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tests
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d3d9/tests: Fix compilation on systems that don't support nameless unions or structs.
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2010-08-30 11:26:46 +02:00 |
buffer.c
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d3d9: Merge vertex and index buffer implementations into a single file.
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2010-09-02 11:50:52 +02:00 |
cubetexture.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
d3d9_main.c
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d3d9: Quiet a few noisy fixme's.
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2009-11-09 20:00:29 +01:00 |
d3d9_private.h
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d3d9: Move device functions to device.c.
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2010-09-01 14:01:02 +02:00 |
d3d9.spec
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d3d9: Remove D3D9GetSWInfo.
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2008-03-03 20:53:00 +01:00 |
device.c
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wined3d: Getting the current pixel shader should never fail.
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2010-09-07 11:23:31 +02:00 |
directx.c
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d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
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2009-12-02 13:06:08 +01:00 |
Makefile.in
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d3d9: Merge vertex and index buffer implementations into a single file.
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2010-09-02 11:50:52 +02:00 |
query.c
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wined3d: Queries don't need parents.
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2010-09-01 12:40:08 +02:00 |
shader.c
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d3d9: Merge vertex and pixel shader implementations into a single file.
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2010-09-02 11:50:28 +02:00 |
stateblock.c
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wined3d: The stateblock doesn't have a parent.
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2010-07-30 11:36:03 +02:00 |
surface.c
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wined3d: IWineD3DSurface_GetDesc() should never fail.
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2010-09-08 13:31:43 +02:00 |
swapchain.c
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d3d9: Move device functions to device.c.
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2010-09-01 14:01:02 +02:00 |
texture.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
version.rc
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vertexdeclaration.c
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d3d9: Move device functions to device.c.
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2010-09-01 14:01:02 +02:00 |
volume.c
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wined3d: IWineD3DVolume_GetDesc() should never fail.
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2010-09-08 13:31:49 +02:00 |
volumetexture.c
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |