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146 lines
4.5 KiB
C
146 lines
4.5 KiB
C
/*
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* Copyright 2001, Ove Kåven, TransGaming Technologies Inc.
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* Copyright 2002 Greg Turner
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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* ---- rpcss_main.c:
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* Initialize and start serving requests. Bail if rpcss already is
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* running.
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*
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* ---- RPCSS.EXE:
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*
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* Wine needs a server whose role is somewhat like that
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* of rpcss.exe in windows. This is not a clone of
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* windows rpcss at all. It has been given the same name, however,
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* to provide for the possibility that at some point in the future,
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* it may become interface compatible with the "real" rpcss.exe on
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* Windows.
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*
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* ---- KNOWN BUGS / TODO:
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*
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* o Service hooks are unimplemented (if you bother to implement
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* these, also implement net.exe, at least for "net start" and
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* "net stop" (should be pretty easy I guess, assuming the rest
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* of the services API infrastructure works.
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*
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* o There is a looming problem regarding listening on privileged
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* ports. We will need to be able to coexist with SAMBA, and be able
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* to function without running winelib code as root. This may
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* take some doing, including significant reconceptualization of the
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* role of rpcss.exe in wine.
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*/
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#include <stdio.h>
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#include <stdarg.h>
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#include <limits.h>
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#include <assert.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "winnt.h"
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#include "irot.h"
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#include "epm.h"
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#include "wine/debug.h"
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WINE_DEFAULT_DEBUG_CHANNEL(ole);
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static HANDLE exit_event;
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extern HANDLE CDECL __wine_make_process_system(void);
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static BOOL RPCSS_Initialize(void)
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{
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static unsigned short irot_protseq[] = IROT_PROTSEQ;
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static unsigned short irot_endpoint[] = IROT_ENDPOINT;
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static unsigned short epm_protseq[] = {'n','c','a','c','n','_','n','p',0};
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static unsigned short epm_endpoint[] = {'\\','p','i','p','e','\\','e','p','m','a','p','p','e','r',0};
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static unsigned short epm_protseq_lrpc[] = {'n','c','a','l','r','p','c',0};
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static unsigned short epm_endpoint_lrpc[] = {'e','p','m','a','p','p','e','r',0};
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RPC_STATUS status;
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WINE_TRACE("\n");
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status = RpcServerRegisterIf(epm_v3_0_s_ifspec, NULL, NULL);
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if (status != RPC_S_OK)
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return status;
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status = RpcServerRegisterIf(Irot_v0_2_s_ifspec, NULL, NULL);
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if (status != RPC_S_OK)
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{
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RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, FALSE);
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return FALSE;
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}
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status = RpcServerUseProtseqEpW(epm_protseq, RPC_C_PROTSEQ_MAX_REQS_DEFAULT,
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epm_endpoint, NULL);
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if (status != RPC_S_OK)
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goto fail;
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status = RpcServerUseProtseqEpW(epm_protseq_lrpc, RPC_C_PROTSEQ_MAX_REQS_DEFAULT,
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epm_endpoint_lrpc, NULL);
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if (status != RPC_S_OK)
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goto fail;
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status = RpcServerUseProtseqEpW(irot_protseq, RPC_C_PROTSEQ_MAX_REQS_DEFAULT,
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irot_endpoint, NULL);
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if (status != RPC_S_OK)
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goto fail;
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status = RpcServerListen(1, RPC_C_LISTEN_MAX_CALLS_DEFAULT, TRUE);
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if (status != RPC_S_OK)
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goto fail;
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exit_event = __wine_make_process_system();
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return TRUE;
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fail:
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RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, FALSE);
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RpcServerUnregisterIf(Irot_v0_2_s_ifspec, NULL, FALSE);
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return FALSE;
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}
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/* returns false if we discover at the last moment that we
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aren't ready to terminate */
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static BOOL RPCSS_Shutdown(void)
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{
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RpcMgmtStopServerListening(NULL);
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RpcServerUnregisterIf(epm_v3_0_s_ifspec, NULL, TRUE);
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RpcServerUnregisterIf(Irot_v0_2_s_ifspec, NULL, TRUE);
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CloseHandle(exit_event);
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return TRUE;
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}
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int main( int argc, char **argv )
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{
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/*
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* We are invoked as a standard executable; we act in a
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* "lazy" manner. We register our interfaces and endpoints, and hang around
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* until we all user processes exit, and then silently terminate.
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*/
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if (RPCSS_Initialize()) {
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WaitForSingleObject(exit_event, INFINITE);
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RPCSS_Shutdown();
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}
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return 0;
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}
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