..
tests
d3d9: Use a vertex shader for the nested loop test.
2010-07-21 13:23:59 +02:00
cubetexture.c
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
d3d9_main.c
d3d9: Quiet a few noisy fixme's.
2009-11-09 20:00:29 +01:00
d3d9_private.h
d3d9: Add a separate function for stateblock initialization.
2010-01-20 15:32:15 +01:00
d3d9.spec
d3d9: Remove D3D9GetSWInfo.
2008-03-03 20:53:00 +01:00
device.c
d3d9: Set the FPU control word on device creation.
2010-05-26 17:36:32 +02:00
directx.c
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
indexbuffer.c
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
Makefile.in
makefiles: Remove the no longer needed explicit separators for dependencies.
2010-03-16 13:28:19 +01:00
pixelshader.c
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
query.c
d3d9: Add a separate function for query initialization.
2010-01-18 14:37:21 +01:00
stateblock.c
d3d9: Add a separate function for stateblock initialization.
2010-01-20 15:32:15 +01:00
surface.c
d3d9: Fix GetDevice() for surfaces that are part of a texture.
2009-12-07 14:34:08 +01:00
swapchain.c
d3d9: Add a separate function for swapchain initialization.
2009-12-21 15:01:25 +01:00
texture.c
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
version.rc
vertexbuffer.c
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
vertexdeclaration.c
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
vertexshader.c
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
volume.c
d3d9: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
2009-12-09 13:50:56 +01:00
volumetexture.c
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00