
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* Structure conversion (for thunks)
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*/
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void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS* pIn, DDSCAPS2* pOut);
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void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2* pIn,
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DDDEVICEIDENTIFIER* pOut);
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/******************************************************************************
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* Debugging / Flags output functions
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*/
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extern void DDRAW_dump_DDBLTFX(DWORD flagmask);
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extern void DDRAW_dump_DDBLTFAST(DWORD flagmask);
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extern void DDRAW_dump_DDBLT(DWORD flagmask);
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extern void DDRAW_dump_DDSCAPS(const DDSCAPS *in);
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extern void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in);
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extern void DDRAW_dump_pixelformat_flag(DWORD flagmask);
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extern void DDRAW_dump_paletteformat(DWORD dwFlags);
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extern void DDRAW_dump_pixelformat(const DDPIXELFORMAT *in);
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extern void DDRAW_dump_colorkeyflag(DWORD ck);
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extern void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd);
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extern void DDRAW_dump_cooperativelevel(DWORD cooplevel);
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extern void DDRAW_dump_lockflag(DWORD lockflag);
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extern void DDRAW_dump_DDCOLORKEY(const DDCOLORKEY *in);
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extern void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps);
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extern void DDRAW_dump_surface_to_disk(IDirectDrawSurfaceImpl *surface, FILE *f, int scale) ;
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/* Used for generic dumping */
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typedef struct
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{
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DWORD val;
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const char* name;
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} flag_info;
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#define FE(x) { x, #x }
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typedef struct
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{
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DWORD val;
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const char* name;
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void (*func)(const void *);
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ptrdiff_t offset;
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} member_info;
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#define DDRAW_dump_flags(flags,names,num_names) DDRAW_dump_flags_(flags, names, num_names, 1)
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#define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
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extern void DDRAW_dump_flags_(DWORD flags, const flag_info* names, size_t num_names, int newline);
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extern void DDRAW_dump_members(DWORD flags, const void* data, const member_info* mems, size_t num_mems);
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#endif /* __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H */
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