mirror of
https://github.com/reactos/wine.git
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5f395061ef
constants (the Mesa bug) and VRally use the 0..95 indexes so fix it - fix normalize for some HW VertexShader inputs - trying to fix the combination of NV_texture_combine_4 with texture_combine_EXT (impl of D3DTOP_DISABLE, D3DTOP_MODULATE for NV_texture_combine_4) - if shaders disabled declare to support 0 for MaxVertexShaderConst.
6 lines
158 B
Ruby
6 lines
158 B
Ruby
@ stdcall D3D8GetSWInfo()
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@ stdcall DebugSetMute()
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@ stdcall Direct3DCreate8(long)
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@ stdcall ValidatePixelShader(ptr ptr)
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@ stdcall ValidateVertexShader(ptr)
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