wine/dlls/d3d9
2006-06-10 11:51:05 +02:00
..
tests d3d9: Add a test for default texture stage state values. 2006-06-09 21:06:54 +02:00
.gitignore Renamed all .cvsignore files to .gitignore. 2005-11-26 13:10:33 +01:00
basetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
cubetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
d3d9_main.c wined3d: Create stub for D3DPERF_SetOptions function. 2006-05-26 12:06:56 +02:00
d3d9_private.h d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
d3d9.spec wined3d: Create stub for D3DPERF_SetOptions function. 2006-05-26 12:06:56 +02:00
device.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
directx.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
indexbuffer.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
Makefile.in d3d9: Add a test for BeginStateBlock and EndStateBlock. 2005-12-09 14:53:28 +01:00
pixelshader.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
query.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
resource.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
stateblock.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
surface.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
swapchain.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
texture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
version.rc Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
vertexbuffer.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
vertexdeclaration.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
vertexshader.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
volume.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00
volumetexture.c d3d9: Make the virtual table functions static where possible. 2006-06-10 11:51:05 +02:00